v8/test/mjsunit/large-object-allocation.js
iposva@chromium.org 6d97b325db - Fix instance size calculation to ensure that the object cannot
overflow the maximum object size.
- Added a test that will crash previous revisions.

Review URL: http://codereview.chromium.org/7427

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@507 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-16 05:45:33 +00:00

301 lines
5.9 KiB
JavaScript

// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Allocate a very large object that is guaranteed to overflow the
// instance_size field in the map resulting in an object that is smaller
// than what was called for.
function LargeObject(i) {
this.a = i;
this.b = i;
this.c = i;
this.d = i;
this.e = i;
this.f = i;
this.g = i;
this.h = i;
this.i = i;
this.j = i;
this.k = i;
this.l = i;
this.m = i;
this.n = i;
this.o = i;
this.p = i;
this.q = i;
this.r = i;
this.s = i;
this.t = i;
this.u = i;
this.v = i;
this.w = i;
this.x = i;
this.y = i;
this.z = i;
this.a1 = i;
this.b1 = i;
this.c1 = i;
this.d1 = i;
this.e1 = i;
this.f1 = i;
this.g1 = i;
this.h1 = i;
this.i1 = i;
this.j1 = i;
this.k1 = i;
this.l1 = i;
this.m1 = i;
this.n1 = i;
this.o1 = i;
this.p1 = i;
this.q1 = i;
this.r1 = i;
this.s1 = i;
this.t1 = i;
this.u1 = i;
this.v1 = i;
this.w1 = i;
this.x1 = i;
this.y1 = i;
this.z1 = i;
this.a2 = i;
this.b2 = i;
this.c2 = i;
this.d2 = i;
this.e2 = i;
this.f2 = i;
this.g2 = i;
this.h2 = i;
this.i2 = i;
this.j2 = i;
this.k2 = i;
this.l2 = i;
this.m2 = i;
this.n2 = i;
this.o2 = i;
this.p2 = i;
this.q2 = i;
this.r2 = i;
this.s2 = i;
this.t2 = i;
this.u2 = i;
this.v2 = i;
this.w2 = i;
this.x2 = i;
this.y2 = i;
this.z2 = i;
this.a3 = i;
this.b3 = i;
this.c3 = i;
this.d3 = i;
this.e3 = i;
this.f3 = i;
this.g3 = i;
this.h3 = i;
this.i3 = i;
this.j3 = i;
this.k3 = i;
this.l3 = i;
this.m3 = i;
this.n3 = i;
this.o3 = i;
this.p3 = i;
this.q3 = i;
this.r3 = i;
this.s3 = i;
this.t3 = i;
this.u3 = i;
this.v3 = i;
this.w3 = i;
this.x3 = i;
this.y3 = i;
this.z3 = i;
this.a4 = i;
this.b4 = i;
this.c4 = i;
this.d4 = i;
this.e4 = i;
this.f4 = i;
this.g4 = i;
this.h4 = i;
this.i4 = i;
this.j4 = i;
this.k4 = i;
this.l4 = i;
this.m4 = i;
this.n4 = i;
this.o4 = i;
this.p4 = i;
this.q4 = i;
this.r4 = i;
this.s4 = i;
this.t4 = i;
this.u4 = i;
this.v4 = i;
this.w4 = i;
this.x4 = i;
this.y4 = i;
this.z4 = i;
this.a5 = i;
this.b5 = i;
this.c5 = i;
this.d5 = i;
this.e5 = i;
this.f5 = i;
this.g5 = i;
this.h5 = i;
this.i5 = i;
this.j5 = i;
this.k5 = i;
this.l5 = i;
this.m5 = i;
this.n5 = i;
this.o5 = i;
this.p5 = i;
this.q5 = i;
this.r5 = i;
this.s5 = i;
this.t5 = i;
this.u5 = i;
this.v5 = i;
this.w5 = i;
this.x5 = i;
this.y5 = i;
this.z5 = i;
this.a6 = i;
this.b6 = i;
this.c6 = i;
this.d6 = i;
this.e6 = i;
this.f6 = i;
this.g6 = i;
this.h6 = i;
this.i6 = i;
this.j6 = i;
this.k6 = i;
this.l6 = i;
this.m6 = i;
this.n6 = i;
this.o6 = i;
this.p6 = i;
this.q6 = i;
this.r6 = i;
this.s6 = i;
this.t6 = i;
this.u6 = i;
this.v6 = i;
this.w6 = i;
this.x6 = i;
this.y6 = i;
this.z6 = i;
this.a7 = i;
this.b7 = i;
this.c7 = i;
this.d7 = i;
this.e7 = i;
this.f7 = i;
this.g7 = i;
this.h7 = i;
this.i7 = i;
this.j7 = i;
this.k7 = i;
this.l7 = i;
this.m7 = i;
this.n7 = i;
this.o7 = i;
this.p7 = i;
this.q7 = i;
this.r7 = i;
this.s7 = i;
this.t7 = i;
this.u7 = i;
this.v7 = i;
this.w7 = i;
this.x7 = i;
this.y7 = i;
this.z7 = i;
this.a8 = i;
this.b8 = i;
this.c8 = i;
this.d8 = i;
this.e8 = i;
this.f8 = i;
this.g8 = i;
this.h8 = i;
this.i8 = i;
this.j8 = i;
this.k8 = i;
this.l8 = i;
this.m8 = i;
this.n8 = i;
this.o8 = i;
this.p8 = i;
this.q8 = i;
this.r8 = i;
this.s8 = i;
this.t8 = i;
this.u8 = i;
this.v8 = i;
this.w8 = i;
this.x8 = i;
this.y8 = i;
this.z8 = i;
this.a9 = i;
this.b9 = i;
this.c9 = i;
this.d9 = i;
this.e9 = i;
this.f9 = i;
this.g9 = i;
this.h9 = i;
this.i9 = i;
this.j9 = i;
this.k9 = i;
this.l9 = i;
this.m9 = i;
this.n9 = i;
this.o9 = i;
this.p9 = i;
this.q9 = i;
// With this number of properties the object perfectly wraps around if the
// instance size is not checked when allocating the initial map for MultiProp.
// Meaning that the instance will be smaller than a minimal JSObject and we
// will suffer a bus error in the release build or an assertion in the debug
// build.
}
function ExpectAllFields(o, val) {
for (var x in o) {
assertEquals(o[x], val);
}
}
var a = new LargeObject(1);
var b = new LargeObject(2);
ExpectAllFields(a, 1);
ExpectAllFields(b, 2);