v8/src/diy-fp.h
Clemens Hammacher 5f6510825a [cleanup] Fix remaining (D)CHECK macro usages
This CL fixes all occurences that don't require special OWNER reviews,
or can be reviewed by Michi.

After this one, we should be able to reenable the readability/check
cpplint check.

R=mstarzinger@chromium.org

Bug: v8:6837, v8:6921
Cq-Include-Trybots: master.tryserver.chromium.linux:linux_chromium_rel_ng;master.tryserver.v8:v8_linux_noi18n_rel_ng
Change-Id: Ic81d68d5534eaa795b7197fed5c41ed158361d62
Reviewed-on: https://chromium-review.googlesource.com/721120
Commit-Queue: Clemens Hammacher <clemensh@chromium.org>
Reviewed-by: Michael Starzinger <mstarzinger@chromium.org>
Cr-Commit-Position: refs/heads/master@{#48670}
2017-10-18 10:12:31 +00:00

100 lines
2.5 KiB
C++

// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_DIY_FP_H_
#define V8_DIY_FP_H_
#include <stdint.h>
#include "src/base/logging.h"
namespace v8 {
namespace internal {
// This "Do It Yourself Floating Point" class implements a floating-point number
// with a uint64 significand and an int exponent. Normalized DiyFp numbers will
// have the most significant bit of the significand set.
// Multiplication and Subtraction do not normalize their results.
// DiyFp are not designed to contain special doubles (NaN and Infinity).
class DiyFp {
public:
static const int kSignificandSize = 64;
DiyFp() : f_(0), e_(0) {}
DiyFp(uint64_t f, int e) : f_(f), e_(e) {}
// this = this - other.
// The exponents of both numbers must be the same and the significand of this
// must be bigger than the significand of other.
// The result will not be normalized.
void Subtract(const DiyFp& other) {
DCHECK(e_ == other.e_);
DCHECK(f_ >= other.f_);
f_ -= other.f_;
}
// Returns a - b.
// The exponents of both numbers must be the same and this must be bigger
// than other. The result will not be normalized.
static DiyFp Minus(const DiyFp& a, const DiyFp& b) {
DiyFp result = a;
result.Subtract(b);
return result;
}
// this = this * other.
void Multiply(const DiyFp& other);
// returns a * b;
static DiyFp Times(const DiyFp& a, const DiyFp& b) {
DiyFp result = a;
result.Multiply(b);
return result;
}
void Normalize() {
DCHECK_NE(f_, 0);
uint64_t f = f_;
int e = e_;
// This method is mainly called for normalizing boundaries. In general
// boundaries need to be shifted by 10 bits. We thus optimize for this case.
const uint64_t k10MSBits = static_cast<uint64_t>(0x3FF) << 54;
while ((f & k10MSBits) == 0) {
f <<= 10;
e -= 10;
}
while ((f & kUint64MSB) == 0) {
f <<= 1;
e--;
}
f_ = f;
e_ = e;
}
static DiyFp Normalize(const DiyFp& a) {
DiyFp result = a;
result.Normalize();
return result;
}
uint64_t f() const { return f_; }
int e() const { return e_; }
void set_f(uint64_t new_value) { f_ = new_value; }
void set_e(int new_value) { e_ = new_value; }
private:
static const uint64_t kUint64MSB = static_cast<uint64_t>(1) << 63;
uint64_t f_;
int e_;
};
} // namespace internal
} // namespace v8
#endif // V8_DIY_FP_H_