8814064337
Review URL: http://codereview.chromium.org/866002 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4106 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
495 lines
20 KiB
C++
495 lines
20 KiB
C++
// Copyright 2010 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "grisu3.h"
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#include "cached_powers.h"
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#include "diy_fp.h"
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#include "double.h"
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namespace v8 {
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namespace internal {
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template <int alpha = -60, int gamma = -32>
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class Grisu3 {
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public:
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// Provides a decimal representation of v.
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// Returns true if it succeeds, otherwise the result can not be trusted.
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// There will be *length digits inside the buffer (not null-terminated).
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// If the function returns true then
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// v == (double) (buffer * 10^decimal_exponent).
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// The digits in the buffer are the shortest representation possible: no
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// 0.099999999999 instead of 0.1.
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// The last digit will be closest to the actual v. That is, even if several
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// digits might correctly yield 'v' when read again, the closest will be
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// computed.
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static bool grisu3(double v,
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char* buffer, int* length, int* decimal_exponent);
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private:
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// Rounds the buffer according to the rest.
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// If there is too much imprecision to round then false is returned.
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// Similarily false is returned when the buffer is not within Delta.
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static bool RoundWeed(char* buffer, int len, uint64_t wp_W, uint64_t Delta,
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uint64_t rest, uint64_t ten_kappa, uint64_t ulp);
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// Dispatches to the a specialized digit-generation routine. The chosen
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// routine depends on w.e (which in turn depends on alpha and gamma).
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// Currently there is only one digit-generation routine, but it would be easy
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// to add others.
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static bool DigitGen(DiyFp low, DiyFp w, DiyFp high,
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char* buffer, int* len, int* kappa);
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// Generates w's digits. The result is the shortest in the interval low-high.
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// All DiyFp are assumed to be imprecise and this function takes this
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// imprecision into account. If the function cannot compute the best
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// representation (due to the imprecision) then false is returned.
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static bool DigitGen_m60_m32(DiyFp low, DiyFp w, DiyFp high,
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char* buffer, int* length, int* kappa);
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};
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template<int alpha, int gamma>
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bool Grisu3<alpha, gamma>::grisu3(double v,
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char* buffer,
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int* length,
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int* decimal_exponent) {
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DiyFp w = Double(v).AsNormalizedDiyFp();
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// boundary_minus and boundary_plus are the boundaries between v and its
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// neighbors. Any number strictly between boundary_minus and boundary_plus
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// will round to v when read as double.
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// Grisu3 will never output representations that lie exactly on a boundary.
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DiyFp boundary_minus, boundary_plus;
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Double(v).NormalizedBoundaries(&boundary_minus, &boundary_plus);
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ASSERT(boundary_plus.e() == w.e());
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DiyFp ten_mk; // Cached power of ten: 10^-k
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int mk; // -k
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GetCachedPower(w.e() + DiyFp::kSignificandSize, alpha, gamma, &mk, &ten_mk);
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ASSERT(alpha <= w.e() + ten_mk.e() + DiyFp::kSignificandSize &&
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gamma >= w.e() + ten_mk.e() + DiyFp::kSignificandSize);
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// Note that ten_mk is only an approximation of 10^-k. A DiyFp only contains a
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// 64 bit significand and ten_mk is thus only precise up to 64 bits.
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// The DiyFp::Times procedure rounds its result, and ten_mk is approximated
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// too. The variable scaled_w (as well as scaled_boundary_minus/plus) are now
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// off by a small amount.
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// In fact: scaled_w - w*10^k < 1ulp (unit in the last place) of scaled_w.
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// In other words: let f = scaled_w.f() and e = scaled_w.e(), then
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// (f-1) * 2^e < w*10^k < (f+1) * 2^e
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DiyFp scaled_w = DiyFp::Times(w, ten_mk);
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ASSERT(scaled_w.e() ==
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boundary_plus.e() + ten_mk.e() + DiyFp::kSignificandSize);
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// In theory it would be possible to avoid some recomputations by computing
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// the difference between w and boundary_minus/plus (a power of 2) and to
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// compute scaled_boundary_minus/plus by subtracting/adding from
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// scaled_w. However the code becomes much less readable and the speed
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// enhancements are not terriffic.
