v8/src/v8threads.h
Mathias Bynens 62f929ff4c Use nullptr instead of NULL where possible
New code should use nullptr instead of NULL.

This patch updates existing use of NULL to nullptr where applicable,
making the code base more consistent.

BUG=v8:6928,v8:6921

Cq-Include-Trybots: master.tryserver.chromium.linux:linux_chromium_rel_ng;master.tryserver.v8:v8_linux_noi18n_rel_ng
Change-Id: I4687f5b96fcfd88b41fa970a2b937b4f6538777c
Reviewed-on: https://chromium-review.googlesource.com/718338
Commit-Queue: Mathias Bynens <mathias@chromium.org>
Reviewed-by: Andreas Haas <ahaas@chromium.org>
Reviewed-by: Benedikt Meurer <bmeurer@chromium.org>
Reviewed-by: Ulan Degenbaev <ulan@chromium.org>
Reviewed-by: Toon Verwaest <verwaest@chromium.org>
Reviewed-by: Jakob Gruber <jgruber@chromium.org>
Reviewed-by: Yang Guo <yangguo@chromium.org>
Cr-Commit-Position: refs/heads/master@{#48557}
2017-10-13 17:21:49 +00:00

121 lines
2.6 KiB
C++

// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_V8THREADS_H_
#define V8_V8THREADS_H_
#include "src/isolate.h"
namespace v8 {
namespace internal {
class RootVisitor;
class ThreadLocalTop;
class ThreadState {
public:
// Returns nullptr after the last one.
ThreadState* Next();
enum List {FREE_LIST, IN_USE_LIST};
void LinkInto(List list);
void Unlink();
// Id of thread.
void set_id(ThreadId id) { id_ = id; }
ThreadId id() { return id_; }
// Should the thread be terminated when it is restored?
bool terminate_on_restore() { return terminate_on_restore_; }
void set_terminate_on_restore(bool terminate_on_restore) {
terminate_on_restore_ = terminate_on_restore;
}
// Get data area for archiving a thread.
char* data() { return data_; }
private:
explicit ThreadState(ThreadManager* thread_manager);
~ThreadState();
void AllocateSpace();
ThreadId id_;
bool terminate_on_restore_;
char* data_;
ThreadState* next_;
ThreadState* previous_;
ThreadManager* thread_manager_;
friend class ThreadManager;
};
class ThreadVisitor {
public:
// ThreadLocalTop may be only available during this call.
virtual void VisitThread(Isolate* isolate, ThreadLocalTop* top) = 0;
protected:
virtual ~ThreadVisitor() {}
};
class ThreadManager {
public:
void Lock();
void Unlock();
void ArchiveThread();
bool RestoreThread();
void FreeThreadResources();
bool IsArchived();
void Iterate(RootVisitor* v);
void IterateArchivedThreads(ThreadVisitor* v);
bool IsLockedByCurrentThread() {
return mutex_owner_.Equals(ThreadId::Current());
}
ThreadId CurrentId();
void TerminateExecution(ThreadId thread_id);
// Iterate over in-use states.
ThreadState* FirstThreadStateInUse();
ThreadState* GetFreeThreadState();
private:
ThreadManager();
~ThreadManager();
void DeleteThreadStateList(ThreadState* anchor);
void EagerlyArchiveThread();
base::Mutex mutex_;
ThreadId mutex_owner_;
ThreadId lazily_archived_thread_;
ThreadState* lazily_archived_thread_state_;
// In the following two lists there is always at least one object on the list.
// The first object is a flying anchor that is only there to simplify linking
// and unlinking.
// Head of linked list of free states.
ThreadState* free_anchor_;
// Head of linked list of states in use.
ThreadState* in_use_anchor_;
Isolate* isolate_;
friend class Isolate;
friend class ThreadState;
};
} // namespace internal
} // namespace v8
#endif // V8_V8THREADS_H_