1cb7aeb988
For js frame, we want to display currently executing function. Change-Id: If33b04279dafdf6e4834bfb6c7240e8e7e799fc7 Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2411483 Reviewed-by: Seth Brenith <seth.brenith@microsoft.com> Reviewed-by: Jakob Gruber <jgruber@chromium.org> Commit-Queue: Z Nguyen-Huu <duongn@microsoft.com> Cr-Commit-Position: refs/heads/master@{#70018}
268 lines
9.5 KiB
C++
268 lines
9.5 KiB
C++
// Copyright 2019 the V8 project authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
// This file defines the public interface to v8_debug_helper.
|
|
|
|
#ifndef V8_TOOLS_DEBUG_HELPER_DEBUG_HELPER_H_
|
|
#define V8_TOOLS_DEBUG_HELPER_DEBUG_HELPER_H_
|
|
|
|
#include <cstdint>
|
|
#include <memory>
|
|
|
|
#if defined(_WIN32)
|
|
|
|
#ifdef BUILDING_V8_DEBUG_HELPER
|
|
#define V8_DEBUG_HELPER_EXPORT __declspec(dllexport)
|
|
#elif USING_V8_DEBUG_HELPER
|
|
#define V8_DEBUG_HELPER_EXPORT __declspec(dllimport)
|
|
#else
|
|
#define V8_DEBUG_HELPER_EXPORT
|
|
#endif
|
|
|
|
#else // defined(_WIN32)
|
|
|
|
#ifdef BUILDING_V8_DEBUG_HELPER
|
|
#define V8_DEBUG_HELPER_EXPORT __attribute__((visibility("default")))
|
|
#else
|
|
#define V8_DEBUG_HELPER_EXPORT
|
|
#endif
|
|
|
|
#endif // defined(_WIN32)
|
|
|
|
namespace v8 {
|
|
namespace debug_helper {
|
|
|
|
// Possible results when attempting to fetch memory from the debuggee.
|
|
enum class MemoryAccessResult {
|
|
kOk,
|
|
kAddressNotValid,
|
|
kAddressValidButInaccessible, // Possible in incomplete dump.
|
|
};
|
|
|
|
// Information about how this tool discovered the type of the object.
|
|
enum class TypeCheckResult {
|
|
// Success cases:
|
|
kSmi,
|
|
kWeakRef,
|
|
kUsedMap,
|
|
kKnownMapPointer,
|
|
kUsedTypeHint,
|
|
|
|
// Failure cases:
|
|
kUnableToDecompress, // Caller must provide the heap range somehow.
|
|
kObjectPointerInvalid,
|
|
kObjectPointerValidButInaccessible, // Possible in incomplete dump.
|
|
kMapPointerInvalid,
|
|
kMapPointerValidButInaccessible, // Possible in incomplete dump.
|
|
kUnknownInstanceType,
|
|
kUnknownTypeHint,
|
|
};
|
|
|
|
enum class PropertyKind {
|
|
kSingle,
|
|
kArrayOfKnownSize,
|
|
kArrayOfUnknownSizeDueToInvalidMemory,
|
|
kArrayOfUnknownSizeDueToValidButInaccessibleMemory,
|
|
};
|
|
|
|
struct PropertyBase {
|
|
const char* name;
|
|
|
|
// Statically-determined type, such as from .tq definition. Can be an empty
|
|
// string if this property is itself a Torque-defined struct; in that case use
|
|
// |struct_fields| instead. This type should be treated as if it were used in
|
|
// the v8::internal namespace; that is, type "X::Y" can mean any of the
|
|
// following, in order of decreasing preference:
|
|
// - v8::internal::X::Y
|
|
// - v8::X::Y
|
|
// - X::Y
|
|
const char* type;
|
|
|
|
// In some cases, |type| may be a simple type representing a compressed
|
|
// pointer such as v8::internal::TaggedValue. In those cases,
|
|
// |decompressed_type| will contain the type of the object when decompressed.
|
|
// Otherwise, |decompressed_type| will match |type|. In any case, it is safe
|
|
// to pass the |decompressed_type| value as the type_hint on a subsequent call
|
|
// to GetObjectProperties.
|
|
const char* decompressed_type;
|
|
};
|
|
|
|
struct StructProperty : public PropertyBase {
|
|
// The offset from the beginning of the struct to this field.
