d3168202f5
This change adds support for local control flow when building graphs from bytecode. The change ensures loop emitted from the bytecode generator are in natural order so the only back branches are for loops. BUG=v8:4280 LOG=N Review URL: https://codereview.chromium.org/1502243002 Cr-Commit-Position: refs/heads/master@{#32911}
311 lines
11 KiB
C++
311 lines
11 KiB
C++
// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_COMPILER_BYTECODE_GRAPH_BUILDER_H_
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#define V8_COMPILER_BYTECODE_GRAPH_BUILDER_H_
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#include "src/compiler.h"
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#include "src/compiler/bytecode-branch-analysis.h"
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#include "src/compiler/js-graph.h"
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#include "src/interpreter/bytecode-array-iterator.h"
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#include "src/interpreter/bytecodes.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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// The BytecodeGraphBuilder produces a high-level IR graph based on
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// interpreter bytecodes.
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class BytecodeGraphBuilder {
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public:
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BytecodeGraphBuilder(Zone* local_zone, CompilationInfo* info,
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JSGraph* jsgraph);
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// Creates a graph by visiting bytecodes.
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bool CreateGraph(bool stack_check = true);
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Graph* graph() const { return jsgraph_->graph(); }
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private:
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class Environment;
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void CreateGraphBody(bool stack_check);
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void VisitBytecodes();
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Node* LoadAccumulator(Node* value);
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// Get or create the node that represents the outer function closure.
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Node* GetFunctionClosure();
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// Get or create the node that represents the outer function context.
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Node* GetFunctionContext();
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// Get or create the node that represents the incoming new target value.
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Node* GetNewTarget();
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// Builder for accessing a (potentially immutable) object field.
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Node* BuildLoadObjectField(Node* object, int offset);
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Node* BuildLoadImmutableObjectField(Node* object, int offset);
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// Builder for accessing type feedback vector.
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Node* BuildLoadFeedbackVector();
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// Builder for loading the a native context field.
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Node* BuildLoadNativeContextField(int index);
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// Helper function for creating a pair containing type feedback vector and
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// a feedback slot.
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VectorSlotPair CreateVectorSlotPair(int slot_id);
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// Replaces the frame state inputs with empty frame states.
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void AddEmptyFrameStateInputs(Node* node);
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void set_environment(Environment* env) { environment_ = env; }
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const Environment* environment() const { return environment_; }
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Environment* environment() { return environment_; }
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// Node creation helpers
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Node* NewNode(const Operator* op, bool incomplete = false) {
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return MakeNode(op, 0, static_cast<Node**>(NULL), incomplete);
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}
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Node* NewNode(const Operator* op, Node* n1) {
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Node* buffer[] = {n1};
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return MakeNode(op, arraysize(buffer), buffer, false);
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}
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Node* NewNode(const Operator* op, Node* n1, Node* n2) {
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Node* buffer[] = {n1, n2};
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return MakeNode(op, arraysize(buffer), buffer, false);
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}
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Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3) {
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Node* buffer[] = {n1, n2, n3};
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return MakeNode(op, arraysize(buffer), buffer, false);
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}
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Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4) {
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Node* buffer[] = {n1, n2, n3, n4};
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return MakeNode(op, arraysize(buffer), buffer, false);
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}
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// Helpers to create new control nodes.
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Node* NewIfTrue() { return NewNode(common()->IfTrue()); }
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Node* NewIfFalse() { return NewNode(common()->IfFalse()); }
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Node* NewMerge() { return NewNode(common()->Merge(1), true); }
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Node* NewLoop() { return NewNode(common()->Loop(1), true); }
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Node* NewBranch(Node* condition, BranchHint hint = BranchHint::kNone) {
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return NewNode(common()->Branch(hint), condition);
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}
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// Creates a new Phi node having {count} input values.
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Node* NewPhi(int count, Node* input, Node* control);
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Node* NewEffectPhi(int count, Node* input, Node* control);
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// Helpers for merging control, effect or value dependencies.
