v8/test/cctest/test-unwinder.cc
Peter Marshall e08436ce07 [unwinder] Add a new API based on code pages for arm32 support
This new API uses the code pages rather than code ranges approach.

It's supported on arm32, as well as the previous two supported
platforms, x64 and arm64.

Deprecate the old API which only works on x64 and arm64 to reduce the
maintenance overhead of keeping both. Users of the old API should
migrate to the new one as it can be used all on supported platforms.

We keep the tests for the old API by ignoring deprecation warnings so
that we don't accidentally break it while it is still in the codebase.

Design doc:
https://docs.google.com/document/d/1VGwUult5AHLRk658VetwEHMOmDDxA2eDQs9lDFMZTE0

Bug: v8:8116
Change-Id: I1de8246a48fc1b4991603501ea6087db6b43fdd9
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/1969900
Commit-Queue: Peter Marshall <petermarshall@chromium.org>
Reviewed-by: Ulan Degenbaev <ulan@chromium.org>
Cr-Commit-Position: refs/heads/master@{#65521}
2019-12-19 12:59:35 +00:00

559 lines
20 KiB
C++

// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "include/v8.h"
#include "src/api/api-inl.h"
#include "src/builtins/builtins.h"
#include "src/execution/isolate.h"
#include "src/heap/spaces.h"
#include "src/objects/code-inl.h"
#include "test/cctest/cctest.h"
namespace v8 {
namespace internal {
namespace test_unwinder {
static const void* fake_stack_base = nullptr;
// Ignore deprecation warnings so that we can keep the tests for now.
// TODO(petermarshall): Delete all the tests here when the old API is removed to
// reduce the duplication.
#if __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated"
#endif
TEST(Unwind_BadState_Fail) {
UnwindState unwind_state; // Fields are intialized to nullptr.
RegisterState register_state;
bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
fake_stack_base);
CHECK(!unwound);
// The register state should not change when unwinding fails.
CHECK_NULL(register_state.fp);
CHECK_NULL(register_state.sp);
CHECK_NULL(register_state.pc);
}
TEST(Unwind_BuiltinPCInMiddle_Success) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
UnwindState unwind_state = isolate->GetUnwindState();
RegisterState register_state;
uintptr_t stack[3];
void* stack_base = stack + arraysize(stack);
stack[0] = reinterpret_cast<uintptr_t>(stack + 2); // saved FP (rbp).
stack[1] = 202; // Return address into C++ code.
stack[2] = 303; // The SP points here in the caller's frame.
register_state.sp = stack;
register_state.fp = stack;
// Put the current PC inside of a valid builtin.
Code builtin = i_isolate->builtins()->builtin(Builtins::kStringEqual);
const uintptr_t offset = 40;
CHECK_LT(offset, builtin.InstructionSize());
register_state.pc =
reinterpret_cast<void*>(builtin.InstructionStart() + offset);
bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
stack_base);
CHECK(unwound);
CHECK_EQ(reinterpret_cast<void*>(stack + 2), register_state.fp);
CHECK_EQ(reinterpret_cast<void*>(stack + 2), register_state.sp);
CHECK_EQ(reinterpret_cast<void*>(202), register_state.pc);
}
// The unwinder should be able to unwind even if we haven't properly set up the
// current frame, as long as there is another JS frame underneath us (i.e. as
// long as the PC isn't in JSEntry). This test puts the PC at the start
// of a JS builtin and creates a fake JSEntry frame before it on the stack. The
// unwinder should be able to unwind to the C++ frame before the JSEntry frame.
