v8/include/v8-profiler.h
Andrew Comminos efa249a898 [cpu-profiler] Expose parent pointer in a CpuProfileNode
Consumers can use this to derive the full stack from sampled leaf nodes
without having to flatten the tree.

Bug: v8:8999
Change-Id: I42c638dd2c757837b0c03514c204be0182653291
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/1525877
Reviewed-by: Peter Marshall <petermarshall@chromium.org>
Reviewed-by: Alexei Filippov <alph@chromium.org>
Reviewed-by: Yang Guo <yangguo@chromium.org>
Commit-Queue: Peter Marshall <petermarshall@chromium.org>
Cr-Commit-Position: refs/heads/master@{#60309}
2019-03-18 18:23:08 +00:00

1012 lines
32 KiB
C++

// Copyright 2010 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_V8_PROFILER_H_
#define V8_V8_PROFILER_H_
#include <unordered_set>
#include <vector>
#include "v8.h" // NOLINT(build/include)
/**
* Profiler support for the V8 JavaScript engine.
*/
namespace v8 {
class HeapGraphNode;
struct HeapStatsUpdate;
typedef uint32_t SnapshotObjectId;
struct CpuProfileDeoptFrame {
int script_id;
size_t position;
};
} // namespace v8
#ifdef V8_OS_WIN
template class V8_EXPORT std::vector<v8::CpuProfileDeoptFrame>;
#endif
namespace v8 {
struct V8_EXPORT CpuProfileDeoptInfo {
/** A pointer to a static string owned by v8. */
const char* deopt_reason;
std::vector<CpuProfileDeoptFrame> stack;
};
} // namespace v8
#ifdef V8_OS_WIN
template class V8_EXPORT std::vector<v8::CpuProfileDeoptInfo>;
#endif
namespace v8 {
// TickSample captures the information collected for each sample.
struct TickSample {
// Internal profiling (with --prof + tools/$OS-tick-processor) wants to
// include the runtime function we're calling. Externally exposed tick
// samples don't care.
enum RecordCEntryFrame { kIncludeCEntryFrame, kSkipCEntryFrame };
TickSample()
: state(OTHER),
pc(nullptr),
external_callback_entry(nullptr),
frames_count(0),
has_external_callback(false),
update_stats(true) {}
/**
* Initialize a tick sample from the isolate.
* \param isolate The isolate.
* \param state Execution state.
* \param record_c_entry_frame Include or skip the runtime function.
* \param update_stats Whether update the sample to the aggregated stats.
* \param use_simulator_reg_state When set to true and V8 is running under a
* simulator, the method will use the simulator
* register state rather than the one provided
* with |state| argument. Otherwise the method
* will use provided register |state| as is.
*/
void Init(Isolate* isolate, const v8::RegisterState& state,
RecordCEntryFrame record_c_entry_frame, bool update_stats,
bool use_simulator_reg_state = true);
/**
* Get a call stack sample from the isolate.
* \param isolate The isolate.
* \param state Register state.
* \param record_c_entry_frame Include or skip the runtime function.
* \param frames Caller allocated buffer to store stack frames.
* \param frames_limit Maximum number of frames to capture. The buffer must
* be large enough to hold the number of frames.
* \param sample_info The sample info is filled up by the function
* provides number of actual captured stack frames and
* the current VM state.
* \param use_simulator_reg_state When set to true and V8 is running under a
* simulator, the method will use the simulator
* register state rather than the one provided
* with |state| argument. Otherwise the method
* will use provided register |state| as is.
* \note GetStackSample is thread and signal safe and should only be called
* when the JS thread is paused or interrupted.
* Otherwise the behavior is undefined.
*/
static bool GetStackSample(Isolate* isolate, v8::RegisterState* state,
RecordCEntryFrame record_c_entry_frame,
void** frames, size_t frames_limit,
v8::SampleInfo* sample_info,
bool use_simulator_reg_state = true);
StateTag state; // The state of the VM.
void* pc; // Instruction pointer.
union {
void* tos; // Top stack value (*sp).
void* external_callback_entry;
};
static const unsigned kMaxFramesCountLog2 = 8;
static const unsigned kMaxFramesCount = (1 << kMaxFramesCountLog2) - 1;
void* stack[kMaxFramesCount]; // Call stack.
unsigned frames_count : kMaxFramesCountLog2; // Number of captured frames.
bool has_external_callback : 1;
bool update_stats : 1; // Whether the sample should update aggregated stats.
