bb01557abf
R=svenpanne@chromium.org BUG= Review URL: https://codereview.chromium.org/23549011 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16507 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
213 lines
7.7 KiB
C++
213 lines
7.7 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_TRANSITIONS_H_
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#define V8_TRANSITIONS_H_
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#include "elements-kind.h"
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#include "heap.h"
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#include "isolate.h"
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#include "objects.h"
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#include "v8checks.h"
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namespace v8 {
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namespace internal {
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// TransitionArrays are fixed arrays used to hold map transitions for property,
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// constant, and element changes. They can either be simple transition arrays
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// that store a single property transition, or a full transition array that has
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// prototype transitions and multiple property transitons. The details related
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// to property transitions are accessed in the descriptor array of the target
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// map. In the case of a simple transition, the key is also read from the
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// descriptor array of the target map.
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//
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// The simple format of the these objects is:
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// [0] Undefined or back pointer map
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// [1] Single transition
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//
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// The full format is:
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// [0] Undefined or back pointer map
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// [1] Smi(0) or fixed array of prototype transitions
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// [2] First transition
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// [length() - kTransitionSize] Last transition
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class TransitionArray: public FixedArray {
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public:
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// Accessors for fetching instance transition at transition number.
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inline Name* GetKey(int transition_number);
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inline void SetKey(int transition_number, Name* value);
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inline Object** GetKeySlot(int transition_number);
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int GetSortedKeyIndex(int transition_number) { return transition_number; }
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Name* GetSortedKey(int transition_number) {
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return GetKey(transition_number);
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}
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inline Map* GetTarget(int transition_number);
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inline void SetTarget(int transition_number, Map* target);
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inline PropertyDetails GetTargetDetails(int transition_number);
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inline bool HasElementsTransition();
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inline Object* back_pointer_storage();
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inline void set_back_pointer_storage(
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Object* back_pointer,
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WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
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inline FixedArray* GetPrototypeTransitions();
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inline void SetPrototypeTransitions(
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FixedArray* prototype_transitions,
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WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
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inline Object** GetPrototypeTransitionsSlot();
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inline bool HasPrototypeTransitions();
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inline HeapObject* UncheckedPrototypeTransitions();
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// Returns the number of transitions in the array.
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int number_of_transitions() {
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if (IsSimpleTransition()) return 1;
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int len = length();
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return len <= kFirstIndex ? 0 : (len - kFirstIndex) / kTransitionSize;
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}
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inline int number_of_entries() { return number_of_transitions(); }
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// Allocate a new transition array with a single entry.
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static MUST_USE_RESULT MaybeObject* NewWith(
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SimpleTransitionFlag flag,
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Name* key,
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Map* target,
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Object* back_pointer);
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MUST_USE_RESULT MaybeObject* ExtendToFullTransitionArray();
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// Copy the transition array, inserting a new transition.
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// TODO(verwaest): This should not cause an existing transition to be
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// overwritten.
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MUST_USE_RESULT MaybeObject* CopyInsert(Name* name, Map* target);
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// Copy a single transition from the origin array.
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inline void NoIncrementalWriteBarrierCopyFrom(TransitionArray* origin,
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int origin_transition,
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int target_transition);
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// Search a transition for a given property name.
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inline int Search(Name* name);
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// Allocates a TransitionArray.
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MUST_USE_RESULT static MaybeObject* Allocate(
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Isolate* isolate, int number_of_transitions);
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bool IsSimpleTransition() {
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return length() == kSimpleTransitionSize &&
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get(kSimpleTransitionTarget)->IsHeapObject() &&
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// The IntrusivePrototypeTransitionIterator may have set the map of the
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// prototype transitions array to a smi. In that case, there are
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// prototype transitions, hence this transition array is a full
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// transition array.
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HeapObject::cast(get(kSimpleTransitionTarget))->map()->IsMap() &&
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get(kSimpleTransitionTarget)->IsMap();
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}
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bool IsFullTransitionArray() {
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return length() > kFirstIndex ||
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(length() == kFirstIndex && !IsSimpleTransition());
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}
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// Casting.
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static inline TransitionArray* cast(Object* obj);
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// Constant for denoting key was not found.
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static const int kNotFound = -1;
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static const int kBackPointerStorageIndex = 0;
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// Layout for full transition arrays.
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static const int kPrototypeTransitionsIndex = 1;
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static const int kFirstIndex = 2;
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// Layout for simple transition arrays.
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static const int kSimpleTransitionTarget = 1;
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static const int kSimpleTransitionSize = 2;
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static const int kSimpleTransitionIndex = 0;
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STATIC_ASSERT(kSimpleTransitionIndex != kNotFound);
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static const int kBackPointerStorageOffset = FixedArray::kHeaderSize;
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// Layout for the full transition array header.
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static const int kPrototypeTransitionsOffset = kBackPointerStorageOffset +
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kPointerSize;
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// Layout of map transition entries in full transition arrays.
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static const int kTransitionKey = 0;
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static const int kTransitionTarget = 1;
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static const int kTransitionSize = 2;
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#ifdef OBJECT_PRINT
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// Print all the transitions.
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inline void PrintTransitions() {
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PrintTransitions(stdout);
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}
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void PrintTransitions(FILE* out);
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#endif
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#ifdef DEBUG
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bool IsSortedNoDuplicates(int valid_entries = -1);
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bool IsConsistentWithBackPointers(Map* current_map);
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bool IsEqualTo(TransitionArray* other);
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#endif
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// The maximum number of transitions we want in a transition array (should
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// fit in a page).
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static const int kMaxNumberOfTransitions = 1024 + 512;
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private:
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// Conversion from transition number to array indices.
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static int ToKeyIndex(int transition_number) {
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return kFirstIndex +
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(transition_number * kTransitionSize) +
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kTransitionKey;
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}
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static int ToTargetIndex(int transition_number) {
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return kFirstIndex +
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(transition_number * kTransitionSize) +
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kTransitionTarget;
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}
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inline void NoIncrementalWriteBarrierSet(int transition_number,
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Name* key,
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Map* target);
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DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
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};
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} } // namespace v8::internal
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#endif // V8_TRANSITIONS_H_
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