TEST(Unwind_BuiltinPCAtStart_Success) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
UnwindState unwind_state = isolate->GetUnwindState();
RegisterState register_state;
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
unwind_state.code_range.start = code;
unwind_state.code_range.length_in_bytes = code_length * sizeof(uintptr_t);
uintptr_t stack[6];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
// Return address into JS code. It doesn't matter that this is not actually in
// JSEntry, because we only check that for the top frame.
stack[1] = reinterpret_cast<uintptr_t>(code + 10);
stack[2] = reinterpret_cast<uintptr_t>(stack + 5); // saved FP (rbp).
stack[3] = 303; // Return address into C++ code.
stack[4] = 404;
stack[5] = 505;
register_state.sp = stack;
register_state.fp = stack + 2; // FP to the JSEntry frame.
// Put the current PC at the start of a valid builtin, so that we are setting
// up the frame.
Code builtin = i_isolate->builtins()->builtin(Builtins::kStringEqual);
register_state.pc = reinterpret_cast<void*>(builtin.InstructionStart());
bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
stack_base);
CHECK(unwound);
CHECK_EQ(reinterpret_cast<void*>(stack + 5), register_state.fp);
CHECK_EQ(reinterpret_cast<void*>(stack + 4), register_state.sp);
CHECK_EQ(reinterpret_cast<void*>(303), register_state.pc);
}
const char* foo_source = R"(
function foo(a, b) {
let x = a * b;
let y = x ^ b;
let z = y / a;
return x + y - z;
};
%PrepareFunctionForOptimization(foo);
foo(1, 2);
foo(1, 2);
%OptimizeFunctionOnNextCall(foo);
foo(1, 2);
)";
// Check that we can unwind when the pc is within an optimized code object on
// the V8 heap.
TEST(Unwind_CodeObjectPCInMiddle_Success) {
FLAG_allow_natives_syntax = true;
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
HandleScope scope(i_isolate);
UnwindState unwind_state = isolate->GetUnwindState();
RegisterState register_state;
uintptr_t stack[3];
void* stack_base = stack + arraysize(stack);
stack[0] = reinterpret_cast<uintptr_t>(stack + 2); // saved FP (rbp).
stack[1] = 202; // Return address into C++ code.
stack[2] = 303; // The SP points here in the caller's frame.
register_state.sp = stack;
register_state.fp = stack;
// Create an on-heap code object. Make sure we run the function so that it is
// compiled and not just marked for lazy compilation.
CompileRun(foo_source);
v8::Local<v8::Function> local_foo = v8::Local<v8::Function>::Cast(
env.local()->Global()->Get(env.local(), v8_str("foo")).ToLocalChecked());
Handle<JSFunction> foo =
Handle<JSFunction>::cast(v8::Utils::OpenHandle(*local_foo));
// Put the current PC inside of the created code object.
AbstractCode abstract_code = foo->abstract_code();
// We don't produce optimized code when run with --no-opt.
if (!abstract_code.IsCode() && FLAG_opt == false) return;
CHECK(abstract_code.IsCode());
Code code = abstract_code.GetCode();
// We don't want the offset too early or it could be the `push rbp`
// instruction (which is not at the start of generated code, because the lazy
// deopt check happens before frame setup).
const uintptr_t offset = code.InstructionSize() - 20;
CHECK_LT(offset, code.InstructionSize());
Address pc = code.InstructionStart() + offset;
register_state.pc = reinterpret_cast<void*>(pc);
// Check that the created code is within the code range that we get from the
// API.
Address start = reinterpret_cast<Address>(unwind_state.code_range.start);
CHECK(pc >= start && pc < start + unwind_state.code_range.length_in_bytes);
bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
stack_base);
CHECK(unwound);
CHECK_EQ(reinterpret_cast<void*>(stack + 2), register_state.fp);
CHECK_EQ(reinterpret_cast<void*>(stack + 2), register_state.sp);
CHECK_EQ(reinterpret_cast<void*>(202), register_state.pc);
}
// If the PC is within JSEntry but we haven't set up the frame yet, then we
// cannot unwind.