};
/**
* CpuProfileNode represents a node in a call graph.
*/
class V8_EXPORT CpuProfileNode {
public:
struct LineTick {
/** The 1-based number of the source line where the function originates. */
int line;
/** The count of samples associated with the source line. */
unsigned int hit_count;
};
/** Returns function name (empty string for anonymous functions.) */
Local<String> GetFunctionName() const;
/**
* Returns function name (empty string for anonymous functions.)
* The string ownership is *not* passed to the caller. It stays valid until
* profile is deleted. The function is thread safe.
*/
const char* GetFunctionNameStr() const;
/** Returns id of the script where function is located. */
int GetScriptId() const;
/** Returns resource name for script from where the function originates. */
Local<String> GetScriptResourceName() const;
/**
* Returns resource name for script from where the function originates.
* The string ownership is *not* passed to the caller. It stays valid until
* profile is deleted. The function is thread safe.
*/
const char* GetScriptResourceNameStr() const;
/**
* Return true if the script from where the function originates is flagged as
* being shared cross-origin.
*/
bool IsScriptSharedCrossOrigin() const;
/**
* Returns the number, 1-based, of the line where the function originates.
* kNoLineNumberInfo if no line number information is available.
*/
int GetLineNumber() const;
/**
* Returns 1-based number of the column where the function originates.
* kNoColumnNumberInfo if no column number information is available.
*/
int GetColumnNumber() const;
/**
* Returns the number of the function's source lines that collect the samples.
*/
unsigned int GetHitLineCount() const;
/** Returns the set of source lines that collect the samples.
* The caller allocates buffer and responsible for releasing it.
* True if all available entries are copied, otherwise false.
* The function copies nothing if buffer is not large enough.
*/
bool GetLineTicks(LineTick* entries, unsigned int length) const;
/** Returns bailout reason for the function
* if the optimization was disabled for it.
*/
const char* GetBailoutReason() const;
/**
* Returns the count of samples where the function was currently executing.
*/
unsigned GetHitCount() const;
/** Returns function entry UID. */
V8_DEPRECATE_SOON(
"Use GetScriptId, GetLineNumber, and GetColumnNumber instead.",
unsigned GetCallUid() const);
/** Returns id of the node. The id is unique within the tree */
unsigned GetNodeId() const;
/** Returns child nodes count of the node. */
int GetChildrenCount() const;
/** Retrieves a child node by index. */
const CpuProfileNode* GetChild(int index) const;
/** Retrieves the ancestor node, or null if the root. */
const CpuProfileNode* GetParent() const;
/** Retrieves deopt infos for the node. */
const std::vector<CpuProfileDeoptInfo>& GetDeoptInfos() const;
static const int kNoLineNumberInfo = Message::kNoLineNumberInfo;
static const int kNoColumnNumberInfo = Message::kNoColumnInfo;
};
/**
* CpuProfile contains a CPU profile in a form of top-down call tree
* (from main() down to functions that do all the work).
*/
class V8_EXPORT CpuProfile {
public:
/** Returns CPU profile title. */
Local<String> GetTitle() const;
/** Returns the root node of the top down call tree. */
const CpuProfileNode* GetTopDownRoot() const;
/**
* Returns number of samples recorded. The samples are not recorded unless
* |record_samples| parameter of CpuProfiler::StartCpuProfiling is true.
*/
int GetSamplesCount() const;
/**
* Returns profile node corresponding to the top frame the sample at
* the given index.
*/
const CpuProfileNode* GetSample(int index) const;
/**
* Returns the timestamp of the sample. The timestamp is the number of
* microseconds since some unspecified starting point.
* The point is equal to the starting point used by GetStartTime.
*/
int64_t GetSampleTimestamp(int index) const;
/**
* Returns time when the profile recording was started (in microseconds)
* since some unspecified starting point.
*/
int64_t GetStartTime() const;
/**
* Returns time when the profile recording was stopped (in microseconds)
* since some unspecified starting point.
* The point is equal to the starting point used by GetStartTime.
*/
int64_t GetEndTime() const;
/**
* Deletes the profile and removes it from CpuProfiler's list.
