3fb62235e3
the code object's instructions. This allows us to find a code object using just the pc. This approach uses a cache (PcToCodeCache) to make sure we don't continuously have to iterate heap pages. This change eliminates the need for cooking and uncooking of stack frames. Review URL: http://codereview.chromium.org/3226014 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5369 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
1030 lines
34 KiB
C++
1030 lines
34 KiB
C++
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "api.h"
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#include "bootstrapper.h"
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#include "debug.h"
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#include "execution.h"
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#include "messages.h"
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#include "platform.h"
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#include "simulator.h"
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#include "string-stream.h"
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namespace v8 {
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namespace internal {
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ThreadLocalTop Top::thread_local_;
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Mutex* Top::break_access_ = OS::CreateMutex();
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NoAllocationStringAllocator* preallocated_message_space = NULL;
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bool capture_stack_trace_for_uncaught_exceptions = false;
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int stack_trace_for_uncaught_exceptions_frame_limit = 0;
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StackTrace::StackTraceOptions stack_trace_for_uncaught_exceptions_options =
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StackTrace::kOverview;
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Address top_addresses[] = {
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#define C(name) reinterpret_cast<Address>(Top::name()),
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TOP_ADDRESS_LIST(C)
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TOP_ADDRESS_LIST_PROF(C)
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#undef C
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NULL
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};
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v8::TryCatch* ThreadLocalTop::TryCatchHandler() {
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return TRY_CATCH_FROM_ADDRESS(try_catch_handler_address());
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}
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void ThreadLocalTop::Initialize() {
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c_entry_fp_ = 0;
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handler_ = 0;
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#ifdef ENABLE_LOGGING_AND_PROFILING
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js_entry_sp_ = 0;
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#endif
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try_catch_handler_address_ = NULL;
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context_ = NULL;
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int id = ThreadManager::CurrentId();
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thread_id_ = (id == 0) ? ThreadManager::kInvalidId : id;
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external_caught_exception_ = false;
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failed_access_check_callback_ = NULL;
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save_context_ = NULL;
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catcher_ = NULL;
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}
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Address Top::get_address_from_id(Top::AddressId id) {
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return top_addresses[id];
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}
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char* Top::Iterate(ObjectVisitor* v, char* thread_storage) {
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ThreadLocalTop* thread = reinterpret_cast<ThreadLocalTop*>(thread_storage);
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Iterate(v, thread);
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return thread_storage + sizeof(ThreadLocalTop);
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}
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void Top::IterateThread(ThreadVisitor* v) {
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v->VisitThread(&thread_local_);
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}
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void Top::IterateThread(ThreadVisitor* v, char* t) {
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ThreadLocalTop* thread = reinterpret_cast<ThreadLocalTop*>(t);
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v->VisitThread(thread);
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}
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void Top::Iterate(ObjectVisitor* v, ThreadLocalTop* thread) {
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v->VisitPointer(&(thread->pending_exception_));
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v->VisitPointer(&(thread->pending_message_obj_));
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v->VisitPointer(BitCast<Object**>(&(thread->pending_message_script_)));
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v->VisitPointer(BitCast<Object**>(&(thread->context_)));
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v->VisitPointer(&(thread->scheduled_exception_));
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for (v8::TryCatch* block = thread->TryCatchHandler();
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block != NULL;
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block = TRY_CATCH_FROM_ADDRESS(block->next_)) {
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v->VisitPointer(BitCast<Object**>(&(block->exception_)));
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v->VisitPointer(BitCast<Object**>(&(block->message_)));
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}
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// Iterate over pointers on native execution stack.
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for (StackFrameIterator it(thread); !it.done(); it.Advance()) {
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it.frame()->Iterate(v);
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}
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}
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void Top::Iterate(ObjectVisitor* v) {
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ThreadLocalTop* current_t = &thread_local_;
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Iterate(v, current_t);
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}
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void Top::InitializeThreadLocal() {
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thread_local_.Initialize();
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clear_pending_exception();
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clear_pending_message();
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clear_scheduled_exception();
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}
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// Create a dummy thread that will wait forever on a semaphore. The only
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// purpose for this thread is to have some stack area to save essential data
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// into for use by a stacks only core dump (aka minidump).
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class PreallocatedMemoryThread: public Thread {
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public:
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PreallocatedMemoryThread() : keep_running_(true) {
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wait_for_ever_semaphore_ = OS::CreateSemaphore(0);
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data_ready_semaphore_ = OS::CreateSemaphore(0);
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}
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// When the thread starts running it will allocate a fixed number of bytes
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// on the stack and publish the location of this memory for others to use.
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void Run() {
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EmbeddedVector<char, 15 * 1024> local_buffer;
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// Initialize the buffer with a known good value.
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OS::StrNCpy(local_buffer, "Trace data was not generated.\n",
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local_buffer.length());
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// Publish the local buffer and signal its availability.
