6a20034d24
R=bmeurer@chromium.org Review URL: https://codereview.chromium.org/1365803004 Cr-Commit-Position: refs/heads/master@{#30963}
572 lines
22 KiB
C++
572 lines
22 KiB
C++
// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// TODO(mythria): Remove this define after this flag is turned on globally
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#define V8_IMMINENT_DEPRECATION_WARNINGS
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#include "src/v8.h"
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#include "test/cctest/cctest.h"
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#include "src/base/platform/platform.h"
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v8::base::Semaphore* semaphore = NULL;
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void Signal(const v8::FunctionCallbackInfo<v8::Value>& args) {
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semaphore->Signal();
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}
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void TerminateCurrentThread(const v8::FunctionCallbackInfo<v8::Value>& args) {
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CHECK(!args.GetIsolate()->IsExecutionTerminating());
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args.GetIsolate()->TerminateExecution();
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}
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void Fail(const v8::FunctionCallbackInfo<v8::Value>& args) {
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CHECK(false);
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}
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void Loop(const v8::FunctionCallbackInfo<v8::Value>& args) {
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CHECK(!args.GetIsolate()->IsExecutionTerminating());
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v8::MaybeLocal<v8::Value> result =
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CompileRun(args.GetIsolate()->GetCurrentContext(),
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"try { doloop(); fail(); } catch(e) { fail(); }");
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CHECK(result.IsEmpty());
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CHECK(args.GetIsolate()->IsExecutionTerminating());
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}
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void DoLoop(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch(args.GetIsolate());
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CHECK(!args.GetIsolate()->IsExecutionTerminating());
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v8::MaybeLocal<v8::Value> result =
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CompileRun(args.GetIsolate()->GetCurrentContext(),
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"function f() {"
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" var term = true;"
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" try {"
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" while(true) {"
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" if (term) terminate();"
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" term = false;"
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" }"
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" fail();"
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" } catch(e) {"
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" fail();"
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" }"
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"}"
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"f()");
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CHECK(result.IsEmpty());
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(args.GetIsolate()->IsExecutionTerminating());
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}
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void DoLoopNoCall(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch(args.GetIsolate());
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CHECK(!args.GetIsolate()->IsExecutionTerminating());
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v8::MaybeLocal<v8::Value> result =
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CompileRun(args.GetIsolate()->GetCurrentContext(),
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"var term = true;"
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"while(true) {"
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" if (term) terminate();"
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" term = false;"
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"}");
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CHECK(result.IsEmpty());
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(args.GetIsolate()->IsExecutionTerminating());
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}
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v8::Local<v8::ObjectTemplate> CreateGlobalTemplate(
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v8::Isolate* isolate, v8::FunctionCallback terminate,
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v8::FunctionCallback doloop) {
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v8::Local<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate);
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global->Set(v8_str("terminate"),
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v8::FunctionTemplate::New(isolate, terminate));
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global->Set(v8_str("fail"), v8::FunctionTemplate::New(isolate, Fail));
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global->Set(v8_str("loop"), v8::FunctionTemplate::New(isolate, Loop));
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global->Set(v8_str("doloop"), v8::FunctionTemplate::New(isolate, doloop));
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return global;
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}
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// Test that a single thread of JavaScript execution can terminate
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// itself.
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TEST(TerminateOnlyV8ThreadFromThreadItself) {
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v8::HandleScope scope(CcTest::isolate());
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v8::Local<v8::ObjectTemplate> global =
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CreateGlobalTemplate(CcTest::isolate(), TerminateCurrentThread, DoLoop);
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v8::Local<v8::Context> context =
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v8::Context::New(CcTest::isolate(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!CcTest::isolate()->IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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v8::MaybeLocal<v8::Value> result =
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CompileRun(CcTest::isolate()->GetCurrentContext(),
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"try { loop(); fail(); } catch(e) { fail(); }");
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CHECK(result.IsEmpty());
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// Test that we can run the code again after thread termination.
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CHECK(!CcTest::isolate()->IsExecutionTerminating());
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result = CompileRun(CcTest::isolate()->GetCurrentContext(),
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"try { loop(); fail(); } catch(e) { fail(); }");
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CHECK(result.IsEmpty());
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}
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// Test that a single thread of JavaScript execution can terminate
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// itself in a loop that performs no calls.