* All pointers to nodes previously returned become invalid.
*/
void Delete();
};
enum CpuProfilingMode {
// In the resulting CpuProfile tree, intermediate nodes in a stack trace
// (from the root to a leaf) will have line numbers that point to the start
// line of the function, rather than the line of the callsite of the child.
kLeafNodeLineNumbers,
// In the resulting CpuProfile tree, nodes are separated based on the line
// number of their callsite in their parent.
kCallerLineNumbers,
};
/**
* Interface for controlling CPU profiling. Instance of the
* profiler can be created using v8::CpuProfiler::New method.
*/
class V8_EXPORT CpuProfiler {
public:
/**
* Creates a new CPU profiler for the |isolate|. The isolate must be
* initialized. The profiler object must be disposed after use by calling
* |Dispose| method.
*/
static CpuProfiler* New(Isolate* isolate);
/**
* Synchronously collect current stack sample in all profilers attached to
* the |isolate|. The call does not affect number of ticks recorded for
* the current top node.
*/
static void CollectSample(Isolate* isolate);
/**
* Disposes the CPU profiler object.
*/
void Dispose();
/**
* Changes default CPU profiler sampling interval to the specified number
* of microseconds. Default interval is 1000us. This method must be called
* when there are no profiles being recorded.
*/
void SetSamplingInterval(int us);
/**
* Starts collecting CPU profile. Title may be an empty string. It
* is allowed to have several profiles being collected at
* once. Attempts to start collecting several profiles with the same
* title are silently ignored. While collecting a profile, functions
* from all security contexts are included in it. The token-based
* filtering is only performed when querying for a profile.
*
* |record_samples| parameter controls whether individual samples should
* be recorded in addition to the aggregated tree.
*/
void StartProfiling(Local<String> title, CpuProfilingMode mode,
bool record_samples = false);
/**
* The same as StartProfiling above, but the CpuProfilingMode defaults to
* kLeafNodeLineNumbers mode, which was the previous default behavior of the
* profiler.
*/
void StartProfiling(Local<String> title, bool record_samples = false);
/**
* Stops collecting CPU profile with a given title and returns it.
* If the title given is empty, finishes the last profile started.
*/
CpuProfile* StopProfiling(Local<String> title);
/**
* Force collection of a sample. Must be called on the VM thread.
* Recording the forced sample does not contribute to the aggregated
* profile statistics.
*/
V8_DEPRECATED("Use static CollectSample(Isolate*) instead.",
void CollectSample());
/**
* Tells the profiler whether the embedder is idle.
*/
V8_DEPRECATED("Use Isolate::SetIdle(bool) instead.",
void SetIdle(bool is_idle));
/**
* Generate more detailed source positions to code objects. This results in
* better results when mapping profiling samples to script source.
*/
static void UseDetailedSourcePositionsForProfiling(Isolate* isolate);
private:
CpuProfiler();
~CpuProfiler();
CpuProfiler(const CpuProfiler&);
CpuProfiler& operator=(const CpuProfiler&);
};
/**
* HeapSnapshotEdge represents a directed connection between heap
* graph nodes: from retainers to retained nodes.
*/
class V8_EXPORT HeapGraphEdge {
public:
enum Type {
kContextVariable = 0, // A variable from a function context.
kElement = 1, // An element of an array.
kProperty = 2, // A named object property.
kInternal = 3, // A link that can't be accessed from JS,
// thus, its name isn't a real property name
// (e.g. parts of a ConsString).
kHidden = 4, // A link that is needed for proper sizes
// calculation, but may be hidden from user.
kShortcut = 5, // A link that must not be followed during
// sizes calculation.
kWeak = 6 // A weak reference (ignored by the GC).
};
/** Returns edge type (see HeapGraphEdge::Type). */
Type GetType() const;
/**
* Returns edge name. This can be a variable name, an element index, or
* a property name.
*/
Local<Value> GetName() const;
/** Returns origin node. */
const HeapGraphNode* GetFromNode() const;
/** Returns destination node. */
const HeapGraphNode* GetToNode() const;
};
/**
* HeapGraphNode represents a node in a heap graph.
