90b3370374
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5922 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
731 lines
22 KiB
C++
731 lines
22 KiB
C++
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <stdlib.h>
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#include "v8.h"
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#include "api.h"
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#include "bootstrapper.h"
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#include "codegen-inl.h"
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#include "debug.h"
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#include "runtime-profiler.h"
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#include "simulator.h"
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#include "v8threads.h"
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#include "vm-state-inl.h"
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namespace v8 {
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namespace internal {
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static Handle<Object> Invoke(bool construct,
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Handle<JSFunction> func,
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Handle<Object> receiver,
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int argc,
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Object*** args,
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bool* has_pending_exception) {
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// Entering JavaScript.
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VMState state(JS);
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// Placeholder for return value.
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MaybeObject* value = reinterpret_cast<Object*>(kZapValue);
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typedef Object* (*JSEntryFunction)(
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byte* entry,
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Object* function,
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Object* receiver,
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int argc,
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Object*** args);
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Handle<Code> code;
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if (construct) {
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JSConstructEntryStub stub;
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code = stub.GetCode();
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} else {
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JSEntryStub stub;
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code = stub.GetCode();
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}
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// Convert calls on global objects to be calls on the global
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// receiver instead to avoid having a 'this' pointer which refers
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// directly to a global object.
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if (receiver->IsGlobalObject()) {
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Handle<GlobalObject> global = Handle<GlobalObject>::cast(receiver);
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receiver = Handle<JSObject>(global->global_receiver());
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}
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// Make sure that the global object of the context we're about to
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// make the current one is indeed a global object.
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ASSERT(func->context()->global()->IsGlobalObject());
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{
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// Save and restore context around invocation and block the
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// allocation of handles without explicit handle scopes.
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SaveContext save;
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NoHandleAllocation na;
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JSEntryFunction entry = FUNCTION_CAST<JSEntryFunction>(code->entry());
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// Call the function through the right JS entry stub.
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byte* entry_address = func->code()->entry();
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JSFunction* function = *func;
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Object* receiver_pointer = *receiver;
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value = CALL_GENERATED_CODE(entry, entry_address, function,
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receiver_pointer, argc, args);
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}
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#ifdef DEBUG
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value->Verify();
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#endif
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// Update the pending exception flag and return the value.
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*has_pending_exception = value->IsException();
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ASSERT(*has_pending_exception == Top::has_pending_exception());
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if (*has_pending_exception) {
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Top::ReportPendingMessages();
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return Handle<Object>();
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} else {
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Top::clear_pending_message();
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}
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return Handle<Object>(value->ToObjectUnchecked());
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}
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Handle<Object> Execution::Call(Handle<JSFunction> func,
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Handle<Object> receiver,
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int argc,
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Object*** args,
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bool* pending_exception) {
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return Invoke(false, func, receiver, argc, args, pending_exception);
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}
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Handle<Object> Execution::New(Handle<JSFunction> func, int argc,
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Object*** args, bool* pending_exception) {
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return Invoke(true, func, Top::global(), argc, args, pending_exception);
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}
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Handle<Object> Execution::TryCall(Handle<JSFunction> func,
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Handle<Object> receiver,
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int argc,
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Object*** args,
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bool* caught_exception) {
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// Enter a try-block while executing the JavaScript code. To avoid
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// duplicate error printing it must be non-verbose. Also, to avoid
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// creating message objects during stack overflow we shouldn't
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// capture messages.
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v8::TryCatch catcher;
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catcher.SetVerbose(false);
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catcher.SetCaptureMessage(false);
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Handle<Object> result = Invoke(false, func, receiver, argc, args,
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caught_exception);
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if (*caught_exception) {
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ASSERT(catcher.HasCaught());
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ASSERT(Top::has_pending_exception());
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ASSERT(Top::external_caught_exception());
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if (Top::pending_exception() == Heap::termination_exception()) {
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result = Factory::termination_exception();
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} else {
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result = v8::Utils::OpenHandle(*catcher.Exception());
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}
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Top::OptionalRescheduleException(true);
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}
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ASSERT(!Top::has_pending_exception());
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ASSERT(!Top::external_caught_exception());
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return result;
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}
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Handle<Object> Execution::GetFunctionDelegate(Handle<Object> object) {
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ASSERT(!object->IsJSFunction());
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// If you return a function from here, it will be called when an
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// attempt is made to call the given object as a function.
