da66e720a3
BUG=chromium:481433 R=hpayer@chromium.org LOG=y Review URL: https://codereview.chromium.org/1104113002 Cr-Commit-Position: refs/heads/master@{#28082}
247 lines
8.9 KiB
C++
247 lines
8.9 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "src/v8.h"
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#include "test/cctest/cctest.h"
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#include "src/accessors.h"
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#include "src/api.h"
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using namespace v8::internal;
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static AllocationResult AllocateAfterFailures() {
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static int attempts = 0;
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// The first 4 times we simulate a full heap, by returning retry.
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if (++attempts < 4) return AllocationResult::Retry();
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// Expose some private stuff on Heap.
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TestHeap* heap = CcTest::test_heap();
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// Now that we have returned 'retry' 4 times, we are in a last-chance
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// scenario, with always_allocate. See CALL_AND_RETRY. Test that all
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// allocations succeed.
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// New space.
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SimulateFullSpace(heap->new_space());
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heap->AllocateByteArray(100).ToObjectChecked();
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heap->AllocateFixedArray(100, NOT_TENURED).ToObjectChecked();
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// Make sure we can allocate through optimized allocation functions
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// for specific kinds.
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heap->AllocateFixedArray(100).ToObjectChecked();
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heap->AllocateHeapNumber(0.42).ToObjectChecked();
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Object* object = heap->AllocateJSObject(
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*CcTest::i_isolate()->object_function()).ToObjectChecked();
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heap->CopyJSObject(JSObject::cast(object)).ToObjectChecked();
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// Old data space.
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SimulateFullSpace(heap->old_space());
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heap->AllocateByteArray(100, TENURED).ToObjectChecked();
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// Old pointer space.
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SimulateFullSpace(heap->old_space());
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heap->AllocateFixedArray(10000, TENURED).ToObjectChecked();
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// Large object space.
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static const int kLargeObjectSpaceFillerLength = 3 * (Page::kPageSize / 10);
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static const int kLargeObjectSpaceFillerSize = FixedArray::SizeFor(
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kLargeObjectSpaceFillerLength);
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DCHECK(kLargeObjectSpaceFillerSize > heap->old_space()->AreaSize());
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while (heap->OldGenerationSpaceAvailable() > kLargeObjectSpaceFillerSize) {
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heap->AllocateFixedArray(
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kLargeObjectSpaceFillerLength, TENURED).ToObjectChecked();
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}
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heap->AllocateFixedArray(
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kLargeObjectSpaceFillerLength, TENURED).ToObjectChecked();
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// Map space.
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SimulateFullSpace(heap->map_space());
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int instance_size = JSObject::kHeaderSize;
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heap->AllocateMap(JS_OBJECT_TYPE, instance_size).ToObjectChecked();
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// Test that we can allocate in old pointer space and code space.
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SimulateFullSpace(heap->code_space());
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heap->AllocateFixedArray(100, TENURED).ToObjectChecked();
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heap->CopyCode(CcTest::i_isolate()->builtins()->builtin(
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Builtins::kIllegal)).ToObjectChecked();
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// Return success.
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return heap->true_value();
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}
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static Handle<Object> Test() {
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CALL_HEAP_FUNCTION(CcTest::i_isolate(), AllocateAfterFailures(), Object);
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}
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TEST(StressHandles) {
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v8::HandleScope scope(CcTest::isolate());
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v8::Handle<v8::Context> env = v8::Context::New(CcTest::isolate());
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env->Enter();
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Handle<Object> o = Test();
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CHECK(o->IsTrue());
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env->Exit();
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}
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void TestGetter(
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v8::Local<v8::Name> name,
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const v8::PropertyCallbackInfo<v8::Value>& info) {
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i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
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HandleScope scope(isolate);
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info.GetReturnValue().Set(v8::Utils::ToLocal(Test()));
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}
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void TestSetter(
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v8::Local<v8::Name> name,
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v8::Local<v8::Value> value,
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const v8::PropertyCallbackInfo<void>& info) {
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UNREACHABLE();
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}
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Handle<AccessorInfo> TestAccessorInfo(
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Isolate* isolate, PropertyAttributes attributes) {
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Handle<String> name = isolate->factory()->NewStringFromStaticChars("get");
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return Accessors::MakeAccessor(isolate, name, &TestGetter, &TestSetter,
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attributes);
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}
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TEST(StressJS) {
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Isolate* isolate = CcTest::i_isolate();
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Factory* factory = isolate->factory();
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v8::HandleScope scope(CcTest::isolate());
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v8::Handle<v8::Context> env = v8::Context::New(CcTest::isolate());
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env->Enter();
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Handle<JSFunction> function = factory->NewFunction(
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factory->function_string());
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// Force the creation of an initial map and set the code to
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// something empty.