*/
class V8_EXPORT HeapGraphNode {
public:
enum Type {
kHidden = 0, // Hidden node, may be filtered when shown to user.
kArray = 1, // An array of elements.
kString = 2, // A string.
kObject = 3, // A JS object (except for arrays and strings).
kCode = 4, // Compiled code.
kClosure = 5, // Function closure.
kRegExp = 6, // RegExp.
kHeapNumber = 7, // Number stored in the heap.
kNative = 8, // Native object (not from V8 heap).
kSynthetic = 9, // Synthetic object, usually used for grouping
// snapshot items together.
kConsString = 10, // Concatenated string. A pair of pointers to strings.
kSlicedString = 11, // Sliced string. A fragment of another string.
kSymbol = 12, // A Symbol (ES6).
kBigInt = 13 // BigInt.
};
/** Returns node type (see HeapGraphNode::Type). */
Type GetType() const;
/**
* Returns node name. Depending on node's type this can be the name
* of the constructor (for objects), the name of the function (for
* closures), string value, or an empty string (for compiled code).
*/
Local<String> GetName() const;
/**
* Returns node id. For the same heap object, the id remains the same
* across all snapshots.
*/
SnapshotObjectId GetId() const;
/** Returns node's own size, in bytes. */
size_t GetShallowSize() const;
/** Returns child nodes count of the node. */
int GetChildrenCount() const;
/** Retrieves a child by index. */
const HeapGraphEdge* GetChild(int index) const;
};
/**
* An interface for exporting data from V8, using "push" model.
*/
class V8_EXPORT OutputStream { // NOLINT
public:
enum WriteResult {
kContinue = 0,
kAbort = 1
};
virtual ~OutputStream() = default;
/** Notify about the end of stream. */
virtual void EndOfStream() = 0;
/** Get preferred output chunk size. Called only once. */
virtual int GetChunkSize() { return 1024; }
/**
* Writes the next chunk of snapshot data into the stream. Writing
* can be stopped by returning kAbort as function result. EndOfStream
* will not be called in case writing was aborted.
*/
virtual WriteResult WriteAsciiChunk(char* data, int size) = 0;
/**
* Writes the next chunk of heap stats data into the stream. Writing
* can be stopped by returning kAbort as function result. EndOfStream
* will not be called in case writing was aborted.
*/
virtual WriteResult WriteHeapStatsChunk(HeapStatsUpdate* data, int count) {
return kAbort;
}
};
/**
* HeapSnapshots record the state of the JS heap at some moment.
*/
class V8_EXPORT HeapSnapshot {
public:
enum SerializationFormat {
kJSON = 0 // See format description near 'Serialize' method.
};
/** Returns the root node of the heap graph. */
const HeapGraphNode* GetRoot() const;
/** Returns a node by its id. */
const HeapGraphNode* GetNodeById(SnapshotObjectId id) const;
/** Returns total nodes count in the snapshot. */
int GetNodesCount() const;
/** Returns a node by index. */
const HeapGraphNode* GetNode(int index) const;
/** Returns a max seen JS object Id. */
SnapshotObjectId GetMaxSnapshotJSObjectId() const;
/**
* Deletes the snapshot and removes it from HeapProfiler's list.
* All pointers to nodes, edges and paths previously returned become
* invalid.
*/
void Delete();
/**
* Prepare a serialized representation of the snapshot. The result
* is written into the stream provided in chunks of specified size.
* The total length of the serialized snapshot is unknown in
* advance, it can be roughly equal to JS heap size (that means,
* it can be really big - tens of megabytes).
*
* For the JSON format, heap contents are represented as an object
* with the following structure:
*
* {
* snapshot: {
* title: "...",
* uid: nnn,
* meta: { meta-info },
* node_count: nnn,
* edge_count: nnn
* },
* nodes: [nodes array],
* edges: [edges array],
* strings: [strings array]
* }
*
* Nodes reference strings, other nodes, and edges by their indexes
* in corresponding arrays.
*/
void Serialize(OutputStream* stream,
SerializationFormat format = kJSON) const;
};
/**
* An interface for reporting progress and controlling long-running
* activities.
*/
class V8_EXPORT ActivityControl { // NOLINT
public:
enum ControlOption {
kContinue = 0,
kAbort = 1
};
virtual ~ActivityControl() = default;
/**
* Notify about current progress. The activity can be stopped by
* returning kAbort as the callback result.