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// Regular expressions can be called as functions in both Firefox
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// and Safari so we allow it too.
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if (object->IsJSRegExp()) {
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Handle<String> exec = Factory::exec_symbol();
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// TODO(lrn): Bug 617. We should use the default function here, not the
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// one on the RegExp object.
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Object* exec_function;
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{ MaybeObject* maybe_exec_function = object->GetProperty(*exec);
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// This can lose an exception, but the alternative is to put a failure
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// object in a handle, which is not GC safe.
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if (!maybe_exec_function->ToObject(&exec_function)) {
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return Factory::undefined_value();
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}
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}
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return Handle<Object>(exec_function);
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}
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// Objects created through the API can have an instance-call handler
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// that should be used when calling the object as a function.
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if (object->IsHeapObject() &&
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HeapObject::cast(*object)->map()->has_instance_call_handler()) {
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return Handle<JSFunction>(
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Top::global_context()->call_as_function_delegate());
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}
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return Factory::undefined_value();
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}
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Handle<Object> Execution::GetConstructorDelegate(Handle<Object> object) {
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ASSERT(!object->IsJSFunction());
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// If you return a function from here, it will be called when an
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// attempt is made to call the given object as a constructor.
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// Objects created through the API can have an instance-call handler
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// that should be used when calling the object as a function.
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if (object->IsHeapObject() &&
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HeapObject::cast(*object)->map()->has_instance_call_handler()) {
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return Handle<JSFunction>(
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Top::global_context()->call_as_constructor_delegate());
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}
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return Factory::undefined_value();
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}
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// Static state for stack guards.
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StackGuard::ThreadLocal StackGuard::thread_local_;
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bool StackGuard::IsStackOverflow() {
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ExecutionAccess access;
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return (thread_local_.jslimit_ != kInterruptLimit &&
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thread_local_.climit_ != kInterruptLimit);
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}
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void StackGuard::EnableInterrupts() {
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ExecutionAccess access;
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if (has_pending_interrupts(access)) {
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set_interrupt_limits(access);
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}
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}
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void StackGuard::SetStackLimit(uintptr_t limit) {
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ExecutionAccess access;
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// If the current limits are special (eg due to a pending interrupt) then
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// leave them alone.
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uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(limit);
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if (thread_local_.jslimit_ == thread_local_.real_jslimit_) {
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thread_local_.jslimit_ = jslimit;
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}
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if (thread_local_.climit_ == thread_local_.real_climit_) {
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thread_local_.climit_ = limit;
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}
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thread_local_.real_climit_ = limit;
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thread_local_.real_jslimit_ = jslimit;
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}
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void StackGuard::DisableInterrupts() {
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ExecutionAccess access;
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reset_limits(access);
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}
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bool StackGuard::IsInterrupted() {
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ExecutionAccess access;
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return thread_local_.interrupt_flags_ & INTERRUPT;
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}
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void StackGuard::Interrupt() {
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ExecutionAccess access;
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thread_local_.interrupt_flags_ |= INTERRUPT;
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set_interrupt_limits(access);
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}
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bool StackGuard::IsPreempted() {
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ExecutionAccess access;
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return thread_local_.interrupt_flags_ & PREEMPT;
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}
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void StackGuard::Preempt() {
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ExecutionAccess access;
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thread_local_.interrupt_flags_ |= PREEMPT;
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set_interrupt_limits(access);
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}
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bool StackGuard::IsTerminateExecution() {
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ExecutionAccess access;
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return thread_local_.interrupt_flags_ & TERMINATE;
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}
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void StackGuard::TerminateExecution() {
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ExecutionAccess access;
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thread_local_.interrupt_flags_ |= TERMINATE;
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set_interrupt_limits(access);
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}
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bool StackGuard::IsRuntimeProfilerTick() {
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ExecutionAccess access;
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return thread_local_.interrupt_flags_ & RUNTIME_PROFILER_TICK;
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}
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void StackGuard::RequestRuntimeProfilerTick() {
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// Ignore calls if we're not optimizing or if we can't get the lock.