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TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
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v8::HandleScope scope(CcTest::isolate());
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v8::Local<v8::ObjectTemplate> global = CreateGlobalTemplate(
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CcTest::isolate(), TerminateCurrentThread, DoLoopNoCall);
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v8::Local<v8::Context> context =
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v8::Context::New(CcTest::isolate(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!CcTest::isolate()->IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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static const char* source = "try { loop(); fail(); } catch(e) { fail(); }";
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v8::MaybeLocal<v8::Value> result =
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CompileRun(CcTest::isolate()->GetCurrentContext(), source);
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CHECK(result.IsEmpty());
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CHECK(!CcTest::isolate()->IsExecutionTerminating());
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// Test that we can run the code again after thread termination.
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result = CompileRun(CcTest::isolate()->GetCurrentContext(), source);
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CHECK(result.IsEmpty());
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}
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class TerminatorThread : public v8::base::Thread {
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public:
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explicit TerminatorThread(i::Isolate* isolate)
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: Thread(Options("TerminatorThread")),
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isolate_(reinterpret_cast<v8::Isolate*>(isolate)) {}
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void Run() {
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semaphore->Wait();
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CHECK(!isolate_->IsExecutionTerminating());
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isolate_->TerminateExecution();
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}
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private:
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v8::Isolate* isolate_;
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};
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// Test that a single thread of JavaScript execution can be terminated
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// from the side by another thread.
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TEST(TerminateOnlyV8ThreadFromOtherThread) {
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semaphore = new v8::base::Semaphore(0);
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TerminatorThread thread(CcTest::i_isolate());
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thread.Start();
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v8::HandleScope scope(CcTest::isolate());
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v8::Local<v8::ObjectTemplate> global =
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CreateGlobalTemplate(CcTest::isolate(), Signal, DoLoop);
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v8::Local<v8::Context> context =
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v8::Context::New(CcTest::isolate(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!CcTest::isolate()->IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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v8::MaybeLocal<v8::Value> result =
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CompileRun(CcTest::isolate()->GetCurrentContext(),
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"try { loop(); fail(); } catch(e) { fail(); }");
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CHECK(result.IsEmpty());
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thread.Join();
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delete semaphore;
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semaphore = NULL;
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}
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int call_count = 0;
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void TerminateOrReturnObject(const v8::FunctionCallbackInfo<v8::Value>& args) {
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if (++call_count == 10) {
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CHECK(!args.GetIsolate()->IsExecutionTerminating());
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args.GetIsolate()->TerminateExecution();
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return;
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}
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v8::Local<v8::Object> result = v8::Object::New(args.GetIsolate());
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v8::Maybe<bool> val =
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result->Set(args.GetIsolate()->GetCurrentContext(), v8_str("x"),
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v8::Integer::New(args.GetIsolate(), 42));
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CHECK(val.FromJust());
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args.GetReturnValue().Set(result);
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}
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void LoopGetProperty(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch(args.GetIsolate());
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CHECK(!args.GetIsolate()->IsExecutionTerminating());
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v8::MaybeLocal<v8::Value> result =
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CompileRun(args.GetIsolate()->GetCurrentContext(),
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"function f() {"
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" try {"
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" while(true) {"
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" terminate_or_return_object().x;"
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" }"
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" fail();"
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" } catch(e) {"
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" (function() {})();" // trigger stack check.
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" fail();"
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" }"
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"}"
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"f()");
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CHECK(result.IsEmpty());
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(args.GetIsolate()->IsExecutionTerminating());
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}
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// Test that we correctly handle termination exceptions if they are
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// triggered by the creation of error objects in connection with ICs.
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TEST(TerminateLoadICException) {
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v8::Isolate* isolate = CcTest::isolate();
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v8::HandleScope scope(isolate);
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v8::Local<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate);
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global->Set(v8_str("terminate_or_return_object"),
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v8::FunctionTemplate::New(isolate, TerminateOrReturnObject));
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global->Set(v8_str("fail"), v8::FunctionTemplate::New(isolate, Fail));
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global->Set(v8_str("loop"),
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v8::FunctionTemplate::New(isolate, LoopGetProperty));
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v8::Local<v8::Context> context = v8::Context::New(isolate, NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!isolate->IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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static const char* source = "try { loop(); fail(); } catch(e) { fail(); }";
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call_count = 0;
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v8::MaybeLocal<v8::Value> result =
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CompileRun(isolate->GetCurrentContext(), source);
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CHECK(result.IsEmpty());
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// Test that we can run the code again after thread termination.
