8e3f3cee9e
- Merge LanguageMode and StrictModeFlag enums - Make harmony-scoping depend only on strict mode - Free some bits on the way - Plus additional clean-up and renaming R=ulan@chromium.org BUG= Review URL: https://codereview.chromium.org/181543002 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@19800 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
568 lines
18 KiB
C++
568 lines
18 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_V8GLOBALS_H_
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#define V8_V8GLOBALS_H_
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#include "globals.h"
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#include "checks.h"
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namespace v8 {
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namespace internal {
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// This file contains constants and global declarations related to the
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// V8 system.
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// Mask for the sign bit in a smi.
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const intptr_t kSmiSignMask = kIntptrSignBit;
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const int kObjectAlignmentBits = kPointerSizeLog2;
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const intptr_t kObjectAlignment = 1 << kObjectAlignmentBits;
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const intptr_t kObjectAlignmentMask = kObjectAlignment - 1;
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// Desired alignment for pointers.
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const intptr_t kPointerAlignment = (1 << kPointerSizeLog2);
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const intptr_t kPointerAlignmentMask = kPointerAlignment - 1;
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// Desired alignment for double values.
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const intptr_t kDoubleAlignment = 8;
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const intptr_t kDoubleAlignmentMask = kDoubleAlignment - 1;
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// Desired alignment for generated code is 32 bytes (to improve cache line
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// utilization).
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const int kCodeAlignmentBits = 5;
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const intptr_t kCodeAlignment = 1 << kCodeAlignmentBits;
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const intptr_t kCodeAlignmentMask = kCodeAlignment - 1;
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// Tag information for Failure.
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const int kFailureTag = 3;
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const int kFailureTagSize = 2;
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const intptr_t kFailureTagMask = (1 << kFailureTagSize) - 1;
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// Zap-value: The value used for zapping dead objects.
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// Should be a recognizable hex value tagged as a failure.
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#ifdef V8_HOST_ARCH_64_BIT
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const Address kZapValue =
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reinterpret_cast<Address>(V8_UINT64_C(0xdeadbeedbeadbeef));
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const Address kHandleZapValue =
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reinterpret_cast<Address>(V8_UINT64_C(0x1baddead0baddeaf));
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const Address kGlobalHandleZapValue =
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reinterpret_cast<Address>(V8_UINT64_C(0x1baffed00baffedf));
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const Address kFromSpaceZapValue =
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reinterpret_cast<Address>(V8_UINT64_C(0x1beefdad0beefdaf));
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const uint64_t kDebugZapValue = V8_UINT64_C(0xbadbaddbbadbaddb);
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const uint64_t kSlotsZapValue = V8_UINT64_C(0xbeefdeadbeefdeef);
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const uint64_t kFreeListZapValue = 0xfeed1eaffeed1eaf;
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#else
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const Address kZapValue = reinterpret_cast<Address>(0xdeadbeef);
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const Address kHandleZapValue = reinterpret_cast<Address>(0xbaddeaf);
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const Address kGlobalHandleZapValue = reinterpret_cast<Address>(0xbaffedf);
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const Address kFromSpaceZapValue = reinterpret_cast<Address>(0xbeefdaf);
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const uint32_t kSlotsZapValue = 0xbeefdeef;
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const uint32_t kDebugZapValue = 0xbadbaddb;
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const uint32_t kFreeListZapValue = 0xfeed1eaf;
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#endif
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const int kCodeZapValue = 0xbadc0de;
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// Number of bits to represent the page size for paged spaces. The value of 20
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// gives 1Mb bytes per page.
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const int kPageSizeBits = 20;
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// On Intel architecture, cache line size is 64 bytes.
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// On ARM it may be less (32 bytes), but as far this constant is
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// used for aligning data, it doesn't hurt to align on a greater value.
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#define PROCESSOR_CACHE_LINE_SIZE 64
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// Constants relevant to double precision floating point numbers.
