95e880ad33
from JavaScript. Review URL: http://codereview.chromium.org/8915 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@658 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
147 lines
5.4 KiB
C++
147 lines
5.4 KiB
C++
// Copyright 2007-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "accessors.h"
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#include "top.h"
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#include "cctest.h"
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using namespace v8::internal;
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static Object* AllocateAfterFailures() {
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static int attempts = 0;
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if (++attempts < 3) return Failure::RetryAfterGC(0);
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// New space.
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NewSpace* new_space = Heap::new_space();
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static const int kNewSpaceFillerSize = ByteArray::SizeFor(0);
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while (new_space->Available() > kNewSpaceFillerSize) {
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CHECK(!Heap::AllocateByteArray(0)->IsFailure());
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}
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CHECK(!Heap::AllocateByteArray(100)->IsFailure());
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CHECK(!Heap::AllocateFixedArray(100, NOT_TENURED)->IsFailure());
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// Make sure we can allocate through optimized allocation functions
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// for specific kinds.
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CHECK(!Heap::AllocateFixedArray(100)->IsFailure());
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CHECK(!Heap::AllocateHeapNumber(0.42)->IsFailure());
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CHECK(!Heap::AllocateArgumentsObject(Smi::FromInt(87), 10)->IsFailure());
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Object* object = Heap::AllocateJSObject(*Top::object_function());
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CHECK(!Heap::CopyJSObject(JSObject::cast(object))->IsFailure());
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// Old data space.
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OldSpace* old_data_space = Heap::old_data_space();
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static const int kOldDataSpaceFillerSize = SeqAsciiString::SizeFor(0);
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while (old_data_space->Available() > kOldDataSpaceFillerSize) {
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CHECK(!Heap::AllocateRawAsciiString(0, TENURED)->IsFailure());
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}
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CHECK(!Heap::AllocateRawAsciiString(100, TENURED)->IsFailure());
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// Large object space.
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while (!Heap::OldGenerationAllocationLimitReached()) {
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CHECK(!Heap::AllocateFixedArray(10000, TENURED)->IsFailure());
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}
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CHECK(!Heap::AllocateFixedArray(10000, TENURED)->IsFailure());
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// Map space.
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MapSpace* map_space = Heap::map_space();
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static const int kMapSpaceFillerSize = Map::kSize;
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InstanceType instance_type = JS_OBJECT_TYPE;
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int instance_size = JSObject::kHeaderSize;
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while (map_space->Available() > kMapSpaceFillerSize) {
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CHECK(!Heap::AllocateMap(instance_type, instance_size)->IsFailure());
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}
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CHECK(!Heap::AllocateMap(instance_type, instance_size)->IsFailure());
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// Test that we can allocate in old pointer space and code space.
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CHECK(!Heap::AllocateFixedArray(100, TENURED)->IsFailure());
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CHECK(!Heap::CopyCode(Builtins::builtin(Builtins::Illegal))->IsFailure());
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// Return success.
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return Smi::FromInt(42);
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}
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static Handle<Object> Test() {
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CALL_HEAP_FUNCTION(AllocateAfterFailures(), Object);
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}
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TEST(StressHandles) {
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v8::Persistent<v8::Context> env = v8::Context::New();
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v8::HandleScope scope;
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env->Enter();
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Handle<Object> o = Test();
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CHECK(o->IsSmi() && Smi::cast(*o)->value() == 42);
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env->Exit();
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}
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static Object* TestAccessorGet(Object* object, void*) {
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return AllocateAfterFailures();
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}
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const AccessorDescriptor kDescriptor = {
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TestAccessorGet,
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0,
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0
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};
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TEST(StressJS) {
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v8::Persistent<v8::Context> env = v8::Context::New();
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v8::HandleScope scope;
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env->Enter();
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Handle<JSFunction> function =
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Factory::NewFunction(Factory::function_symbol(), Factory::null_value());
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// Force the creation of an initial map and set the code to
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// something empty.
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Factory::NewJSObject(function);
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function->set_code(Builtins::builtin(Builtins::EmptyFunction));
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// Patch the map to have an accessor for "get".
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Handle<Map> map(function->initial_map());
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Handle<DescriptorArray> instance_descriptors(map->instance_descriptors());
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Handle<Proxy> proxy = Factory::NewProxy(&kDescriptor);
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instance_descriptors = Factory::CopyAppendProxyDescriptor(
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instance_descriptors,
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Factory::NewStringFromAscii(Vector<const char>("get", 3)),
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proxy,
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static_cast<PropertyAttributes>(0));
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map->set_instance_descriptors(*instance_descriptors);
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// Add the Foo constructor the global object.
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env->Global()->Set(v8::String::New("Foo"), v8::Utils::ToLocal(function));
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// Call the accessor through JavaScript.
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v8::Handle<v8::Value> result =
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v8::Script::Compile(v8::String::New("(new Foo).get"))->Run();
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CHECK_EQ(42, result->Int32Value());
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env->Exit();
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}
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