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data_ = local_buffer.start();
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length_ = local_buffer.length();
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data_ready_semaphore_->Signal();
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while (keep_running_) {
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// This thread will wait here until the end of time.
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wait_for_ever_semaphore_->Wait();
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}
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// Make sure we access the buffer after the wait to remove all possibility
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// of it being optimized away.
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OS::StrNCpy(local_buffer, "PreallocatedMemoryThread shutting down.\n",
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local_buffer.length());
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}
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static char* data() {
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if (data_ready_semaphore_ != NULL) {
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// Initial access is guarded until the data has been published.
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data_ready_semaphore_->Wait();
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delete data_ready_semaphore_;
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data_ready_semaphore_ = NULL;
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}
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return data_;
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}
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static unsigned length() {
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if (data_ready_semaphore_ != NULL) {
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// Initial access is guarded until the data has been published.
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data_ready_semaphore_->Wait();
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delete data_ready_semaphore_;
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data_ready_semaphore_ = NULL;
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}
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return length_;
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}
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static void StartThread() {
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if (the_thread_ != NULL) return;
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the_thread_ = new PreallocatedMemoryThread();
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the_thread_->Start();
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}
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// Stop the PreallocatedMemoryThread and release its resources.
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static void StopThread() {
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if (the_thread_ == NULL) return;
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the_thread_->keep_running_ = false;
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wait_for_ever_semaphore_->Signal();
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// Wait for the thread to terminate.
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the_thread_->Join();
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if (data_ready_semaphore_ != NULL) {
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delete data_ready_semaphore_;
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data_ready_semaphore_ = NULL;
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}
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delete wait_for_ever_semaphore_;
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wait_for_ever_semaphore_ = NULL;
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// Done with the thread entirely.
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delete the_thread_;
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the_thread_ = NULL;
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}
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private:
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// Used to make sure that the thread keeps looping even for spurious wakeups.
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bool keep_running_;
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// The preallocated memory thread singleton.
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static PreallocatedMemoryThread* the_thread_;
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// This semaphore is used by the PreallocatedMemoryThread to wait for ever.
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static Semaphore* wait_for_ever_semaphore_;
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// Semaphore to signal that the data has been initialized.
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static Semaphore* data_ready_semaphore_;
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// Location and size of the preallocated memory block.
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static char* data_;
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static unsigned length_;
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DISALLOW_COPY_AND_ASSIGN(PreallocatedMemoryThread);
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};
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PreallocatedMemoryThread* PreallocatedMemoryThread::the_thread_ = NULL;
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Semaphore* PreallocatedMemoryThread::wait_for_ever_semaphore_ = NULL;
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Semaphore* PreallocatedMemoryThread::data_ready_semaphore_ = NULL;
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char* PreallocatedMemoryThread::data_ = NULL;
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unsigned PreallocatedMemoryThread::length_ = 0;
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static bool initialized = false;
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void Top::Initialize() {
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CHECK(!initialized);
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InitializeThreadLocal();
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// Only preallocate on the first initialization.
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if (FLAG_preallocate_message_memory && (preallocated_message_space == NULL)) {
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// Start the thread which will set aside some memory.
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PreallocatedMemoryThread::StartThread();
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preallocated_message_space =
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new NoAllocationStringAllocator(PreallocatedMemoryThread::data(),
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PreallocatedMemoryThread::length());
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PreallocatedStorage::Init(PreallocatedMemoryThread::length() / 4);
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}
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initialized = true;
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}
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void Top::TearDown() {
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if (initialized) {
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// Remove the external reference to the preallocated stack memory.
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if (preallocated_message_space != NULL) {
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delete preallocated_message_space;
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preallocated_message_space = NULL;
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}
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PreallocatedMemoryThread::StopThread();
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initialized = false;
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}
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}
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void Top::RegisterTryCatchHandler(v8::TryCatch* that) {
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// The ARM simulator has a separate JS stack. We therefore register
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// the C++ try catch handler with the simulator and get back an
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// address that can be used for comparisons with addresses into the
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// JS stack. When running without the simulator, the address
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// returned will be the address of the C++ try catch handler itself.
