v8/src/spaces.h
sgjesse@chromium.org d3e457303e Add API callback for tracking allocated memory
Allows the host application to provide a mechanism for notification and custom logging through a callback (set through the API V8::AddMemoryAllocationCallback and removed through V8::RemoveMemoryAllocationCallback), when V8 allocates ro frees memory. 

This replaces the current histogram data "V8.ExecutableMemoryMax" by allowing usage data to be logged by the application as required rather than always through V8. 

BUG=http://crbug.com/54222
TEST=Set the callback function with the API and cause V8 to allocate memory.

Patch by Paul Mehta <pmehta@chromium.org>

Review URL: http://codereview.chromium.org/3329006


git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5403 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2010-09-03 11:31:58 +00:00

2260 lines
79 KiB
C++

// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_SPACES_H_
#define V8_SPACES_H_
#include "list-inl.h"
#include "log.h"
namespace v8 {
namespace internal {
// -----------------------------------------------------------------------------
// Heap structures:
//
// A JS heap consists of a young generation, an old generation, and a large
// object space. The young generation is divided into two semispaces. A
// scavenger implements Cheney's copying algorithm. The old generation is
// separated into a map space and an old object space. The map space contains
// all (and only) map objects, the rest of old objects go into the old space.
// The old generation is collected by a mark-sweep-compact collector.
//
// The semispaces of the young generation are contiguous. The old and map
// spaces consists of a list of pages. A page has a page header and an object
// area. A page size is deliberately chosen as 8K bytes.
// The first word of a page is an opaque page header that has the
// address of the next page and its ownership information. The second word may
// have the allocation top address of this page. Heap objects are aligned to the
// pointer size.
//
// There is a separate large object space for objects larger than
// Page::kMaxHeapObjectSize, so that they do not have to move during
// collection. The large object space is paged. Pages in large object space
// may be larger than 8K.
//
// A card marking write barrier is used to keep track of intergenerational
// references. Old space pages are divided into regions of Page::kRegionSize
// size. Each region has a corresponding dirty bit in the page header which is
// set if the region might contain pointers to new space. For details about
// dirty bits encoding see comments in the Page::GetRegionNumberForAddress()
// method body.
//
// During scavenges and mark-sweep collections we iterate intergenerational
// pointers without decoding heap object maps so if the page belongs to old
// pointer space or large object space it is essential to guarantee that
// the page does not contain any garbage pointers to new space: every pointer
// aligned word which satisfies the Heap::InNewSpace() predicate must be a
// pointer to a live heap object in new space. Thus objects in old pointer
// and large object spaces should have a special layout (e.g. no bare integer
// fields). This requirement does not apply to map space which is iterated in
// a special fashion. However we still require pointer fields of dead maps to
// be cleaned.
//
// To enable lazy cleaning of old space pages we use a notion of allocation
// watermark. Every pointer under watermark is considered to be well formed.
// Page allocation watermark is not necessarily equal to page allocation top but
// all alive objects on page should reside under allocation watermark.
// During scavenge allocation watermark might be bumped and invalid pointers
// might appear below it. To avoid following them we store a valid watermark
// into special field in the page header and set a page WATERMARK_INVALIDATED
// flag. For details see comments in the Page::SetAllocationWatermark() method
// body.
//
// Some assertion macros used in the debugging mode.
#define ASSERT_PAGE_ALIGNED(address) \
ASSERT((OffsetFrom(address) & Page::kPageAlignmentMask) == 0)
#define ASSERT_OBJECT_ALIGNED(address) \
ASSERT((OffsetFrom(address) & kObjectAlignmentMask) == 0)
#define ASSERT_MAP_ALIGNED(address) \
ASSERT((OffsetFrom(address) & kMapAlignmentMask) == 0)
#define ASSERT_OBJECT_SIZE(size) \
ASSERT((0 < size) && (size <= Page::kMaxHeapObjectSize))
#define ASSERT_PAGE_OFFSET(offset) \
ASSERT((Page::kObjectStartOffset <= offset) \
&& (offset <= Page::kPageSize))
#define ASSERT_MAP_PAGE_INDEX(index) \
ASSERT((0 <= index) && (index <= MapSpace::kMaxMapPageIndex))
class PagedSpace;
class MemoryAllocator;
class AllocationInfo;
// -----------------------------------------------------------------------------
// A page normally has 8K bytes. Large object pages may be larger. A page
// address is always aligned to the 8K page size.