TEST(Unwind_JSEntryBeforeFrame_Fail) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
UnwindState unwind_state = isolate->GetUnwindState();
RegisterState register_state;
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
unwind_state.code_range.start = code;
unwind_state.code_range.length_in_bytes = code_length * sizeof(uintptr_t);
// Pretend that it takes 5 instructions to set up the frame in JSEntry.
unwind_state.js_entry_stub.code.start = code + 10;
unwind_state.js_entry_stub.code.length_in_bytes = 10 * sizeof(uintptr_t);
uintptr_t stack[10];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
stack[1] = 111;
stack[2] = 121;
stack[3] = 131;
stack[4] = 141;
stack[5] = 151;
stack[6] = 100; // Return address into C++ code.
stack[7] = 303; // The SP points here in the caller's frame.
stack[8] = 404;
stack[9] = 505;
register_state.sp = stack + 5;
register_state.fp = stack + 9;
// Put the current PC inside of JSEntry, before the frame is set up.
register_state.pc = code + 12;
bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
stack_base);
CHECK(!unwound);
// The register state should not change when unwinding fails.
CHECK_EQ(reinterpret_cast<void*>(stack + 9), register_state.fp);
CHECK_EQ(reinterpret_cast<void*>(stack + 5), register_state.sp);
CHECK_EQ(code + 12, register_state.pc);
// Change the PC to a few instructions later, after the frame is set up.
register_state.pc = code + 16;
unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
stack_base);
// TODO(petermarshall): More precisely check position within JSEntry rather
// than just assuming the frame is unreadable.
CHECK(!unwound);
// The register state should not change when unwinding fails.
CHECK_EQ(reinterpret_cast<void*>(stack + 9), register_state.fp);
CHECK_EQ(reinterpret_cast<void*>(stack + 5), register_state.sp);
CHECK_EQ(code + 16, register_state.pc);
}
TEST(Unwind_OneJSFrame_Success) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
UnwindState unwind_state = isolate->GetUnwindState();
RegisterState register_state;
// Use a fake code range so that we can initialize it to 0s.
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
unwind_state.code_range.start = code;
unwind_state.code_range.length_in_bytes = code_length * sizeof(uintptr_t);
// Our fake stack has two frames - one C++ frame and one JS frame (on top).
// The stack grows from high addresses to low addresses.
uintptr_t stack[10];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
stack[1] = 111;
stack[2] = 121;
stack[3] = 131;
stack[4] = 141;
stack[5] = reinterpret_cast<uintptr_t>(stack + 9); // saved FP (rbp).
stack[6] = 100; // Return address into C++ code.
stack[7] = 303; // The SP points here in the caller's frame.
stack[8] = 404;
stack[9] = 505;
register_state.sp = stack;
register_state.fp = stack + 5;
// Put the current PC inside of the code range so it looks valid.
register_state.pc = code + 30;
bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
stack_base);
CHECK(unwound);
CHECK_EQ(reinterpret_cast<void*>(stack + 9), register_state.fp);
CHECK_EQ(reinterpret_cast<void*>(stack + 7), register_state.sp);
CHECK_EQ(reinterpret_cast<void*>(100), register_state.pc);
}
// Creates a fake stack with two JS frames on top of a C++ frame and checks that
// the unwinder correctly unwinds past the JS frames and returns the C++ frame's
// details.
TEST(Unwind_TwoJSFrames_Success) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
UnwindState unwind_state = isolate->GetUnwindState();
RegisterState register_state;
// Use a fake code range so that we can initialize it to 0s.
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
unwind_state.code_range.start = code;
unwind_state.code_range.length_in_bytes = code_length * sizeof(uintptr_t);
// Our fake stack has three frames - one C++ frame and two JS frames (on top).
// The stack grows from high addresses to low addresses.
uintptr_t stack[10];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
stack[1] = 111;
stack[2] = reinterpret_cast<uintptr_t>(stack + 5); // saved FP (rbp).