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CHECK(!isolate->IsExecutionTerminating());
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call_count = 0;
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result = CompileRun(isolate->GetCurrentContext(), source);
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CHECK(result.IsEmpty());
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}
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v8::Persistent<v8::String> reenter_script_1;
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v8::Persistent<v8::String> reenter_script_2;
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void ReenterAfterTermination(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch(args.GetIsolate());
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v8::Isolate* isolate = args.GetIsolate();
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CHECK(!isolate->IsExecutionTerminating());
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v8::Local<v8::String> script =
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v8::Local<v8::String>::New(isolate, reenter_script_1);
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v8::MaybeLocal<v8::Value> result = CompileRun(script);
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CHECK(result.IsEmpty());
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(isolate->IsExecutionTerminating());
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script = v8::Local<v8::String>::New(isolate, reenter_script_2);
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v8::MaybeLocal<v8::Script> compiled_script =
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v8::Script::Compile(isolate->GetCurrentContext(), script);
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CHECK(compiled_script.IsEmpty());
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}
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// Test that reentry into V8 while the termination exception is still pending
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// (has not yet unwound the 0-level JS frame) does not crash.
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TEST(TerminateAndReenterFromThreadItself) {
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v8::Isolate* isolate = CcTest::isolate();
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v8::HandleScope scope(isolate);
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v8::Local<v8::ObjectTemplate> global = CreateGlobalTemplate(
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isolate, TerminateCurrentThread, ReenterAfterTermination);
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v8::Local<v8::Context> context = v8::Context::New(isolate, NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::Isolate::GetCurrent()->IsExecutionTerminating());
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// Create script strings upfront as it won't work when terminating.
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reenter_script_1.Reset(isolate, v8_str(
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"function f() {"
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" var term = true;"
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" try {"
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" while(true) {"
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" if (term) terminate();"
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" term = false;"
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" }"
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" fail();"
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" } catch(e) {"
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" fail();"
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" }"
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"}"
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"f()"));
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reenter_script_2.Reset(isolate, v8_str("function f() { fail(); } f()"));
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CompileRun("try { loop(); fail(); } catch(e) { fail(); }");
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CHECK(!isolate->IsExecutionTerminating());
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// Check we can run JS again after termination.
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CHECK(CompileRun("function f() { return true; } f()")->IsTrue());
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reenter_script_1.Reset();
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reenter_script_2.Reset();
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}
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void DoLoopCancelTerminate(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch(args.GetIsolate());
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CHECK(!v8::Isolate::GetCurrent()->IsExecutionTerminating());
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v8::MaybeLocal<v8::Value> result =
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CompileRun(args.GetIsolate()->GetCurrentContext(),
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"var term = true;"
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"while(true) {"
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" if (term) terminate();"
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" term = false;"
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"}"
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"fail();");
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CHECK(result.IsEmpty());
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::Isolate::GetCurrent()->IsExecutionTerminating());
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CHECK(try_catch.HasTerminated());
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CcTest::isolate()->CancelTerminateExecution();
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CHECK(!v8::Isolate::GetCurrent()->IsExecutionTerminating());
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}
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// Test that a single thread of JavaScript execution can terminate
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// itself and then resume execution.
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TEST(TerminateCancelTerminateFromThreadItself) {
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v8::Isolate* isolate = CcTest::isolate();
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v8::HandleScope scope(isolate);
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v8::Local<v8::ObjectTemplate> global = CreateGlobalTemplate(
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isolate, TerminateCurrentThread, DoLoopCancelTerminate);
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v8::Local<v8::Context> context = v8::Context::New(isolate, NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!CcTest::isolate()->IsExecutionTerminating());
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// Check that execution completed with correct return value.
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v8::Local<v8::Value> result =
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CompileRun(isolate->GetCurrentContext(),
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"try { doloop(); } catch(e) { fail(); } 'completed';")
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.ToLocalChecked();
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CHECK(result->Equals(isolate->GetCurrentContext(), v8_str("completed"))
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.FromJust());
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}
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void MicrotaskShouldNotRun(const v8::FunctionCallbackInfo<v8::Value>& info) {
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CHECK(false);
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}
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void MicrotaskLoopForever(const v8::FunctionCallbackInfo<v8::Value>& info) {
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v8::Isolate* isolate = info.GetIsolate();
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v8::HandleScope scope(isolate);
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// Enqueue another should-not-run task to ensure we clean out the queue
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// when we terminate.