//
// Each page starts with a header of Page::kPageHeaderSize size which contains
// bookkeeping data.
//
// The mark-compact collector transforms a map pointer into a page index and a
// page offset. The exact encoding is described in the comments for
// class MapWord in objects.h.
//
// The only way to get a page pointer is by calling factory methods:
// Page* p = Page::FromAddress(addr); or
// Page* p = Page::FromAllocationTop(top);
class Page {
public:
// Returns the page containing a given address. The address ranges
// from [page_addr .. page_addr + kPageSize[
//
// Note that this function only works for addresses in normal paged
// spaces and addresses in the first 8K of large object pages (i.e.,
// the start of large objects but not necessarily derived pointers
// within them).
INLINE(static Page* FromAddress(Address a)) {
return reinterpret_cast<Page*>(OffsetFrom(a) & ~kPageAlignmentMask);
}
// Returns the page containing an allocation top. Because an allocation
// top address can be the upper bound of the page, we need to subtract
// it with kPointerSize first. The address ranges from
// [page_addr + kObjectStartOffset .. page_addr + kPageSize].
INLINE(static Page* FromAllocationTop(Address top)) {
Page* p = FromAddress(top - kPointerSize);
ASSERT_PAGE_OFFSET(p->Offset(top));
return p;
}
// Returns the start address of this page.
Address address() { return reinterpret_cast<Address>(this); }
// Checks whether this is a valid page address.
bool is_valid() { return address() != NULL; }
// Returns the next page of this page.
inline Page* next_page();
// Return the end of allocation in this page. Undefined for unused pages.
inline Address AllocationTop();
// Return the allocation watermark for the page.
// For old space pages it is guaranteed that the area under the watermark
// does not contain any garbage pointers to new space.
inline Address AllocationWatermark();
// Return the allocation watermark offset from the beginning of the page.
inline uint32_t AllocationWatermarkOffset();
inline void SetAllocationWatermark(Address allocation_watermark);
inline void SetCachedAllocationWatermark(Address allocation_watermark);
inline Address CachedAllocationWatermark();
// Returns the start address of the object area in this page.
Address ObjectAreaStart() { return address() + kObjectStartOffset; }
// Returns the end address (exclusive) of the object area in this page.
Address ObjectAreaEnd() { return address() + Page::kPageSize; }
// Checks whether an address is page aligned.
static bool IsAlignedToPageSize(Address a) {
return 0 == (OffsetFrom(a) & kPageAlignmentMask);
}
// True if this page was in use before current compaction started.
// Result is valid only for pages owned by paged spaces and
// only after PagedSpace::PrepareForMarkCompact was called.
inline bool WasInUseBeforeMC();
inline void SetWasInUseBeforeMC(bool was_in_use);
// True if this page is a large object page.
inline bool IsLargeObjectPage();
inline void SetIsLargeObjectPage(bool is_large_object_page);
inline bool IsPageExecutable();
inline void SetIsPageExecutable(bool is_page_executable);
// Returns the offset of a given address to this page.
INLINE(int Offset(Address a)) {
int offset = static_cast<int>(a - address());
ASSERT_PAGE_OFFSET(offset);
return offset;
}
// Returns the address for a given offset to the this page.
Address OffsetToAddress(int offset) {
ASSERT_PAGE_OFFSET(offset);
return address() + offset;
}
// ---------------------------------------------------------------------
// Card marking support
static const uint32_t kAllRegionsCleanMarks = 0x0;
static const uint32_t kAllRegionsDirtyMarks = 0xFFFFFFFF;
inline uint32_t GetRegionMarks();
inline void SetRegionMarks(uint32_t dirty);
inline uint32_t GetRegionMaskForAddress(Address addr);
inline uint32_t GetRegionMaskForSpan(Address start, int length_in_bytes);
inline int GetRegionNumberForAddress(Address addr);
inline void MarkRegionDirty(Address addr);
inline bool IsRegionDirty(Address addr);
inline void ClearRegionMarks(Address start,
Address end,
bool reaches_limit);
// Page size in bytes. This must be a multiple of the OS page size.
