v8/src/jump-target-arm.cc
erik.corry@gmail.com 0efd83c916 * Add code to check coverage of generated code on IA32 port.
* Move ARM coverage code to ARM-specific file and add missing
file to cover.
Review URL: http://codereview.chromium.org/88025

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1754 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-04-21 13:42:12 +00:00

336 lines
12 KiB
C++

// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "codegen-inl.h"
#include "register-allocator-inl.h"
namespace v8 { namespace internal {
// -------------------------------------------------------------------------
// JumpTarget implementation.
#define __ ACCESS_MASM(masm_)
void JumpTarget::DoJump() {
ASSERT(cgen_ != NULL);
ASSERT(cgen_->has_valid_frame());
// Live non-frame registers are not allowed at unconditional jumps
// because we have no way of invalidating the corresponding results
// which are still live in the C++ code.
ASSERT(cgen_->HasValidEntryRegisters());
if (is_bound()) {
// Backward jump. There is an expected frame to merge to.
ASSERT(direction_ == BIDIRECTIONAL);
cgen_->frame()->MergeTo(entry_frame_);
cgen_->DeleteFrame();
__ jmp(&entry_label_);
} else {
// Forward jump. The current frame is added to the end of the list
// of frames reaching the target block and a jump to the merge code
// is emitted.
AddReachingFrame(cgen_->frame());
RegisterFile empty;
cgen_->SetFrame(NULL, &empty);
__ jmp(&merge_labels_.last());
}
is_linked_ = !is_bound_;
}
void JumpTarget::DoBranch(Condition cc, Hint ignored) {
ASSERT(cgen_ != NULL);
ASSERT(cgen_->has_valid_frame());
if (is_bound()) {
ASSERT(direction_ == BIDIRECTIONAL);
// Backward branch. We have an expected frame to merge to on the
// backward edge.
// Swap the current frame for a copy (we do the swapping to get
// the off-frame registers off the fall through) to use for the
// branch.
VirtualFrame* fall_through_frame = cgen_->frame();
VirtualFrame* branch_frame = new VirtualFrame(fall_through_frame);
RegisterFile non_frame_registers = RegisterAllocator::Reserved();
cgen_->SetFrame(branch_frame, &non_frame_registers);
// Check if we can avoid merge code.
cgen_->frame()->PrepareMergeTo(entry_frame_);
if (cgen_->frame()->Equals(entry_frame_)) {
// Branch right in to the block.
cgen_->DeleteFrame();
__ b(cc, &entry_label_);
cgen_->SetFrame(fall_through_frame, &non_frame_registers);
return;
}
// Check if we can reuse existing merge code.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (reaching_frames_[i] != NULL &&
cgen_->frame()->Equals(reaching_frames_[i])) {
// Branch to the merge code.
cgen_->DeleteFrame();
__ b(cc, &merge_labels_[i]);
cgen_->SetFrame(fall_through_frame, &non_frame_registers);
return;
}
}
// To emit the merge code here, we negate the condition and branch
// around the merge code on the fall through path.
Label original_fall_through;
__ b(NegateCondition(cc), &original_fall_through);
cgen_->frame()->MergeTo(entry_frame_);
cgen_->DeleteFrame();
__ b(&entry_label_);
cgen_->SetFrame(fall_through_frame, &non_frame_registers);
__ bind(&original_fall_through);
} else {
// Forward branch. A copy of the current frame is added to the end
// of the list of frames reaching the target block and a branch to
// the merge code is emitted.
AddReachingFrame(new VirtualFrame(cgen_->frame()));
__ b(cc, &merge_labels_.last());
is_linked_ = true;
}
}
void JumpTarget::Call() {
// Call is used to push the address of the catch block on the stack as
// a return address when compiling try/catch and try/finally. We
// fully spill the frame before making the call. The expected frame
// at the label (which should be the only one) is the spilled current
// frame plus an in-memory return address. The "fall-through" frame
// at the return site is the spilled current frame.
ASSERT(cgen_ != NULL);
ASSERT(cgen_->has_valid_frame());
// There are no non-frame references across the call.
ASSERT(cgen_->HasValidEntryRegisters());
ASSERT(!is_linked());
cgen_->frame()->SpillAll();
VirtualFrame* target_frame = new VirtualFrame(cgen_->frame());
target_frame->Adjust(1);
AddReachingFrame(target_frame);
__ bl(&merge_labels_.last());
is_linked_ = !is_bound_;
}
void JumpTarget::DoBind(int mergable_elements) {
ASSERT(cgen_ != NULL);
ASSERT(!is_bound());
// Live non-frame registers are not allowed at the start of a basic
// block.
ASSERT(!cgen_->has_valid_frame() || cgen_->HasValidEntryRegisters());
if (direction_ == FORWARD_ONLY) {
// A simple case: no forward jumps and no possible backward jumps.
if (!is_linked()) {
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
ASSERT(cgen_->has_valid_frame());
VirtualFrame* frame = cgen_->frame();
int difference =
frame->stack_pointer_ - (frame->elements_.length() - 1);
if (difference > 0) {
frame->stack_pointer_ -= difference;
__ add(sp, sp, Operand(difference * kPointerSize));
}
is_bound_ = true;
return;
}
// Another simple case: no fall through, a single forward jump,
// and no possible backward jumps.
