v8/test/cctest/test-strings.cc
christian.plesner.hansen c42f5829a1 Included mjsunit JavaScript test suite and C++ unit tests.
In the shell sample don't print the result of executing a script, only
evaluating expressions.

Fixed issue when building samples on Windows using a shared V8
library.  Added visibility option on Linux build which makes the
generated library 18% smaller.

Changed build system to accept multiple build modes in one build and
generate seperate objects, libraries and executables for each mode.

Removed deferred negation optimization (a * -b => -(a * b)) since this
visibly changes operand conversion order.

Improved parsing performance by introducing stack guard in preparsing.
Without a stack guard preparsing always bails out with stack overflow.


git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-08-22 13:33:59 +00:00

336 lines
9.7 KiB
C++

// Copyright 2006-2008 Google, Inc. All Rights Reserved.
// Check that we can traverse very deep stacks of ConsStrings using
// StringInputBuffer. Check that Get(int) works on very deep stacks
// of ConsStrings. These operations may not be very fast, but they
// should be possible without getting errors due to too deep recursion.
#include <stdlib.h>
#include "v8.h"
#include "factory.h"
#include "cctest.h"
unsigned int seed = 123;
static uint32_t gen() {
uint64_t z;
z = seed;
z *= 279470273;
z %= 4294967291U;
seed = static_cast<unsigned int>(z);
return static_cast<uint32_t>(seed >> 16);
}
using namespace v8::internal;
static v8::Persistent<v8::Context> env;
static void InitializeVM() {
if (env.IsEmpty()) {
v8::HandleScope scope;
const char* extensions[] = { "v8/print" };
v8::ExtensionConfiguration config(1, extensions);
env = v8::Context::New(&config);
}
v8::HandleScope scope;
env->Enter();
}
static const int NUMBER_OF_BUILDING_BLOCKS = 128;
static const int DEEP_DEPTH = 8 * 1024;
static const int SUPER_DEEP_DEPTH = 80 * 1024;
static void InitializeBuildingBlocks(
Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]) {
for (int i = 0; i < NUMBER_OF_BUILDING_BLOCKS; i++) {
int len = gen() % 16;
if (len > 14) {
len += 1234;
}
switch (gen() % 4) {
case 0: {
uc16 buf[2000];
for (int j = 0; j < len; j++) {
buf[j] = gen() % 65536;
}
building_blocks[i] =
Factory::NewStringFromTwoByte(Vector<const uc16>(buf, len));
for (int j = 0; j < len; j++) {
CHECK_EQ(buf[j], building_blocks[i]->Get(j));
}
break;
}
case 1: {
char buf[2000];
for (int j = 0; j < len; j++) {
buf[j] = gen() % 128;
}
building_blocks[i] =
Factory::NewStringFromAscii(Vector<const char>(buf, len));
for (int j = 0; j < len; j++) {
CHECK_EQ(buf[j], building_blocks[i]->Get(j));
}
break;
}
case 2: {
class Resource: public v8::String::ExternalStringResource,
public Malloced {
public:
explicit Resource(Vector<const uc16> string): data_(string.start()) {
length_ = string.length();
}
virtual const uint16_t* data() const { return data_; }
virtual size_t length() const { return length_; }
private:
const uc16* data_;
size_t length_;
};
uc16* buf = NewArray<uc16>(len);
for (int j = 0; j < len; j++) {
buf[j] = gen() % 65536;
}
Resource* resource = new Resource(Vector<const uc16>(buf, len));
building_blocks[i] = Factory::NewExternalStringFromTwoByte(resource);
for (int j = 0; j < len; j++) {
CHECK_EQ(buf[j], building_blocks[i]->Get(j));
}
break;
}
case 3: {
char* buf = NewArray<char>(len);
for (int j = 0; j < len; j++) {
buf[j] = gen() % 128;
}
building_blocks[i] =
Factory::NewStringFromAscii(Vector<const char>(buf, len));
for (int j = 0; j < len; j++) {
CHECK_EQ(buf[j], building_blocks[i]->Get(j));
}
break;
}
}
}
}
static Handle<String> ConstructLeft(
Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS],
int depth) {
Handle<String> answer = Factory::NewStringFromAscii(CStrVector(""));
for (int i = 0; i < depth; i++) {
answer =
Factory::NewConsString(answer,
building_blocks[i % NUMBER_OF_BUILDING_BLOCKS]);
}
return answer;
}
static Handle<String> ConstructRight(
Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS],
int depth) {
Handle<String> answer = Factory::NewStringFromAscii(CStrVector(""));
for (int i = depth - 1; i >= 0; i--) {
answer =
Factory::NewConsString(building_blocks[i % NUMBER_OF_BUILDING_BLOCKS],
answer);
}
return answer;
}
static Handle<String> ConstructBalancedHelper(
Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS],
int from,
int to) {
ASSERT(to > from);
if (to - from == 1) {
return building_blocks[from % NUMBER_OF_BUILDING_BLOCKS];
}
if (to - from == 2) {
return Factory::NewConsString(
building_blocks[from % NUMBER_OF_BUILDING_BLOCKS],
building_blocks[(from+1) % NUMBER_OF_BUILDING_BLOCKS]);
}
return Factory::NewConsString(
ConstructBalancedHelper(building_blocks, from, from + ((to - from) / 2)),