static const int kPageSize = 1 << kPageSizeBits;
// Page size mask.
static const intptr_t kPageAlignmentMask = (1 << kPageSizeBits) - 1;
static const int kPageHeaderSize = kPointerSize + kPointerSize + kIntSize +
kIntSize + kPointerSize;
// The start offset of the object area in a page.
static const int kObjectStartOffset = MAP_POINTER_ALIGN(kPageHeaderSize);
// Object area size in bytes.
static const int kObjectAreaSize = kPageSize - kObjectStartOffset;
// Maximum object size that fits in a page.
static const int kMaxHeapObjectSize = kObjectAreaSize;
static const int kDirtyFlagOffset = 2 * kPointerSize;
static const int kRegionSizeLog2 = 8;
static const int kRegionSize = 1 << kRegionSizeLog2;
static const intptr_t kRegionAlignmentMask = (kRegionSize - 1);
STATIC_CHECK(kRegionSize == kPageSize / kBitsPerInt);
enum PageFlag {
IS_NORMAL_PAGE = 0,
WAS_IN_USE_BEFORE_MC,
// Page allocation watermark was bumped by preallocation during scavenge.
// Correct watermark can be retrieved by CachedAllocationWatermark() method
WATERMARK_INVALIDATED,
IS_EXECUTABLE,
NUM_PAGE_FLAGS // Must be last
};
static const int kPageFlagMask = (1 << NUM_PAGE_FLAGS) - 1;
// To avoid an additional WATERMARK_INVALIDATED flag clearing pass during
// scavenge we just invalidate the watermark on each old space page after
// processing it. And then we flip the meaning of the WATERMARK_INVALIDATED
// flag at the beginning of the next scavenge and each page becomes marked as
// having a valid watermark.
//
// The following invariant must hold for pages in old pointer and map spaces:
// If page is in use then page is marked as having invalid watermark at
// the beginning and at the end of any GC.
//
// This invariant guarantees that after flipping flag meaning at the
// beginning of scavenge all pages in use will be marked as having valid
// watermark.
static inline void FlipMeaningOfInvalidatedWatermarkFlag();
// Returns true if the page allocation watermark was not altered during
// scavenge.
inline bool IsWatermarkValid();
inline void InvalidateWatermark(bool value);
inline bool GetPageFlag(PageFlag flag);
inline void SetPageFlag(PageFlag flag, bool value);
inline void ClearPageFlags();
inline void ClearGCFields();
static const int kAllocationWatermarkOffsetShift = WATERMARK_INVALIDATED + 1;
static const int kAllocationWatermarkOffsetBits = kPageSizeBits + 1;
static const uint32_t kAllocationWatermarkOffsetMask =
((1 << kAllocationWatermarkOffsetBits) - 1) <<
kAllocationWatermarkOffsetShift;
static const uint32_t kFlagsMask =
((1 << kAllocationWatermarkOffsetShift) - 1);
STATIC_CHECK(kBitsPerInt - kAllocationWatermarkOffsetShift >=
kAllocationWatermarkOffsetBits);
// This field contains the meaning of the WATERMARK_INVALIDATED flag.
// Instead of clearing this flag from all pages we just flip
// its meaning at the beginning of a scavenge.
static intptr_t watermark_invalidated_mark_;
//---------------------------------------------------------------------------
// Page header description.
//
// If a page is not in the large object space, the first word,
// opaque_header, encodes the next page address (aligned to kPageSize 8K)
// and the chunk number (0 ~ 8K-1). Only MemoryAllocator should use
// opaque_header. The value range of the opaque_header is [0..kPageSize[,
// or [next_page_start, next_page_end[. It cannot point to a valid address
// in the current page. If a page is in the large object space, the first
// word *may* (if the page start and large object chunk start are the
// same) contain the address of the next large object chunk.
intptr_t opaque_header;
// If the page is not in the large object space, the low-order bit of the
// second word is set. If the page is in the large object space, the
// second word *may* (if the page start and large object chunk start are
// the same) contain the large object chunk size. In either case, the
// low-order bit for large object pages will be cleared.