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Node* MergeControl(Node* control, Node* other);
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Node* MergeEffect(Node* effect, Node* other_effect, Node* control);
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Node* MergeValue(Node* value, Node* other_value, Node* control);
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// The main node creation chokepoint. Adds context, frame state, effect,
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// and control dependencies depending on the operator.
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Node* MakeNode(const Operator* op, int value_input_count, Node** value_inputs,
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bool incomplete);
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// Helper to indicate a node exits the function body.
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void UpdateControlDependencyToLeaveFunction(Node* exit);
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Node** EnsureInputBufferSize(int size);
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Node* ProcessCallArguments(const Operator* call_op, Node* callee,
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interpreter::Register receiver, size_t arity);
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Node* ProcessCallNewArguments(const Operator* call_new_op,
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interpreter::Register callee,
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interpreter::Register first_arg, size_t arity);
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Node* ProcessCallRuntimeArguments(const Operator* call_runtime_op,
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interpreter::Register first_arg,
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size_t arity);
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void BuildCreateLiteral(const Operator* op);
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void BuildCreateRegExpLiteral(
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const interpreter::BytecodeArrayIterator& iterator);
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void BuildCreateArrayLiteral(
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const interpreter::BytecodeArrayIterator& iterator);
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void BuildCreateObjectLiteral(
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const interpreter::BytecodeArrayIterator& iterator);
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void BuildLoadGlobal(const interpreter::BytecodeArrayIterator& iterator,
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TypeofMode typeof_mode);
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void BuildStoreGlobal(const interpreter::BytecodeArrayIterator& iterator);
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void BuildNamedLoad(const interpreter::BytecodeArrayIterator& iterator);
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void BuildKeyedLoad(const interpreter::BytecodeArrayIterator& iterator);
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void BuildNamedStore(const interpreter::BytecodeArrayIterator& iterator);
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void BuildKeyedStore(const interpreter::BytecodeArrayIterator& iterator);
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void BuildCall(const interpreter::BytecodeArrayIterator& iterator);
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void BuildBinaryOp(const Operator* op,
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const interpreter::BytecodeArrayIterator& iterator);
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void BuildCompareOp(const Operator* op,
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const interpreter::BytecodeArrayIterator& iterator);
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void BuildDelete(const interpreter::BytecodeArrayIterator& iterator);
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void BuildCastOperator(const Operator* js_op,
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const interpreter::BytecodeArrayIterator& iterator);
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// Control flow plumbing.
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void BuildJump(int source_offset, int target_offset);
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void BuildJump();
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void BuildConditionalJump(Node* condition);
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// Helpers for building conditions for conditional jumps.
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Node* BuildCondition(Node* comperand);
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Node* BuildToBooleanCondition(Node* comperand);
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// Constructing merge and loop headers.
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void MergeEnvironmentsOfBackwardBranches(int source_offset,
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int target_offset);
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void MergeEnvironmentsOfForwardBranches(int source_offset);
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void BuildLoopHeaderForBackwardBranches(int source_offset);
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// Growth increment for the temporary buffer used to construct input lists to
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// new nodes.
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static const int kInputBufferSizeIncrement = 64;
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// Field accessors
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CommonOperatorBuilder* common() const { return jsgraph_->common(); }
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Zone* graph_zone() const { return graph()->zone(); }
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CompilationInfo* info() const { return info_; }
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JSGraph* jsgraph() const { return jsgraph_; }
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JSOperatorBuilder* javascript() const { return jsgraph_->javascript(); }
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Zone* local_zone() const { return local_zone_; }
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const Handle<BytecodeArray>& bytecode_array() const {
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return bytecode_array_;
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}
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LanguageMode language_mode() const {
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// TODO(mythria): Don't rely on parse information to get language mode.
