v8/src/d8.h
mstarzinger 00a07bc1b7 Remove inline header includes from non-inline headers (1).
This tries to remove includes of "-inl.h" headers from normal ".h"
headers, thereby reducing the chance of any cyclic dependencies and
decreasing the average size of our compilation units.

Note that this change still leaves 7 violations of that rule in the
code. However there now is the "tools/check-inline-includes.sh" tool
detecting such violations.

R=bmeurer@chromium.org

Review URL: https://codereview.chromium.org/1283033003

Cr-Commit-Position: refs/heads/master@{#30125}
2015-08-12 07:32:54 +00:00

478 lines
16 KiB
C++

// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_D8_H_
#define V8_D8_H_
#ifndef V8_SHARED
#include "src/allocation.h"
#include "src/base/platform/time.h"
#include "src/hashmap.h"
#include "src/list.h"
#else
#include "include/v8.h"
#include "src/base/compiler-specific.h"
#endif // !V8_SHARED
#include "src/base/once.h"
namespace v8 {
#ifndef V8_SHARED
// A single counter in a counter collection.
class Counter {
public:
static const int kMaxNameSize = 64;
int32_t* Bind(const char* name, bool histogram);
int32_t* ptr() { return &count_; }
int32_t count() { return count_; }
int32_t sample_total() { return sample_total_; }
bool is_histogram() { return is_histogram_; }
void AddSample(int32_t sample);
private:
int32_t count_;
int32_t sample_total_;
bool is_histogram_;
uint8_t name_[kMaxNameSize];
};
// A set of counters and associated information. An instance of this
// class is stored directly in the memory-mapped counters file if
// the --map-counters options is used
class CounterCollection {
public:
CounterCollection();
Counter* GetNextCounter();
private:
static const unsigned kMaxCounters = 512;
uint32_t magic_number_;
uint32_t max_counters_;
uint32_t max_name_size_;
uint32_t counters_in_use_;
Counter counters_[kMaxCounters];
};
class CounterMap {
public:
CounterMap(): hash_map_(Match) { }
Counter* Lookup(const char* name) {
i::HashMap::Entry* answer =
hash_map_.Lookup(const_cast<char*>(name), Hash(name));
if (!answer) return NULL;
return reinterpret_cast<Counter*>(answer->value);
}
void Set(const char* name, Counter* value) {
i::HashMap::Entry* answer =
hash_map_.LookupOrInsert(const_cast<char*>(name), Hash(name));
DCHECK(answer != NULL);
answer->value = value;
}
class Iterator {
public:
explicit Iterator(CounterMap* map)
: map_(&map->hash_map_), entry_(map_->Start()) { }
void Next() { entry_ = map_->Next(entry_); }
bool More() { return entry_ != NULL; }
const char* CurrentKey() { return static_cast<const char*>(entry_->key); }
Counter* CurrentValue() { return static_cast<Counter*>(entry_->value); }
private:
i::HashMap* map_;
i::HashMap::Entry* entry_;
};
private:
static int Hash(const char* name);
static bool Match(void* key1, void* key2);
i::HashMap hash_map_;
};
#endif // !V8_SHARED
class SourceGroup {
public:
SourceGroup() :
#ifndef V8_SHARED
next_semaphore_(0),
done_semaphore_(0),
thread_(NULL),
#endif // !V8_SHARED
argv_(NULL),
begin_offset_(0),
end_offset_(0) {}
~SourceGroup();
void Begin(char** argv, int offset) {
argv_ = const_cast<const char**>(argv);
begin_offset_ = offset;
}
void End(int offset) { end_offset_ = offset; }
void Execute(Isolate* isolate);
#ifndef V8_SHARED
void StartExecuteInThread();
void WaitForThread();
void JoinThread();
private:
class IsolateThread : public base::Thread {
public:
explicit IsolateThread(SourceGroup* group)
: base::Thread(GetThreadOptions()), group_(group) {}
virtual void Run() {
group_->ExecuteInThread();
}
private:
SourceGroup* group_;
};
static base::Thread::Options GetThreadOptions();
void ExecuteInThread();
base::Semaphore next_semaphore_;
base::Semaphore done_semaphore_;
base::Thread* thread_;
#endif // !V8_SHARED
void ExitShell(int exit_code);
Local<String> ReadFile(Isolate* isolate, const char* name);
const char** argv_;
int begin_offset_;
int end_offset_;
};
#ifndef V8_SHARED
enum SerializationTag {
kSerializationTagUndefined,
kSerializationTagNull,
kSerializationTagTrue,
kSerializationTagFalse,
kSerializationTagNumber,
kSerializationTagString,
kSerializationTagArray,
kSerializationTagObject,
kSerializationTagArrayBuffer,
kSerializationTagTransferredArrayBuffer,
kSerializationTagTransferredSharedArrayBuffer,
};
class SerializationData {
public:
SerializationData() {}
~SerializationData();
void WriteTag(SerializationTag tag);
void WriteMemory(const void* p, int length);
void WriteArrayBufferContents(const ArrayBuffer::Contents& contents);
void WriteSharedArrayBufferContents(
const SharedArrayBuffer::Contents& contents);
template <typename T>
void Write(const T& data) {
WriteMemory(&data, sizeof(data));
}
SerializationTag ReadTag(int* offset) const;
void ReadMemory(void* p, int length, int* offset) const;
void ReadArrayBufferContents(ArrayBuffer::Contents* contents,
int* offset) const;
void ReadSharedArrayBufferContents(SharedArrayBuffer::Contents* contents,
int* offset) const;
