26a8dc3818
Fix a bug in the --debug-code alignment check in the C entry stub. Don't force the --debug-code flag in the ARM disassembler tests. The framework does support passing flags and the test runner will when running tests in debug mode. Skip some deserialization tests which crashes from time to time. Review URL: http://codereview.chromium.org/6393007 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6484 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
465 lines
12 KiB
C++
465 lines
12 KiB
C++
// Copyright 2010 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "disassembler.h"
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#include "factory.h"
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#include "arm/simulator-arm.h"
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#include "arm/assembler-arm-inl.h"
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#include "cctest.h"
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using namespace v8::internal;
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// Define these function prototypes to match JSEntryFunction in execution.cc.
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typedef Object* (*F1)(int x, int p1, int p2, int p3, int p4);
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typedef Object* (*F2)(int x, int y, int p2, int p3, int p4);
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typedef Object* (*F3)(void* p, int p1, int p2, int p3, int p4);
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static v8::Persistent<v8::Context> env;
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static void InitializeVM() {
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if (env.IsEmpty()) {
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env = v8::Context::New();
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}
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}
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#define __ assm.
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TEST(0) {
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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__ add(r0, r0, Operand(r1));
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__ mov(pc, Operand(lr));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F2 f = FUNCTION_CAST<F2>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, 3, 4, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(7, res);
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}
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TEST(1) {
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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Label L, C;
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__ mov(r1, Operand(r0));
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__ mov(r0, Operand(0, RelocInfo::NONE));
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__ b(&C);
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__ bind(&L);
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__ add(r0, r0, Operand(r1));
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__ sub(r1, r1, Operand(1));
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__ bind(&C);
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__ teq(r1, Operand(0, RelocInfo::NONE));
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__ b(ne, &L);
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__ mov(pc, Operand(lr));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, 100, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(5050, res);
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}
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TEST(2) {
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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Label L, C;
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__ mov(r1, Operand(r0));
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__ mov(r0, Operand(1));
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__ b(&C);
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__ bind(&L);
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__ mul(r0, r1, r0);
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__ sub(r1, r1, Operand(1));
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__ bind(&C);
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__ teq(r1, Operand(0, RelocInfo::NONE));
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__ b(ne, &L);
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__ mov(pc, Operand(lr));
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// some relocated stuff here, not executed
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__ RecordComment("dead code, just testing relocations");
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__ mov(r0, Operand(Factory::true_value()));
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__ RecordComment("dead code, just testing immediate operands");
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__ mov(r0, Operand(-1));
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__ mov(r0, Operand(0xFF000000));
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__ mov(r0, Operand(0xF0F0F0F0));
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__ mov(r0, Operand(0xFFF0FFFF));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, 10, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(3628800, res);
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}
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TEST(3) {
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InitializeVM();
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v8::HandleScope scope;
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typedef struct {
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int i;
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char c;
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int16_t s;
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} T;
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T t;
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Assembler assm(NULL, 0);
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Label L, C;
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__ mov(ip, Operand(sp));
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__ stm(db_w, sp, r4.bit() | fp.bit() | lr.bit());
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__ sub(fp, ip, Operand(4));
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__ mov(r4, Operand(r0));
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__ ldr(r0, MemOperand(r4, OFFSET_OF(T, i)));
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__ mov(r2, Operand(r0, ASR, 1));
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__ str(r2, MemOperand(r4, OFFSET_OF(T, i)));
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__ ldrsb(r2, MemOperand(r4, OFFSET_OF(T, c)));
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__ add(r0, r2, Operand(r0));
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__ mov(r2, Operand(r2, LSL, 2));
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__ strb(r2, MemOperand(r4, OFFSET_OF(T, c)));
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__ ldrsh(r2, MemOperand(r4, OFFSET_OF(T, s)));
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__ add(r0, r2, Operand(r0));
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__ mov(r2, Operand(r2, ASR, 3));
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__ strh(r2, MemOperand(r4, OFFSET_OF(T, s)));
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__ ldm(ia_w, sp, r4.bit() | fp.bit() | pc.bit());
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F3 f = FUNCTION_CAST<F3>(Code::cast(code)->entry());
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t.i = 100000;
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t.c = 10;
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t.s = 1000;
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int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, &t, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(101010, res);
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CHECK_EQ(100000/2, t.i);
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CHECK_EQ(10*4, t.c);
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CHECK_EQ(1000/8, t.s);
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}
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TEST(4) {
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// Test the VFP floating point instructions.
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InitializeVM();
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v8::HandleScope scope;
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typedef struct {
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double a;
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double b;
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double c;
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double d;
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double e;
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double f;
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int i;
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float x;
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float y;
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} T;
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T t;
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// Create a function that accepts &t, and loads, manipulates, and stores
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// the doubles and floats.
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Assembler assm(NULL, 0);
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Label L, C;
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if (CpuFeatures::IsSupported(VFP3)) {
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CpuFeatures::Scope scope(VFP3);
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__ mov(ip, Operand(sp));
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__ stm(db_w, sp, r4.bit() | fp.bit() | lr.bit());
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__ sub(fp, ip, Operand(4));
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__ mov(r4, Operand(r0));
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__ vldr(d6, r4, OFFSET_OF(T, a));
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__ vldr(d7, r4, OFFSET_OF(T, b));
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__ vadd(d5, d6, d7);
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__ vstr(d5, r4, OFFSET_OF(T, c));
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__ vmov(r2, r3, d5);
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__ vmov(d4, r2, r3);
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__ vstr(d4, r4, OFFSET_OF(T, b));
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// Load t.x and t.y, switch values, and store back to the struct.