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if (FLAG_opt && ExecutionAccess::TryLock()) {
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thread_local_.interrupt_flags_ |= RUNTIME_PROFILER_TICK;
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if (thread_local_.postpone_interrupts_nesting_ == 0) {
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thread_local_.jslimit_ = thread_local_.climit_ = kInterruptLimit;
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Heap::SetStackLimits();
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}
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ExecutionAccess::Unlock();
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}
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}
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#ifdef ENABLE_DEBUGGER_SUPPORT
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bool StackGuard::IsDebugBreak() {
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ExecutionAccess access;
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return thread_local_.interrupt_flags_ & DEBUGBREAK;
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}
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void StackGuard::DebugBreak() {
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ExecutionAccess access;
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thread_local_.interrupt_flags_ |= DEBUGBREAK;
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set_interrupt_limits(access);
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}
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bool StackGuard::IsDebugCommand() {
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ExecutionAccess access;
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return thread_local_.interrupt_flags_ & DEBUGCOMMAND;
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}
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void StackGuard::DebugCommand() {
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if (FLAG_debugger_auto_break) {
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ExecutionAccess access;
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thread_local_.interrupt_flags_ |= DEBUGCOMMAND;
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set_interrupt_limits(access);
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}
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}
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#endif
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void StackGuard::Continue(InterruptFlag after_what) {
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ExecutionAccess access;
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thread_local_.interrupt_flags_ &= ~static_cast<int>(after_what);
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if (!should_postpone_interrupts(access) && !has_pending_interrupts(access)) {
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reset_limits(access);
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}
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}
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int StackGuard::ArchiveSpacePerThread() {
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return sizeof(ThreadLocal);
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}
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char* StackGuard::ArchiveStackGuard(char* to) {
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ExecutionAccess access;
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memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
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ThreadLocal blank;
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thread_local_ = blank;
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return to + sizeof(ThreadLocal);
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}
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char* StackGuard::RestoreStackGuard(char* from) {
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ExecutionAccess access;
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memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
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Heap::SetStackLimits();
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return from + sizeof(ThreadLocal);
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}
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static internal::Thread::LocalStorageKey stack_limit_key =
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internal::Thread::CreateThreadLocalKey();
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void StackGuard::FreeThreadResources() {
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Thread::SetThreadLocal(
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stack_limit_key,
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reinterpret_cast<void*>(thread_local_.real_climit_));
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}
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void StackGuard::ThreadLocal::Clear() {
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real_jslimit_ = kIllegalLimit;
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jslimit_ = kIllegalLimit;
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real_climit_ = kIllegalLimit;
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climit_ = kIllegalLimit;
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nesting_ = 0;
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postpone_interrupts_nesting_ = 0;
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interrupt_flags_ = 0;
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Heap::SetStackLimits();
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}
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void StackGuard::ThreadLocal::Initialize() {
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if (real_climit_ == kIllegalLimit) {
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// Takes the address of the limit variable in order to find out where
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// the top of stack is right now.
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uintptr_t limit = reinterpret_cast<uintptr_t>(&limit) - kLimitSize;
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ASSERT(reinterpret_cast<uintptr_t>(&limit) > kLimitSize);
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real_jslimit_ = SimulatorStack::JsLimitFromCLimit(limit);
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jslimit_ = SimulatorStack::JsLimitFromCLimit(limit);
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real_climit_ = limit;
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climit_ = limit;
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Heap::SetStackLimits();
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}
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nesting_ = 0;
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postpone_interrupts_nesting_ = 0;
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interrupt_flags_ = 0;
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}
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void StackGuard::ClearThread(const ExecutionAccess& lock) {
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thread_local_.Clear();
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}
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void StackGuard::InitThread(const ExecutionAccess& lock) {
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thread_local_.Initialize();
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void* stored_limit = Thread::GetThreadLocal(stack_limit_key);
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// You should hold the ExecutionAccess lock when you call this.