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DiyFp scaled_boundary_minus = DiyFp::Times(boundary_minus, ten_mk);
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DiyFp scaled_boundary_plus = DiyFp::Times(boundary_plus, ten_mk);
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// DigitGen will generate the digits of scaled_w. Therefore we have
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// v == (double) (scaled_w * 10^-mk).
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// Set decimal_exponent == -mk and pass it to DigitGen. If scaled_w is not an
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// integer than it will be updated. For instance if scaled_w == 1.23 then
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// the buffer will be filled with "123" und the decimal_exponent will be
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// decreased by 2.
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int kappa;
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bool result = DigitGen(scaled_boundary_minus, scaled_w, scaled_boundary_plus,
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buffer, length, &kappa);
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*decimal_exponent = -mk + kappa;
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return result;
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}
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// Generates the digits of input number w.
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// w is a floating-point number (DiyFp), consisting of a significand and an
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// exponent. Its exponent is bounded by alpha and gamma. Typically alpha >= -63
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// and gamma <= 3.
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// Returns false if it fails, in which case the generated digits in the buffer
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// should not be used.
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// Preconditions:
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// * low, w and high are correct up to 1 ulp (unit in the last place). That
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// is, their error must be less that a unit of their last digits.
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// * low.e() == w.e() == high.e()
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// * low < w < high, and taking into account their error: low~ <= high~
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// * alpha <= w.e() <= gamma
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// Postconditions: returns false if procedure fails.
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// otherwise:
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// * buffer is not null-terminated, but len contains the number of digits.
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// * buffer contains the shortest possible decimal digit-sequence
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// such that LOW < buffer * 10^kappa < HIGH, where LOW and HIGH are the
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// correct values of low and high (without their error).
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// * if more than one decimal representation gives the minimal number of
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// decimal digits then the one closest to W (where W is the correct value
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// of w) is chosen.
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// Remark: this procedure takes into account the imprecision of its input
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// numbers. If the precision is not enough to guarantee all the postconditions
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// then false is returned. This usually happens rarely (~0.5%).
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template<int alpha, int gamma>
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bool Grisu3<alpha, gamma>::DigitGen(DiyFp low,
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DiyFp w,
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DiyFp high,
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char* buffer,
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int* len,
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int* kappa) {
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ASSERT(low.e() == w.e() && w.e() == high.e());
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ASSERT(low.f() + 1 <= high.f() - 1);
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ASSERT(alpha <= w.e() && w.e() <= gamma);
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// The following tests use alpha and gamma to avoid unnecessary dynamic tests.
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if ((alpha >= -60 && gamma <= -32) || // -60 <= w.e() <= -32
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(alpha <= -32 && gamma >= -60 && // Alpha/gamma overlaps -60/-32 region.
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-60 <= w.e() && w.e() <= -32)) {
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return DigitGen_m60_m32(low, w, high, buffer, len, kappa);
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} else {
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// A simple adaption of the special case -60/-32 would allow greater ranges
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// of alpha/gamma and thus reduce the number of precomputed cached powers of
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// ten.
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UNIMPLEMENTED();
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return false;
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}
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}
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static const uint32_t kTen4 = 10000;
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static const uint32_t kTen5 = 100000;
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static const uint32_t kTen6 = 1000000;
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static const uint32_t kTen7 = 10000000;
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static const uint32_t kTen8 = 100000000;
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static const uint32_t kTen9 = 1000000000;
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// Returns the biggest power of ten that is <= than the given number. We
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// furthermore receive the maximum number of bits 'number' has.
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// If number_bits == 0 then 0^-1 is returned
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// The number of bits must be <= 32.