|
|
size_t offset;
|
|
|
|
// The number of bits that are present, if this value is a bitfield. Zero
|
|
// indicates that this value is not a bitfield (the full value is stored).
|
|
uint8_t num_bits;
|
|
|
|
// The number of bits by which this value has been left-shifted for storage as
|
|
// a bitfield.
|
|
uint8_t shift_bits;
|
|
};
|
|
|
|
struct ObjectProperty : public PropertyBase {
|
|
// The address where the property value can be found in the debuggee's address
|
|
// space, or the address of the first value for an array.
|
|
uintptr_t address;
|
|
|
|
// If kind indicates an array of unknown size, num_values will be 0 and debug
|
|
// tools should display this property as a raw pointer. Note that there is a
|
|
// semantic difference between num_values=1 and kind=kSingle (normal property)
|
|
// versus num_values=1 and kind=kArrayOfKnownSize (one-element array).
|
|
size_t num_values;
|
|
|
|
// The number of bytes occupied by a single instance of the value type for
|
|
// this property. This can also be used as the array stride because arrays are
|
|
// tightly packed like in C.
|
|
size_t size;
|
|
|
|
// If the property is a struct made up of several pieces of data packed
|
|
// together, then the |struct_fields| array contains descriptions of those
|
|
// fields.
|
|
size_t num_struct_fields;
|
|
StructProperty** struct_fields;
|
|
|
|
PropertyKind kind;
|
|
};
|
|
|
|
struct ObjectPropertiesResult {
|
|
TypeCheckResult type_check_result;
|
|
const char* brief;
|
|
const char* type; // Runtime type of the object.
|
|
size_t num_properties;
|
|
ObjectProperty** properties;
|
|
|
|
// If not all relevant memory is available, GetObjectProperties may respond
|
|
// with a technically correct but uninteresting type such as HeapObject, and
|
|
// use other heuristics to make reasonable guesses about what specific type
|
|
// the object actually is. You may request data about the same object again
|
|
// using any of these guesses as the type hint, but the results should be
|
|
// formatted to the user in a way that clearly indicates that they're only
|
|
// guesses.
|
|
size_t num_guessed_types;
|
|
const char** guessed_types;
|
|
};
|
|
|
|
struct StackFrameResult {
|
|
size_t num_properties;
|
|
ObjectProperty** properties;
|
|
};
|
|
|
|
// Copies byte_count bytes of memory from the given address in the debuggee to
|
|
// the destination buffer.
|
|
typedef MemoryAccessResult (*MemoryAccessor)(uintptr_t address,
|
|
void* destination,
|
|
size_t byte_count);
|
|
|
|
// Additional data that can help GetObjectProperties to be more accurate. Any
|
|
// fields you don't know can be set to zero and this library will do the best it
|
|
// can with the information available.
|
|
struct HeapAddresses {
|
|
// Beginning of allocated space for various kinds of data. These can help us
|
|
// to detect certain common objects that are placed in memory during startup.
|
|
// These values might be provided via name-value pairs in CrashPad dumps.
|
|
// Otherwise, they can be obtained as follows:
|
|
// 1. Get the Isolate pointer for the current thread. It might be somewhere on
|
|
// the stack, or it might be accessible from thread-local storage with the
|
|
// key stored in v8::internal::Isolate::isolate_key_.
|
|
// 2. Get isolate->heap_.map_space_->memory_chunk_list_.front_ and similar for
|
|
// old_space_ and read_only_space_.
|
|
uintptr_t map_space_first_page;
|
|
uintptr_t old_space_first_page;
|
|
uintptr_t read_only_space_first_page;
|
|
|
|
// Any valid heap pointer address. On platforms where pointer compression is
|
|
// enabled, this can allow us to get data from compressed pointers even if the
|
|
// other data above is not provided. The Isolate pointer is valid for this
|
|
// purpose if you have it.
|
|
uintptr_t any_heap_pointer;
|
|
};
|
|
|
|
// Result type for ListObjectClasses.
|
|
struct ClassList {
|
|
size_t num_class_names;
|
|
const char* const* class_names; // Fully qualified class names.