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if (stored_limit != NULL) {
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StackGuard::SetStackLimit(reinterpret_cast<intptr_t>(stored_limit));
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}
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}
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// --- C a l l s t o n a t i v e s ---
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#define RETURN_NATIVE_CALL(name, argc, argv, has_pending_exception) \
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do { \
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Object** args[argc] = argv; \
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ASSERT(has_pending_exception != NULL); \
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return Call(Top::name##_fun(), Top::builtins(), argc, args, \
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has_pending_exception); \
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} while (false)
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Handle<Object> Execution::ToBoolean(Handle<Object> obj) {
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// See the similar code in runtime.js:ToBoolean.
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if (obj->IsBoolean()) return obj;
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bool result = true;
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if (obj->IsString()) {
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result = Handle<String>::cast(obj)->length() != 0;
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} else if (obj->IsNull() || obj->IsUndefined()) {
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result = false;
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} else if (obj->IsNumber()) {
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double value = obj->Number();
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result = !((value == 0) || isnan(value));
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}
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return Handle<Object>(Heap::ToBoolean(result));
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}
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Handle<Object> Execution::ToNumber(Handle<Object> obj, bool* exc) {
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RETURN_NATIVE_CALL(to_number, 1, { obj.location() }, exc);
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}
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Handle<Object> Execution::ToString(Handle<Object> obj, bool* exc) {
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RETURN_NATIVE_CALL(to_string, 1, { obj.location() }, exc);
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}
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Handle<Object> Execution::ToDetailString(Handle<Object> obj, bool* exc) {
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RETURN_NATIVE_CALL(to_detail_string, 1, { obj.location() }, exc);
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}
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Handle<Object> Execution::ToObject(Handle<Object> obj, bool* exc) {
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if (obj->IsJSObject()) return obj;
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RETURN_NATIVE_CALL(to_object, 1, { obj.location() }, exc);
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}
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Handle<Object> Execution::ToInteger(Handle<Object> obj, bool* exc) {
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RETURN_NATIVE_CALL(to_integer, 1, { obj.location() }, exc);
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}
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Handle<Object> Execution::ToUint32(Handle<Object> obj, bool* exc) {
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RETURN_NATIVE_CALL(to_uint32, 1, { obj.location() }, exc);
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}
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Handle<Object> Execution::ToInt32(Handle<Object> obj, bool* exc) {
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RETURN_NATIVE_CALL(to_int32, 1, { obj.location() }, exc);
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}
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Handle<Object> Execution::NewDate(double time, bool* exc) {
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Handle<Object> time_obj = Factory::NewNumber(time);
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RETURN_NATIVE_CALL(create_date, 1, { time_obj.location() }, exc);
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}
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#undef RETURN_NATIVE_CALL
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Handle<JSRegExp> Execution::NewJSRegExp(Handle<String> pattern,
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Handle<String> flags,
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bool* exc) {
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Handle<Object> re_obj = RegExpImpl::CreateRegExpLiteral(
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Handle<JSFunction>(Top::global_context()->regexp_function()),
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pattern,
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flags,
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exc);
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if (*exc) return Handle<JSRegExp>();
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return Handle<JSRegExp>::cast(re_obj);
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}
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Handle<Object> Execution::CharAt(Handle<String> string, uint32_t index) {
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int int_index = static_cast<int>(index);
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if (int_index < 0 || int_index >= string->length()) {
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return Factory::undefined_value();
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}
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Handle<Object> char_at =
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GetProperty(Top::builtins(), Factory::char_at_symbol());
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if (!char_at->IsJSFunction()) {
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return Factory::undefined_value();
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}
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bool caught_exception;
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Handle<Object> index_object = Factory::NewNumberFromInt(int_index);
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Object** index_arg[] = { index_object.location() };
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Handle<Object> result = TryCall(Handle<JSFunction>::cast(char_at),
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string,
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ARRAY_SIZE(index_arg),
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index_arg,
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&caught_exception);
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if (caught_exception) {
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return Factory::undefined_value();
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}
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return result;
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}
|
|
|
|
|
|
Handle<JSFunction> Execution::InstantiateFunction(
|
|
Handle<FunctionTemplateInfo> data, bool* exc) {
|
|
// Fast case: see if the function has already been instantiated
|
|
int serial_number = Smi::cast(data->serial_number())->value();
|
|
Object* elm = Top::global_context()->function_cache()->
|
|
GetElementNoExceptionThrown(serial_number);
|
|
if (elm->IsJSFunction()) return Handle<JSFunction>(JSFunction::cast(elm));
|
|
// The function has not yet been instantiated in this context; do it.
