8e7241fdde
Rebuilding (after touching certain files) is crazy slow because includes are out of control. Many of these files we need to rebuild are cctests which pull in more includes than they need. BUG=v8:5294 Review-Url: https://codereview.chromium.org/2304553002 Cr-Commit-Position: refs/heads/master@{#39080}
137 lines
4.0 KiB
C++
137 lines
4.0 KiB
C++
// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_CCTEST_COMPILER_FUNCTION_TESTER_H_
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#define V8_CCTEST_COMPILER_FUNCTION_TESTER_H_
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#include "src/handles.h"
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#include "test/cctest/cctest.h"
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namespace v8 {
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namespace internal {
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class CallInterfaceDescriptor;
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class Isolate;
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namespace compiler {
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class Graph;
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class FunctionTester : public InitializedHandleScope {
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public:
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explicit FunctionTester(const char* source, uint32_t flags = 0);
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FunctionTester(Graph* graph, int param_count);
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FunctionTester(Handle<Code> code, int param_count);
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FunctionTester(const CallInterfaceDescriptor& descriptor, Handle<Code> code);
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Isolate* isolate;
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Handle<JSFunction> function;
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MaybeHandle<Object> Call();
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MaybeHandle<Object> Call(Handle<Object> a);
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MaybeHandle<Object> Call(Handle<Object> a, Handle<Object> b);
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MaybeHandle<Object> Call(Handle<Object> a, Handle<Object> b,
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Handle<Object> c);
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MaybeHandle<Object> Call(Handle<Object> a, Handle<Object> b, Handle<Object> c,
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Handle<Object> d);
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void CheckThrows(Handle<Object> a, Handle<Object> b);
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v8::Local<v8::Message> CheckThrowsReturnMessage(Handle<Object> a,
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Handle<Object> b);
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void CheckCall(Handle<Object> expected, Handle<Object> a, Handle<Object> b,
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Handle<Object> c, Handle<Object> d);
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void CheckCall(Handle<Object> expected, Handle<Object> a, Handle<Object> b,
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Handle<Object> c) {
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return CheckCall(expected, a, b, c, undefined());
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}
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void CheckCall(Handle<Object> expected, Handle<Object> a, Handle<Object> b) {
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return CheckCall(expected, a, b, undefined());
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}
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void CheckCall(Handle<Object> expected, Handle<Object> a) {
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CheckCall(expected, a, undefined());
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}
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void CheckCall(Handle<Object> expected) { CheckCall(expected, undefined()); }
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void CheckCall(double expected, double a, double b) {
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CheckCall(Val(expected), Val(a), Val(b));
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}
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void CheckTrue(Handle<Object> a) { CheckCall(true_value(), a); }
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void CheckTrue(Handle<Object> a, Handle<Object> b) {
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CheckCall(true_value(), a, b);
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}
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void CheckTrue(Handle<Object> a, Handle<Object> b, Handle<Object> c) {
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CheckCall(true_value(), a, b, c);
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}
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void CheckTrue(Handle<Object> a, Handle<Object> b, Handle<Object> c,
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Handle<Object> d) {
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CheckCall(true_value(), a, b, c, d);
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}
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void CheckTrue(double a, double b) {
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CheckCall(true_value(), Val(a), Val(b));
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}
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void CheckFalse(Handle<Object> a) { CheckCall(false_value(), a); }
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void CheckFalse(Handle<Object> a, Handle<Object> b) {
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CheckCall(false_value(), a, b);
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}
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void CheckFalse(double a, double b) {
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CheckCall(false_value(), Val(a), Val(b));
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}
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Handle<JSFunction> NewFunction(const char* source);
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Handle<JSObject> NewObject(const char* source);
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Handle<String> Val(const char* string);
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Handle<Object> Val(double value);
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Handle<Object> infinity();
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Handle<Object> minus_infinity();
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Handle<Object> nan();
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Handle<Object> undefined();
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Handle<Object> null();
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Handle<Object> true_value();
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Handle<Object> false_value();
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static Handle<JSFunction> ForMachineGraph(Graph* graph, int param_count);
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private:
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uint32_t flags_;
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Handle<JSFunction> Compile(Handle<JSFunction> function);
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std::string BuildFunction(int param_count) {
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std::string function_string = "(function(";
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if (param_count > 0) {
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function_string += 'a';
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for (int i = 1; i < param_count; i++) {
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function_string += ',';
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function_string += static_cast<char>('a' + i);
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}
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}
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function_string += "){})";
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return function_string;
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}
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// Compile the given machine graph instead of the source of the function
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// and replace the JSFunction's code with the result.
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Handle<JSFunction> CompileGraph(Graph* graph);
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};
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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#endif // V8_CCTEST_COMPILER_FUNCTION_TESTER_H_
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