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Address address = reinterpret_cast<Address>(
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SimulatorStack::RegisterCTryCatch(reinterpret_cast<uintptr_t>(that)));
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thread_local_.set_try_catch_handler_address(address);
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}
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void Top::UnregisterTryCatchHandler(v8::TryCatch* that) {
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ASSERT(thread_local_.TryCatchHandler() == that);
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thread_local_.set_try_catch_handler_address(
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reinterpret_cast<Address>(that->next_));
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thread_local_.catcher_ = NULL;
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SimulatorStack::UnregisterCTryCatch();
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}
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static int stack_trace_nesting_level = 0;
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static StringStream* incomplete_message = NULL;
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Handle<String> Top::StackTraceString() {
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if (stack_trace_nesting_level == 0) {
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stack_trace_nesting_level++;
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HeapStringAllocator allocator;
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StringStream::ClearMentionedObjectCache();
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StringStream accumulator(&allocator);
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incomplete_message = &accumulator;
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PrintStack(&accumulator);
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Handle<String> stack_trace = accumulator.ToString();
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incomplete_message = NULL;
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stack_trace_nesting_level = 0;
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return stack_trace;
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} else if (stack_trace_nesting_level == 1) {
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stack_trace_nesting_level++;
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OS::PrintError(
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"\n\nAttempt to print stack while printing stack (double fault)\n");
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OS::PrintError(
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"If you are lucky you may find a partial stack dump on stdout.\n\n");
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incomplete_message->OutputToStdOut();
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return Factory::empty_symbol();
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} else {
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OS::Abort();
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// Unreachable
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return Factory::empty_symbol();
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}
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}
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Handle<JSArray> Top::CaptureCurrentStackTrace(
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int frame_limit, StackTrace::StackTraceOptions options) {
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// Ensure no negative values.
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int limit = Max(frame_limit, 0);
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Handle<JSArray> stack_trace = Factory::NewJSArray(frame_limit);
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Handle<String> column_key = Factory::LookupAsciiSymbol("column");
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Handle<String> line_key = Factory::LookupAsciiSymbol("lineNumber");
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Handle<String> script_key = Factory::LookupAsciiSymbol("scriptName");
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Handle<String> function_key = Factory::LookupAsciiSymbol("functionName");
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Handle<String> eval_key = Factory::LookupAsciiSymbol("isEval");
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Handle<String> constructor_key = Factory::LookupAsciiSymbol("isConstructor");
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StackTraceFrameIterator it;
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int frames_seen = 0;
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while (!it.done() && (frames_seen < limit)) {
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// Create a JSObject to hold the information for the StackFrame.
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Handle<JSObject> stackFrame = Factory::NewJSObject(object_function());
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JavaScriptFrame* frame = it.frame();
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JSFunction* fun(JSFunction::cast(frame->function()));
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Script* script = Script::cast(fun->shared()->script());
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if (options & StackTrace::kLineNumber) {
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int script_line_offset = script->line_offset()->value();
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int position = frame->code()->SourcePosition(frame->pc());
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int line_number = GetScriptLineNumber(Handle<Script>(script), position);
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// line_number is already shifted by the script_line_offset.
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int relative_line_number = line_number - script_line_offset;
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if (options & StackTrace::kColumnOffset && relative_line_number >= 0) {
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Handle<FixedArray> line_ends(FixedArray::cast(script->line_ends()));
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int start = (relative_line_number == 0) ? 0 :
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Smi::cast(line_ends->get(relative_line_number - 1))->value() + 1;
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int column_offset = position - start;
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if (relative_line_number == 0) {
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// For the case where the code is on the same line as the script tag.
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column_offset += script->column_offset()->value();
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}
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SetProperty(stackFrame, column_key,
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Handle<Smi>(Smi::FromInt(column_offset + 1)), NONE);
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}
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SetProperty(stackFrame, line_key,
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Handle<Smi>(Smi::FromInt(line_number + 1)), NONE);
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}
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if (options & StackTrace::kScriptName) {
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Handle<Object> script_name(script->name());
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SetProperty(stackFrame, script_key, script_name, NONE);
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}
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if (options & StackTrace::kFunctionName) {
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Handle<Object> fun_name(fun->shared()->name());
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if (fun_name->ToBoolean()->IsFalse()) {
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fun_name = Handle<Object>(fun->shared()->inferred_name());
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}
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SetProperty(stackFrame, function_key, fun_name, NONE);
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}
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if (options & StackTrace::kIsEval) {
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int type = Smi::cast(script->compilation_type())->value();
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Handle<Object> is_eval = (type == Script::COMPILATION_TYPE_EVAL) ?
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Factory::true_value() : Factory::false_value();
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SetProperty(stackFrame, eval_key, is_eval, NONE);
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}
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if (options & StackTrace::kIsConstructor) {
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Handle<Object> is_constructor = (frame->IsConstructor()) ?
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Factory::true_value() : Factory::false_value();
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SetProperty(stackFrame, constructor_key, is_constructor, NONE);
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}
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FixedArray::cast(stack_trace->elements())->set(frames_seen, *stackFrame);
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frames_seen++;
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it.Advance();
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}
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stack_trace->set_length(Smi::FromInt(frames_seen));
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return stack_trace;
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}
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void Top::PrintStack() {
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if (stack_trace_nesting_level == 0) {
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stack_trace_nesting_level++;
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StringAllocator* allocator;
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if (preallocated_message_space == NULL) {
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allocator = new HeapStringAllocator();
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} else {
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allocator = preallocated_message_space;
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}
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NativeAllocationChecker allocation_checker(
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!FLAG_preallocate_message_memory ?
