v8/src/wasm/wasm-debug.h
clemensh b8238f8977 [wasm] Split off debug info from wasm object
All debugging-related information is now stored inside a dedicated
object, which is only allocated if debugging support is needed.
This is also where later a reference to the interpreter will be stored
for executing to-be-debugged functions and providing stack inspection.

R=titzer@chromium.org, ahaas@chromium.org
BUG=chromium:613110

Review-Url: https://codereview.chromium.org/2050953003
Cr-Commit-Position: refs/heads/master@{#37055}
2016-06-17 08:35:14 +00:00

40 lines
1012 B
C++

// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_WASM_DEBUG_H_
#define V8_WASM_DEBUG_H_
#include "src/handles.h"
#include "src/objects.h"
namespace v8 {
namespace internal {
namespace wasm {
class WasmDebugInfo : public FixedArray {
public:
static Handle<WasmDebugInfo> New(Handle<JSObject> wasm);
static bool IsDebugInfo(Object* object);
static WasmDebugInfo* cast(Object* object);
JSObject* wasm_object();
bool SetBreakPoint(int byte_offset);
// Disassemble the specified function from this module.
Handle<String> DisassembleFunction(int func_index);
// Get the offset table for the specified function.
// Returns an array with three entries per instruction: byte offset, line and
// column.
Handle<FixedArray> GetFunctionOffsetTable(int func_index);
};
} // namespace wasm
} // namespace internal
} // namespace v8
#endif // V8_WASM_DEBUG_H_