44166c6091
- V8::Deprecate ShutdownPlatform in favor of V8::DisposePlatform - Rename i::V8::TearDown to i::V8::Dispose - Clean up i::V8::Initialize - Remove needless V8::Initialize() calls in cctests - Remove CcTest::DisableAutomaticDispose() - Add checks to Isolate::Allocate and Isolate::Dispose that there is and active platform Change-Id: Iac84f9ade9d1781e9e8b8c88ea8fe74013f51c4a Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3306482 Commit-Queue: Camillo Bruni <cbruni@chromium.org> Reviewed-by: Jakob Gruber <jgruber@chromium.org> Reviewed-by: Manos Koukoutos <manoskouk@chromium.org> Reviewed-by: Michael Lippautz <mlippautz@chromium.org> Cr-Commit-Position: refs/heads/main@{#78162}
295 lines
10 KiB
C++
295 lines
10 KiB
C++
// Copyright 2021 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef INCLUDE_V8_INITIALIZATION_H_
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#define INCLUDE_V8_INITIALIZATION_H_
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#include <stddef.h>
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#include <stdint.h>
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#include "v8-internal.h" // NOLINT(build/include_directory)
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#include "v8-isolate.h" // NOLINT(build/include_directory)
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#include "v8-platform.h" // NOLINT(build/include_directory)
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#include "v8config.h" // NOLINT(build/include_directory)
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// We reserve the V8_* prefix for macros defined in V8 public API and
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// assume there are no name conflicts with the embedder's code.
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/**
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* The v8 JavaScript engine.
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*/
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namespace v8 {
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class PageAllocator;
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class Platform;
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template <class K, class V, class T>
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class PersistentValueMapBase;
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/**
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* EntropySource is used as a callback function when v8 needs a source
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* of entropy.
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*/
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using EntropySource = bool (*)(unsigned char* buffer, size_t length);
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/**
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* ReturnAddressLocationResolver is used as a callback function when v8 is
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* resolving the location of a return address on the stack. Profilers that
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* change the return address on the stack can use this to resolve the stack
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* location to wherever the profiler stashed the original return address.
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*
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* \param return_addr_location A location on stack where a machine
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* return address resides.
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* \returns Either return_addr_location, or else a pointer to the profiler's
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* copy of the original return address.
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*
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* \note The resolver function must not cause garbage collection.
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*/
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using ReturnAddressLocationResolver =
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uintptr_t (*)(uintptr_t return_addr_location);
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using DcheckErrorCallback = void (*)(const char* file, int line,
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const char* message);
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/**
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* Container class for static utility functions.
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*/
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class V8_EXPORT V8 {
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public:
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/**
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* Hand startup data to V8, in case the embedder has chosen to build
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* V8 with external startup data.
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*
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* Note:
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* - By default the startup data is linked into the V8 library, in which
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* case this function is not meaningful.
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* - If this needs to be called, it needs to be called before V8
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* tries to make use of its built-ins.
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* - To avoid unnecessary copies of data, V8 will point directly into the
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* given data blob, so pretty please keep it around until V8 exit.
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* - Compression of the startup blob might be useful, but needs to
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* handled entirely on the embedders' side.
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* - The call will abort if the data is invalid.
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*/
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static void SetSnapshotDataBlob(StartupData* startup_blob);
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/** Set the callback to invoke in case of Dcheck failures. */
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static void SetDcheckErrorHandler(DcheckErrorCallback that);
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/**
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* Sets V8 flags from a string.
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*/
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static void SetFlagsFromString(const char* str);
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static void SetFlagsFromString(const char* str, size_t length);
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/**
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* Sets V8 flags from the command line.
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*/
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static void SetFlagsFromCommandLine(int* argc, char** argv,
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bool remove_flags);
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/** Get the version string. */
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static const char* GetVersion();
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/**
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* Initializes V8. This function needs to be called before the first Isolate
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* is created. It always returns true.
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*/
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V8_INLINE static bool Initialize() {
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const int kBuildConfiguration =
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(internal::PointerCompressionIsEnabled() ? kPointerCompression : 0) |
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(internal::SmiValuesAre31Bits() ? k31BitSmis : 0) |
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(internal::HeapSandboxIsEnabled() ? kHeapSandbox : 0) |
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(internal::VirtualMemoryCageIsEnabled() ? kVirtualMemoryCage : 0);
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return Initialize(kBuildConfiguration);
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}
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/**
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* Allows the host application to provide a callback which can be used
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* as a source of entropy for random number generators.
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*/
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static void SetEntropySource(EntropySource source);
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/**
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* Allows the host application to provide a callback that allows v8 to
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* cooperate with a profiler that rewrites return addresses on stack.
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*/
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static void SetReturnAddressLocationResolver(
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ReturnAddressLocationResolver return_address_resolver);
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/**
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* Releases any resources used by v8 and stops any utility threads
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* that may be running. Note that disposing v8 is permanent, it
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* cannot be reinitialized.
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*
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* It should generally not be necessary to dispose v8 before exiting
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* a process, this should happen automatically. It is only necessary
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* to use if the process needs the resources taken up by v8.
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*/
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static bool Dispose();
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/**
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* Initialize the ICU library bundled with V8. The embedder should only
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* invoke this method when using the bundled ICU. Returns true on success.
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*
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* If V8 was compiled with the ICU data in an external file, the location
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* of the data file has to be provided.
