v8/include/v8-initialization.h
Camillo Bruni 44166c6091 [api] V8::Initialize cleanup
- V8::Deprecate ShutdownPlatform in favor of V8::DisposePlatform
- Rename i::V8::TearDown to i::V8::Dispose
- Clean up i::V8::Initialize
- Remove needless V8::Initialize() calls in cctests
- Remove CcTest::DisableAutomaticDispose()
- Add checks to Isolate::Allocate and Isolate::Dispose that there is
  and active platform

Change-Id: Iac84f9ade9d1781e9e8b8c88ea8fe74013f51c4a
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3306482
Commit-Queue: Camillo Bruni <cbruni@chromium.org>
Reviewed-by: Jakob Gruber <jgruber@chromium.org>
Reviewed-by: Manos Koukoutos <manoskouk@chromium.org>
Reviewed-by: Michael Lippautz <mlippautz@chromium.org>
Cr-Commit-Position: refs/heads/main@{#78162}
2021-11-30 14:30:38 +00:00

295 lines
10 KiB
C++

// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_INITIALIZATION_H_
#define INCLUDE_V8_INITIALIZATION_H_
#include <stddef.h>
#include <stdint.h>
#include "v8-internal.h" // NOLINT(build/include_directory)
#include "v8-isolate.h" // NOLINT(build/include_directory)
#include "v8-platform.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
// We reserve the V8_* prefix for macros defined in V8 public API and
// assume there are no name conflicts with the embedder's code.
/**
* The v8 JavaScript engine.
*/
namespace v8 {
class PageAllocator;
class Platform;
template <class K, class V, class T>
class PersistentValueMapBase;
/**
* EntropySource is used as a callback function when v8 needs a source
* of entropy.
*/
using EntropySource = bool (*)(unsigned char* buffer, size_t length);
/**
* ReturnAddressLocationResolver is used as a callback function when v8 is
* resolving the location of a return address on the stack. Profilers that
* change the return address on the stack can use this to resolve the stack
* location to wherever the profiler stashed the original return address.
*
* \param return_addr_location A location on stack where a machine
* return address resides.
* \returns Either return_addr_location, or else a pointer to the profiler's
* copy of the original return address.
*
* \note The resolver function must not cause garbage collection.
*/
using ReturnAddressLocationResolver =
uintptr_t (*)(uintptr_t return_addr_location);
using DcheckErrorCallback = void (*)(const char* file, int line,
const char* message);
/**
* Container class for static utility functions.
*/
class V8_EXPORT V8 {
public:
/**
* Hand startup data to V8, in case the embedder has chosen to build
* V8 with external startup data.
*
* Note:
* - By default the startup data is linked into the V8 library, in which
* case this function is not meaningful.
* - If this needs to be called, it needs to be called before V8
* tries to make use of its built-ins.
* - To avoid unnecessary copies of data, V8 will point directly into the
* given data blob, so pretty please keep it around until V8 exit.
* - Compression of the startup blob might be useful, but needs to
* handled entirely on the embedders' side.
* - The call will abort if the data is invalid.
*/
static void SetSnapshotDataBlob(StartupData* startup_blob);
/** Set the callback to invoke in case of Dcheck failures. */
static void SetDcheckErrorHandler(DcheckErrorCallback that);
/**
* Sets V8 flags from a string.
*/
static void SetFlagsFromString(const char* str);
static void SetFlagsFromString(const char* str, size_t length);
/**
* Sets V8 flags from the command line.
*/
static void SetFlagsFromCommandLine(int* argc, char** argv,
bool remove_flags);
/** Get the version string. */
static const char* GetVersion();
/**
* Initializes V8. This function needs to be called before the first Isolate
* is created. It always returns true.
*/
V8_INLINE static bool Initialize() {
const int kBuildConfiguration =
(internal::PointerCompressionIsEnabled() ? kPointerCompression : 0) |
(internal::SmiValuesAre31Bits() ? k31BitSmis : 0) |
(internal::HeapSandboxIsEnabled() ? kHeapSandbox : 0) |
(internal::VirtualMemoryCageIsEnabled() ? kVirtualMemoryCage : 0);
return Initialize(kBuildConfiguration);
}
/**
* Allows the host application to provide a callback which can be used
* as a source of entropy for random number generators.
*/
static void SetEntropySource(EntropySource source);
/**
* Allows the host application to provide a callback that allows v8 to
* cooperate with a profiler that rewrites return addresses on stack.
*/
static void SetReturnAddressLocationResolver(
ReturnAddressLocationResolver return_address_resolver);
/**
* Releases any resources used by v8 and stops any utility threads
* that may be running. Note that disposing v8 is permanent, it
* cannot be reinitialized.
*
* It should generally not be necessary to dispose v8 before exiting
* a process, this should happen automatically. It is only necessary
* to use if the process needs the resources taken up by v8.
*/
static bool Dispose();
/**
* Initialize the ICU library bundled with V8. The embedder should only
* invoke this method when using the bundled ICU. Returns true on success.
*
* If V8 was compiled with the ICU data in an external file, the location
* of the data file has to be provided.
*/