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return info()->language_mode();
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}
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const interpreter::BytecodeArrayIterator* bytecode_iterator() const {
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return bytecode_iterator_;
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}
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void set_bytecode_iterator(
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const interpreter::BytecodeArrayIterator* bytecode_iterator) {
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bytecode_iterator_ = bytecode_iterator;
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}
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const BytecodeBranchAnalysis* branch_analysis() const {
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return branch_analysis_;
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}
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void set_branch_analysis(const BytecodeBranchAnalysis* branch_analysis) {
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branch_analysis_ = branch_analysis;
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}
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#define DECLARE_VISIT_BYTECODE(name, ...) \
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void Visit##name(const interpreter::BytecodeArrayIterator& iterator);
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BYTECODE_LIST(DECLARE_VISIT_BYTECODE)
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#undef DECLARE_VISIT_BYTECODE
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Zone* local_zone_;
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CompilationInfo* info_;
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JSGraph* jsgraph_;
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Handle<BytecodeArray> bytecode_array_;
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const interpreter::BytecodeArrayIterator* bytecode_iterator_;
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const BytecodeBranchAnalysis* branch_analysis_;
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Environment* environment_;
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// Merge environments are snapshots of the environment at a particular
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// bytecode offset to be merged into a later environment.
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ZoneMap<int, Environment*> merge_environments_;
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// Loop header environments are environments created for bytecodes
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// where it is known there are back branches, ie a loop header.
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ZoneMap<int, Environment*> loop_header_environments_;
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// Temporary storage for building node input lists.
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int input_buffer_size_;
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Node** input_buffer_;
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// Nodes representing values in the activation record.
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SetOncePointer<Node> function_context_;
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SetOncePointer<Node> function_closure_;
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SetOncePointer<Node> new_target_;
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// Optimization to cache loaded feedback vector.
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SetOncePointer<Node> feedback_vector_;
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// Control nodes that exit the function body.
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ZoneVector<Node*> exit_controls_;
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DISALLOW_COPY_AND_ASSIGN(BytecodeGraphBuilder);
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};
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class BytecodeGraphBuilder::Environment : public ZoneObject {
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public:
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Environment(BytecodeGraphBuilder* builder, int register_count,
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int parameter_count, Node* control_dependency, Node* context);
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int parameter_count() const { return parameter_count_; }
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int register_count() const { return register_count_; }
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void BindRegister(interpreter::Register the_register, Node* node);
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Node* LookupRegister(interpreter::Register the_register) const;
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void BindAccumulator(Node* node);
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Node* LookupAccumulator() const;
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bool IsMarkedAsUnreachable() const;
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void MarkAsUnreachable();
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// Effect dependency tracked by this environment.
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Node* GetEffectDependency() { return effect_dependency_; }
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void UpdateEffectDependency(Node* dependency) {
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effect_dependency_ = dependency;
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}
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// Control dependency tracked by this environment.
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Node* GetControlDependency() const { return control_dependency_; }
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void UpdateControlDependency(Node* dependency) {
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control_dependency_ = dependency;
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}
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Node* Context() const { return context_; }
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void SetContext(Node* new_context) { context_ = new_context; }
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Environment* CopyForConditional() const;
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Environment* CopyForLoop();
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void Merge(Environment* other);
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private:
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explicit Environment(const Environment* copy);
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void PrepareForLoop();
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int RegisterToValuesIndex(interpreter::Register the_register) const;
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Zone* zone() const { return builder_->local_zone(); }
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Graph* graph() const { return builder_->graph(); }
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CommonOperatorBuilder* common() const { return builder_->common(); }
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BytecodeGraphBuilder* builder() const { return builder_; }
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const NodeVector* values() const { return &values_; }
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NodeVector* values() { return &values_; }
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Node* accumulator() { return accumulator_; }
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int register_base() const { return register_base_; }
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BytecodeGraphBuilder* builder_;
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int register_count_;
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int parameter_count_;
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Node* accumulator_;
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Node* context_;
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Node* control_dependency_;
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Node* effect_dependency_;
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NodeVector values_;
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int register_base_;
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};
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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#endif // V8_COMPILER_BYTECODE_GRAPH_BUILDER_H_
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