// For normal pages this word is used to store page flags and
// offset of allocation top.
intptr_t flags_;
// This field contains dirty marks for regions covering the page. Only dirty
// regions might contain intergenerational references.
// Only 32 dirty marks are supported so for large object pages several regions
// might be mapped to a single dirty mark.
uint32_t dirty_regions_;
// The index of the page in its owner space.
int mc_page_index;
// During mark-compact collections this field contains the forwarding address
// of the first live object in this page.
// During scavenge collection this field is used to store allocation watermark
// if it is altered during scavenge.
Address mc_first_forwarded;
};
// ----------------------------------------------------------------------------
// Space is the abstract superclass for all allocation spaces.
class Space : public Malloced {
public:
Space(AllocationSpace id, Executability executable)
: id_(id), executable_(executable) {}
virtual ~Space() {}
// Does the space need executable memory?
Executability executable() { return executable_; }
// Identity used in error reporting.
AllocationSpace identity() { return id_; }
virtual int Size() = 0;
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect the space by marking it read-only/writable.
virtual void Protect() = 0;
virtual void Unprotect() = 0;
#endif
#ifdef DEBUG
virtual void Print() = 0;
#endif
// After calling this we can allocate a certain number of bytes using only
// linear allocation (with a LinearAllocationScope and an AlwaysAllocateScope)
// without using freelists or causing a GC. This is used by partial
// snapshots. It returns true of space was reserved or false if a GC is
// needed. For paged spaces the space requested must include the space wasted
// at the end of each when allocating linearly.
virtual bool ReserveSpace(int bytes) = 0;
private:
AllocationSpace id_;
Executability executable_;
};
// ----------------------------------------------------------------------------
// All heap objects containing executable code (code objects) must be allocated
// from a 2 GB range of memory, so that they can call each other using 32-bit
// displacements. This happens automatically on 32-bit platforms, where 32-bit
// displacements cover the entire 4GB virtual address space. On 64-bit
// platforms, we support this using the CodeRange object, which reserves and
// manages a range of virtual memory.
class CodeRange : public AllStatic {
public:
// Reserves a range of virtual memory, but does not commit any of it.
// Can only be called once, at heap initialization time.
// Returns false on failure.
static bool Setup(const size_t requested_size);
// Frees the range of virtual memory, and frees the data structures used to
// manage it.
static void TearDown();
static bool exists() { return code_range_ != NULL; }
static bool contains(Address address) {
if (code_range_ == NULL) return false;
Address start = static_cast<Address>(code_range_->address());
return start <= address && address < start + code_range_->size();
}
// Allocates a chunk of memory from the large-object portion of
// the code range. On platforms with no separate code range, should
// not be called.
static void* AllocateRawMemory(const size_t requested, size_t* allocated);
static void FreeRawMemory(void* buf, size_t length);
private:
// The reserved range of virtual memory that all code objects are put in.
static VirtualMemory* code_range_;
// Plain old data class, just a struct plus a constructor.
class FreeBlock {
public:
FreeBlock(Address start_arg, size_t size_arg)
: start(start_arg), size(size_arg) {}
FreeBlock(void* start_arg, size_t size_arg)
: start(static_cast<Address>(start_arg)), size(size_arg) {}
Address start;
size_t size;
};
// Freed blocks of memory are added to the free list. When the allocation
// list is exhausted, the free list is sorted and merged to make the new
// allocation list.
static List<FreeBlock> free_list_;
// Memory is allocated from the free blocks on the allocation list.
// The block at current_allocation_block_index_ is the current block.
static List<FreeBlock> allocation_list_;
static int current_allocation_block_index_;
// Finds a block on the allocation list that contains at least the
// requested amount of memory. If none is found, sorts and merges
// the existing free memory blocks, and searches again.
// If none can be found, terminates V8 with FatalProcessOutOfMemory.
static void GetNextAllocationBlock(size_t requested);
// Compares the start addresses of two free blocks.
static int CompareFreeBlockAddress(const FreeBlock* left,
const FreeBlock* right);
};
// ----------------------------------------------------------------------------
// A space acquires chunks of memory from the operating system. The memory
// allocator manages chunks for the paged heap spaces (old space and map
// space). A paged chunk consists of pages. Pages in a chunk have contiguous
// addresses and are linked as a list.