static bool InitializeICU(const char* icu_data_file = nullptr);
/**
* Initialize the ICU library bundled with V8. The embedder should only
* invoke this method when using the bundled ICU. If V8 was compiled with
* the ICU data in an external file and when the default location of that
* file should be used, a path to the executable must be provided.
* Returns true on success.
*
* The default is a file called icudtl.dat side-by-side with the executable.
*
* Optionally, the location of the data file can be provided to override the
* default.
*/
static bool InitializeICUDefaultLocation(const char* exec_path,
const char* icu_data_file = nullptr);
/**
* Initialize the external startup data. The embedder only needs to
* invoke this method when external startup data was enabled in a build.
*
* If V8 was compiled with the startup data in an external file, then
* V8 needs to be given those external files during startup. There are
* three ways to do this:
* - InitializeExternalStartupData(const char*)
* This will look in the given directory for the file "snapshot_blob.bin".
* - InitializeExternalStartupDataFromFile(const char*)
* As above, but will directly use the given file name.
* - Call SetSnapshotDataBlob.
* This will read the blobs from the given data structure and will
* not perform any file IO.
*/
static void InitializeExternalStartupData(const char* directory_path);
static void InitializeExternalStartupDataFromFile(const char* snapshot_blob);
/**
* Sets the v8::Platform to use. This should be invoked before V8 is
* initialized.
*/
static void InitializePlatform(Platform* platform);
/**
* Clears all references to the v8::Platform. This should be invoked after
* V8 was disposed.
*/
static void DisposePlatform();
V8_DEPRECATE_SOON("Use DisposePlatform()")
static void ShutdownPlatform() { DisposePlatform(); }
#ifdef V8_VIRTUAL_MEMORY_CAGE
//
// Virtual Memory Cage related API.
//
// This API is not yet stable and subject to changes in the future.
//
/**
* Initializes the virtual memory cage for V8.
*
* This must be invoked after the platform was initialized but before V8 is
* initialized. The virtual memory cage is torn down during platform shutdown.
* Returns true on success, false otherwise.
*
* TODO(saelo) Once it is no longer optional to create the virtual memory
* cage when compiling with V8_VIRTUAL_MEMORY_CAGE, the cage initialization
* will likely happen as part of V8::Initialize, at which point this function
* should be removed.
*/
static bool InitializeVirtualMemoryCage();
/**
* Provides access to the virtual memory cage page allocator.
*
* This allocator allocates pages inside the virtual memory cage. It can for
* example be used to obtain virtual memory for ArrayBuffer backing stores,
* which must be located inside the cage.
*
* It should be assumed that an attacker can corrupt data inside the cage,
* and so in particular the contents of pages returned by this allocator,
* arbitrarily and concurrently. Due to this, it is recommended to to only
* place pure data buffers in pages obtained through this allocator.
*
* This function must only be called after initializing the virtual memory
* cage and V8.
*/
static PageAllocator* GetVirtualMemoryCagePageAllocator();
/**
* Returns the size of the virtual memory cage in bytes.
*
* If the cage has not been initialized, or if the initialization failed,
* this returns zero.
*/
static size_t GetVirtualMemoryCageSizeInBytes();
/**
* Returns whether the virtual memory cage is configured securely.
*
* If V8 cannot create a proper virtual memory cage, it will fall back to
* creating a cage that doesn't have the desired security properties but at
* least still allows V8 to function. This API can be used to determine if
* such an insecure cage is being used, in which case it will return false.
*/
static bool IsUsingSecureVirtualMemoryCage();
#endif
/**
* Activate trap-based bounds checking for WebAssembly.
*
* \param use_v8_signal_handler Whether V8 should install its own signal
* handler or rely on the embedder's.
*/
static bool EnableWebAssemblyTrapHandler(bool use_v8_signal_handler);
#if defined(V8_OS_WIN)
/**
* On Win64, by default V8 does not emit unwinding data for jitted code,
* which means the OS cannot walk the stack frames and the system Structured
* Exception Handling (SEH) cannot unwind through V8-generated code:
* https://code.google.com/p/v8/issues/detail?id=3598.
*
* This function allows embedders to register a custom exception handler for
* exceptions in V8-generated code.
*/
static void SetUnhandledExceptionCallback(
UnhandledExceptionCallback unhandled_exception_callback);
#endif
/**
* Get statistics about the shared memory usage.
*/
static void GetSharedMemoryStatistics(SharedMemoryStatistics* statistics);
private:
V8();
enum BuildConfigurationFeatures {
kPointerCompression = 1 << 0,
k31BitSmis = 1 << 1,
kHeapSandbox = 1 << 2,
kVirtualMemoryCage = 1 << 3,
};
/**
* Checks that the embedder build configuration is compatible with
* the V8 binary and if so initializes V8.
*/
static bool Initialize(int build_config);
friend class Context;
template <class K, class V, class T>
friend class PersistentValueMapBase;
};
} // namespace v8
#endif // INCLUDE_V8_INITIALIZATION_H_