v8/test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc
rmcilroy 6d42c4504a [complier] Enable parallel eager inner function compilation with compiler dispatcher.
Enable enqueueing of eager inner function compilation onto the compiler
dispatcher. This enables these tasks to be performed in parallel to
compilation of the outer functio (only for Ignition functions).
We currently synchronize to ensure all inner function compilations
 are complete before executing the outer function - future work will
allow outer function execution to happenin parallel to inner function
compilation.

BUG=v8:5203,v8:5215

Review-Url: https://codereview.chromium.org/2611313002
Cr-Commit-Position: refs/heads/master@{#42667}
2017-01-25 22:41:57 +00:00

902 lines
30 KiB
C++

// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler-dispatcher/compiler-dispatcher.h"
#include "include/v8-platform.h"
#include "src/base/platform/semaphore.h"
#include "src/compiler-dispatcher/compiler-dispatcher-job.h"
#include "src/compiler-dispatcher/compiler-dispatcher-tracer.h"
#include "src/compiler.h"
#include "src/flags.h"
#include "src/handles.h"
#include "src/objects-inl.h"
#include "src/parsing/parse-info.h"
#include "src/v8.h"
#include "src/zone/zone.h"
#include "test/unittests/compiler-dispatcher/compiler-dispatcher-helper.h"
#include "test/unittests/test-utils.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace v8 {
namespace internal {
class CompilerDispatcherTest : public TestWithContext {
public:
CompilerDispatcherTest() = default;
~CompilerDispatcherTest() override = default;
static void SetUpTestCase() {
old_flag_ = i::FLAG_ignition;
i::FLAG_compiler_dispatcher = true;
old_ignition_flag_ = i::FLAG_ignition;
i::FLAG_ignition = true;
TestWithContext::SetUpTestCase();
}
static void TearDownTestCase() {
TestWithContext::TearDownTestCase();
i::FLAG_compiler_dispatcher = old_flag_;
i::FLAG_ignition = old_ignition_flag_;
}
private:
static bool old_flag_;
static bool old_ignition_flag_;
DISALLOW_COPY_AND_ASSIGN(CompilerDispatcherTest);
};
bool CompilerDispatcherTest::old_flag_;
bool CompilerDispatcherTest::old_ignition_flag_;
namespace {
class MockPlatform : public v8::Platform {
public:
MockPlatform() : time_(0.0), time_step_(0.0), idle_task_(nullptr), sem_(0) {}
~MockPlatform() override {
base::LockGuard<base::Mutex> lock(&mutex_);
EXPECT_TRUE(foreground_tasks_.empty());
EXPECT_TRUE(background_tasks_.empty());
EXPECT_TRUE(idle_task_ == nullptr);
}
size_t NumberOfAvailableBackgroundThreads() override { return 1; }
void CallOnBackgroundThread(Task* task,
ExpectedRuntime expected_runtime) override {
base::LockGuard<base::Mutex> lock(&mutex_);
background_tasks_.push_back(task);
}
void CallOnForegroundThread(v8::Isolate* isolate, Task* task) override {
base::LockGuard<base::Mutex> lock(&mutex_);
foreground_tasks_.push_back(task);
}
void CallDelayedOnForegroundThread(v8::Isolate* isolate, Task* task,
double delay_in_seconds) override {
UNREACHABLE();
}
void CallIdleOnForegroundThread(v8::Isolate* isolate,
IdleTask* task) override {
base::LockGuard<base::Mutex> lock(&mutex_);
ASSERT_TRUE(idle_task_ == nullptr);
idle_task_ = task;
}
bool IdleTasksEnabled(v8::Isolate* isolate) override { return true; }
double MonotonicallyIncreasingTime() override {
time_ += time_step_;
return time_;
}
void RunIdleTask(double deadline_in_seconds, double time_step) {
time_step_ = time_step;
IdleTask* task;
{
base::LockGuard<base::Mutex> lock(&mutex_);
task = idle_task_;
ASSERT_TRUE(idle_task_ != nullptr);
idle_task_ = nullptr;
}
task->Run(deadline_in_seconds);
delete task;
}
bool IdleTaskPending() {
base::LockGuard<base::Mutex> lock(&mutex_);
return idle_task_;
}
bool BackgroundTasksPending() {
base::LockGuard<base::Mutex> lock(&mutex_);
return !background_tasks_.empty();
}