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// If looking only at the top 32 bits, the QNaN mask is bits 19 to 30.
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const uint32_t kQuietNaNHighBitsMask = 0xfff << (51 - 32);
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// -----------------------------------------------------------------------------
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// Forward declarations for frequently used classes
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class AccessorInfo;
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class Allocation;
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class Arguments;
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class Assembler;
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class Code;
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class CodeGenerator;
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class CodeStub;
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class Context;
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class Debug;
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class Debugger;
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class DebugInfo;
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class Descriptor;
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class DescriptorArray;
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class TransitionArray;
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class ExternalReference;
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class FixedArray;
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class FunctionTemplateInfo;
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class MemoryChunk;
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class SeededNumberDictionary;
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class UnseededNumberDictionary;
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class NameDictionary;
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template <typename T> class Handle;
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class Heap;
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class HeapObject;
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class IC;
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class InterceptorInfo;
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class JSReceiver;
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class JSArray;
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class JSFunction;
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class JSObject;
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class LargeObjectSpace;
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class LookupResult;
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class MacroAssembler;
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class Map;
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class MapSpace;
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class MarkCompactCollector;
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class NewSpace;
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class Object;
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class MaybeObject;
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class OldSpace;
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class Foreign;
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class Scope;
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class ScopeInfo;
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class Script;
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class Smi;
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template <typename Config, class Allocator = FreeStoreAllocationPolicy>
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class SplayTree;
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class String;
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class Name;
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class Struct;
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class Variable;
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class RelocInfo;
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class Deserializer;
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class MessageLocation;
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class VirtualMemory;
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class Mutex;
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class RecursiveMutex;
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typedef bool (*WeakSlotCallback)(Object** pointer);
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typedef bool (*WeakSlotCallbackWithHeap)(Heap* heap, Object** pointer);
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// -----------------------------------------------------------------------------
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// Miscellaneous
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// NOTE: SpaceIterator depends on AllocationSpace enumeration values being
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// consecutive.
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enum AllocationSpace {
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NEW_SPACE, // Semispaces collected with copying collector.
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OLD_POINTER_SPACE, // May contain pointers to new space.
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OLD_DATA_SPACE, // Must not have pointers to new space.
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CODE_SPACE, // No pointers to new space, marked executable.
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MAP_SPACE, // Only and all map objects.
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CELL_SPACE, // Only and all cell objects.
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PROPERTY_CELL_SPACE, // Only and all global property cell objects.
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LO_SPACE, // Promoted large objects.
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FIRST_SPACE = NEW_SPACE,
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LAST_SPACE = LO_SPACE,
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FIRST_PAGED_SPACE = OLD_POINTER_SPACE,
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LAST_PAGED_SPACE = PROPERTY_CELL_SPACE
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};
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const int kSpaceTagSize = 3;
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const int kSpaceTagMask = (1 << kSpaceTagSize) - 1;
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// A flag that indicates whether objects should be pretenured when
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// allocated (allocated directly into the old generation) or not
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// (allocated in the young generation if the object size and type
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// allows).
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enum PretenureFlag { NOT_TENURED, TENURED };
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enum MinimumCapacity {
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USE_DEFAULT_MINIMUM_CAPACITY,
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USE_CUSTOM_MINIMUM_CAPACITY
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};
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enum GarbageCollector { SCAVENGER, MARK_COMPACTOR };
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enum Executability { NOT_EXECUTABLE, EXECUTABLE };
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enum VisitMode {
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VISIT_ALL,
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VISIT_ALL_IN_SCAVENGE,
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VISIT_ALL_IN_SWEEP_NEWSPACE,
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VISIT_ONLY_STRONG
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};
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// Flag indicating whether code is built into the VM (one of the natives files).
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enum NativesFlag { NOT_NATIVES_CODE, NATIVES_CODE };
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// A CodeDesc describes a buffer holding instructions and relocation
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// information. The instructions start at the beginning of the buffer
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// and grow forward, the relocation information starts at the end of
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// the buffer and grows backward.