template <typename T>
T Read(int* offset) const {
T value;
ReadMemory(&value, sizeof(value), offset);
return value;
}
private:
i::List<uint8_t> data_;
i::List<ArrayBuffer::Contents> array_buffer_contents_;
i::List<SharedArrayBuffer::Contents> shared_array_buffer_contents_;
};
class SerializationDataQueue {
public:
void Enqueue(SerializationData* data);
bool Dequeue(SerializationData** data);
bool IsEmpty();
void Clear();
private:
base::Mutex mutex_;
i::List<SerializationData*> data_;
};
class Worker {
public:
Worker();
~Worker();
// Run the given script on this Worker. This function should only be called
// once, and should only be called by the thread that created the Worker.
void StartExecuteInThread(const char* script);
// Post a message to the worker's incoming message queue. The worker will
// take ownership of the SerializationData.
// This function should only be called by the thread that created the Worker.
void PostMessage(SerializationData* data);
// Synchronously retrieve messages from the worker's outgoing message queue.
// If there is no message in the queue, block until a message is available.
// If there are no messages in the queue and the worker is no longer running,
// return nullptr.
// This function should only be called by the thread that created the Worker.
SerializationData* GetMessage();
// Terminate the worker's event loop. Messages from the worker that have been
// queued can still be read via GetMessage().
// This function can be called by any thread.
void Terminate();
// Terminate and join the thread.
// This function can be called by any thread.
void WaitForThread();
private:
class WorkerThread : public base::Thread {
public:
explicit WorkerThread(Worker* worker)
: base::Thread(base::Thread::Options("WorkerThread")),
worker_(worker) {}
virtual void Run() { worker_->ExecuteInThread(); }
private:
Worker* worker_;
};
void ExecuteInThread();
static void PostMessageOut(const v8::FunctionCallbackInfo<v8::Value>& args);
base::Semaphore in_semaphore_;
base::Semaphore out_semaphore_;
SerializationDataQueue in_queue_;
SerializationDataQueue out_queue_;
base::Thread* thread_;
char* script_;
base::Atomic32 running_;
};
#endif // !V8_SHARED
class ShellOptions {
public:
ShellOptions()
: script_executed(false),
send_idle_notification(false),
invoke_weak_callbacks(false),
omit_quit(false),
stress_opt(false),
stress_deopt(false),
stress_runs(1),
interactive_shell(false),
test_shell(false),
dump_heap_constants(false),
expected_to_throw(false),
mock_arraybuffer_allocator(false),
num_isolates(1),
compile_options(v8::ScriptCompiler::kNoCompileOptions),
isolate_sources(NULL),
icu_data_file(NULL),
natives_blob(NULL),
snapshot_blob(NULL) {}
~ShellOptions() {
delete[] isolate_sources;
}
bool use_interactive_shell() {
return (interactive_shell || !script_executed) && !test_shell;
}
bool script_executed;
bool send_idle_notification;
bool invoke_weak_callbacks;
bool omit_quit;
bool stress_opt;
bool stress_deopt;
int stress_runs;
bool interactive_shell;
bool test_shell;
bool dump_heap_constants;
bool expected_to_throw;
bool mock_arraybuffer_allocator;
int num_isolates;
v8::ScriptCompiler::CompileOptions compile_options;
SourceGroup* isolate_sources;
const char* icu_data_file;
const char* natives_blob;
const char* snapshot_blob;
};
#ifdef V8_SHARED
class Shell {
#else
class Shell : public i::AllStatic {
#endif // V8_SHARED
public:
enum SourceType { SCRIPT, MODULE };
static MaybeLocal<Script> CompileString(
Isolate* isolate, Local<String> source, Local<Value> name,
v8::ScriptCompiler::CompileOptions compile_options,
SourceType source_type);
static bool ExecuteString(Isolate* isolate, Local<String> source,
Local<Value> name, bool print_result,
bool report_exceptions,
SourceType source_type = SCRIPT);
static const char* ToCString(const v8::String::Utf8Value& value);
static void ReportException(Isolate* isolate, TryCatch* try_catch);
static Local<String> ReadFile(Isolate* isolate, const char* name);
static Local<Context> CreateEvaluationContext(Isolate* isolate);
static int RunMain(Isolate* isolate, int argc, char* argv[], bool last_run);
static int Main(int argc, char* argv[]);
static void Exit(int exit_code);
static void OnExit(Isolate* isolate);
static void CollectGarbage(Isolate* isolate);
static void EmptyMessageQueues(Isolate* isolate);
#ifndef V8_SHARED
// TODO(binji): stupid implementation for now. Is there an easy way to hash an
// object for use in i::HashMap? By pointer?
typedef i::List<Local<Object>> ObjectList;
static bool SerializeValue(Isolate* isolate, Local<Value> value,
const ObjectList& to_transfer,
ObjectList* seen_objects,
SerializationData* out_data);
static MaybeLocal<Value> DeserializeValue(Isolate* isolate,
const SerializationData& data,
int* offset);
static void CleanupWorkers();
static int* LookupCounter(const char* name);
static void* CreateHistogram(const char* name,
int min,
int max,
size_t buckets);
static void AddHistogramSample(void* histogram, int sample);