bool ForegroundTasksPending() {
base::LockGuard<base::Mutex> lock(&mutex_);
return !foreground_tasks_.empty();
}
void RunBackgroundTasksAndBlock(Platform* platform) {
std::vector<Task*> tasks;
{
base::LockGuard<base::Mutex> lock(&mutex_);
tasks.swap(background_tasks_);
}
platform->CallOnBackgroundThread(new TaskWrapper(this, tasks, true),
kShortRunningTask);
sem_.Wait();
}
void RunBackgroundTasks(Platform* platform) {
std::vector<Task*> tasks;
{
base::LockGuard<base::Mutex> lock(&mutex_);
tasks.swap(background_tasks_);
}
platform->CallOnBackgroundThread(new TaskWrapper(this, tasks, false),
kShortRunningTask);
}
void RunForegroundTasks() {
std::vector<Task*> tasks;
{
base::LockGuard<base::Mutex> lock(&mutex_);
tasks.swap(foreground_tasks_);
}
for (auto& task : tasks) {
task->Run();
delete task;
}
}
void ClearBackgroundTasks() {
std::vector<Task*> tasks;
{
base::LockGuard<base::Mutex> lock(&mutex_);
tasks.swap(background_tasks_);
}
for (auto& task : tasks) {
delete task;
}
}
void ClearForegroundTasks() {
std::vector<Task*> tasks;
{
base::LockGuard<base::Mutex> lock(&mutex_);
tasks.swap(foreground_tasks_);
}
for (auto& task : tasks) {
delete task;
}
}
void ClearIdleTask() {
base::LockGuard<base::Mutex> lock(&mutex_);
ASSERT_TRUE(idle_task_ != nullptr);
delete idle_task_;
idle_task_ = nullptr;
}
private:
class TaskWrapper : public Task {
public:
TaskWrapper(MockPlatform* platform, const std::vector<Task*>& tasks,
bool signal)
: platform_(platform), tasks_(tasks), signal_(signal) {}
~TaskWrapper() = default;
void Run() override {
for (auto& task : tasks_) {
task->Run();
delete task;
}
if (signal_) platform_->sem_.Signal();
}
private:
MockPlatform* platform_;
std::vector<Task*> tasks_;
bool signal_;
DISALLOW_COPY_AND_ASSIGN(TaskWrapper);
};
double time_;
double time_step_;
// Protects all *_tasks_.
base::Mutex mutex_;
IdleTask* idle_task_;
std::vector<Task*> background_tasks_;
std::vector<Task*> foreground_tasks_;
base::Semaphore sem_;
DISALLOW_COPY_AND_ASSIGN(MockPlatform);
};
} // namespace
TEST_F(CompilerDispatcherTest, Construct) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
}
TEST_F(CompilerDispatcherTest, IsEnqueued) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f1(x) { return x * y }; return f1; } "
"g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(dispatcher.Enqueue(shared));
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kBlock);
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(platform.IdleTaskPending());
platform.ClearIdleTask();
}
TEST_F(CompilerDispatcherTest, FinishNow) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f2(x) { return x * y }; return f2; } "
"g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_FALSE(shared->is_compiled());
ASSERT_TRUE(dispatcher.Enqueue(shared));
ASSERT_TRUE(dispatcher.FinishNow(shared));
// Finishing removes the SFI from the queue.
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(shared->is_compiled());
ASSERT_TRUE(platform.IdleTaskPending());
platform.ClearIdleTask();
}
TEST_F(CompilerDispatcherTest, IdleTask) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f3(x) { return x * y }; return f3; } "
"g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(dispatcher.Enqueue(shared));
ASSERT_TRUE(platform.IdleTaskPending());
// Since time doesn't progress on the MockPlatform, this is enough idle time
// to finish compiling the function.
platform.RunIdleTask(1000.0, 0.0);
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(shared->is_compiled());
}
TEST_F(CompilerDispatcherTest, IdleTaskSmallIdleTime) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f4(x) { return x * y }; return f4; } "
"g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(dispatcher.Enqueue(shared));
ASSERT_TRUE(platform.IdleTaskPending());
// The job should be scheduled for the main thread.
