v8/src/scanner-character-streams.h
svenpanne 71bb00e261 Consistently use only one of virtual/OVERRIDE/FINAL.
FINAL implies OVERRIDE, which in turn implies virtual, so there's no need to use
more than one of these. The Google C++ style guide even requires this, see
http://google-styleguide.googlecode.com/svn/trunk/cppguide.html#Inheritance.

While we're here, port r24662 to x87.

The net result is that v8 compiles again with a current clang.

BUG=v8:3753
LOG=y

Review URL: https://codereview.chromium.org/797943002

Cr-Commit-Position: refs/heads/master@{#25792}
2014-12-12 10:44:25 +00:00

149 lines
4.7 KiB
C++

// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_SCANNER_CHARACTER_STREAMS_H_
#define V8_SCANNER_CHARACTER_STREAMS_H_
#include "src/scanner.h"
namespace v8 {
namespace internal {
// A buffered character stream based on a random access character
// source (ReadBlock can be called with pos_ pointing to any position,
// even positions before the current).
class BufferedUtf16CharacterStream: public Utf16CharacterStream {
public:
BufferedUtf16CharacterStream();
virtual ~BufferedUtf16CharacterStream();
virtual void PushBack(uc32 character);
protected:
static const unsigned kBufferSize = 512;
static const unsigned kPushBackStepSize = 16;
virtual unsigned SlowSeekForward(unsigned delta);
virtual bool ReadBlock();
virtual void SlowPushBack(uc16 character);
virtual unsigned BufferSeekForward(unsigned delta) = 0;
virtual unsigned FillBuffer(unsigned position) = 0;
const uc16* pushback_limit_;
uc16 buffer_[kBufferSize];
};
// Generic string stream.
class GenericStringUtf16CharacterStream: public BufferedUtf16CharacterStream {
public:
GenericStringUtf16CharacterStream(Handle<String> data,
unsigned start_position,
unsigned end_position);
virtual ~GenericStringUtf16CharacterStream();
protected:
virtual unsigned BufferSeekForward(unsigned delta);
virtual unsigned FillBuffer(unsigned position);
Handle<String> string_;
unsigned length_;
};
// Utf16 stream based on a literal UTF-8 string.
class Utf8ToUtf16CharacterStream: public BufferedUtf16CharacterStream {
public:
Utf8ToUtf16CharacterStream(const byte* data, unsigned length);
virtual ~Utf8ToUtf16CharacterStream();
static unsigned CopyChars(uint16_t* dest, unsigned length, const byte* src,
unsigned* src_pos, unsigned src_length);
protected:
virtual unsigned BufferSeekForward(unsigned delta);
virtual unsigned FillBuffer(unsigned char_position);
void SetRawPosition(unsigned char_position);
const byte* raw_data_;
unsigned raw_data_length_; // Measured in bytes, not characters.
unsigned raw_data_pos_;
// The character position of the character at raw_data[raw_data_pos_].
// Not necessarily the same as pos_.
unsigned raw_character_position_;
};
// ExternalStreamingStream is a wrapper around an ExternalSourceStream (see
// include/v8.h) subclass implemented by the embedder.
class ExternalStreamingStream : public BufferedUtf16CharacterStream {
public:
ExternalStreamingStream(ScriptCompiler::ExternalSourceStream* source_stream,
v8::ScriptCompiler::StreamedSource::Encoding encoding)
: source_stream_(source_stream),
encoding_(encoding),
current_data_(NULL),
current_data_offset_(0),
current_data_length_(0),
utf8_split_char_buffer_length_(0) {}
virtual ~ExternalStreamingStream() { delete[] current_data_; }
unsigned BufferSeekForward(unsigned delta) OVERRIDE {
// We never need to seek forward when streaming scripts. We only seek
// forward when we want to parse a function whose location we already know,
// and when streaming, we don't know the locations of anything we haven't
// seen yet.
UNREACHABLE();
return 0;
}
unsigned FillBuffer(unsigned position) OVERRIDE;
private:
void HandleUtf8SplitCharacters(unsigned* data_in_buffer);
ScriptCompiler::ExternalSourceStream* source_stream_;
v8::ScriptCompiler::StreamedSource::Encoding encoding_;
const uint8_t* current_data_;
unsigned current_data_offset_;
unsigned current_data_length_;
// For converting UTF-8 characters which are split across two data chunks.
uint8_t utf8_split_char_buffer_[4];
unsigned utf8_split_char_buffer_length_;
};
// UTF16 buffer to read characters from an external string.
class ExternalTwoByteStringUtf16CharacterStream: public Utf16CharacterStream {
public:
ExternalTwoByteStringUtf16CharacterStream(Handle<ExternalTwoByteString> data,
int start_position,
int end_position);
virtual ~ExternalTwoByteStringUtf16CharacterStream();
virtual void PushBack(uc32 character) {
DCHECK(buffer_cursor_ > raw_data_);
buffer_cursor_--;
pos_--;
}
protected:
virtual unsigned SlowSeekForward(unsigned delta) {
// Fast case always handles seeking.
return 0;
}
virtual bool ReadBlock() {
// Entire string is read at start.
return false;
}
Handle<ExternalTwoByteString> source_;
const uc16* raw_data_; // Pointer to the actual array of characters.
};
} } // namespace v8::internal
#endif // V8_SCANNER_CHARACTER_STREAMS_H_