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static void BiggestPowerTen(uint32_t number,
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int number_bits,
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uint32_t* power,
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int* exponent) {
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switch (number_bits) {
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case 32:
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case 31:
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case 30:
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if (kTen9 <= number) {
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*power = kTen9;
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*exponent = 9;
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break;
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} // else fallthrough
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case 29:
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case 28:
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case 27:
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if (kTen8 <= number) {
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*power = kTen8;
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*exponent = 8;
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break;
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} // else fallthrough
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case 26:
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case 25:
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case 24:
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if (kTen7 <= number) {
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*power = kTen7;
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*exponent = 7;
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break;
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} // else fallthrough
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case 23:
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case 22:
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case 21:
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case 20:
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if (kTen6 <= number) {
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*power = kTen6;
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*exponent = 6;
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break;
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} // else fallthrough
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case 19:
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case 18:
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case 17:
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if (kTen5 <= number) {
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*power = kTen5;
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*exponent = 5;
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break;
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} // else fallthrough
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case 16:
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case 15:
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case 14:
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if (kTen4 <= number) {
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*power = kTen4;
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*exponent = 4;
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break;
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} // else fallthrough
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case 13:
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case 12:
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case 11:
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case 10:
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if (1000 <= number) {
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*power = 1000;
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*exponent = 3;
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break;
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} // else fallthrough
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case 9:
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case 8:
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case 7:
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if (100 <= number) {
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*power = 100;
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*exponent = 2;
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break;
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} // else fallthrough
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case 6:
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case 5:
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case 4:
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if (10 <= number) {
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*power = 10;
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*exponent = 1;
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break;
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} // else fallthrough
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case 3:
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case 2:
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case 1:
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if (1 <= number) {
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*power = 1;
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*exponent = 0;
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break;
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} // else fallthrough
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case 0:
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*power = 0;
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*exponent = -1;
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break;
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default:
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// Following assignments are here to silence compiler warnings.
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*power = 0;
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*exponent = 0;
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UNREACHABLE();
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}
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}
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// Same comments as for DigitGen but with additional precondition:
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// -60 <= w.e() <= -32
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//
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// Say, for the sake of example, that
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// w.e() == -48, and w.f() == 0x1234567890abcdef
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// w's value can be computed by w.f() * 2^w.e()
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// We can obtain w's integral digits by simply shifting w.f() by -w.e().
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// -> w's integral part is 0x1234
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// w's fractional part is therefore 0x567890abcdef.
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// Printing w's integral part is easy (simply print 0x1234 in decimal).
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// In order to print its fraction we repeatedly multiply the fraction by 10 and
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// get each digit. Example the first digit after the comma would be computed by
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// (0x567890abcdef * 10) >> 48. -> 3
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// The whole thing becomes slightly more complicated because we want to stop
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// once we have enough digits. That is, once the digits inside the buffer
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// represent 'w' we can stop. Everything inside the interval low - high
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// represents w. However we have to pay attention to low, high and w's
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// imprecision.
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template<int alpha, int gamma>
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bool Grisu3<alpha, gamma>::DigitGen_m60_m32(DiyFp low,
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DiyFp w,
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DiyFp high,
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char* buffer,
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int* length,
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int* kappa) {
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// low, w and high are imprecise, but by less than one ulp (unit in the last
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// place).
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// If we remove (resp. add) 1 ulp from low (resp. high) we are certain that
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// the new numbers are outside of the interval we want the final
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// representation to lie in.
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// Inversely adding (resp. removing) 1 ulp from low (resp. high) would yield
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// numbers that are certain to lie in the interval. We will use this fact
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// later on.
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// We will now start by generating the digits within the uncertain
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// interval. Later we will weed out representations that lie outside the safe
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// interval and thus _might_ lie outside the correct interval.
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uint64_t unit = 1;
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DiyFp too_low = DiyFp(low.f() - unit, low.e());
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DiyFp too_high = DiyFp(high.f() + unit, high.e());
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// too_low and too_high are guaranteed to lie outside the interval we want the
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// generated number in.
