v8/test/cctest/test-socket.cc
bmeurer@chromium.org 8f8222e9ad Cleanup Socket class and remove it from the platform files.
Move the Socket class to dedicated platform/socket.{cc,h} files.
Cleaned up the implementation to allow for more code sharing.

R=verwaest@chromium.org

Review URL: https://codereview.chromium.org/23484014

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16521 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2013-09-04 10:41:51 +00:00

177 lines
5.2 KiB
C++

// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "platform.h"
#include "platform/socket.h"
#include "cctest.h"
using namespace ::v8::internal;
class SocketListenerThread : public Thread {
public:
SocketListenerThread(int port, int data_size)
: Thread("SocketListenerThread"),
port_(port),
data_size_(data_size),
server_(NULL),
client_(NULL),
listening_(0) {
data_ = new char[data_size_];
}
~SocketListenerThread() {
// Close both sockets.
delete client_;
delete server_;
delete[] data_;
}
void Run();
void WaitForListening() { listening_.Wait(); }
char* data() { return data_; }
private:
int port_;
char* data_;
int data_size_;
Socket* server_; // Server socket used for bind/accept.
Socket* client_; // Single client connection used by the test.
Semaphore listening_; // Signalled when the server socket is in listen mode.
};
void SocketListenerThread::Run() {
bool ok;
// Create the server socket and bind it to the requested port.
server_ = new Socket;
server_->SetReuseAddress(true);
CHECK(server_ != NULL);
ok = server_->Bind(port_);
CHECK(ok);
// Listen for new connections.
ok = server_->Listen(1);
CHECK(ok);
listening_.Signal();
// Accept a connection.
client_ = server_->Accept();
CHECK(client_ != NULL);
// Read the expected niumber of bytes of data.
int bytes_read = 0;
while (bytes_read < data_size_) {
bytes_read += client_->Receive(data_ + bytes_read, data_size_ - bytes_read);
}
}
static bool SendAll(Socket* socket, const char* data, int len) {
int sent_len = 0;
while (sent_len < len) {
int status = socket->Send(data, len);
if (status <= 0) {
return false;
}
sent_len += status;
}
return true;
}
static void SendAndReceive(int port, char *data, int len) {
static const char* kLocalhost = "localhost";
bool ok;
// Make a string with the port number.
const int kPortBuferLen = 6;
char port_str[kPortBuferLen];
OS::SNPrintF(Vector<char>(port_str, kPortBuferLen), "%d", port);
// Create a socket listener.
SocketListenerThread* listener = new SocketListenerThread(port, len);
listener->Start();
listener->WaitForListening();
// Connect and write some data.
Socket* client = new Socket;
CHECK(client != NULL);
ok = client->Connect(kLocalhost, port_str);
CHECK(ok);
// Send all the data.
ok = SendAll(client, data, len);
CHECK(ok);
// Wait until data is received.
listener->Join();
// Check that data received is the same as data send.
for (int i = 0; i < len; i++) {
CHECK(data[i] == listener->data()[i]);
}
// Close the client before the listener to avoid TIME_WAIT issues.
client->Shutdown();
delete client;
delete listener;
}
TEST(Socket) {
// Make sure this port is not used by other tests to allow tests to run in
// parallel.
static const int kPort = 5859 + FlagDependentPortOffset();
// Send and receive some data.
static const int kBufferSizeSmall = 20;
char small_data[kBufferSizeSmall + 1] = "1234567890abcdefghij";
SendAndReceive(kPort, small_data, kBufferSizeSmall);
// Send and receive some more data.
static const int kBufferSizeMedium = 10000;
char* medium_data = new char[kBufferSizeMedium];
for (int i = 0; i < kBufferSizeMedium; i++) {
medium_data[i] = i % 256;
}
SendAndReceive(kPort, medium_data, kBufferSizeMedium);
delete[] medium_data;
// Send and receive even more data.
static const int kBufferSizeLarge = 1000000;
char* large_data = new char[kBufferSizeLarge];
for (int i = 0; i < kBufferSizeLarge; i++) {
large_data[i] = i % 256;
}
SendAndReceive(kPort, large_data, kBufferSizeLarge);
delete[] large_data;
}