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//
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// |<--------------- buffer_size ---------------->|
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// |<-- instr_size -->| |<-- reloc_size -->|
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// +==================+========+==================+
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// | instructions | free | reloc info |
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// +==================+========+==================+
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// ^
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// |
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// buffer
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struct CodeDesc {
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byte* buffer;
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int buffer_size;
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int instr_size;
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int reloc_size;
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Assembler* origin;
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};
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// Callback function used for iterating objects in heap spaces,
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// for example, scanning heap objects.
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typedef int (*HeapObjectCallback)(HeapObject* obj);
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// Callback function used for checking constraints when copying/relocating
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// objects. Returns true if an object can be copied/relocated from its
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// old_addr to a new_addr.
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typedef bool (*ConstraintCallback)(Address new_addr, Address old_addr);
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// Callback function on inline caches, used for iterating over inline caches
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// in compiled code.
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typedef void (*InlineCacheCallback)(Code* code, Address ic);
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// State for inline cache call sites. Aliased as IC::State.
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enum InlineCacheState {
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// Has never been executed.
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UNINITIALIZED,
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// Has been executed but monomorhic state has been delayed.
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PREMONOMORPHIC,
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// Has been executed and only one receiver type has been seen.
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MONOMORPHIC,
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// Like MONOMORPHIC but check failed due to prototype.
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MONOMORPHIC_PROTOTYPE_FAILURE,
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// Multiple receiver types have been seen.
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POLYMORPHIC,
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// Many receiver types have been seen.
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MEGAMORPHIC,
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// A generic handler is installed and no extra typefeedback is recorded.
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GENERIC,
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// Special state for debug break or step in prepare stubs.
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DEBUG_STUB
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};
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enum CallFunctionFlags {
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NO_CALL_FUNCTION_FLAGS,
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// The call target is cached in the instruction stream.
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RECORD_CALL_TARGET,
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CALL_AS_METHOD,
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// Always wrap the receiver and call to the JSFunction. Only use this flag
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// both the receiver type and the target method are statically known.
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WRAP_AND_CALL
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};
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enum InlineCacheHolderFlag {
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OWN_MAP, // For fast properties objects.
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PROTOTYPE_MAP // For slow properties objects (except GlobalObjects).
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};
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// The Store Buffer (GC).
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typedef enum {
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kStoreBufferFullEvent,
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kStoreBufferStartScanningPagesEvent,
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kStoreBufferScanningPageEvent
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} StoreBufferEvent;
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typedef void (*StoreBufferCallback)(Heap* heap,
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MemoryChunk* page,
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StoreBufferEvent event);
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// Union used for fast testing of specific double values.
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union DoubleRepresentation {
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double value;
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int64_t bits;
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DoubleRepresentation(double x) { value = x; }
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bool operator==(const DoubleRepresentation& other) const {
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return bits == other.bits;
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}
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};
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// Union used for customized checking of the IEEE double types
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// inlined within v8 runtime, rather than going to the underlying
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// platform headers and libraries
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union IeeeDoubleLittleEndianArchType {
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double d;
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struct {
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unsigned int man_low :32;
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unsigned int man_high :20;
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unsigned int exp :11;
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unsigned int sign :1;
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} bits;
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};
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union IeeeDoubleBigEndianArchType {
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double d;
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struct {
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unsigned int sign :1;
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unsigned int exp :11;
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unsigned int man_high :20;
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unsigned int man_low :32;
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} bits;
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};
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// AccessorCallback
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struct AccessorDescriptor {
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MaybeObject* (*getter)(Isolate* isolate, Object* object, void* data);
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MaybeObject* (*setter)(
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Isolate* isolate, JSObject* object, Object* value, void* data);
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void* data;
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};
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// Logging and profiling. A StateTag represents a possible state of
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// the VM. The logger maintains a stack of these. Creating a VMState
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// object enters a state by pushing on the stack, and destroying a
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// VMState object leaves a state by popping the current state from the
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// stack.