*/
virtual ControlOption ReportProgressValue(int done, int total) = 0;
};
/**
* AllocationProfile is a sampled profile of allocations done by the program.
* This is structured as a call-graph.
*/
class V8_EXPORT AllocationProfile {
public:
struct Allocation {
/**
* Size of the sampled allocation object.
*/
size_t size;
/**
* The number of objects of such size that were sampled.
*/
unsigned int count;
};
/**
* Represents a node in the call-graph.
*/
struct Node {
/**
* Name of the function. May be empty for anonymous functions or if the
* script corresponding to this function has been unloaded.
*/
Local<String> name;
/**
* Name of the script containing the function. May be empty if the script
* name is not available, or if the script has been unloaded.
*/
Local<String> script_name;
/**
* id of the script where the function is located. May be equal to
* v8::UnboundScript::kNoScriptId in cases where the script doesn't exist.
*/
int script_id;
/**
* Start position of the function in the script.
*/
int start_position;
/**
* 1-indexed line number where the function starts. May be
* kNoLineNumberInfo if no line number information is available.
*/
int line_number;
/**
* 1-indexed column number where the function starts. May be
* kNoColumnNumberInfo if no line number information is available.
*/
int column_number;
/**
* Unique id of the node.
*/
uint32_t node_id;
/**
* List of callees called from this node for which we have sampled
* allocations. The lifetime of the children is scoped to the containing
* AllocationProfile.
*/
std::vector<Node*> children;
/**
* List of self allocations done by this node in the call-graph.
*/
std::vector<Allocation> allocations;
};
/**
* Represent a single sample recorded for an allocation.
*/
struct Sample {
/**
* id of the node in the profile tree.
*/
uint32_t node_id;
/**
* Size of the sampled allocation object.
*/
size_t size;
/**
* The number of objects of such size that were sampled.
*/
unsigned int count;
/**
* Unique time-ordered id of the allocation sample. Can be used to track
* what samples were added or removed between two snapshots.
*/
uint64_t sample_id;
};
/**
* Returns the root node of the call-graph. The root node corresponds to an
* empty JS call-stack. The lifetime of the returned Node* is scoped to the
* containing AllocationProfile.
*/
virtual Node* GetRootNode() = 0;
virtual const std::vector<Sample>& GetSamples() = 0;
virtual ~AllocationProfile() = default;
static const int kNoLineNumberInfo = Message::kNoLineNumberInfo;
static const int kNoColumnNumberInfo = Message::kNoColumnInfo;
};
/**
* An object graph consisting of embedder objects and V8 objects.
* Edges of the graph are strong references between the objects.
* The embedder can build this graph during heap snapshot generation
* to include the embedder objects in the heap snapshot.
* Usage:
* 1) Define derived class of EmbedderGraph::Node for embedder objects.
* 2) Set the build embedder graph callback on the heap profiler using
* HeapProfiler::AddBuildEmbedderGraphCallback.
* 3) In the callback use graph->AddEdge(node1, node2) to add an edge from
* node1 to node2.
* 4) To represent references from/to V8 object, construct V8 nodes using
* graph->V8Node(value).
*/
class V8_EXPORT EmbedderGraph {
public:
class Node {
public:
Node() = default;
virtual ~Node() = default;
virtual const char* Name() = 0;
virtual size_t SizeInBytes() = 0;
/**
* The corresponding V8 wrapper node if not null.
* During heap snapshot generation the embedder node and the V8 wrapper
* node will be merged into one node to simplify retaining paths.
*/
virtual Node* WrapperNode() { return nullptr; }
virtual bool IsRootNode() { return false; }
/** Must return true for non-V8 nodes. */
virtual bool IsEmbedderNode() { return true; }
/**
* Optional name prefix. It is used in Chrome for tagging detached nodes.
*/
virtual const char* NamePrefix() { return nullptr; }
private:
Node(const Node&) = delete;
Node& operator=(const Node&) = delete;
};
/**
* Returns a node corresponding to the given V8 value. Ownership is not
* transferred. The result pointer is valid while the graph is alive.
*/
virtual Node* V8Node(const v8::Local<v8::Value>& value) = 0;
/**
* Adds the given node to the graph and takes ownership of the node.
* Returns a raw pointer to the node that is valid while the graph is alive.