|
|
Object** args[1] = { Handle<Object>::cast(data).location() };
|
|
Handle<Object> result =
|
|
Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc);
|
|
if (*exc) return Handle<JSFunction>::null();
|
|
return Handle<JSFunction>::cast(result);
|
|
}
|
|
|
|
|
|
Handle<JSObject> Execution::InstantiateObject(Handle<ObjectTemplateInfo> data,
|
|
bool* exc) {
|
|
if (data->property_list()->IsUndefined() &&
|
|
!data->constructor()->IsUndefined()) {
|
|
// Initialization to make gcc happy.
|
|
Object* result = NULL;
|
|
{
|
|
HandleScope scope;
|
|
Handle<FunctionTemplateInfo> cons_template =
|
|
Handle<FunctionTemplateInfo>(
|
|
FunctionTemplateInfo::cast(data->constructor()));
|
|
Handle<JSFunction> cons = InstantiateFunction(cons_template, exc);
|
|
if (*exc) return Handle<JSObject>::null();
|
|
Handle<Object> value = New(cons, 0, NULL, exc);
|
|
if (*exc) return Handle<JSObject>::null();
|
|
result = *value;
|
|
}
|
|
ASSERT(!*exc);
|
|
return Handle<JSObject>(JSObject::cast(result));
|
|
} else {
|
|
Object** args[1] = { Handle<Object>::cast(data).location() };
|
|
Handle<Object> result =
|
|
Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc);
|
|
if (*exc) return Handle<JSObject>::null();
|
|
return Handle<JSObject>::cast(result);
|
|
}
|
|
}
|
|
|
|
|
|
void Execution::ConfigureInstance(Handle<Object> instance,
|
|
Handle<Object> instance_template,
|
|
bool* exc) {
|
|
Object** args[2] = { instance.location(), instance_template.location() };
|
|
Execution::Call(Top::configure_instance_fun(), Top::builtins(), 2, args, exc);
|
|
}
|
|
|
|
|
|
Handle<String> Execution::GetStackTraceLine(Handle<Object> recv,
|
|
Handle<JSFunction> fun,
|
|
Handle<Object> pos,
|
|
Handle<Object> is_global) {
|
|
const int argc = 4;
|
|
Object** args[argc] = { recv.location(),
|
|
Handle<Object>::cast(fun).location(),
|
|
pos.location(),
|
|
is_global.location() };
|
|
bool caught_exception = false;
|
|
Handle<Object> result = TryCall(Top::get_stack_trace_line_fun(),
|
|
Top::builtins(), argc, args,
|
|
&caught_exception);
|
|
if (caught_exception || !result->IsString()) return Factory::empty_symbol();
|
|
return Handle<String>::cast(result);
|
|
}
|
|
|
|
|
|
static Object* RuntimePreempt() {
|
|
// Clear the preempt request flag.
|
|
StackGuard::Continue(PREEMPT);
|
|
|
|
ContextSwitcher::PreemptionReceived();
|
|
|
|
#ifdef ENABLE_DEBUGGER_SUPPORT
|
|
if (Debug::InDebugger()) {
|
|
// If currently in the debugger don't do any actual preemption but record
|
|
// that preemption occoured while in the debugger.