ASSERT_EQ(dispatcher.jobs_.size(), 1u);
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kInitial);
// Only grant a little idle time and have time advance beyond it in one step.
platform.RunIdleTask(2.0, 1.0);
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
ASSERT_TRUE(platform.IdleTaskPending());
// The job should be still scheduled for the main thread, but ready for
// parsing.
ASSERT_EQ(dispatcher.jobs_.size(), 1u);
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kReadyToParse);
// Now grant a lot of idle time and freeze time.
platform.RunIdleTask(1000.0, 0.0);
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(shared->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
}
TEST_F(CompilerDispatcherTest, IdleTaskException) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, 50);
std::string script("function g() { function f5(x) { var a = ");
for (int i = 0; i < 1000; i++) {
script += "'x' + ";
}
script += " 'x'; }; return f5; } g();";
Handle<JSFunction> f =
Handle<JSFunction>::cast(RunJS(isolate(), script.c_str()));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(dispatcher.Enqueue(shared));
ASSERT_TRUE(platform.IdleTaskPending());
// Since time doesn't progress on the MockPlatform, this is enough idle time
// to finish compiling the function.
platform.RunIdleTask(1000.0, 0.0);
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
ASSERT_FALSE(i_isolate()->has_pending_exception());
}
TEST_F(CompilerDispatcherTest, CompileOnBackgroundThread) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f6(x) { return x * y }; return f6; } "
"g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(dispatcher.Enqueue(shared));
ASSERT_TRUE(platform.IdleTaskPending());
ASSERT_EQ(dispatcher.jobs_.size(), 1u);
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kInitial);
// Make compiling super expensive, and advance job as much as possible on the
// foreground thread.
dispatcher.tracer_->RecordCompile(50000.0, 1);
platform.RunIdleTask(10.0, 0.0);
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kReadyToCompile);
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(platform.BackgroundTasksPending());
platform.RunBackgroundTasksAndBlock(V8::GetCurrentPlatform());
ASSERT_TRUE(platform.IdleTaskPending());
ASSERT_FALSE(platform.BackgroundTasksPending());
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kCompiled);
// Now grant a lot of idle time and freeze time.
platform.RunIdleTask(1000.0, 0.0);
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(shared->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
}
TEST_F(CompilerDispatcherTest, FinishNowWithBackgroundTask) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f7(x) { return x * y }; return f7; } "
"g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(dispatcher.Enqueue(shared));
ASSERT_TRUE(platform.IdleTaskPending());
ASSERT_EQ(dispatcher.jobs_.size(), 1u);
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kInitial);
// Make compiling super expensive, and advance job as much as possible on the
// foreground thread.
dispatcher.tracer_->RecordCompile(50000.0, 1);
platform.RunIdleTask(10.0, 0.0);
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kReadyToCompile);
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(platform.BackgroundTasksPending());
// This does not block, but races with the FinishNow() call below.
platform.RunBackgroundTasks(V8::GetCurrentPlatform());
ASSERT_TRUE(dispatcher.FinishNow(shared));
// Finishing removes the SFI from the queue.
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(shared->is_compiled());
if (platform.IdleTaskPending()) platform.ClearIdleTask();
ASSERT_FALSE(platform.BackgroundTasksPending());
}
TEST_F(CompilerDispatcherTest, IdleTaskMultipleJobs) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script1[] =
"function g() { var y = 1; function f8(x) { return x * y }; return f8; } "
"g();";
Handle<JSFunction> f1 = Handle<JSFunction>::cast(RunJS(isolate(), script1));
Handle<SharedFunctionInfo> shared1(f1->shared(), i_isolate());
const char script2[] =
"function g() { var y = 1; function f9(x) { return x * y }; return f9; } "
"g();";
Handle<JSFunction> f2 = Handle<JSFunction>::cast(RunJS(isolate(), script2));
Handle<SharedFunctionInfo> shared2(f2->shared(), i_isolate());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(dispatcher.Enqueue(shared1));
ASSERT_TRUE(dispatcher.Enqueue(shared2));
ASSERT_TRUE(platform.IdleTaskPending());
// Since time doesn't progress on the MockPlatform, this is enough idle time
// to finish compiling the function.
