d07a2eb806
This way we don't clash with the ASSERT* macros defined by GoogleTest, and we are one step closer to being able to replace our homegrown base/ with base/ from Chrome. R=jochen@chromium.org, svenpanne@chromium.org Review URL: https://codereview.chromium.org/430503007 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@22812 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
298 lines
8.5 KiB
C++
298 lines
8.5 KiB
C++
// Copyright 2011 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_HANDLES_H_
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#define V8_HANDLES_H_
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#include "src/objects.h"
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namespace v8 {
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namespace internal {
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// A Handle can be converted into a MaybeHandle. Converting a MaybeHandle
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// into a Handle requires checking that it does not point to NULL. This
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// ensures NULL checks before use.
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// Do not use MaybeHandle as argument type.
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template<typename T>
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class MaybeHandle {
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public:
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INLINE(MaybeHandle()) : location_(NULL) { }
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// Constructor for handling automatic up casting from Handle.
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// Ex. Handle<JSArray> can be passed when MaybeHandle<Object> is expected.
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template <class S> MaybeHandle(Handle<S> handle) {
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#ifdef DEBUG
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T* a = NULL;
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S* b = NULL;
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a = b; // Fake assignment to enforce type checks.
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USE(a);
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#endif
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this->location_ = reinterpret_cast<T**>(handle.location());
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}
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// Constructor for handling automatic up casting.
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// Ex. MaybeHandle<JSArray> can be passed when Handle<Object> is expected.
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template <class S> MaybeHandle(MaybeHandle<S> maybe_handle) {
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#ifdef DEBUG
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T* a = NULL;
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S* b = NULL;
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a = b; // Fake assignment to enforce type checks.
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USE(a);
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#endif
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location_ = reinterpret_cast<T**>(maybe_handle.location_);
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}
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INLINE(void Assert() const) { DCHECK(location_ != NULL); }
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INLINE(void Check() const) { CHECK(location_ != NULL); }
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INLINE(Handle<T> ToHandleChecked()) const {
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Check();
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return Handle<T>(location_);
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}
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// Convert to a Handle with a type that can be upcasted to.
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template <class S> INLINE(bool ToHandle(Handle<S>* out)) {
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if (location_ == NULL) {
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*out = Handle<T>::null();
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return false;
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} else {
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*out = Handle<T>(location_);
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return true;
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}
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}
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bool is_null() const { return location_ == NULL; }
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protected:
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T** location_;
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// MaybeHandles of different classes are allowed to access each
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// other's location_.
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template<class S> friend class MaybeHandle;
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};
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// ----------------------------------------------------------------------------
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// A Handle provides a reference to an object that survives relocation by
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// the garbage collector.
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// Handles are only valid within a HandleScope.
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// When a handle is created for an object a cell is allocated in the heap.
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template<typename T>
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class Handle {
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public:
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INLINE(explicit Handle(T** location)) { location_ = location; }
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INLINE(explicit Handle(T* obj));
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INLINE(Handle(T* obj, Isolate* isolate));
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// TODO(yangguo): Values that contain empty handles should be declared as
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// MaybeHandle to force validation before being used as handles.
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INLINE(Handle()) : location_(NULL) { }
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// Constructor for handling automatic up casting.
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// Ex. Handle<JSFunction> can be passed when Handle<Object> is expected.
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template <class S> Handle(Handle<S> handle) {
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#ifdef DEBUG
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T* a = NULL;
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S* b = NULL;
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a = b; // Fake assignment to enforce type checks.
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USE(a);
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#endif
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location_ = reinterpret_cast<T**>(handle.location_);
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}
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INLINE(T* operator->() const) { return operator*(); }
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// Check if this handle refers to the exact same object as the other handle.
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INLINE(bool is_identical_to(const Handle<T> other) const);
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// Provides the C++ dereference operator.
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INLINE(T* operator*() const);
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// Returns the address to where the raw pointer is stored.
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INLINE(T** location() const);
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template <class S> static Handle<T> cast(Handle<S> that) {
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T::cast(*reinterpret_cast<T**>(that.location_));
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return Handle<T>(reinterpret_cast<T**>(that.location_));
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}
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// TODO(yangguo): Values that contain empty handles should be declared as
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// MaybeHandle to force validation before being used as handles.
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static Handle<T> null() { return Handle<T>(); }
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bool is_null() const { return location_ == NULL; }
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// Closes the given scope, but lets this handle escape. See
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// implementation in api.h.