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NativeAllocationChecker::ALLOW :
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NativeAllocationChecker::DISALLOW);
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StringStream::ClearMentionedObjectCache();
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StringStream accumulator(allocator);
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incomplete_message = &accumulator;
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PrintStack(&accumulator);
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accumulator.OutputToStdOut();
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accumulator.Log();
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incomplete_message = NULL;
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stack_trace_nesting_level = 0;
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if (preallocated_message_space == NULL) {
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// Remove the HeapStringAllocator created above.
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delete allocator;
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}
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} else if (stack_trace_nesting_level == 1) {
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stack_trace_nesting_level++;
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OS::PrintError(
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"\n\nAttempt to print stack while printing stack (double fault)\n");
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OS::PrintError(
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"If you are lucky you may find a partial stack dump on stdout.\n\n");
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incomplete_message->OutputToStdOut();
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}
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}
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static void PrintFrames(StringStream* accumulator,
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StackFrame::PrintMode mode) {
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StackFrameIterator it;
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for (int i = 0; !it.done(); it.Advance()) {
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it.frame()->Print(accumulator, mode, i++);
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}
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}
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void Top::PrintStack(StringStream* accumulator) {
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// The MentionedObjectCache is not GC-proof at the moment.
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AssertNoAllocation nogc;
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ASSERT(StringStream::IsMentionedObjectCacheClear());
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// Avoid printing anything if there are no frames.
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if (c_entry_fp(GetCurrentThread()) == 0) return;
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accumulator->Add(
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"\n==== Stack trace ============================================\n\n");
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PrintFrames(accumulator, StackFrame::OVERVIEW);
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accumulator->Add(
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"\n==== Details ================================================\n\n");
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PrintFrames(accumulator, StackFrame::DETAILS);
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accumulator->PrintMentionedObjectCache();
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accumulator->Add("=====================\n\n");
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}
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void Top::SetFailedAccessCheckCallback(v8::FailedAccessCheckCallback callback) {
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thread_local_.failed_access_check_callback_ = callback;
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}
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void Top::ReportFailedAccessCheck(JSObject* receiver, v8::AccessType type) {
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if (!thread_local_.failed_access_check_callback_) return;
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ASSERT(receiver->IsAccessCheckNeeded());
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ASSERT(Top::context());
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// Get the data object from access check info.
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JSFunction* constructor = JSFunction::cast(receiver->map()->constructor());
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if (!constructor->shared()->IsApiFunction()) return;
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Object* data_obj =
|
|
constructor->shared()->get_api_func_data()->access_check_info();
|
|
if (data_obj == Heap::undefined_value()) return;
|
|
|
|
HandleScope scope;
|
|
Handle<JSObject> receiver_handle(receiver);
|
|
Handle<Object> data(AccessCheckInfo::cast(data_obj)->data());
|
|
thread_local_.failed_access_check_callback_(
|
|
v8::Utils::ToLocal(receiver_handle),
|
|
type,
|
|
v8::Utils::ToLocal(data));
|
|
}
|
|
|
|
|
|
enum MayAccessDecision {
|
|
YES, NO, UNKNOWN
|
|
};
|
|
|
|
|
|
static MayAccessDecision MayAccessPreCheck(JSObject* receiver,
|
|
v8::AccessType type) {
|
|
// During bootstrapping, callback functions are not enabled yet.
|
|
if (Bootstrapper::IsActive()) return YES;
|
|
|
|
if (receiver->IsJSGlobalProxy()) {
|
|
Object* receiver_context = JSGlobalProxy::cast(receiver)->context();
|
|
if (!receiver_context->IsContext()) return NO;
|
|
|
|
// Get the global context of current top context.
|
|
// avoid using Top::global_context() because it uses Handle.
|
|
Context* global_context = Top::context()->global()->global_context();
|
|
if (receiver_context == global_context) return YES;
|
|
|
|
if (Context::cast(receiver_context)->security_token() ==
|
|
global_context->security_token())
|
|
return YES;
|
|
}
|
|
|
|
return UNKNOWN;
|
|
}
|
|
|
|
|
|
bool Top::MayNamedAccess(JSObject* receiver, Object* key, v8::AccessType type) {
|
|
ASSERT(receiver->IsAccessCheckNeeded());
|
|
|
|
// The callers of this method are not expecting a GC.
|
|
AssertNoAllocation no_gc;
|
|
|
|
// Skip checks for hidden properties access. Note, we do not
|
|
// require existence of a context in this case.
|
|
if (key == Heap::hidden_symbol()) return true;
|
|
|
|
// Check for compatibility between the security tokens in the
|
|
// current lexical context and the accessed object.