// The fake return address is in the JS code range.
stack[3] = reinterpret_cast<uintptr_t>(code + 10);
stack[4] = 141;
stack[5] = reinterpret_cast<uintptr_t>(stack + 9); // saved FP (rbp).
stack[6] = 100; // Return address into C++ code.
stack[7] = 303; // The SP points here in the caller's frame.
stack[8] = 404;
stack[9] = 505;
register_state.sp = stack;
register_state.fp = stack + 2;
// Put the current PC inside of the code range so it looks valid.
register_state.pc = code + 30;
bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
stack_base);
CHECK(unwound);
CHECK_EQ(reinterpret_cast<void*>(stack + 9), register_state.fp);
CHECK_EQ(reinterpret_cast<void*>(stack + 7), register_state.sp);
CHECK_EQ(reinterpret_cast<void*>(100), register_state.pc);
}
// If the PC is in JSEntry then the frame might not be set up correctly, meaning
// we can't unwind the stack properly.
TEST(Unwind_JSEntry_Fail) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
UnwindState unwind_state = isolate->GetUnwindState();
RegisterState register_state;
Code js_entry = i_isolate->heap()->builtin(Builtins::kJSEntry);
byte* start = reinterpret_cast<byte*>(js_entry.InstructionStart());
register_state.pc = start + 10;
bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
fake_stack_base);
CHECK(!unwound);
// The register state should not change when unwinding fails.
CHECK_NULL(register_state.fp);
CHECK_NULL(register_state.sp);
CHECK_EQ(start + 10, register_state.pc);
}
TEST(Unwind_StackBounds_Basic) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
UnwindState unwind_state = isolate->GetUnwindState();
RegisterState register_state;
const size_t code_length = 10;
uintptr_t code[code_length] = {0};
unwind_state.code_range.start = code;
unwind_state.code_range.length_in_bytes = code_length * sizeof(uintptr_t);
uintptr_t stack[3];
stack[0] = reinterpret_cast<uintptr_t>(stack + 2); // saved FP (rbp).
stack[1] = 202; // Return address into C++ code.
stack[2] = 303; // The SP points here in the caller's frame.
register_state.sp = stack;
register_state.fp = stack;
register_state.pc = code;
void* wrong_stack_base = reinterpret_cast<void*>(
reinterpret_cast<uintptr_t>(stack) - sizeof(uintptr_t));
bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
wrong_stack_base);
CHECK(!unwound);
// Correct the stack base and unwinding should succeed.
void* correct_stack_base = stack + arraysize(stack);
unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
correct_stack_base);
CHECK(unwound);
}
TEST(Unwind_StackBounds_WithUnwinding) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
UnwindState unwind_state = isolate->GetUnwindState();
RegisterState register_state;
// Use a fake code range so that we can initialize it to 0s.
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
unwind_state.code_range.start = code;
unwind_state.code_range.length_in_bytes = code_length * sizeof(uintptr_t);
// Our fake stack has two frames - one C++ frame and one JS frame (on top).
// The stack grows from high addresses to low addresses.
uintptr_t stack[11];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
stack[1] = 111;
stack[2] = 121;
stack[3] = 131;
stack[4] = 141;
stack[5] = reinterpret_cast<uintptr_t>(stack + 9); // saved FP (rbp).
stack[6] = reinterpret_cast<uintptr_t>(code + 20); // JS code.
stack[7] = 303; // The SP points here in the caller's frame.
stack[8] = 404;
stack[9] = reinterpret_cast<uintptr_t>(stack) +
(12 * sizeof(uintptr_t)); // saved FP (OOB).
stack[10] = reinterpret_cast<uintptr_t>(code + 20); // JS code.
register_state.sp = stack;
register_state.fp = stack + 5;
// Put the current PC inside of the code range so it looks valid.
register_state.pc = code + 30;
// Unwind will fail because stack[9] FP points outside of the stack.
bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
stack_base);
CHECK(!unwound);
// Change the return address so that it is not in range. We will not range
// check the stack[9] FP value because we have finished unwinding and the
// contents of rbp does not necessarily have to be the FP in this case.
stack[10] = 202;
unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, &register_state,
stack_base);
CHECK(unwound);
}
TEST(PCIsInV8_BadState_Fail) {
UnwindState unwind_state;
void* pc = nullptr;
CHECK(!v8::Unwinder::PCIsInV8(unwind_state, pc));
}
TEST(PCIsInV8_ValidStateNullPC_Fail) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
UnwindState unwind_state = isolate->GetUnwindState();
void* pc = nullptr;
CHECK(!v8::Unwinder::PCIsInV8(unwind_state, pc));
}
void TestRangeBoundaries(const UnwindState& unwind_state, byte* range_start,
size_t range_length) {
void* pc = range_start - 1;
CHECK(!v8::Unwinder::PCIsInV8(unwind_state, pc));
pc = range_start;
CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
pc = range_start + 1;
CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
pc = range_start + range_length - 1;
CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
pc = range_start + range_length;
CHECK(!v8::Unwinder::PCIsInV8(unwind_state, pc));
pc = range_start + range_length + 1;
CHECK(!v8::Unwinder::PCIsInV8(unwind_state, pc));
}
TEST(PCIsInV8_InCodeOrEmbeddedRange) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
UnwindState unwind_state = isolate->GetUnwindState();
byte* code_range_start = const_cast<byte*>(
reinterpret_cast<const byte*>(unwind_state.code_range.start));
size_t code_range_length = unwind_state.code_range.length_in_bytes;
TestRangeBoundaries(unwind_state, code_range_start, code_range_length);
byte* embedded_range_start = const_cast<byte*>(
reinterpret_cast<const byte*>(unwind_state.embedded_code_range.start));
size_t embedded_range_length =
unwind_state.embedded_code_range.length_in_bytes;
TestRangeBoundaries(unwind_state, embedded_range_start,
embedded_range_length);
}
// PCIsInV8 doesn't check if the PC is in JSEntry directly. It's assumed that
// the CodeRange or EmbeddedCodeRange contain JSEntry.
TEST(PCIsInV8_InJSEntryRange) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
UnwindState unwind_state = isolate->GetUnwindState();
Code js_entry = i_isolate->heap()->builtin(Builtins::kJSEntry);
byte* start = reinterpret_cast<byte*>(js_entry.InstructionStart());
size_t length = js_entry.InstructionSize();
void* pc = start;
CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
pc = start + 1;
CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
pc = start + length - 1;
CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
}
// Large code objects can be allocated in large object space. Check that this is
// inside the CodeRange.
TEST(PCIsInV8_LargeCodeObject) {
FLAG_allow_natives_syntax = true;
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
HandleScope scope(i_isolate);
UnwindState unwind_state = isolate->GetUnwindState();
// Create a big function that ends up in CODE_LO_SPACE.
const int instruction_size = Page::kPageSize + 1;
STATIC_ASSERT(instruction_size > kMaxRegularHeapObjectSize);
std::unique_ptr<byte[]> instructions(new byte[instruction_size]);
CodeDesc desc;
desc.buffer = instructions.get();
desc.buffer_size = instruction_size;
desc.instr_size = instruction_size;
desc.reloc_size = 0;
desc.constant_pool_size = 0;
desc.unwinding_info = nullptr;
desc.unwinding_info_size = 0;
desc.origin = nullptr;
Handle<Code> foo_code =
Factory::CodeBuilder(i_isolate, desc, Code::WASM_FUNCTION).Build();
CHECK(i_isolate->heap()->InSpace(*foo_code, CODE_LO_SPACE));
byte* start = reinterpret_cast<byte*>(foo_code->InstructionStart());
void* pc = start;
CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
}
#if __clang__
#pragma clang diagnostic pop
#endif
} // namespace test_unwinder
} // namespace internal
} // namespace v8