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factory->NewJSObject(function);
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function->ReplaceCode(CcTest::i_isolate()->builtins()->builtin(
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Builtins::kEmptyFunction));
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// Patch the map to have an accessor for "get".
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Handle<Map> map(function->initial_map());
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Handle<DescriptorArray> instance_descriptors(map->instance_descriptors());
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DCHECK(instance_descriptors->IsEmpty());
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PropertyAttributes attrs = static_cast<PropertyAttributes>(0);
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Handle<AccessorInfo> foreign = TestAccessorInfo(isolate, attrs);
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Map::EnsureDescriptorSlack(map, 1);
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AccessorConstantDescriptor d(Handle<Name>(Name::cast(foreign->name())),
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foreign, attrs);
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map->AppendDescriptor(&d);
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// Add the Foo constructor the global object.
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env->Global()->Set(v8::String::NewFromUtf8(CcTest::isolate(), "Foo"),
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v8::Utils::ToLocal(function));
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// Call the accessor through JavaScript.
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v8::Handle<v8::Value> result = v8::Script::Compile(
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v8::String::NewFromUtf8(CcTest::isolate(), "(new Foo).get"))->Run();
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CHECK_EQ(true, result->BooleanValue());
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env->Exit();
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}
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// CodeRange test.
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// Tests memory management in a CodeRange by allocating and freeing blocks,
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// using a pseudorandom generator to choose block sizes geometrically
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// distributed between 2 * Page::kPageSize and 2^5 + 1 * Page::kPageSize.
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// Ensure that the freed chunks are collected and reused by allocating (in
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// total) more than the size of the CodeRange.
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// This pseudorandom generator does not need to be particularly good.
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// Use the lower half of the V8::Random() generator.
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unsigned int Pseudorandom() {
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static uint32_t lo = 2345;
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lo = 18273 * (lo & 0xFFFF) + (lo >> 16); // Provably not 0.
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return lo & 0xFFFF;
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}
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// Plain old data class. Represents a block of allocated memory.
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class Block {
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public:
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Block(Address base_arg, int size_arg)
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: base(base_arg), size(size_arg) {}
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Address base;
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int size;
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};
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TEST(CodeRange) {
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const size_t code_range_size = 32*MB;
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CcTest::InitializeVM();
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CodeRange code_range(reinterpret_cast<Isolate*>(CcTest::isolate()));
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code_range.SetUp(code_range_size +
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kReservedCodeRangePages * v8::base::OS::CommitPageSize());
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size_t current_allocated = 0;
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size_t total_allocated = 0;
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List< ::Block> blocks(1000);
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while (total_allocated < 5 * code_range_size) {
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if (current_allocated < code_range_size / 10) {
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// Allocate a block.
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// Geometrically distributed sizes, greater than
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// Page::kMaxRegularHeapObjectSize (which is greater than code page area).
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// TODO(gc): instead of using 3 use some contant based on code_range_size
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// kMaxRegularHeapObjectSize.
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size_t requested =
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(Page::kMaxRegularHeapObjectSize << (Pseudorandom() % 3)) +
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Pseudorandom() % 5000 + 1;
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size_t allocated = 0;
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Address base = code_range.AllocateRawMemory(requested,
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requested,
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&allocated);
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CHECK(base != NULL);
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blocks.Add(::Block(base, static_cast<int>(allocated)));
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current_allocated += static_cast<int>(allocated);
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total_allocated += static_cast<int>(allocated);
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} else {
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// Free a block.
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int index = Pseudorandom() % blocks.length();
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code_range.FreeRawMemory(blocks[index].base, blocks[index].size);
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current_allocated -= blocks[index].size;
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if (index < blocks.length() - 1) {
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blocks[index] = blocks.RemoveLast();
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} else {
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blocks.RemoveLast();
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}
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}
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}
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code_range.TearDown();
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}
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