|
|
ASSERT(Top::context());
|
|
|
|
MayAccessDecision decision = MayAccessPreCheck(receiver, type);
|
|
if (decision != UNKNOWN) return decision == YES;
|
|
|
|
// Get named access check callback
|
|
JSFunction* constructor = JSFunction::cast(receiver->map()->constructor());
|
|
if (!constructor->shared()->IsApiFunction()) return false;
|
|
|
|
Object* data_obj =
|
|
constructor->shared()->get_api_func_data()->access_check_info();
|
|
if (data_obj == Heap::undefined_value()) return false;
|
|
|
|
Object* fun_obj = AccessCheckInfo::cast(data_obj)->named_callback();
|
|
v8::NamedSecurityCallback callback =
|
|
v8::ToCData<v8::NamedSecurityCallback>(fun_obj);
|
|
|
|
if (!callback) return false;
|
|
|
|
HandleScope scope;
|
|
Handle<JSObject> receiver_handle(receiver);
|
|
Handle<Object> key_handle(key);
|
|
Handle<Object> data(AccessCheckInfo::cast(data_obj)->data());
|
|
LOG(ApiNamedSecurityCheck(key));
|
|
bool result = false;
|
|
{
|
|
// Leaving JavaScript.
|
|
VMState state(EXTERNAL);
|
|
result = callback(v8::Utils::ToLocal(receiver_handle),
|
|
v8::Utils::ToLocal(key_handle),
|
|
type,
|
|
v8::Utils::ToLocal(data));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
bool Top::MayIndexedAccess(JSObject* receiver,
|
|
uint32_t index,
|
|
v8::AccessType type) {
|
|
ASSERT(receiver->IsAccessCheckNeeded());
|
|
// Check for compatibility between the security tokens in the
|
|
// current lexical context and the accessed object.
|
|
ASSERT(Top::context());
|
|
// The callers of this method are not expecting a GC.
|
|
AssertNoAllocation no_gc;
|
|
|
|
MayAccessDecision decision = MayAccessPreCheck(receiver, type);
|
|
if (decision != UNKNOWN) return decision == YES;
|
|
|
|
// Get indexed access check callback
|
|
JSFunction* constructor = JSFunction::cast(receiver->map()->constructor());
|
|
if (!constructor->shared()->IsApiFunction()) return false;
|
|
|
|
Object* data_obj =
|
|
constructor->shared()->get_api_func_data()->access_check_info();
|
|
if (data_obj == Heap::undefined_value()) return false;
|
|
|
|
Object* fun_obj = AccessCheckInfo::cast(data_obj)->indexed_callback();
|
|
v8::IndexedSecurityCallback callback =
|
|
v8::ToCData<v8::IndexedSecurityCallback>(fun_obj);
|
|
|
|
if (!callback) return false;
|
|
|
|
HandleScope scope;
|
|
Handle<JSObject> receiver_handle(receiver);
|
|
Handle<Object> data(AccessCheckInfo::cast(data_obj)->data());
|
|
LOG(ApiIndexedSecurityCheck(index));
|
|
bool result = false;
|
|
{
|
|
// Leaving JavaScript.
|
|
VMState state(EXTERNAL);
|
|
result = callback(v8::Utils::ToLocal(receiver_handle),
|
|
index,
|
|
type,
|
|
v8::Utils::ToLocal(data));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
const char* Top::kStackOverflowMessage =
|
|
"Uncaught RangeError: Maximum call stack size exceeded";
|
|
|
|
|
|
Failure* Top::StackOverflow() {
|
|
HandleScope scope;
|
|
Handle<String> key = Factory::stack_overflow_symbol();
|
|
Handle<JSObject> boilerplate =
|
|
Handle<JSObject>::cast(GetProperty(Top::builtins(), key));
|
|
Handle<Object> exception = Copy(boilerplate);
|
|
// TODO(1240995): To avoid having to call JavaScript code to compute
|
|
// the message for stack overflow exceptions which is very likely to
|
|
// double fault with another stack overflow exception, we use a
|
|
// precomputed message.
|
|
DoThrow(*exception, NULL, kStackOverflowMessage);
|
|
return Failure::Exception();
|
|
}
|
|
|
|
|
|
Failure* Top::TerminateExecution() {
|
|
DoThrow(Heap::termination_exception(), NULL, NULL);
|
|
return Failure::Exception();
|
|
}
|
|
|
|
|
|
Failure* Top::Throw(Object* exception, MessageLocation* location) {
|
|
DoThrow(exception, location, NULL);
|
|
return Failure::Exception();
|
|
}
|
|
|
|
|
|
Failure* Top::ReThrow(Object* exception, MessageLocation* location) {
|
|
// Set the exception being re-thrown.