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isolate->EnqueueMicrotask(
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v8::Function::New(isolate->GetCurrentContext(), MicrotaskShouldNotRun)
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.ToLocalChecked());
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CompileRun("terminate(); while (true) { }");
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CHECK(v8::Isolate::GetCurrent()->IsExecutionTerminating());
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}
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TEST(TerminateFromOtherThreadWhileMicrotaskRunning) {
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semaphore = new v8::base::Semaphore(0);
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TerminatorThread thread(CcTest::i_isolate());
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thread.Start();
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v8::Isolate* isolate = CcTest::isolate();
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isolate->SetAutorunMicrotasks(false);
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v8::HandleScope scope(isolate);
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v8::Local<v8::ObjectTemplate> global =
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CreateGlobalTemplate(CcTest::isolate(), Signal, DoLoop);
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v8::Local<v8::Context> context =
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v8::Context::New(CcTest::isolate(), NULL, global);
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v8::Context::Scope context_scope(context);
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isolate->EnqueueMicrotask(
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v8::Function::New(isolate->GetCurrentContext(), MicrotaskLoopForever)
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.ToLocalChecked());
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// The second task should never be run because we bail out if we're
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// terminating.
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isolate->EnqueueMicrotask(
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v8::Function::New(isolate->GetCurrentContext(), MicrotaskShouldNotRun)
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.ToLocalChecked());
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isolate->RunMicrotasks();
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isolate->CancelTerminateExecution();
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isolate->RunMicrotasks(); // should not run MicrotaskShouldNotRun
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thread.Join();
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delete semaphore;
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semaphore = NULL;
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}
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static int callback_counter = 0;
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static void CounterCallback(v8::Isolate* isolate, void* data) {
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callback_counter++;
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}
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TEST(PostponeTerminateException) {
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v8::Isolate* isolate = CcTest::isolate();
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v8::HandleScope scope(isolate);
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v8::Local<v8::ObjectTemplate> global =
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CreateGlobalTemplate(CcTest::isolate(), TerminateCurrentThread, DoLoop);
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v8::Local<v8::Context> context =
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v8::Context::New(CcTest::isolate(), NULL, global);
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v8::Context::Scope context_scope(context);
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v8::TryCatch try_catch(isolate);
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static const char* terminate_and_loop =
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"terminate(); for (var i = 0; i < 10000; i++);";
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{ // Postpone terminate execution interrupts.
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i::PostponeInterruptsScope p1(CcTest::i_isolate(),
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i::StackGuard::TERMINATE_EXECUTION);
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// API interrupts should still be triggered.
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CcTest::isolate()->RequestInterrupt(&CounterCallback, NULL);
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CHECK_EQ(0, callback_counter);
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CompileRun(terminate_and_loop);
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CHECK(!try_catch.HasTerminated());
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CHECK_EQ(1, callback_counter);
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{ // Postpone API interrupts as well.
|
|
i::PostponeInterruptsScope p2(CcTest::i_isolate(),
|
|
i::StackGuard::API_INTERRUPT);
|
|
|
|
// None of the two interrupts should trigger.
|
|
CcTest::isolate()->RequestInterrupt(&CounterCallback, NULL);
|
|
CompileRun(terminate_and_loop);
|
|
CHECK(!try_catch.HasTerminated());
|
|
CHECK_EQ(1, callback_counter);
|
|
}
|
|
|
|
// Now the previously requested API interrupt should trigger.
|
|
CompileRun(terminate_and_loop);
|
|
CHECK(!try_catch.HasTerminated());
|
|
CHECK_EQ(2, callback_counter);
|
|
}
|
|
|
|
// Now the previously requested terminate execution interrupt should trigger.
|
|
CompileRun("for (var i = 0; i < 10000; i++);");
|
|
CHECK(try_catch.HasTerminated());
|
|
CHECK_EQ(2, callback_counter);
|
|
}
|
|
|
|
|
|
TEST(ErrorObjectAfterTermination) {
|
|
v8::Isolate* isolate = CcTest::isolate();
|
|
v8::HandleScope scope(isolate);
|
|
v8::Local<v8::Context> context = v8::Context::New(CcTest::isolate());
|
|
v8::Context::Scope context_scope(context);
|
|
isolate->TerminateExecution();
|
|
v8::Local<v8::Value> error = v8::Exception::Error(v8_str("error"));
|
|
// TODO(yangguo): crbug/403509. Check for empty handle instead.