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*/
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static bool InitializeICU(const char* icu_data_file = nullptr);
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/**
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* Initialize the ICU library bundled with V8. The embedder should only
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* invoke this method when using the bundled ICU. If V8 was compiled with
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* the ICU data in an external file and when the default location of that
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* file should be used, a path to the executable must be provided.
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* Returns true on success.
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*
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* The default is a file called icudtl.dat side-by-side with the executable.
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*
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* Optionally, the location of the data file can be provided to override the
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* default.
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*/
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static bool InitializeICUDefaultLocation(const char* exec_path,
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const char* icu_data_file = nullptr);
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/**
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* Initialize the external startup data. The embedder only needs to
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* invoke this method when external startup data was enabled in a build.
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*
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* If V8 was compiled with the startup data in an external file, then
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* V8 needs to be given those external files during startup. There are
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* three ways to do this:
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* - InitializeExternalStartupData(const char*)
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* This will look in the given directory for the file "snapshot_blob.bin".
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* - InitializeExternalStartupDataFromFile(const char*)
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* As above, but will directly use the given file name.
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* - Call SetSnapshotDataBlob.
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* This will read the blobs from the given data structure and will
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* not perform any file IO.
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*/
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static void InitializeExternalStartupData(const char* directory_path);
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static void InitializeExternalStartupDataFromFile(const char* snapshot_blob);
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/**
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* Sets the v8::Platform to use. This should be invoked before V8 is
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* initialized.
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*/
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static void InitializePlatform(Platform* platform);
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/**
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* Clears all references to the v8::Platform. This should be invoked after
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* V8 was disposed.
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*/
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static void DisposePlatform();
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V8_DEPRECATE_SOON("Use DisposePlatform()")
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static void ShutdownPlatform() { DisposePlatform(); }
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#ifdef V8_VIRTUAL_MEMORY_CAGE
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//
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// Virtual Memory Cage related API.
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//
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// This API is not yet stable and subject to changes in the future.
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//
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/**
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* Initializes the virtual memory cage for V8.
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*
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* This must be invoked after the platform was initialized but before V8 is
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* initialized. The virtual memory cage is torn down during platform shutdown.
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* Returns true on success, false otherwise.
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*
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* TODO(saelo) Once it is no longer optional to create the virtual memory
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* cage when compiling with V8_VIRTUAL_MEMORY_CAGE, the cage initialization
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* will likely happen as part of V8::Initialize, at which point this function
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* should be removed.
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*/
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static bool InitializeVirtualMemoryCage();
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/**
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* Provides access to the virtual memory cage page allocator.
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*
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* This allocator allocates pages inside the virtual memory cage. It can for
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* example be used to obtain virtual memory for ArrayBuffer backing stores,
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* which must be located inside the cage.
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*
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* It should be assumed that an attacker can corrupt data inside the cage,
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* and so in particular the contents of pages returned by this allocator,
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* arbitrarily and concurrently. Due to this, it is recommended to to only
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* place pure data buffers in pages obtained through this allocator.
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*
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* This function must only be called after initializing the virtual memory
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* cage and V8.
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*/
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static PageAllocator* GetVirtualMemoryCagePageAllocator();
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/**
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* Returns the size of the virtual memory cage in bytes.
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*
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* If the cage has not been initialized, or if the initialization failed,
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* this returns zero.
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*/
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static size_t GetVirtualMemoryCageSizeInBytes();
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/**
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* Returns whether the virtual memory cage is configured securely.
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*
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* If V8 cannot create a proper virtual memory cage, it will fall back to
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* creating a cage that doesn't have the desired security properties but at
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* least still allows V8 to function. This API can be used to determine if
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* such an insecure cage is being used, in which case it will return false.
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*/
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static bool IsUsingSecureVirtualMemoryCage();
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#endif
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/**
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* Activate trap-based bounds checking for WebAssembly.
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*
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* \param use_v8_signal_handler Whether V8 should install its own signal
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* handler or rely on the embedder's.
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*/
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static bool EnableWebAssemblyTrapHandler(bool use_v8_signal_handler);
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#if defined(V8_OS_WIN)
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/**
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* On Win64, by default V8 does not emit unwinding data for jitted code,
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* which means the OS cannot walk the stack frames and the system Structured
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* Exception Handling (SEH) cannot unwind through V8-generated code:
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* https://code.google.com/p/v8/issues/detail?id=3598.
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*
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* This function allows embedders to register a custom exception handler for
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* exceptions in V8-generated code.
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*/
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static void SetUnhandledExceptionCallback(
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UnhandledExceptionCallback unhandled_exception_callback);
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#endif
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/**
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* Get statistics about the shared memory usage.
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*/
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static void GetSharedMemoryStatistics(SharedMemoryStatistics* statistics);
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private:
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V8();
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enum BuildConfigurationFeatures {
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kPointerCompression = 1 << 0,
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k31BitSmis = 1 << 1,
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kHeapSandbox = 1 << 2,
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kVirtualMemoryCage = 1 << 3,
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};
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/**
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* Checks that the embedder build configuration is compatible with
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* the V8 binary and if so initializes V8.
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*/
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static bool Initialize(int build_config);
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friend class Context;
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template <class K, class V, class T>
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friend class PersistentValueMapBase;
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};
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} // namespace v8
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#endif // INCLUDE_V8_INITIALIZATION_H_
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