|
|
set_pending_exception(exception);
|
|
return Failure::Exception();
|
|
}
|
|
|
|
|
|
Failure* Top::ThrowIllegalOperation() {
|
|
return Throw(Heap::illegal_access_symbol());
|
|
}
|
|
|
|
|
|
void Top::ScheduleThrow(Object* exception) {
|
|
// When scheduling a throw we first throw the exception to get the
|
|
// error reporting if it is uncaught before rescheduling it.
|
|
Throw(exception);
|
|
thread_local_.scheduled_exception_ = pending_exception();
|
|
thread_local_.external_caught_exception_ = false;
|
|
clear_pending_exception();
|
|
}
|
|
|
|
|
|
Object* Top::PromoteScheduledException() {
|
|
Object* thrown = scheduled_exception();
|
|
clear_scheduled_exception();
|
|
// Re-throw the exception to avoid getting repeated error reporting.
|
|
return ReThrow(thrown);
|
|
}
|
|
|
|
|
|
void Top::PrintCurrentStackTrace(FILE* out) {
|
|
StackTraceFrameIterator it;
|
|
while (!it.done()) {
|
|
HandleScope scope;
|
|
// Find code position if recorded in relocation info.
|
|
JavaScriptFrame* frame = it.frame();
|
|
int pos = frame->code()->SourcePosition(frame->pc());
|
|
Handle<Object> pos_obj(Smi::FromInt(pos));
|
|
// Fetch function and receiver.
|
|
Handle<JSFunction> fun(JSFunction::cast(frame->function()));
|
|
Handle<Object> recv(frame->receiver());
|
|
// Advance to the next JavaScript frame and determine if the
|
|
// current frame is the top-level frame.
|
|
it.Advance();
|
|
Handle<Object> is_top_level = it.done()
|
|
? Factory::true_value()
|
|
: Factory::false_value();
|
|
// Generate and print stack trace line.
|
|
Handle<String> line =
|
|
Execution::GetStackTraceLine(recv, fun, pos_obj, is_top_level);
|
|
if (line->length() > 0) {
|
|
line->PrintOn(out);
|
|
fprintf(out, "\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Top::ComputeLocation(MessageLocation* target) {
|
|
*target = MessageLocation(Handle<Script>(Heap::empty_script()), -1, -1);
|
|
StackTraceFrameIterator it;
|
|
if (!it.done()) {
|
|
JavaScriptFrame* frame = it.frame();
|
|
JSFunction* fun = JSFunction::cast(frame->function());
|
|
Object* script = fun->shared()->script();
|
|
if (script->IsScript() &&
|
|
!(Script::cast(script)->source()->IsUndefined())) {
|
|
int pos = frame->code()->SourcePosition(frame->pc());
|
|
// Compute the location from the function and the reloc info.
|
|
Handle<Script> casted_script(Script::cast(script));
|
|
*target = MessageLocation(casted_script, pos, pos + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool Top::ShouldReturnException(bool* is_caught_externally,
|
|
bool catchable_by_javascript) {
|
|
// Find the top-most try-catch handler.
|
|
StackHandler* handler =
|
|
StackHandler::FromAddress(Top::handler(Top::GetCurrentThread()));
|
|
while (handler != NULL && !handler->is_try_catch()) {
|
|
handler = handler->next();
|
|
}
|
|
|
|
// Get the address of the external handler so we can compare the address to
|
|
// determine which one is closer to the top of the stack.
|
|
Address external_handler_address = thread_local_.try_catch_handler_address();
|
|
|
|
// The exception has been externally caught if and only if there is
|
|
// an external handler which is on top of the top-most try-catch
|
|
// handler.
|
|
*is_caught_externally = external_handler_address != NULL &&
|
|
(handler == NULL || handler->address() > external_handler_address ||
|
|
!catchable_by_javascript);
|
|
|
|
if (*is_caught_externally) {
|
|
// Only report the exception if the external handler is verbose.
|
|
return thread_local_.TryCatchHandler()->is_verbose_;
|
|
} else {
|
|
// Report the exception if it isn't caught by JavaScript code.
|
|
return handler == NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void Top::DoThrow(Object* exception,
|
|
MessageLocation* location,
|
|
const char* message) {
|
|
ASSERT(!has_pending_exception());
|
|
|
|
HandleScope scope;
|
|
Handle<Object> exception_handle(exception);
|
|
|
|
// Determine reporting and whether the exception is caught externally.
|
|
bool is_caught_externally = false;
|
|
bool is_out_of_memory = exception == Failure::OutOfMemoryException();
|
|
bool is_termination_exception = exception == Heap::termination_exception();
|
|
bool catchable_by_javascript = !is_termination_exception && !is_out_of_memory;
|
|
bool should_return_exception =
|
|
ShouldReturnException(&is_caught_externally, catchable_by_javascript);
|
|
bool report_exception = catchable_by_javascript && should_return_exception;
|
|
|
|
#ifdef ENABLE_DEBUGGER_SUPPORT
|
|
// Notify debugger of exception.