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enum StateTag {
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JS,
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GC,
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COMPILER,
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OTHER,
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EXTERNAL,
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IDLE
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};
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// -----------------------------------------------------------------------------
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// Macros
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// Testers for test.
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#define HAS_SMI_TAG(value) \
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((reinterpret_cast<intptr_t>(value) & kSmiTagMask) == kSmiTag)
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#define HAS_FAILURE_TAG(value) \
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((reinterpret_cast<intptr_t>(value) & kFailureTagMask) == kFailureTag)
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// OBJECT_POINTER_ALIGN returns the value aligned as a HeapObject pointer
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#define OBJECT_POINTER_ALIGN(value) \
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(((value) + kObjectAlignmentMask) & ~kObjectAlignmentMask)
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// POINTER_SIZE_ALIGN returns the value aligned as a pointer.
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#define POINTER_SIZE_ALIGN(value) \
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(((value) + kPointerAlignmentMask) & ~kPointerAlignmentMask)
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// CODE_POINTER_ALIGN returns the value aligned as a generated code segment.
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#define CODE_POINTER_ALIGN(value) \
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(((value) + kCodeAlignmentMask) & ~kCodeAlignmentMask)
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// Support for tracking C++ memory allocation. Insert TRACK_MEMORY("Fisk")
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// inside a C++ class and new and delete will be overloaded so logging is
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// performed.
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// This file (globals.h) is included before log.h, so we use direct calls to
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// the Logger rather than the LOG macro.
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#ifdef DEBUG
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#define TRACK_MEMORY(name) \
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void* operator new(size_t size) { \
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void* result = ::operator new(size); \
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Logger::NewEventStatic(name, result, size); \
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return result; \
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} \
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void operator delete(void* object) { \
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Logger::DeleteEventStatic(name, object); \
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::operator delete(object); \
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}
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#else
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#define TRACK_MEMORY(name)
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#endif
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// Feature flags bit positions. They are mostly based on the CPUID spec.
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// On X86/X64, values below 32 are bits in EDX, values above 32 are bits in ECX.
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enum CpuFeature { SSE4_1 = 32 + 19, // x86
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SSE3 = 32 + 0, // x86
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SSE2 = 26, // x86
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CMOV = 15, // x86
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VFP3 = 1, // ARM
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ARMv7 = 2, // ARM
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SUDIV = 3, // ARM
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UNALIGNED_ACCESSES = 4, // ARM
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MOVW_MOVT_IMMEDIATE_LOADS = 5, // ARM
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VFP32DREGS = 6, // ARM
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NEON = 7, // ARM
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SAHF = 0, // x86
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FPU = 1}; // MIPS
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// Used to specify if a macro instruction must perform a smi check on tagged
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// values.
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enum SmiCheckType {
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DONT_DO_SMI_CHECK,
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DO_SMI_CHECK
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};
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enum ScopeType {
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EVAL_SCOPE, // The top-level scope for an eval source.
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FUNCTION_SCOPE, // The top-level scope for a function.
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MODULE_SCOPE, // The scope introduced by a module literal
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GLOBAL_SCOPE, // The top-level scope for a program or a top-level eval.
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CATCH_SCOPE, // The scope introduced by catch.
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BLOCK_SCOPE, // The scope introduced by a new block.
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WITH_SCOPE // The scope introduced by with.
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};
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const uint32_t kHoleNanUpper32 = 0x7FFFFFFF;
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const uint32_t kHoleNanLower32 = 0xFFFFFFFF;
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const uint32_t kNaNOrInfinityLowerBoundUpper32 = 0x7FF00000;
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const uint64_t kHoleNanInt64 =
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(static_cast<uint64_t>(kHoleNanUpper32) << 32) | kHoleNanLower32;
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const uint64_t kLastNonNaNInt64 =
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(static_cast<uint64_t>(kNaNOrInfinityLowerBoundUpper32) << 32);
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// The order of this enum has to be kept in sync with the predicates below.