static void MapCounters(v8::Isolate* isolate, const char* name);
static void PerformanceNow(const v8::FunctionCallbackInfo<v8::Value>& args);
#endif // !V8_SHARED
static void RealmCurrent(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmOwner(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmGlobal(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmCreate(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmDispose(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmSwitch(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmEval(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmSharedGet(Local<String> property,
const PropertyCallbackInfo<Value>& info);
static void RealmSharedSet(Local<String> property,
Local<Value> value,
const PropertyCallbackInfo<void>& info);
static void Print(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Write(const v8::FunctionCallbackInfo<v8::Value>& args);
static void QuitOnce(v8::FunctionCallbackInfo<v8::Value>* args);
static void Quit(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Version(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Read(const v8::FunctionCallbackInfo<v8::Value>& args);
static void ReadBuffer(const v8::FunctionCallbackInfo<v8::Value>& args);
static Local<String> ReadFromStdin(Isolate* isolate);
static void ReadLine(const v8::FunctionCallbackInfo<v8::Value>& args) {
args.GetReturnValue().Set(ReadFromStdin(args.GetIsolate()));
}
static void Load(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerNew(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerPostMessage(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerGetMessage(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerTerminate(const v8::FunctionCallbackInfo<v8::Value>& args);
// The OS object on the global object contains methods for performing
// operating system calls:
//
// os.system("program_name", ["arg1", "arg2", ...], timeout1, timeout2) will
// run the command, passing the arguments to the program. The standard output
// of the program will be picked up and returned as a multiline string. If
// timeout1 is present then it should be a number. -1 indicates no timeout
// and a positive number is used as a timeout in milliseconds that limits the
// time spent waiting between receiving output characters from the program.
// timeout2, if present, should be a number indicating the limit in
// milliseconds on the total running time of the program. Exceptions are
// thrown on timeouts or other errors or if the exit status of the program
// indicates an error.
//
// os.chdir(dir) changes directory to the given directory. Throws an
// exception/ on error.
//
// os.setenv(variable, value) sets an environment variable. Repeated calls to
// this method leak memory due to the API of setenv in the standard C library.
//
// os.umask(alue) calls the umask system call and returns the old umask.
//
// os.mkdirp(name, mask) creates a directory. The mask (if present) is anded
// with the current umask. Intermediate directories are created if necessary.
// An exception is not thrown if the directory already exists. Analogous to
// the "mkdir -p" command.
static void System(const v8::FunctionCallbackInfo<v8::Value>& args);
static void ChangeDirectory(const v8::FunctionCallbackInfo<v8::Value>& args);
static void SetEnvironment(const v8::FunctionCallbackInfo<v8::Value>& args);
static void UnsetEnvironment(const v8::FunctionCallbackInfo<v8::Value>& args);
static void SetUMask(const v8::FunctionCallbackInfo<v8::Value>& args);
static void MakeDirectory(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RemoveDirectory(const v8::FunctionCallbackInfo<v8::Value>& args);
static void AddOSMethods(v8::Isolate* isolate,
Local<ObjectTemplate> os_template);
static const char* kPrompt;
static ShellOptions options;
static ArrayBuffer::Allocator* array_buffer_allocator;
private:
static Global<Context> evaluation_context_;
static base::OnceType quit_once_;
#ifndef V8_SHARED
static Global<Context> utility_context_;
static CounterMap* counter_map_;
// We statically allocate a set of local counters to be used if we
// don't want to store the stats in a memory-mapped file
static CounterCollection local_counters_;
static CounterCollection* counters_;
static base::OS::MemoryMappedFile* counters_file_;
static base::LazyMutex context_mutex_;
static const base::TimeTicks kInitialTicks;
static base::LazyMutex workers_mutex_;
static bool allow_new_workers_;
static i::List<Worker*> workers_;
static i::List<SharedArrayBuffer::Contents> externalized_shared_contents_;
static Counter* GetCounter(const char* name, bool is_histogram);
static void InstallUtilityScript(Isolate* isolate);
#endif // !V8_SHARED
static void Initialize(Isolate* isolate);
static void RunShell(Isolate* isolate);
static bool SetOptions(int argc, char* argv[]);
static Local<ObjectTemplate> CreateGlobalTemplate(Isolate* isolate);
};
} // namespace v8
#endif // V8_D8_H_