|
|
CHECK(error->IsUndefined());
|
|
}
|
|
|
|
|
|
void InnerTryCallTerminate(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
|
CHECK(!args.GetIsolate()->IsExecutionTerminating());
|
|
v8::Local<v8::Object> global = CcTest::global();
|
|
v8::Local<v8::Function> loop = v8::Local<v8::Function>::Cast(
|
|
global->Get(CcTest::isolate()->GetCurrentContext(), v8_str("loop"))
|
|
.ToLocalChecked());
|
|
i::MaybeHandle<i::Object> result =
|
|
i::Execution::TryCall(v8::Utils::OpenHandle((*loop)),
|
|
v8::Utils::OpenHandle((*global)), 0, NULL, NULL);
|
|
CHECK(result.is_null());
|
|
// TryCall ignores terminate execution, but rerequests the interrupt.
|
|
CHECK(!args.GetIsolate()->IsExecutionTerminating());
|
|
CHECK(CompileRun("1 + 1;").IsEmpty());
|
|
}
|
|
|
|
|
|
TEST(TerminationInInnerTryCall) {
|
|
v8::Isolate* isolate = CcTest::isolate();
|
|
v8::HandleScope scope(isolate);
|
|
v8::Local<v8::ObjectTemplate> global_template = CreateGlobalTemplate(
|
|
CcTest::isolate(), TerminateCurrentThread, DoLoopNoCall);
|
|
global_template->Set(
|
|
v8_str("inner_try_call_terminate"),
|
|
v8::FunctionTemplate::New(isolate, InnerTryCallTerminate));
|
|
v8::Local<v8::Context> context =
|
|
v8::Context::New(CcTest::isolate(), NULL, global_template);
|
|
v8::Context::Scope context_scope(context);
|
|
{
|
|
v8::TryCatch try_catch(isolate);
|
|
CompileRun("inner_try_call_terminate()");
|
|
CHECK(try_catch.HasTerminated());
|
|
}
|
|
v8::Maybe<int32_t> result = CompileRun("2 + 2")->Int32Value(
|
|
v8::Isolate::GetCurrent()->GetCurrentContext());
|
|
CHECK_EQ(4, result.FromJust());
|
|
CHECK(!v8::Isolate::GetCurrent()->IsExecutionTerminating());
|
|
}
|
|
|
|
|
|
TEST(TerminateAndTryCall) {
|
|
i::FLAG_allow_natives_syntax = true;
|
|
v8::Isolate* isolate = CcTest::isolate();
|
|
v8::HandleScope scope(isolate);
|
|
v8::Local<v8::ObjectTemplate> global = CreateGlobalTemplate(
|
|
isolate, TerminateCurrentThread, DoLoopCancelTerminate);
|
|
v8::Local<v8::Context> context = v8::Context::New(isolate, NULL, global);
|
|
v8::Context::Scope context_scope(context);
|
|
CHECK(!isolate->IsExecutionTerminating());
|
|
v8::TryCatch try_catch(isolate);
|
|
CHECK(!isolate->IsExecutionTerminating());
|
|
// Terminate execution has been triggered inside TryCall, but re-requested
|
|
// to trigger later.
|
|
CHECK(CompileRun("terminate(); reference_error();").IsEmpty());
|
|
CHECK(try_catch.HasCaught());
|
|
CHECK(!isolate->IsExecutionTerminating());
|
|
v8::Local<v8::Value> value =
|
|
CcTest::global()
|
|
->Get(isolate->GetCurrentContext(), v8_str("terminate"))
|
|
.ToLocalChecked();
|
|
CHECK(value->IsFunction());
|
|
// The first stack check after terminate has been re-requested fails.
|
|
CHECK(CompileRun("1 + 1").IsEmpty());
|
|
CHECK(!isolate->IsExecutionTerminating());
|
|
// V8 then recovers.
|
|
v8::Maybe<int32_t> result = CompileRun("2 + 2")->Int32Value(
|
|
v8::Isolate::GetCurrent()->GetCurrentContext());
|
|
CHECK_EQ(4, result.FromJust());
|
|
CHECK(!isolate->IsExecutionTerminating());
|
|
}
|