if (!cgen_->has_valid_frame() && reaching_frames_.length() == 1) {
// Pick up the only reaching frame, take ownership of it, and
// use it for the block about to be emitted.
VirtualFrame* frame = reaching_frames_[0];
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(frame, &reserved);
reaching_frames_[0] = NULL;
__ bind(&merge_labels_[0]);
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
int difference =
frame->stack_pointer_ - (frame->elements_.length() - 1);
if (difference > 0) {
frame->stack_pointer_ -= difference;
__ add(sp, sp, Operand(difference * kPointerSize));
}
is_linked_ = false;
is_bound_ = true;
return;
}
}
// If there is a current frame, record it as the fall-through. It
// is owned by the reaching frames for now.
bool had_fall_through = false;
if (cgen_->has_valid_frame()) {
had_fall_through = true;
AddReachingFrame(cgen_->frame());
RegisterFile empty;
cgen_->SetFrame(NULL, &empty);
}
// Compute the frame to use for entry to the block.
ComputeEntryFrame(mergable_elements);
// Some moves required to merge to an expected frame require purely
// frame state changes, and do not require any code generation.
// Perform those first to increase the possibility of finding equal
// frames below.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (reaching_frames_[i] != NULL) {
reaching_frames_[i]->PrepareMergeTo(entry_frame_);
}
}
if (is_linked()) {
// There were forward jumps. Handle merging the reaching frames
// and possible fall through to the entry frame.
// Loop over the (non-null) reaching frames and process any that
// need merge code. Iterate backwards through the list to handle
// the fall-through frame first. Set frames that will be
// processed after 'i' to NULL if we want to avoid processing
// them.
for (int i = reaching_frames_.length() - 1; i >= 0; i--) {
VirtualFrame* frame = reaching_frames_[i];
if (frame != NULL) {
// Does the frame (probably) need merge code?
if (!frame->Equals(entry_frame_)) {
// We could have a valid frame as the fall through to the
// binding site or as the fall through from a previous merge
// code block. Jump around the code we are about to
// generate.
if (cgen_->has_valid_frame()) {
cgen_->DeleteFrame();
__ b(&entry_label_);
}
// Pick up the frame for this block. Assume ownership if
// there cannot be backward jumps.
RegisterFile reserved = RegisterAllocator::Reserved();
if (direction_ == BIDIRECTIONAL) {
cgen_->SetFrame(new VirtualFrame(frame), &reserved);
} else {
cgen_->SetFrame(frame, &reserved);
reaching_frames_[i] = NULL;
}
__ bind(&merge_labels_[i]);
// Loop over the remaining (non-null) reaching frames,
// looking for any that can share merge code with this one.
for (int j = 0; j < i; j++) {
VirtualFrame* other = reaching_frames_[j];
if (other != NULL && other->Equals(cgen_->frame())) {
// Set the reaching frame element to null to avoid
// processing it later, and then bind its entry label.
delete other;
reaching_frames_[j] = NULL;
__ bind(&merge_labels_[j]);
}
}
// Emit the merge code.
cgen_->frame()->MergeTo(entry_frame_);
} else if (i == reaching_frames_.length() - 1 && had_fall_through) {
// If this is the fall through, and it didn't need merge
// code, we need to pick up the frame so we can jump around
// subsequent merge blocks if necessary.
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(frame, &reserved);
reaching_frames_[i] = NULL;
}
}
}
// The code generator may not have a current frame if there was no
// fall through and none of the reaching frames needed merging.
// In that case, clone the entry frame as the current frame.
if (!cgen_->has_valid_frame()) {
RegisterFile reserved_registers = RegisterAllocator::Reserved();
cgen_->SetFrame(new VirtualFrame(entry_frame_), &reserved_registers);
}
// There is certainly a current frame equal to the entry frame.
// Bind the entry frame label.
__ bind(&entry_label_);
// There may be unprocessed reaching frames that did not need
// merge code. They will have unbound merge labels. Bind their
// merge labels to be the same as the entry label and deallocate
// them.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (!merge_labels_[i].is_bound()) {
delete reaching_frames_[i];
reaching_frames_[i] = NULL;
__ bind(&merge_labels_[i]);
}
}
// There are non-NULL reaching frames with bound labels for each
// merge block, but only on backward targets.
} else {
// There were no forward jumps. There must be a current frame and
// this must be a bidirectional target.
ASSERT(reaching_frames_.length() == 1);
ASSERT(reaching_frames_[0] != NULL);
ASSERT(direction_ == BIDIRECTIONAL);
// Use a copy of the reaching frame so the original can be saved
// for possible reuse as a backward merge block.
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(new VirtualFrame(reaching_frames_[0]), &reserved);
__ bind(&merge_labels_[0]);
cgen_->frame()->MergeTo(entry_frame_);
__ bind(&entry_label_);
}
is_linked_ = false;
is_bound_ = true;
}
#undef __
} } // namespace v8::internal