v8/test/unittests/compiler/node-test-utils.h
bmeurer 59a02ebdbe [turbofan] Ensure that NTLs are always properly connected to the end.
Up until now we used a special Terminate node to artifically connect non
terminating loops to the End node, but this was kind of adhoc and didn't
work for the CFG. So without all kinds of weird hacks, the end block in
the CFG will not be connected to NTLs, which makes it impossible to
compute post dominance / control dependence in the current setting.

So instead of Terminate, we add a special Branch to NTLs, whose
condition is the special Always node, which corresponds to True, except
that it cannot be folded away. This way we don't need any special
machinery in the scheduler, since it's just a regular Branch.

R=titzer@chromium.org

Review URL: https://codereview.chromium.org/875263004

Cr-Commit-Position: refs/heads/master@{#26294}
2015-01-27 14:02:28 +00:00

216 lines
12 KiB
C++

// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_UNITTESTS_COMPILER_NODE_TEST_UTILS_H_
#define V8_UNITTESTS_COMPILER_NODE_TEST_UTILS_H_
#include "src/compiler/machine-operator.h"
#include "src/compiler/machine-type.h"
#include "testing/gmock/include/gmock/gmock.h"
namespace v8 {
namespace internal {
// Forward declarations.
class ExternalReference;
class HeapObject;
template <class T>
class Unique;
namespace compiler {
// Forward declarations.
class BufferAccess;
class CallDescriptor;
struct ElementAccess;
struct FieldAccess;
class Node;
using ::testing::Matcher;
Matcher<Node*> IsAlways();
Matcher<Node*> IsEnd(const Matcher<Node*>& control_matcher);
Matcher<Node*> IsBranch(const Matcher<Node*>& value_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsMerge(const Matcher<Node*>& control0_matcher,
const Matcher<Node*>& control1_matcher);
Matcher<Node*> IsLoop(const Matcher<Node*>& control0_matcher,
const Matcher<Node*>& control1_matcher);
Matcher<Node*> IsLoop(const Matcher<Node*>& control0_matcher,
const Matcher<Node*>& control1_matcher,
const Matcher<Node*>& control2_matcher);
Matcher<Node*> IsIfTrue(const Matcher<Node*>& control_matcher);
Matcher<Node*> IsIfFalse(const Matcher<Node*>& control_matcher);
Matcher<Node*> IsValueEffect(const Matcher<Node*>& value_matcher);
Matcher<Node*> IsFinish(const Matcher<Node*>& value_matcher,
const Matcher<Node*>& effect_matcher);
Matcher<Node*> IsReturn(const Matcher<Node*>& value_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsExternalConstant(
const Matcher<ExternalReference>& value_matcher);
Matcher<Node*> IsHeapConstant(
const Matcher<Unique<HeapObject> >& value_matcher);
Matcher<Node*> IsFloat32Constant(const Matcher<float>& value_matcher);
Matcher<Node*> IsFloat64Constant(const Matcher<double>& value_matcher);
Matcher<Node*> IsInt32Constant(const Matcher<int32_t>& value_matcher);
Matcher<Node*> IsInt64Constant(const Matcher<int64_t>& value_matcher);
Matcher<Node*> IsNumberConstant(const Matcher<double>& value_matcher);
Matcher<Node*> IsSelect(const Matcher<MachineType>& type_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher);
Matcher<Node*> IsPhi(const Matcher<MachineType>& type_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& merge_matcher);
Matcher<Node*> IsPhi(const Matcher<MachineType>& type_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher,
const Matcher<Node*>& merge_matcher);
Matcher<Node*> IsEffectPhi(const Matcher<Node*>& effect0_matcher,
const Matcher<Node*>& effect1_matcher,
const Matcher<Node*>& merge_matcher);
Matcher<Node*> IsEffectSet(const Matcher<Node*>& effect0_matcher,
const Matcher<Node*>& effect1_matcher);
Matcher<Node*> IsProjection(const Matcher<size_t>& index_matcher,
const Matcher<Node*>& base_matcher);
Matcher<Node*> IsCall(const Matcher<CallDescriptor*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsCall(const Matcher<CallDescriptor*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher,
const Matcher<Node*>& value3_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsAnyToBoolean(const Matcher<Node*>& value_matcher);
Matcher<Node*> IsBooleanNot(const Matcher<Node*>& value_matcher);
Matcher<Node*> IsNumberEqual(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsNumberLessThan(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsNumberSubtract(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsNumberMultiply(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsLoadField(const Matcher<FieldAccess>& access_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsStoreField(const Matcher<FieldAccess>& access_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& value_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsLoadBuffer(const Matcher<BufferAccess>& access_matcher,
const Matcher<Node*>& buffer_matcher,
const Matcher<Node*>& offset_matcher,
const Matcher<Node*>& length_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsStoreBuffer(const Matcher<BufferAccess>& access_matcher,
const Matcher<Node*>& buffer_matcher,
const Matcher<Node*>& offset_matcher,
const Matcher<Node*>& length_matcher,
const Matcher<Node*>& value_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsLoadElement(const Matcher<ElementAccess>& access_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& index_matcher,
const Matcher<Node*>& control_matcher,
const Matcher<Node*>& effect_matcher);
Matcher<Node*> IsStoreElement(const Matcher<ElementAccess>& access_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& index_matcher,
const Matcher<Node*>& value_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsObjectIsSmi(const Matcher<Node*>& value_matcher);
Matcher<Node*> IsObjectIsNonNegativeSmi(const Matcher<Node*>& value_matcher);
Matcher<Node*> IsLoad(const Matcher<LoadRepresentation>& rep_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& index_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsStore(const Matcher<StoreRepresentation>& rep_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& index_matcher,
const Matcher<Node*>& value_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsWord32And(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Sar(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Shl(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Shr(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Ror(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Equal(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord64And(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord64Shl(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord64Sar(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord64Equal(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt32AddWithOverflow(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt32Add(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt32Sub(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt32Mul(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt32MulHigh(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt32LessThan(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsUint32LessThan(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsUint32LessThanOrEqual(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsChangeFloat64ToInt32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsChangeFloat64ToUint32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsChangeInt32ToFloat64(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsChangeInt32ToInt64(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsChangeUint32ToFloat64(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsChangeUint32ToUint64(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsTruncateFloat64ToFloat32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsTruncateFloat64ToInt32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsTruncateInt64ToInt32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64Sub(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsFloat64Sqrt(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64Floor(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64Ceil(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64RoundTruncate(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64RoundTiesAway(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsToNumber(const Matcher<Node*>& base_matcher,
const Matcher<Node*>& context_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsNumberToInt32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsNumberToUint32(const Matcher<Node*>& input_matcher);
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_UNITTESTS_COMPILER_NODE_TEST_UTILS_H_