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DiyFp unsafe_interval = DiyFp::Minus(too_high, too_low);
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// We now cut the input number into two parts: the integral digits and the
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// fractionals. We will not write any decimal separator though, but adapt
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// kappa instead.
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// Reminder: we are currently computing the digits (stored inside the buffer)
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// such that: too_low < buffer * 10^kappa < too_high
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// We use too_high for the digit_generation and stop as soon as possible.
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// If we stop early we effectively round down.
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DiyFp one = DiyFp(static_cast<uint64_t>(1) << -w.e(), w.e());
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// Division by one is a shift.
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uint32_t integrals = static_cast<uint32_t>(too_high.f() >> -one.e());
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// Modulo by one is an and.
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uint64_t fractionals = too_high.f() & (one.f() - 1);
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uint32_t divider;
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int divider_exponent;
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BiggestPowerTen(integrals, DiyFp::kSignificandSize - (-one.e()),
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÷r, ÷r_exponent);
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*kappa = divider_exponent + 1;
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*length = 0;
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// Loop invariant: buffer = too_high / 10^kappa (integer division)
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// The invariant holds for the first iteration: kappa has been initialized
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// with the divider exponent + 1. And the divider is the biggest power of ten
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// that is smaller than integrals.
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while (*kappa > 0) {
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int digit = integrals / divider;
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buffer[*length] = '0' + digit;
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(*length)++;
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integrals %= divider;
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(*kappa)--;
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// Note that kappa now equals the exponent of the divider and that the
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// invariant thus holds again.
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uint64_t rest =
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(static_cast<uint64_t>(integrals) << -one.e()) + fractionals;
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// Invariant: too_high = buffer * 10^kappa + DiyFp(rest, one.e())
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// Reminder: unsafe_interval.e() == one.e()
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if (rest < unsafe_interval.f()) {
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// Rounding down (by not emitting the remaining digits) yields a number
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// that lies within the unsafe interval.
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return RoundWeed(buffer, *length, DiyFp::Minus(too_high, w).f(),
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unsafe_interval.f(), rest,
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static_cast<uint64_t>(divider) << -one.e(), unit);
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}
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divider /= 10;
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}
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// The integrals have been generated. We are at the point of the decimal
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// separator. In the following loop we simply multiply the remaining digits by
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// 10 and divide by one. We just need to pay attention to multiply associated
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// data (like the interval or 'unit'), too.
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// Instead of multiplying by 10 we multiply by 5 (cheaper operation) and
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// increase its (imaginary) exponent. At the same time we decrease the
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// divider's (one's) exponent and shift its significand.
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// Basically, if fractionals was a DiyFp (with fractionals.e == one.e):
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// fractionals.f *= 10;
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// fractionals.f >>= 1; fractionals.e++; // value remains unchanged.
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// one.f >>= 1; one.e++; // value remains unchanged.
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// and we have again fractionals.e == one.e which allows us to divide
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// fractionals.f() by one.f()
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// We simply combine the *= 10 and the >>= 1.
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while (true) {
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fractionals *= 5;
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unit *= 5;
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unsafe_interval.set_f(unsafe_interval.f() * 5);
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unsafe_interval.set_e(unsafe_interval.e() + 1); // Will be optimized out.
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one.set_f(one.f() >> 1);
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one.set_e(one.e() + 1);
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// Integer division by one.
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int digit = static_cast<int>(fractionals >> -one.e());
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buffer[*length] = '0' + digit;
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(*length)++;
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fractionals &= one.f() - 1; // Modulo by one.
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(*kappa)--;
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if (fractionals < unsafe_interval.f()) {
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return RoundWeed(buffer, *length, DiyFp::Minus(too_high, w).f() * unit,
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unsafe_interval.f(), fractionals, one.f(), unit);
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}
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}
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}
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// Rounds the given generated digits in the buffer and weeds out generated
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// digits that are not in the safe interval, or where we cannot find a rounded
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// representation.