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inline Handle<T> EscapeFrom(v8::EscapableHandleScope* scope);
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#ifdef DEBUG
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enum DereferenceCheckMode { INCLUDE_DEFERRED_CHECK, NO_DEFERRED_CHECK };
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bool IsDereferenceAllowed(DereferenceCheckMode mode) const;
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#endif // DEBUG
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private:
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T** location_;
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// Handles of different classes are allowed to access each other's location_.
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template<class S> friend class Handle;
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};
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// Convenience wrapper.
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template<class T>
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inline Handle<T> handle(T* t, Isolate* isolate) {
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return Handle<T>(t, isolate);
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}
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// Convenience wrapper.
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template<class T>
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inline Handle<T> handle(T* t) {
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return Handle<T>(t, t->GetIsolate());
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}
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// Key comparison function for Map handles.
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inline bool operator<(const Handle<Map>& lhs, const Handle<Map>& rhs) {
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// This is safe because maps don't move.
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return *lhs < *rhs;
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}
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class DeferredHandles;
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class HandleScopeImplementer;
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// A stack-allocated class that governs a number of local handles.
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// After a handle scope has been created, all local handles will be
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// allocated within that handle scope until either the handle scope is
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// deleted or another handle scope is created. If there is already a
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// handle scope and a new one is created, all allocations will take
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// place in the new handle scope until it is deleted. After that,
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// new handles will again be allocated in the original handle scope.
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//
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// After the handle scope of a local handle has been deleted the
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// garbage collector will no longer track the object stored in the
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// handle and may deallocate it. The behavior of accessing a handle
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// for which the handle scope has been deleted is undefined.
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class HandleScope {
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public:
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explicit inline HandleScope(Isolate* isolate);
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inline ~HandleScope();
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// Counts the number of allocated handles.
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static int NumberOfHandles(Isolate* isolate);
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// Creates a new handle with the given value.
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template <typename T>
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static inline T** CreateHandle(Isolate* isolate, T* value);
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// Deallocates any extensions used by the current scope.
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static void DeleteExtensions(Isolate* isolate);
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static Address current_next_address(Isolate* isolate);
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static Address current_limit_address(Isolate* isolate);
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static Address current_level_address(Isolate* isolate);
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// Closes the HandleScope (invalidating all handles
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// created in the scope of the HandleScope) and returns
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// a Handle backed by the parent scope holding the
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// value of the argument handle.
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template <typename T>
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Handle<T> CloseAndEscape(Handle<T> handle_value);
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Isolate* isolate() { return isolate_; }
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private:
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// Prevent heap allocation or illegal handle scopes.
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HandleScope(const HandleScope&);
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void operator=(const HandleScope&);
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void* operator new(size_t size);
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void operator delete(void* size_t);
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Isolate* isolate_;
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Object** prev_next_;
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Object** prev_limit_;
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// Close the handle scope resetting limits to a previous state.
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static inline void CloseScope(Isolate* isolate,
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Object** prev_next,
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Object** prev_limit);
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// Extend the handle scope making room for more handles.
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static internal::Object** Extend(Isolate* isolate);
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#ifdef ENABLE_HANDLE_ZAPPING
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// Zaps the handles in the half-open interval [start, end).
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static void ZapRange(Object** start, Object** end);
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#endif
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friend class v8::HandleScope;
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friend class v8::internal::DeferredHandles;
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friend class v8::internal::HandleScopeImplementer;
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friend class v8::internal::Isolate;
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};
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class DeferredHandles;
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class DeferredHandleScope {
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public:
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explicit DeferredHandleScope(Isolate* isolate);
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// The DeferredHandles object returned stores the Handles created
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// since the creation of this DeferredHandleScope. The Handles are
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// alive as long as the DeferredHandles object is alive.
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DeferredHandles* Detach();
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~DeferredHandleScope();
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private:
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Object** prev_limit_;
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Object** prev_next_;
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HandleScopeImplementer* impl_;
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#ifdef DEBUG
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bool handles_detached_;
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int prev_level_;
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#endif
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friend class HandleScopeImplementer;
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};
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// Seal off the current HandleScope so that new handles can only be created
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// if a new HandleScope is entered.
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class SealHandleScope BASE_EMBEDDED {
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public:
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#ifndef DEBUG
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explicit SealHandleScope(Isolate* isolate) {}
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~SealHandleScope() {}
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#else
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explicit inline SealHandleScope(Isolate* isolate);
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inline ~SealHandleScope();
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private:
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Isolate* isolate_;
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Object** limit_;
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int level_;
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#endif
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};
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struct HandleScopeData {
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internal::Object** next;
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internal::Object** limit;
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int level;
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void Initialize() {
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next = limit = NULL;
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level = 0;
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}
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};
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} } // namespace v8::internal
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#endif // V8_HANDLES_H_
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