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enum VariableMode {
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// User declared variables:
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VAR, // declared via 'var', and 'function' declarations
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CONST_LEGACY, // declared via legacy 'const' declarations
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LET, // declared via 'let' declarations (first lexical)
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CONST, // declared via 'const' declarations
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MODULE, // declared via 'module' declaration (last lexical)
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// Variables introduced by the compiler:
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INTERNAL, // like VAR, but not user-visible (may or may not
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// be in a context)
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TEMPORARY, // temporary variables (not user-visible), stack-allocated
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// unless the scope as a whole has forced context allocation
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DYNAMIC, // always require dynamic lookup (we don't know
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// the declaration)
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DYNAMIC_GLOBAL, // requires dynamic lookup, but we know that the
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// variable is global unless it has been shadowed
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// by an eval-introduced variable
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DYNAMIC_LOCAL // requires dynamic lookup, but we know that the
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// variable is local and where it is unless it
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// has been shadowed by an eval-introduced
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// variable
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};
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inline bool IsDynamicVariableMode(VariableMode mode) {
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return mode >= DYNAMIC && mode <= DYNAMIC_LOCAL;
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}
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inline bool IsDeclaredVariableMode(VariableMode mode) {
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return mode >= VAR && mode <= MODULE;
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}
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inline bool IsLexicalVariableMode(VariableMode mode) {
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return mode >= LET && mode <= MODULE;
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}
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inline bool IsImmutableVariableMode(VariableMode mode) {
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return (mode >= CONST && mode <= MODULE) || mode == CONST_LEGACY;
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}
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// ES6 Draft Rev3 10.2 specifies declarative environment records with mutable
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// and immutable bindings that can be in two states: initialized and
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// uninitialized. In ES5 only immutable bindings have these two states. When
|
|
// accessing a binding, it needs to be checked for initialization. However in
|
|
// the following cases the binding is initialized immediately after creation
|
|
// so the initialization check can always be skipped:
|
|
// 1. Var declared local variables.
|
|
// var foo;
|
|
// 2. A local variable introduced by a function declaration.
|
|
// function foo() {}
|
|
// 3. Parameters
|
|
// function x(foo) {}
|
|
// 4. Catch bound variables.
|
|
// try {} catch (foo) {}
|
|
// 6. Function variables of named function expressions.
|
|
// var x = function foo() {}
|
|
// 7. Implicit binding of 'this'.
|
|
// 8. Implicit binding of 'arguments' in functions.
|
|
//
|
|
// ES5 specified object environment records which are introduced by ES elements
|
|
// such as Program and WithStatement that associate identifier bindings with the
|
|
// properties of some object. In the specification only mutable bindings exist
|
|
// (which may be non-writable) and have no distinct initialization step. However
|
|
// V8 allows const declarations in global code with distinct creation and
|
|
// initialization steps which are represented by non-writable properties in the
|
|
// global object. As a result also these bindings need to be checked for
|
|
// initialization.
|
|
//
|
|
// The following enum specifies a flag that indicates if the binding needs a
|
|
// distinct initialization step (kNeedsInitialization) or if the binding is
|
|
// immediately initialized upon creation (kCreatedInitialized).
|
|
enum InitializationFlag {
|
|
kNeedsInitialization,
|
|
kCreatedInitialized
|
|
};
|
|
|
|
|
|
enum ClearExceptionFlag {
|
|
KEEP_EXCEPTION,
|
|
CLEAR_EXCEPTION
|
|
};
|
|
|
|
|
|
enum MinusZeroMode {
|
|
TREAT_MINUS_ZERO_AS_ZERO,
|
|
FAIL_ON_MINUS_ZERO
|
|
};
|
|
|
|
} } // namespace v8::internal
|
|
|
|
#endif // V8_V8GLOBALS_H_
|