|
|
Debug::PreemptionWhileInDebugger();
|
|
} else {
|
|
// Perform preemption.
|
|
v8::Unlocker unlocker;
|
|
Thread::YieldCPU();
|
|
}
|
|
#else
|
|
// Perform preemption.
|
|
v8::Unlocker unlocker;
|
|
Thread::YieldCPU();
|
|
#endif
|
|
|
|
return Heap::undefined_value();
|
|
}
|
|
|
|
|
|
#ifdef ENABLE_DEBUGGER_SUPPORT
|
|
Object* Execution::DebugBreakHelper() {
|
|
// Just continue if breaks are disabled.
|
|
if (Debug::disable_break()) {
|
|
return Heap::undefined_value();
|
|
}
|
|
|
|
// Ignore debug break during bootstrapping.
|
|
if (Bootstrapper::IsActive()) {
|
|
return Heap::undefined_value();
|
|
}
|
|
|
|
{
|
|
JavaScriptFrameIterator it;
|
|
ASSERT(!it.done());
|
|
Object* fun = it.frame()->function();
|
|
if (fun && fun->IsJSFunction()) {
|
|
// Don't stop in builtin functions.
|
|
if (JSFunction::cast(fun)->IsBuiltin()) {
|
|
return Heap::undefined_value();
|
|
}
|
|
GlobalObject* global = JSFunction::cast(fun)->context()->global();
|
|
// Don't stop in debugger functions.
|
|
if (Debug::IsDebugGlobal(global)) {
|
|
return Heap::undefined_value();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Collect the break state before clearing the flags.
|
|
bool debug_command_only =
|
|
StackGuard::IsDebugCommand() && !StackGuard::IsDebugBreak();
|
|
|
|
// Clear the debug break request flag.
|
|
StackGuard::Continue(DEBUGBREAK);
|
|
|
|
ProcessDebugMesssages(debug_command_only);
|
|
|
|
// Return to continue execution.
|
|
return Heap::undefined_value();
|
|
}
|
|
|
|
void Execution::ProcessDebugMesssages(bool debug_command_only) {
|
|
// Clear the debug command request flag.
|
|
StackGuard::Continue(DEBUGCOMMAND);
|
|
|
|
HandleScope scope;
|
|
// Enter the debugger. Just continue if we fail to enter the debugger.
|
|
EnterDebugger debugger;
|
|
if (debugger.FailedToEnter()) {
|
|
return;
|
|
}
|
|
|
|
// Notify the debug event listeners. Indicate auto continue if the break was
|
|
// a debug command break.
|
|
Debugger::OnDebugBreak(Factory::undefined_value(), debug_command_only);
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
MaybeObject* Execution::HandleStackGuardInterrupt() {
|
|
Counters::stack_interrupts.Increment();
|
|
if (StackGuard::IsRuntimeProfilerTick()) {
|
|
Counters::runtime_profiler_ticks.Increment();
|
|
StackGuard::Continue(RUNTIME_PROFILER_TICK);
|
|
RuntimeProfiler::OptimizeNow();
|
|
}
|
|
#ifdef ENABLE_DEBUGGER_SUPPORT
|
|
if (StackGuard::IsDebugBreak() || StackGuard::IsDebugCommand()) {
|
|
DebugBreakHelper();
|
|
}
|
|
#endif
|
|
if (StackGuard::IsPreempted()) RuntimePreempt();
|
|
if (StackGuard::IsTerminateExecution()) {
|
|
StackGuard::Continue(TERMINATE);
|
|
return Top::TerminateExecution();
|
|
}
|
|
if (StackGuard::IsInterrupted()) {
|
|
// interrupt
|
|
StackGuard::Continue(INTERRUPT);
|
|
return Top::StackOverflow();
|
|
}
|
|
return Heap::undefined_value();
|
|
}
|
|
|
|
} } // namespace v8::internal
|