*/
virtual Node* AddNode(std::unique_ptr<Node> node) = 0;
/**
* Adds an edge that represents a strong reference from the given
* node |from| to the given node |to|. The nodes must be added to the graph
* before calling this function.
*
* If name is nullptr, the edge will have auto-increment indexes, otherwise
* it will be named accordingly.
*/
virtual void AddEdge(Node* from, Node* to, const char* name = nullptr) = 0;
virtual ~EmbedderGraph() = default;
};
/**
* Interface for controlling heap profiling. Instance of the
* profiler can be retrieved using v8::Isolate::GetHeapProfiler.
*/
class V8_EXPORT HeapProfiler {
public:
enum SamplingFlags {
kSamplingNoFlags = 0,
kSamplingForceGC = 1 << 0,
};
/**
* Callback function invoked during heap snapshot generation to retrieve
* the embedder object graph. The callback should use graph->AddEdge(..) to
* add references between the objects.
* The callback must not trigger garbage collection in V8.
*/
typedef void (*BuildEmbedderGraphCallback)(v8::Isolate* isolate,
v8::EmbedderGraph* graph,
void* data);
/** Returns the number of snapshots taken. */
int GetSnapshotCount();
/** Returns a snapshot by index. */
const HeapSnapshot* GetHeapSnapshot(int index);
/**
* Returns SnapshotObjectId for a heap object referenced by |value| if
* it has been seen by the heap profiler, kUnknownObjectId otherwise.
*/
SnapshotObjectId GetObjectId(Local<Value> value);
/**
* Returns heap object with given SnapshotObjectId if the object is alive,
* otherwise empty handle is returned.
*/
Local<Value> FindObjectById(SnapshotObjectId id);
/**
* Clears internal map from SnapshotObjectId to heap object. The new objects
* will not be added into it unless a heap snapshot is taken or heap object
* tracking is kicked off.
*/
void ClearObjectIds();
/**
* A constant for invalid SnapshotObjectId. GetSnapshotObjectId will return
* it in case heap profiler cannot find id for the object passed as
* parameter. HeapSnapshot::GetNodeById will always return NULL for such id.
*/
static const SnapshotObjectId kUnknownObjectId = 0;
/**
* Callback interface for retrieving user friendly names of global objects.
*/
class ObjectNameResolver {
public:
/**
* Returns name to be used in the heap snapshot for given node. Returned
* string must stay alive until snapshot collection is completed.
*/
virtual const char* GetName(Local<Object> object) = 0;
protected:
virtual ~ObjectNameResolver() = default;
};
/**
* Takes a heap snapshot and returns it.
*/
const HeapSnapshot* TakeHeapSnapshot(
ActivityControl* control = nullptr,
ObjectNameResolver* global_object_name_resolver = nullptr);
/**
* Starts tracking of heap objects population statistics. After calling
* this method, all heap objects relocations done by the garbage collector
* are being registered.
*
* |track_allocations| parameter controls whether stack trace of each
* allocation in the heap will be recorded and reported as part of
* HeapSnapshot.
*/
void StartTrackingHeapObjects(bool track_allocations = false);
/**
* Adds a new time interval entry to the aggregated statistics array. The
* time interval entry contains information on the current heap objects
* population size. The method also updates aggregated statistics and
* reports updates for all previous time intervals via the OutputStream
* object. Updates on each time interval are provided as a stream of the
* HeapStatsUpdate structure instances.
* If |timestamp_us| is supplied, timestamp of the new entry will be written
* into it. The return value of the function is the last seen heap object Id.
*
* StartTrackingHeapObjects must be called before the first call to this
* method.
*/
SnapshotObjectId GetHeapStats(OutputStream* stream,
int64_t* timestamp_us = nullptr);
/**
* Stops tracking of heap objects population statistics, cleans up all
* collected data. StartHeapObjectsTracking must be called again prior to
* calling GetHeapStats next time.
*/
void StopTrackingHeapObjects();
/**
* Starts gathering a sampling heap profile. A sampling heap profile is
* similar to tcmalloc's heap profiler and Go's mprof. It samples object
* allocations and builds an online 'sampling' heap profile. At any point in
* time, this profile is expected to be a representative sample of objects
* currently live in the system. Each sampled allocation includes the stack
* trace at the time of allocation, which makes this really useful for memory
* leak detection.
*
* This mechanism is intended to be cheap enough that it can be used in
* production with minimal performance overhead.