|
|
if (catchable_by_javascript) {
|
|
Debugger::OnException(exception_handle, report_exception);
|
|
}
|
|
#endif
|
|
|
|
// Generate the message.
|
|
Handle<Object> message_obj;
|
|
MessageLocation potential_computed_location;
|
|
bool try_catch_needs_message =
|
|
is_caught_externally &&
|
|
thread_local_.TryCatchHandler()->capture_message_;
|
|
if (report_exception || try_catch_needs_message) {
|
|
if (location == NULL) {
|
|
// If no location was specified we use a computed one instead
|
|
ComputeLocation(&potential_computed_location);
|
|
location = &potential_computed_location;
|
|
}
|
|
if (!Bootstrapper::IsActive()) {
|
|
// It's not safe to try to make message objects or collect stack
|
|
// traces while the bootstrapper is active since the infrastructure
|
|
// may not have been properly initialized.
|
|
Handle<String> stack_trace;
|
|
if (FLAG_trace_exception) stack_trace = StackTraceString();
|
|
Handle<JSArray> stack_trace_object;
|
|
if (report_exception && capture_stack_trace_for_uncaught_exceptions) {
|
|
stack_trace_object = Top::CaptureCurrentStackTrace(
|
|
stack_trace_for_uncaught_exceptions_frame_limit,
|
|
stack_trace_for_uncaught_exceptions_options);
|
|
}
|
|
message_obj = MessageHandler::MakeMessageObject("uncaught_exception",
|
|
location, HandleVector<Object>(&exception_handle, 1), stack_trace,
|
|
stack_trace_object);
|
|
}
|
|
}
|
|
|
|
// Save the message for reporting if the the exception remains uncaught.
|
|
thread_local_.has_pending_message_ = report_exception;
|
|
thread_local_.pending_message_ = message;
|
|
if (!message_obj.is_null()) {
|
|
thread_local_.pending_message_obj_ = *message_obj;
|
|
if (location != NULL) {
|
|
thread_local_.pending_message_script_ = *location->script();
|
|
thread_local_.pending_message_start_pos_ = location->start_pos();
|
|
thread_local_.pending_message_end_pos_ = location->end_pos();
|
|
}
|
|
}
|
|
|
|
if (is_caught_externally) {
|
|
thread_local_.catcher_ = thread_local_.TryCatchHandler();
|
|
}
|
|
|
|
// NOTE: Notifying the debugger or generating the message
|
|
// may have caused new exceptions. For now, we just ignore
|
|
// that and set the pending exception to the original one.
|
|
set_pending_exception(*exception_handle);
|
|
}
|
|
|
|
|
|
void Top::ReportPendingMessages() {
|
|
ASSERT(has_pending_exception());
|
|
setup_external_caught();
|
|
// If the pending exception is OutOfMemoryException set out_of_memory in
|
|
// the global context. Note: We have to mark the global context here
|
|
// since the GenerateThrowOutOfMemory stub cannot make a RuntimeCall to
|
|
// set it.
|
|
bool external_caught = thread_local_.external_caught_exception_;
|
|
HandleScope scope;
|
|
if (thread_local_.pending_exception_ == Failure::OutOfMemoryException()) {
|
|
context()->mark_out_of_memory();
|
|
} else if (thread_local_.pending_exception_ ==
|
|
Heap::termination_exception()) {
|
|
if (external_caught) {
|
|
thread_local_.TryCatchHandler()->can_continue_ = false;
|
|
thread_local_.TryCatchHandler()->exception_ = Heap::null_value();
|
|
}
|
|
} else {
|
|
Handle<Object> exception(pending_exception());
|
|
thread_local_.external_caught_exception_ = false;
|
|
if (external_caught) {
|
|
thread_local_.TryCatchHandler()->can_continue_ = true;
|
|
thread_local_.TryCatchHandler()->exception_ =
|
|
thread_local_.pending_exception_;
|
|
if (!thread_local_.pending_message_obj_->IsTheHole()) {
|
|
try_catch_handler()->message_ = thread_local_.pending_message_obj_;
|
|
}
|
|
}
|
|
if (thread_local_.has_pending_message_) {
|
|
thread_local_.has_pending_message_ = false;
|
|
if (thread_local_.pending_message_ != NULL) {
|
|
MessageHandler::ReportMessage(thread_local_.pending_message_);
|
|
} else if (!thread_local_.pending_message_obj_->IsTheHole()) {
|
|
Handle<Object> message_obj(thread_local_.pending_message_obj_);
|
|
if (thread_local_.pending_message_script_ != NULL) {
|
|
Handle<Script> script(thread_local_.pending_message_script_);
|
|
int start_pos = thread_local_.pending_message_start_pos_;
|
|
int end_pos = thread_local_.pending_message_end_pos_;
|
|
MessageLocation location(script, start_pos, end_pos);
|
|
MessageHandler::ReportMessage(&location, message_obj);
|
|
} else {
|
|
MessageHandler::ReportMessage(NULL, message_obj);
|
|
}
|
|
}
|
|
}
|
|
thread_local_.external_caught_exception_ = external_caught;
|
|
set_pending_exception(*exception);
|
|
}
|
|
clear_pending_message();
|
|
}
|
|
|
|
|
|
void Top::TraceException(bool flag) {
|
|
FLAG_trace_exception = flag;
|
|
}
|
|
|
|
|
|
bool Top::OptionalRescheduleException(bool is_bottom_call) {
|
|
// Allways reschedule out of memory exceptions.