|
|
};
|
|
|
|
} // namespace debug_helper
|
|
} // namespace v8
|
|
|
|
extern "C" {
|
|
// Raw library interface. If possible, use functions in v8::debug_helper
|
|
// namespace instead because they use smart pointers to prevent leaks.
|
|
V8_DEBUG_HELPER_EXPORT v8::debug_helper::ObjectPropertiesResult*
|
|
_v8_debug_helper_GetObjectProperties(
|
|
uintptr_t object, v8::debug_helper::MemoryAccessor memory_accessor,
|
|
const v8::debug_helper::HeapAddresses& heap_addresses,
|
|
const char* type_hint);
|
|
V8_DEBUG_HELPER_EXPORT void _v8_debug_helper_Free_ObjectPropertiesResult(
|
|
v8::debug_helper::ObjectPropertiesResult* result);
|
|
V8_DEBUG_HELPER_EXPORT v8::debug_helper::StackFrameResult*
|
|
_v8_debug_helper_GetStackFrame(
|
|
uintptr_t frame_pointer, v8::debug_helper::MemoryAccessor memory_accessor);
|
|
V8_DEBUG_HELPER_EXPORT void _v8_debug_helper_Free_StackFrameResult(
|
|
v8::debug_helper::StackFrameResult* result);
|
|
V8_DEBUG_HELPER_EXPORT const v8::debug_helper::ClassList*
|
|
_v8_debug_helper_ListObjectClasses();
|
|
V8_DEBUG_HELPER_EXPORT const char* _v8_debug_helper_BitsetName(
|
|
uint64_t payload);
|
|
}
|
|
|
|
namespace v8 {
|
|
namespace debug_helper {
|
|
|
|
struct DebugHelperObjectPropertiesResultDeleter {
|
|
void operator()(v8::debug_helper::ObjectPropertiesResult* ptr) {
|
|
_v8_debug_helper_Free_ObjectPropertiesResult(ptr);
|
|
}
|
|
};
|
|
using ObjectPropertiesResultPtr =
|
|
std::unique_ptr<ObjectPropertiesResult,
|
|
DebugHelperObjectPropertiesResultDeleter>;
|
|
|
|
// Get information about the given object pointer, which could be:
|
|
// - A tagged pointer, strong or weak
|
|
// - A cleared weak pointer
|
|
// - A compressed tagged pointer, zero-extended to 64 bits
|
|
// - A tagged small integer
|
|
// The type hint is only used if the object's Map is missing or corrupt. It
|
|
// should be the fully-qualified name of a class that inherits from
|
|
// v8::internal::Object.
|
|
inline ObjectPropertiesResultPtr GetObjectProperties(
|
|
uintptr_t object, v8::debug_helper::MemoryAccessor memory_accessor,
|
|
const HeapAddresses& heap_addresses, const char* type_hint = nullptr) {
|
|
return ObjectPropertiesResultPtr(_v8_debug_helper_GetObjectProperties(
|
|
object, memory_accessor, heap_addresses, type_hint));
|
|
}
|
|
|
|
// Get a list of all class names deriving from v8::internal::Object.
|
|
inline const ClassList* ListObjectClasses() {
|
|
return _v8_debug_helper_ListObjectClasses();
|
|
}
|
|
|
|
// Return a bitset name for a v8::internal::compiler::Type with payload or null
|
|
// if the payload is not a bitset.
|
|
inline const char* BitsetName(uint64_t payload) {
|
|
return _v8_debug_helper_BitsetName(payload);
|
|
}
|
|
|
|
struct DebugHelperStackFrameResultDeleter {
|
|
void operator()(v8::debug_helper::StackFrameResult* ptr) {
|
|
_v8_debug_helper_Free_StackFrameResult(ptr);
|
|
}
|
|
};
|
|
using StackFrameResultPtr =
|
|
std::unique_ptr<StackFrameResult, DebugHelperStackFrameResultDeleter>;
|
|
|
|
inline StackFrameResultPtr GetStackFrame(
|
|
uintptr_t frame_pointer, v8::debug_helper::MemoryAccessor memory_accessor) {
|
|
return StackFrameResultPtr(
|
|
_v8_debug_helper_GetStackFrame(frame_pointer, memory_accessor));
|
|
}
|
|
|
|
} // namespace debug_helper
|
|
} // namespace v8
|
|
|
|
#endif
|