ConstructBalancedHelper(building_blocks, from + ((to - from) / 2), to));
}
static Handle<String> ConstructBalanced(
Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]) {
return ConstructBalancedHelper(building_blocks, 0, DEEP_DEPTH);
}
static StringInputBuffer buffer;
static void Traverse(Handle<String> s1, Handle<String> s2) {
int i = 0;
buffer.Reset(*s1);
StringInputBuffer buffer2(*s2);
while (buffer.has_more()) {
CHECK(buffer2.has_more());
uint16_t c = buffer.GetNext();
CHECK_EQ(c, buffer2.GetNext());
i++;
}
CHECK_EQ(s1->length(), i);
CHECK_EQ(s2->length(), i);
}
static void TraverseFirst(Handle<String> s1, Handle<String> s2, int chars) {
int i = 0;
buffer.Reset(*s1);
StringInputBuffer buffer2(*s2);
while (buffer.has_more() && i < chars) {
CHECK(buffer2.has_more());
uint16_t c = buffer.GetNext();
CHECK_EQ(c, buffer2.GetNext());
i++;
}
s1->Get(s1->length() - 1);
s2->Get(s2->length() - 1);
}
TEST(Traverse) {
printf("TestTraverse\n");
InitializeVM();
v8::HandleScope scope;
Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS];
InitializeBuildingBlocks(building_blocks);
Handle<String> flat = ConstructBalanced(building_blocks);
FlattenString(flat);
Handle<String> left_asymmetric = ConstructLeft(building_blocks, DEEP_DEPTH);
Handle<String> right_asymmetric = ConstructRight(building_blocks, DEEP_DEPTH);
Handle<String> symmetric = ConstructBalanced(building_blocks);
printf("1\n");
Traverse(flat, symmetric);
printf("2\n");
Traverse(flat, left_asymmetric);
printf("3\n");
Traverse(flat, right_asymmetric);
printf("4\n");
Handle<String> left_deep_asymmetric =
ConstructLeft(building_blocks, SUPER_DEEP_DEPTH);
Handle<String> right_deep_asymmetric =
ConstructRight(building_blocks, SUPER_DEEP_DEPTH);
printf("5\n");
TraverseFirst(left_asymmetric, left_deep_asymmetric, 1050);
printf("6\n");
TraverseFirst(left_asymmetric, right_deep_asymmetric, 65536);
printf("7\n");
Handle<String> right_deep_slice =
Factory::NewStringSlice(left_deep_asymmetric,
left_deep_asymmetric->length() - 1050,
left_deep_asymmetric->length() - 50);
Handle<String> left_deep_slice =
Factory::NewStringSlice(right_deep_asymmetric,
right_deep_asymmetric->length() - 1050,
right_deep_asymmetric->length() - 50);
printf("8\n");
Traverse(right_deep_slice, left_deep_slice);
printf("9\n");
FlattenString(left_asymmetric);
printf("10\n");
Traverse(flat, left_asymmetric);
printf("11\n");
FlattenString(right_asymmetric);
printf("12\n");
Traverse(flat, right_asymmetric);
printf("14\n");
FlattenString(symmetric);
printf("15\n");
Traverse(flat, symmetric);
printf("16\n");
FlattenString(left_deep_asymmetric);
printf("18\n");
}
static Handle<String> SliceOf(Handle<String> underlying) {
int start = gen() % underlying->length();
int end = start + gen() % (underlying->length() - start);
return Factory::NewStringSlice(underlying, start, end);
}
static Handle<String> ConstructSliceTree(
Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS],
int from,
int to) {
ASSERT(to > from);
if (to - from <= 1)
return SliceOf(building_blocks[from % NUMBER_OF_BUILDING_BLOCKS]);
if (to - from == 2) {
Handle<String> lhs = building_blocks[from % NUMBER_OF_BUILDING_BLOCKS];
if (gen() % 2 == 0)
lhs = SliceOf(lhs);
Handle<String> rhs = building_blocks[(from+1) % NUMBER_OF_BUILDING_BLOCKS];
if (gen() % 2 == 0)
rhs = SliceOf(rhs);
return Factory::NewConsString(lhs, rhs);
}
Handle<String> branch = Factory::NewConsString(
ConstructBalancedHelper(building_blocks, from, from + ((to - from) / 2)),
ConstructBalancedHelper(building_blocks, from + ((to - from) / 2), to));
if (gen() % 2 == 0)
return branch;
return(SliceOf(branch));
}
TEST(Slice) {
printf("TestSlice\n");
InitializeVM();
v8::HandleScope scope;
Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS];
InitializeBuildingBlocks(building_blocks);
seed = 42;
Handle<String> slice_tree =
ConstructSliceTree(building_blocks, 0, DEEP_DEPTH);
seed = 42;
Handle<String> flat_slice_tree =
ConstructSliceTree(building_blocks, 0, DEEP_DEPTH);
FlattenString(flat_slice_tree);
Traverse(flat_slice_tree, slice_tree);
}
static const int DEEP_ASCII_DEPTH = 100000;
TEST(DeepAscii) {
printf("TestDeepAscii\n");
InitializeVM();
v8::HandleScope scope;
char* foo = NewArray<char>(DEEP_ASCII_DEPTH);
for (int i = 0; i < DEEP_ASCII_DEPTH; i++) {
foo[i] = "foo "[i % 4];
}
Handle<String> string =
Factory::NewStringFromAscii(Vector<const char>(foo, DEEP_ASCII_DEPTH));
Handle<String> foo_string = Factory::NewStringFromAscii(CStrVector("foo"));
for (int i = 0; i < DEEP_ASCII_DEPTH; i += 10) {
string = Factory::NewConsString(string, foo_string);
}
Handle<String> flat_string = Factory::NewConsString(string, foo_string);
FlattenString(flat_string);
for (int i = 0; i < 500; i++) {
TraverseFirst(flat_string, string, DEEP_ASCII_DEPTH);
}
}