|
|
if (!is_out_of_memory()) {
|
|
bool is_termination_exception =
|
|
pending_exception() == Heap::termination_exception();
|
|
|
|
// Do not reschedule the exception if this is the bottom call.
|
|
bool clear_exception = is_bottom_call;
|
|
|
|
if (is_termination_exception) {
|
|
if (is_bottom_call) {
|
|
thread_local_.external_caught_exception_ = false;
|
|
clear_pending_exception();
|
|
return false;
|
|
}
|
|
} else if (thread_local_.external_caught_exception_) {
|
|
// If the exception is externally caught, clear it if there are no
|
|
// JavaScript frames on the way to the C++ frame that has the
|
|
// external handler.
|
|
ASSERT(thread_local_.try_catch_handler_address() != NULL);
|
|
Address external_handler_address =
|
|
thread_local_.try_catch_handler_address();
|
|
JavaScriptFrameIterator it;
|
|
if (it.done() || (it.frame()->sp() > external_handler_address)) {
|
|
clear_exception = true;
|
|
}
|
|
}
|
|
|
|
// Clear the exception if needed.
|
|
if (clear_exception) {
|
|
thread_local_.external_caught_exception_ = false;
|
|
clear_pending_exception();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Reschedule the exception.
|
|
thread_local_.scheduled_exception_ = pending_exception();
|
|
clear_pending_exception();
|
|
return true;
|
|
}
|
|
|
|
|
|
void Top::SetCaptureStackTraceForUncaughtExceptions(
|
|
bool capture,
|
|
int frame_limit,
|
|
StackTrace::StackTraceOptions options) {
|
|
capture_stack_trace_for_uncaught_exceptions = capture;
|
|
stack_trace_for_uncaught_exceptions_frame_limit = frame_limit;
|
|
stack_trace_for_uncaught_exceptions_options = options;
|
|
}
|
|
|
|
|
|
bool Top::is_out_of_memory() {
|
|
if (has_pending_exception()) {
|
|
Object* e = pending_exception();
|
|
if (e->IsFailure() && Failure::cast(e)->IsOutOfMemoryException()) {
|
|
return true;
|
|
}
|
|
}
|
|
if (has_scheduled_exception()) {
|
|
Object* e = scheduled_exception();
|
|
if (e->IsFailure() && Failure::cast(e)->IsOutOfMemoryException()) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
Handle<Context> Top::global_context() {
|
|
GlobalObject* global = thread_local_.context_->global();
|
|
return Handle<Context>(global->global_context());
|
|
}
|
|
|
|
|
|
Handle<Context> Top::GetCallingGlobalContext() {
|
|
JavaScriptFrameIterator it;
|
|
#ifdef ENABLE_DEBUGGER_SUPPORT
|
|
if (Debug::InDebugger()) {
|
|
while (!it.done()) {
|
|
JavaScriptFrame* frame = it.frame();
|
|
Context* context = Context::cast(frame->context());
|
|
if (context->global_context() == *Debug::debug_context()) {
|
|
it.Advance();
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif // ENABLE_DEBUGGER_SUPPORT
|
|
if (it.done()) return Handle<Context>::null();
|
|
JavaScriptFrame* frame = it.frame();
|
|
Context* context = Context::cast(frame->context());
|
|
return Handle<Context>(context->global_context());
|
|
}
|
|
|
|
|
|
char* Top::ArchiveThread(char* to) {
|
|
memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(thread_local_));
|
|
InitializeThreadLocal();
|
|
return to + sizeof(thread_local_);
|
|
}
|
|
|
|
|
|
char* Top::RestoreThread(char* from) {
|
|
memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(thread_local_));
|
|
return from + sizeof(thread_local_);
|
|
}
|
|
|
|
|
|
ExecutionAccess::ExecutionAccess() {
|
|
Top::break_access_->Lock();
|
|
}
|
|
|
|
|
|
ExecutionAccess::~ExecutionAccess() {
|
|
Top::break_access_->Unlock();
|
|
}
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} } // namespace v8::internal
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