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To do this, we collect all accessor properties in a first pass and emit code for defining those properties afterwards in a second pass. As a finger exercise, the table used for collecting accessors has a (subset of an) STL-like iterator interface, including STL-like names and operators. Although C++ is quite verbose here (as usual, but partly this is caused by our current slightly clumsy classes/templates), things work out quite nicely and it cleans up some confusion, e.g. a table entry is not an iterator etc. Everything compiles into very efficient code, e.g. the loop condition 'it != accessor_table.end()' compiles into a single 'testl' instruction on ia32. +1 for using standard APIs! Review URL: https://chromiumcodereview.appspot.com/9691040 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@11051 ce2b1a6d-e550-0410-aec6-3dcde31c8c00 |
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