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// Input: * buffer containing the digits of too_high / 10^kappa
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// * the buffer's length
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// * distance_too_high_w == (too_high - w).f() * unit
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// * unsafe_interval == (too_high - too_low).f() * unit
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// * rest = (too_high - buffer * 10^kappa).f() * unit
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// * ten_kappa = 10^kappa * unit
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// * unit = the common multiplier
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// Output: returns true on success.
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// Modifies the generated digits in the buffer to approach (round towards) w.
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template<int alpha, int gamma>
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bool Grisu3<alpha, gamma>::RoundWeed(char* buffer,
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int length,
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uint64_t distance_too_high_w,
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uint64_t unsafe_interval,
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uint64_t rest,
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uint64_t ten_kappa,
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uint64_t unit) {
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uint64_t small_distance = distance_too_high_w - unit;
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uint64_t big_distance = distance_too_high_w + unit;
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// Let w- = too_high - big_distance, and
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// w+ = too_high - small_distance.
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// Note: w- < w < w+
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//
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// The real w (* unit) must lie somewhere inside the interval
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// ]w-; w+[ (often written as "(w-; w+)")
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// Basically the buffer currently contains a number in the unsafe interval
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// ]too_low; too_high[ with too_low < w < too_high
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//
|
|
// By generating the digits of too_high we got the biggest last digit.
|
|
// In the case that w+ < buffer < too_high we try to decrement the buffer.
|
|
// This way the buffer approaches (rounds towards) w.
|
|
// There are 3 conditions that stop the decrementation process:
|
|
// 1) the buffer is already below w+
|
|
// 2) decrementing the buffer would make it leave the unsafe interval
|
|
// 3) decrementing the buffer would yield a number below w+ and farther away
|
|
// than the current number. In other words:
|
|
// (buffer{-1} < w+) && w+ - buffer{-1} > buffer - w+
|
|
// Instead of using the buffer directly we use its distance to too_high.
|
|
// Conceptually rest ~= too_high - buffer
|
|
while (rest < small_distance && // Negated condition 1
|
|
unsafe_interval - rest >= ten_kappa && // Negated condition 2
|
|
(rest + ten_kappa < small_distance || // buffer{-1} > w+
|
|
small_distance - rest >= rest + ten_kappa - small_distance)) {
|
|
buffer[length - 1]--;
|
|
rest += ten_kappa;
|
|
}
|
|
|
|
// We have approached w+ as much as possible. We now test if approaching w-
|
|
// would require changing the buffer. If yes, then we have two possible
|
|
// representations close to w, but we cannot decide which one is closer.
|
|
if (rest < big_distance &&
|
|
unsafe_interval - rest >= ten_kappa &&
|
|
(rest + ten_kappa < big_distance ||
|
|
big_distance - rest > rest + ten_kappa - big_distance)) {
|
|
return false;
|
|
}
|
|
|
|
// Weeding test.
|
|
// The safe interval is [too_low + 2 ulp; too_high - 2 ulp]
|
|
// Since too_low = too_high - unsafe_interval this is equivalent too
|
|
// [too_high - unsafe_interval + 4 ulp; too_high - 2 ulp]
|
|
// Conceptually we have: rest ~= too_high - buffer
|
|
return (2 * unit <= rest) && (rest <= unsafe_interval - 4 * unit);
|
|
}
|
|
|
|
|
|
bool grisu3(double v, char* buffer, int* sign, int* length, int* point) {
|
|
ASSERT(v != 0);
|
|
ASSERT(!Double(v).IsSpecial());
|
|
|
|
if (v < 0) {
|
|
v = -v;
|
|
*sign = 1;
|
|
} else {
|
|
*sign = 0;
|
|
}
|
|
int decimal_exponent;
|
|
bool result = Grisu3<-60, -32>::grisu3(v, buffer, length, &decimal_exponent);
|
|
*point = *length + decimal_exponent;
|
|
buffer[*length] = '\0';
|
|
return result;
|
|
}
|
|
|
|
} } // namespace v8::internal
|