*
* Allocations are sampled using a randomized Poisson process. On average, one
* allocation will be sampled every |sample_interval| bytes allocated. The
* |stack_depth| parameter controls the maximum number of stack frames to be
* captured on each allocation.
*
* NOTE: This is a proof-of-concept at this point. Right now we only sample
* newspace allocations. Support for paged space allocation (e.g. pre-tenured
* objects, large objects, code objects, etc.) and native allocations
* doesn't exist yet, but is anticipated in the future.
*
* Objects allocated before the sampling is started will not be included in
* the profile.
*
* Returns false if a sampling heap profiler is already running.
*/
bool StartSamplingHeapProfiler(uint64_t sample_interval = 512 * 1024,
int stack_depth = 16,
SamplingFlags flags = kSamplingNoFlags);
/**
* Stops the sampling heap profile and discards the current profile.
*/
void StopSamplingHeapProfiler();
/**
* Returns the sampled profile of allocations allocated (and still live) since
* StartSamplingHeapProfiler was called. The ownership of the pointer is
* transferred to the caller. Returns nullptr if sampling heap profiler is not
* active.
*/
AllocationProfile* GetAllocationProfile();
/**
* Deletes all snapshots taken. All previously returned pointers to
* snapshots and their contents become invalid after this call.
*/
void DeleteAllHeapSnapshots();
void AddBuildEmbedderGraphCallback(BuildEmbedderGraphCallback callback,
void* data);
void RemoveBuildEmbedderGraphCallback(BuildEmbedderGraphCallback callback,
void* data);
/**
* Default value of persistent handle class ID. Must not be used to
* define a class. Can be used to reset a class of a persistent
* handle.
*/
static const uint16_t kPersistentHandleNoClassId = 0;
private:
HeapProfiler();
~HeapProfiler();
HeapProfiler(const HeapProfiler&);
HeapProfiler& operator=(const HeapProfiler&);
};
/**
* A struct for exporting HeapStats data from V8, using "push" model.
* See HeapProfiler::GetHeapStats.
*/
struct HeapStatsUpdate {
HeapStatsUpdate(uint32_t index, uint32_t count, uint32_t size)
: index(index), count(count), size(size) { }
uint32_t index; // Index of the time interval that was changed.
uint32_t count; // New value of count field for the interval with this index.
uint32_t size; // New value of size field for the interval with this index.
};
#define CODE_EVENTS_LIST(V) \
V(Builtin) \
V(Callback) \
V(Eval) \
V(Function) \
V(InterpretedFunction) \
V(Handler) \
V(BytecodeHandler) \
V(LazyCompile) \
V(RegExp) \
V(Script) \
V(Stub)
/**
* Note that this enum may be extended in the future. Please include a default
* case if this enum is used in a switch statement.
*/
enum CodeEventType {
kUnknownType = 0
#define V(Name) , k##Name##Type
CODE_EVENTS_LIST(V)
#undef V
};
/**
* Representation of a code creation event
*/
class V8_EXPORT CodeEvent {
public:
uintptr_t GetCodeStartAddress();
size_t GetCodeSize();
Local<String> GetFunctionName();
Local<String> GetScriptName();
int GetScriptLine();
int GetScriptColumn();
/**
* NOTE (mmarchini): We can't allocate objects in the heap when we collect
* existing code, and both the code type and the comment are not stored in the
* heap, so we return those as const char*.
*/
CodeEventType GetCodeType();
const char* GetComment();
static const char* GetCodeEventTypeName(CodeEventType code_event_type);
};
/**
* Interface to listen to code creation events.
*/
class V8_EXPORT CodeEventHandler {
public:
/**
* Creates a new listener for the |isolate|. The isolate must be initialized.
* The listener object must be disposed after use by calling |Dispose| method.
* Multiple listeners can be created for the same isolate.
*/
explicit CodeEventHandler(Isolate* isolate);
virtual ~CodeEventHandler();
virtual void Handle(CodeEvent* code_event) = 0;
void Enable();
void Disable();
private:
CodeEventHandler();
CodeEventHandler(const CodeEventHandler&);
CodeEventHandler& operator=(const CodeEventHandler&);
void* internal_listener_;
};
} // namespace v8
#endif // V8_V8_PROFILER_H_