platform.RunIdleTask(1000.0, 0.0);
ASSERT_FALSE(dispatcher.IsEnqueued(shared1));
ASSERT_FALSE(dispatcher.IsEnqueued(shared2));
ASSERT_TRUE(shared1->is_compiled());
ASSERT_TRUE(shared2->is_compiled());
}
TEST_F(CompilerDispatcherTest, FinishNowException) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, 50);
std::string script("function g() { function f10(x) { var a = ");
for (int i = 0; i < 1000; i++) {
script += "'x' + ";
}
script += " 'x'; }; return f10; } g();";
Handle<JSFunction> f =
Handle<JSFunction>::cast(RunJS(isolate(), script.c_str()));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(dispatcher.Enqueue(shared));
ASSERT_TRUE(platform.IdleTaskPending());
ASSERT_FALSE(dispatcher.FinishNow(shared));
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
ASSERT_TRUE(i_isolate()->has_pending_exception());
i_isolate()->clear_pending_exception();
platform.ClearIdleTask();
}
TEST_F(CompilerDispatcherTest, AsyncAbortAllPendingBackgroundTask) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f11(x) { return x * y }; return f11; "
"} g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(dispatcher.Enqueue(shared));
ASSERT_TRUE(platform.IdleTaskPending());
ASSERT_EQ(dispatcher.jobs_.size(), 1u);
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kInitial);
// Make compiling super expensive, and advance job as much as possible on the
// foreground thread.
dispatcher.tracer_->RecordCompile(50000.0, 1);
platform.RunIdleTask(10.0, 0.0);
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kReadyToCompile);
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(platform.BackgroundTasksPending());
// The background task hasn't yet started, so we can just cancel it.
dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kDontBlock);
ASSERT_FALSE(platform.ForegroundTasksPending());
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
platform.RunBackgroundTasksAndBlock(V8::GetCurrentPlatform());
if (platform.IdleTaskPending()) platform.ClearIdleTask();
ASSERT_FALSE(platform.BackgroundTasksPending());
ASSERT_FALSE(platform.ForegroundTasksPending());
}
TEST_F(CompilerDispatcherTest, AsyncAbortAllRunningBackgroundTask) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script1[] =
"function g() { var y = 1; function f11(x) { return x * y }; return f11; "
"} g();";
Handle<JSFunction> f1 = Handle<JSFunction>::cast(RunJS(isolate(), script1));
Handle<SharedFunctionInfo> shared1(f1->shared(), i_isolate());
const char script2[] =
"function g() { var y = 1; function f12(x) { return x * y }; return f12; "
"} g();";
Handle<JSFunction> f2 = Handle<JSFunction>::cast(RunJS(isolate(), script2));
Handle<SharedFunctionInfo> shared2(f2->shared(), i_isolate());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(dispatcher.Enqueue(shared1));
ASSERT_TRUE(platform.IdleTaskPending());
ASSERT_EQ(dispatcher.jobs_.size(), 1u);
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kInitial);
// Make compiling super expensive, and advance job as much as possible on the
// foreground thread.
dispatcher.tracer_->RecordCompile(50000.0, 1);
platform.RunIdleTask(10.0, 0.0);
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kReadyToCompile);
ASSERT_TRUE(dispatcher.IsEnqueued(shared1));
ASSERT_FALSE(shared1->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(platform.BackgroundTasksPending());
// Kick off background tasks and freeze them.
dispatcher.block_for_testing_.SetValue(true);
platform.RunBackgroundTasks(V8::GetCurrentPlatform());
// Busy loop until the background task started running.
while (dispatcher.block_for_testing_.Value()) {
}
dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kDontBlock);
ASSERT_TRUE(platform.ForegroundTasksPending());
// We can't schedule new tasks while we're aborting.
ASSERT_FALSE(dispatcher.Enqueue(shared2));
// Run the first AbortTask. Since the background job is still pending, it
// can't do anything.
platform.RunForegroundTasks();
{
base::LockGuard<base::Mutex> lock(&dispatcher.mutex_);
ASSERT_TRUE(dispatcher.abort_);
}
// Release background task.
dispatcher.semaphore_for_testing_.Signal();
// Busy loop until the background task scheduled another AbortTask task.
while (!platform.ForegroundTasksPending()) {
}
platform.RunForegroundTasks();
ASSERT_TRUE(dispatcher.jobs_.empty());
{
base::LockGuard<base::Mutex> lock(&dispatcher.mutex_);
ASSERT_FALSE(dispatcher.abort_);
}
ASSERT_TRUE(platform.IdleTaskPending());
platform.RunIdleTask(5.0, 1.0);
ASSERT_FALSE(platform.BackgroundTasksPending());
ASSERT_FALSE(platform.ForegroundTasksPending());
// Now it's possible to enqueue new functions again.
