v8/src/list.h
jochen aeb09e6dcf Merge v8_optimized_debug 1 and 2
All builders that used level 1 should meanwhile define
v8_enable_slow_dchecks, and so they can use level 2 without losing
coverage. Level 2, however, is considerably faster, so we want to use it
on those builders as well. The make optdebug setting is not affected by
this change.

BUG=none
R=machenbach@chromium.org
LOG=n

Review URL: https://codereview.chromium.org/847753002

Cr-Commit-Position: refs/heads/master@{#26019}
2015-01-12 09:58:42 +00:00

218 lines
7.2 KiB
C++

// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_LIST_H_
#define V8_LIST_H_
#include "src/checks.h"
#include "src/utils.h"
namespace v8 {
namespace internal {
template<typename T> class Vector;
// ----------------------------------------------------------------------------
// The list is a template for very light-weight lists. We are not
// using the STL because we want full control over space and speed of
// the code. This implementation is based on code by Robert Griesemer
// and Rob Pike.
//
// The list is parameterized by the type of its elements (T) and by an
// allocation policy (P). The policy is used for allocating lists in
// the C free store or the zone; see zone.h.
// Forward defined as
// template <typename T,
// class AllocationPolicy = FreeStoreAllocationPolicy> class List;
template <typename T, class AllocationPolicy>
class List {
public:
explicit List(AllocationPolicy allocator = AllocationPolicy()) {
Initialize(0, allocator);
}
INLINE(explicit List(int capacity,
AllocationPolicy allocator = AllocationPolicy())) {
Initialize(capacity, allocator);
}
INLINE(~List()) { DeleteData(data_); }
// Deallocates memory used by the list and leaves the list in a consistent
// empty state.
void Free() {
DeleteData(data_);
Initialize(0);
}
INLINE(void* operator new(size_t size,
AllocationPolicy allocator = AllocationPolicy())) {
return allocator.New(static_cast<int>(size));
}
INLINE(void operator delete(void* p)) {
AllocationPolicy::Delete(p);
}
// Please the MSVC compiler. We should never have to execute this.
INLINE(void operator delete(void* p, AllocationPolicy allocator)) {
UNREACHABLE();
}
// Returns a reference to the element at index i. This reference is
// not safe to use after operations that can change the list's
// backing store (e.g. Add).
inline T& operator[](int i) const {
DCHECK(0 <= i);
SLOW_DCHECK(static_cast<unsigned>(i) < static_cast<unsigned>(length_));
return data_[i];
}
inline T& at(int i) const { return operator[](i); }
inline T& last() const { return at(length_ - 1); }
inline T& first() const { return at(0); }
typedef T* iterator;
inline iterator begin() const { return &data_[0]; }
inline iterator end() const { return &data_[length_]; }
INLINE(bool is_empty() const) { return length_ == 0; }
INLINE(int length() const) { return length_; }
INLINE(int capacity() const) { return capacity_; }
Vector<T> ToVector() const { return Vector<T>(data_, length_); }
Vector<const T> ToConstVector() const {
return Vector<const T>(data_, length_);
}
// Adds a copy of the given 'element' to the end of the list,
// expanding the list if necessary.
void Add(const T& element, AllocationPolicy allocator = AllocationPolicy());
// Add all the elements from the argument list to this list.
void AddAll(const List<T, AllocationPolicy>& other,
AllocationPolicy allocator = AllocationPolicy());
// Add all the elements from the vector to this list.
void AddAll(const Vector<T>& other,
AllocationPolicy allocator = AllocationPolicy());
// Inserts the element at the specific index.
void InsertAt(int index, const T& element,
AllocationPolicy allocator = AllocationPolicy());
// Overwrites the element at the specific index.
void Set(int index, const T& element);
// Added 'count' elements with the value 'value' and returns a
// vector that allows access to the elements. The vector is valid
// until the next change is made to this list.
Vector<T> AddBlock(T value, int count,
AllocationPolicy allocator = AllocationPolicy());
// Removes the i'th element without deleting it even if T is a
// pointer type; moves all elements above i "down". Returns the
// removed element. This function's complexity is linear in the
// size of the list.
T Remove(int i);
// Remove the given element from the list. Returns whether or not
// the input is included in the list in the first place.
bool RemoveElement(const T& elm);
// Removes the last element without deleting it even if T is a
// pointer type. Returns the removed element.
INLINE(T RemoveLast()) { return Remove(length_ - 1); }
// Deletes current list contents and allocates space for 'length' elements.
INLINE(void Allocate(int length,
AllocationPolicy allocator = AllocationPolicy()));
// Clears the list by setting the length to zero. Even if T is a
// pointer type, clearing the list doesn't delete the entries.
INLINE(void Clear());
// Drops all but the first 'pos' elements from the list.
INLINE(void Rewind(int pos));
// Drop the last 'count' elements from the list.
INLINE(void RewindBy(int count)) { Rewind(length_ - count); }
// Halve the capacity if fill level is less than a quarter.
INLINE(void Trim(AllocationPolicy allocator = AllocationPolicy()));
bool Contains(const T& elm) const;
int CountOccurrences(const T& elm, int start, int end) const;
// Iterate through all list entries, starting at index 0.
void Iterate(void (*callback)(T* x));
template<class Visitor>
void Iterate(Visitor* visitor);
// Sort all list entries (using QuickSort)
void Sort(int (*cmp)(const T* x, const T* y));
void Sort();
INLINE(void Initialize(int capacity,
AllocationPolicy allocator = AllocationPolicy()));
private:
T* data_;
int capacity_;
int length_;
INLINE(T* NewData(int n, AllocationPolicy allocator)) {
return static_cast<T*>(allocator.New(n * sizeof(T)));
}
INLINE(void DeleteData(T* data)) {
AllocationPolicy::Delete(data);
}
// Increase the capacity of a full list, and add an element.
// List must be full already.
void ResizeAdd(const T& element, AllocationPolicy allocator);
// Inlined implementation of ResizeAdd, shared by inlined and
// non-inlined versions of ResizeAdd.
void ResizeAddInternal(const T& element, AllocationPolicy allocator);
// Resize the list.
void Resize(int new_capacity, AllocationPolicy allocator);
DISALLOW_COPY_AND_ASSIGN(List);
};
template<typename T, class P>
size_t GetMemoryUsedByList(const List<T, P>& list) {
return list.length() * sizeof(T) + sizeof(list);
}
class Map;
template<class> class TypeImpl;
struct HeapTypeConfig;
typedef TypeImpl<HeapTypeConfig> HeapType;
class Code;
template<typename T> class Handle;
typedef List<Map*> MapList;
typedef List<Code*> CodeList;
typedef List<Handle<Map> > MapHandleList;
typedef List<Handle<HeapType> > TypeHandleList;
typedef List<Handle<Code> > CodeHandleList;
// Perform binary search for an element in an already sorted
// list. Returns the index of the element of -1 if it was not found.
// |cmp| is a predicate that takes a pointer to an element of the List
// and returns +1 if it is greater, -1 if it is less than the element
// being searched.
template <typename T, class P>
int SortedListBSearch(const List<T>& list, P cmp);
template <typename T>
int SortedListBSearch(const List<T>& list, T elem);
} } // namespace v8::internal
#endif // V8_LIST_H_