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__ vldr(s0, r4, OFFSET_OF(T, x));
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__ vldr(s31, r4, OFFSET_OF(T, y));
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__ vmov(s16, s0);
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__ vmov(s0, s31);
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__ vmov(s31, s16);
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__ vstr(s0, r4, OFFSET_OF(T, x));
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__ vstr(s31, r4, OFFSET_OF(T, y));
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// Move a literal into a register that can be encoded in the instruction.
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__ vmov(d4, 1.0);
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__ vstr(d4, r4, OFFSET_OF(T, e));
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// Move a literal into a register that requires 64 bits to encode.
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// 0x3ff0000010000000 = 1.000000059604644775390625
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__ vmov(d4, 1.000000059604644775390625);
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__ vstr(d4, r4, OFFSET_OF(T, d));
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// Convert from floating point to integer.
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__ vmov(d4, 2.0);
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__ vcvt_s32_f64(s31, d4);
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__ vstr(s31, r4, OFFSET_OF(T, i));
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// Convert from integer to floating point.
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__ mov(lr, Operand(42));
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__ vmov(s31, lr);
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__ vcvt_f64_s32(d4, s31);
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__ vstr(d4, r4, OFFSET_OF(T, f));
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__ ldm(ia_w, sp, r4.bit() | fp.bit() | pc.bit());
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F3 f = FUNCTION_CAST<F3>(Code::cast(code)->entry());
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t.a = 1.5;
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t.b = 2.75;
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t.c = 17.17;
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t.d = 0.0;
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t.e = 0.0;
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t.f = 0.0;
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t.i = 0;
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t.x = 4.5;
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t.y = 9.0;
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Object* dummy = CALL_GENERATED_CODE(f, &t, 0, 0, 0, 0);
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USE(dummy);
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CHECK_EQ(4.5, t.y);
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CHECK_EQ(9.0, t.x);
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CHECK_EQ(2, t.i);
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CHECK_EQ(42.0, t.f);
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CHECK_EQ(1.0, t.e);
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CHECK_EQ(1.000000059604644775390625, t.d);
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CHECK_EQ(4.25, t.c);
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CHECK_EQ(4.25, t.b);
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CHECK_EQ(1.5, t.a);
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}
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}
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TEST(5) {
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// Test the ARMv7 bitfield instructions.
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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if (CpuFeatures::IsSupported(ARMv7)) {
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CpuFeatures::Scope scope(ARMv7);
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// On entry, r0 = 0xAAAAAAAA = 0b10..10101010.
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__ ubfx(r0, r0, 1, 12); // 0b00..010101010101 = 0x555
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__ sbfx(r0, r0, 0, 5); // 0b11..111111110101 = -11
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__ bfc(r0, 1, 3); // 0b11..111111110001 = -15
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__ mov(r1, Operand(7));
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__ bfi(r0, r1, 3, 3); // 0b11..111111111001 = -7
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__ mov(pc, Operand(lr));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(
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CALL_GENERATED_CODE(f, 0xAAAAAAAA, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(-7, res);
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}
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}
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TEST(6) {
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// Test saturating instructions.
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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if (CpuFeatures::IsSupported(ARMv7)) {
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CpuFeatures::Scope scope(ARMv7);
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__ usat(r1, 8, Operand(r0)); // Sat 0xFFFF to 0-255 = 0xFF.
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__ usat(r2, 12, Operand(r0, ASR, 9)); // Sat (0xFFFF>>9) to 0-4095 = 0x7F.
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__ usat(r3, 1, Operand(r0, LSL, 16)); // Sat (0xFFFF<<16) to 0-1 = 0x0.
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__ add(r0, r1, Operand(r2));
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__ add(r0, r0, Operand(r3));
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__ mov(pc, Operand(lr));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(
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CALL_GENERATED_CODE(f, 0xFFFF, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(382, res);
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}
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}
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static void TestRoundingMode(int32_t mode, double value, int expected) {
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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__ vmrs(r1);
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// Set custom FPSCR.
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__ bic(r2, r1, Operand(((mode ^ 3) << 22) | 0xf));
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__ orr(r2, r2, Operand(mode << 22));
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__ vmsr(r2);
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// Load value, convert, and move back result to r0.
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__ vmov(d1, value);
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__ vcvt_s32_f64(s0, d1, Assembler::FPSCRRounding, al);
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__ vmov(r0, s0);
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__ mov(pc, Operand(lr));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(
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CALL_GENERATED_CODE(f, 0, 0, 0, 0, 0));
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::printf("res = %d\n", res);
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CHECK_EQ(expected, res);
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}
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TEST(7) {
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// Test vfp rounding modes.
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// See ARM DDI 0406B Page A2-29.
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enum FPSCRRoungingMode {
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RN, // Round to Nearest.
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RP, // Round towards Plus Infinity.
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RM, // Round towards Minus Infinity.
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RZ // Round towards zero.
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};
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if (CpuFeatures::IsSupported(VFP3)) {
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CpuFeatures::Scope scope(VFP3);
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TestRoundingMode(RZ, 0.5, 0);
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TestRoundingMode(RZ, -0.5, 0);
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TestRoundingMode(RZ, 123.7, 123);
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TestRoundingMode(RZ, -123.7, -123);
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TestRoundingMode(RZ, 123456.2, 123456);
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TestRoundingMode(RZ, -123456.2, -123456);
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TestRoundingMode(RM, 0.5, 0);
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TestRoundingMode(RM, -0.5, -1);
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TestRoundingMode(RM, 123.7, 123);
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TestRoundingMode(RM, -123.7, -124);
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TestRoundingMode(RM, 123456.2, 123456);
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TestRoundingMode(RM, -123456.2, -123457);
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}
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}
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#undef __
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