ASSERT_TRUE(dispatcher.Enqueue(shared2));
ASSERT_TRUE(platform.IdleTaskPending());
ASSERT_FALSE(platform.BackgroundTasksPending());
ASSERT_FALSE(platform.ForegroundTasksPending());
platform.ClearIdleTask();
}
TEST_F(CompilerDispatcherTest, FinishNowDuringAbortAll) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f13(x) { return x * y }; return f13; "
"} g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(dispatcher.Enqueue(shared));
ASSERT_TRUE(platform.IdleTaskPending());
ASSERT_EQ(dispatcher.jobs_.size(), 1u);
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kInitial);
// Make compiling super expensive, and advance job as much as possible on the
// foreground thread.
dispatcher.tracer_->RecordCompile(50000.0, 1);
platform.RunIdleTask(10.0, 0.0);
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kReadyToCompile);
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(platform.BackgroundTasksPending());
// Kick off background tasks and freeze them.
dispatcher.block_for_testing_.SetValue(true);
platform.RunBackgroundTasks(V8::GetCurrentPlatform());
// Busy loop until the background task started running.
while (dispatcher.block_for_testing_.Value()) {
}
dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kDontBlock);
ASSERT_TRUE(platform.ForegroundTasksPending());
// Run the first AbortTask. Since the background job is still pending, it
// can't do anything.
platform.RunForegroundTasks();
{
base::LockGuard<base::Mutex> lock(&dispatcher.mutex_);
ASSERT_TRUE(dispatcher.abort_);
}
// While the background thread holds on to a job, it is still enqueud.
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
// Release background task.
dispatcher.semaphore_for_testing_.Signal();
// Force the compilation to finish, even while aborting.
ASSERT_TRUE(dispatcher.FinishNow(shared));
ASSERT_TRUE(dispatcher.jobs_.empty());
{
base::LockGuard<base::Mutex> lock(&dispatcher.mutex_);
ASSERT_FALSE(dispatcher.abort_);
}
ASSERT_TRUE(platform.ForegroundTasksPending());
ASSERT_TRUE(platform.IdleTaskPending());
ASSERT_FALSE(platform.BackgroundTasksPending());
platform.ClearForegroundTasks();
platform.ClearIdleTask();
}
TEST_F(CompilerDispatcherTest, MemoryPressure) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f14(x) { return x * y }; return f14; "
"} g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
// Can't enqueue tasks under memory pressure.
dispatcher.MemoryPressureNotification(v8::MemoryPressureLevel::kCritical,
true);
ASSERT_FALSE(dispatcher.Enqueue(shared));
dispatcher.MemoryPressureNotification(v8::MemoryPressureLevel::kNone, true);
ASSERT_TRUE(dispatcher.Enqueue(shared));
// Memory pressure cancels current jobs.
dispatcher.MemoryPressureNotification(v8::MemoryPressureLevel::kCritical,
true);
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
platform.ClearIdleTask();
}
namespace {
class PressureNotificationTask : public CancelableTask {
public:
PressureNotificationTask(Isolate* isolate, CompilerDispatcher* dispatcher,
base::Semaphore* sem)
: CancelableTask(isolate), dispatcher_(dispatcher), sem_(sem) {}
~PressureNotificationTask() override {}
void RunInternal() override {
dispatcher_->MemoryPressureNotification(v8::MemoryPressureLevel::kCritical,
false);
sem_->Signal();
}
private:
CompilerDispatcher* dispatcher_;
base::Semaphore* sem_;
DISALLOW_COPY_AND_ASSIGN(PressureNotificationTask);
};
} // namespace
TEST_F(CompilerDispatcherTest, MemoryPressureFromBackground) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f15(x) { return x * y }; return f15; "
"} g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_TRUE(dispatcher.Enqueue(shared));
base::Semaphore sem(0);
V8::GetCurrentPlatform()->CallOnBackgroundThread(
new PressureNotificationTask(i_isolate(), &dispatcher, &sem),
v8::Platform::kShortRunningTask);
sem.Wait();
// A memory pressure task is pending, and running it will cancel the job.
ASSERT_TRUE(platform.ForegroundTasksPending());
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
platform.RunForegroundTasks();
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
// Since the AbortAll() call is made from a task, AbortAll thinks that there
// is at least one task running, and fires of an AbortTask to be safe.
ASSERT_TRUE(platform.ForegroundTasksPending());
platform.RunForegroundTasks();
ASSERT_FALSE(platform.ForegroundTasksPending());
platform.ClearIdleTask();
}
TEST_F(CompilerDispatcherTest, EnqueueAndStep) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f16(x) { return x * y }; return f16; "
"} g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(dispatcher.EnqueueAndStep(shared));
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kReadyToParse);
ASSERT_TRUE(platform.IdleTaskPending());
platform.ClearIdleTask();
ASSERT_TRUE(platform.BackgroundTasksPending());
platform.ClearBackgroundTasks();
}
TEST_F(CompilerDispatcherTest, EnqueueParsed) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f17(x) { return x * y }; return f17; "
"} g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
Zone zone(i_isolate()->allocator(), ZONE_NAME);
ParseInfo parse_info(&zone, shared);
ASSERT_TRUE(Compiler::ParseAndAnalyze(&parse_info));
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(dispatcher.Enqueue(shared, parse_info.literal()));
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kAnalyzed);
ASSERT_TRUE(platform.IdleTaskPending());
platform.ClearIdleTask();
ASSERT_FALSE(platform.BackgroundTasksPending());
}
TEST_F(CompilerDispatcherTest, EnqueueAndStepParsed) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script[] =
"function g() { var y = 1; function f18(x) { return x * y }; return f18; "
"} g();";
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
Zone zone(i_isolate()->allocator(), ZONE_NAME);
ParseInfo parse_info(&zone, shared);
ASSERT_TRUE(Compiler::ParseAndAnalyze(&parse_info));
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(dispatcher.EnqueueAndStep(shared, parse_info.literal()));
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
CompileJobStatus::kReadyToCompile);
ASSERT_TRUE(platform.IdleTaskPending());
ASSERT_TRUE(platform.BackgroundTasksPending());
platform.ClearIdleTask();
platform.ClearBackgroundTasks();
}
TEST_F(CompilerDispatcherTest, FinishAllNow) {
MockPlatform platform;
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
const char script1[] =
"function g() { var y = 1; function f19(x) { return x + y }; return f19; "
"} g();";
Handle<JSFunction> f1 = Handle<JSFunction>::cast(RunJS(isolate(), script1));
Handle<SharedFunctionInfo> shared1(f1->shared(), i_isolate());
const char script2[] =
"function g() { var y = 1; function f20(x) { return x * y }; return f20; "
"} g();";
Handle<JSFunction> f2 = Handle<JSFunction>::cast(RunJS(isolate(), script2));
Handle<SharedFunctionInfo> shared2(f2->shared(), i_isolate());
ASSERT_FALSE(shared1->is_compiled());
ASSERT_FALSE(shared2->is_compiled());
// Enqueue shared1 as already parsed.
Zone zone(i_isolate()->allocator(), ZONE_NAME);
ParseInfo parse_info(&zone, shared1);
ASSERT_TRUE(Compiler::ParseAndAnalyze(&parse_info));
ASSERT_TRUE(dispatcher.Enqueue(shared1, parse_info.literal()));
// Enqueue shared2 for parsing and compiling
ASSERT_TRUE(dispatcher.Enqueue(shared2));
ASSERT_TRUE(dispatcher.FinishAllNow());
// Finishing removes the SFI from the queue.
ASSERT_FALSE(dispatcher.IsEnqueued(shared1));
ASSERT_FALSE(dispatcher.IsEnqueued(shared2));
ASSERT_TRUE(shared1->is_compiled());
ASSERT_TRUE(shared2->is_compiled());
ASSERT_TRUE(platform.IdleTaskPending());
platform.ClearIdleTask();
}
} // namespace internal
} // namespace v8