//
// The allocator keeps an initial chunk which is used for the new space. The
// leftover regions of the initial chunk are used for the initial chunks of
// old space and map space if they are big enough to hold at least one page.
// The allocator assumes that there is one old space and one map space, each
// expands the space by allocating kPagesPerChunk pages except the last
// expansion (before running out of space). The first chunk may contain fewer
// than kPagesPerChunk pages as well.
//
// The memory allocator also allocates chunks for the large object space, but
// they are managed by the space itself. The new space does not expand.
//
// The fact that pages for paged spaces are allocated and deallocated in chunks
// induces a constraint on the order of pages in a linked lists. We say that
// pages are linked in the chunk-order if and only if every two consecutive
// pages from the same chunk are consecutive in the linked list.
//
class MemoryAllocator : public AllStatic {
public:
// Initializes its internal bookkeeping structures.
// Max capacity of the total space.
static bool Setup(int max_capacity);
// Deletes valid chunks.
static void TearDown();
// Reserves an initial address range of virtual memory to be split between
// the two new space semispaces, the old space, and the map space. The
// memory is not yet committed or assigned to spaces and split into pages.
// The initial chunk is unmapped when the memory allocator is torn down.
// This function should only be called when there is not already a reserved
// initial chunk (initial_chunk_ should be NULL). It returns the start
// address of the initial chunk if successful, with the side effect of
// setting the initial chunk, or else NULL if unsuccessful and leaves the
// initial chunk NULL.
static void* ReserveInitialChunk(const size_t requested);
// Commits pages from an as-yet-unmanaged block of virtual memory into a
// paged space. The block should be part of the initial chunk reserved via
// a call to ReserveInitialChunk. The number of pages is always returned in
// the output parameter num_pages. This function assumes that the start
// address is non-null and that it is big enough to hold at least one
// page-aligned page. The call always succeeds, and num_pages is always
// greater than zero.
static Page* CommitPages(Address start, size_t size, PagedSpace* owner,
int* num_pages);
// Commit a contiguous block of memory from the initial chunk. Assumes that
// the address is not NULL, the size is greater than zero, and that the
// block is contained in the initial chunk. Returns true if it succeeded
// and false otherwise.
static bool CommitBlock(Address start, size_t size, Executability executable);
// Uncommit a contiguous block of memory [start..(start+size)[.
// start is not NULL, the size is greater than zero, and the
// block is contained in the initial chunk. Returns true if it succeeded
// and false otherwise.
static bool UncommitBlock(Address start, size_t size);
// Zaps a contiguous block of memory [start..(start+size)[ thus
// filling it up with a recognizable non-NULL bit pattern.
static void ZapBlock(Address start, size_t size);
// Attempts to allocate the requested (non-zero) number of pages from the
// OS. Fewer pages might be allocated than requested. If it fails to
// allocate memory for the OS or cannot allocate a single page, this
// function returns an invalid page pointer (NULL). The caller must check
// whether the returned page is valid (by calling Page::is_valid()). It is
// guaranteed that allocated pages have contiguous addresses. The actual
// number of allocated pages is returned in the output parameter
// allocated_pages. If the PagedSpace owner is executable and there is
// a code range, the pages are allocated from the code range.
static Page* AllocatePages(int requested_pages, int* allocated_pages,
PagedSpace* owner);
// Frees pages from a given page and after. Requires pages to be
// linked in chunk-order (see comment for class).
// If 'p' is the first page of a chunk, pages from 'p' are freed
// and this function returns an invalid page pointer.
// Otherwise, the function searches a page after 'p' that is
// the first page of a chunk. Pages after the found page
// are freed and the function returns 'p'.
static Page* FreePages(Page* p);
// Frees all pages owned by given space.
static void FreeAllPages(PagedSpace* space);
// Allocates and frees raw memory of certain size.
// These are just thin wrappers around OS::Allocate and OS::Free,
// but keep track of allocated bytes as part of heap.
// If the flag is EXECUTABLE and a code range exists, the requested
// memory is allocated from the code range. If a code range exists
// and the freed memory is in it, the code range manages the freed memory.
static void* AllocateRawMemory(const size_t requested,
size_t* allocated,
Executability executable);
static void FreeRawMemory(void* buf,
size_t length,
Executability executable);
static void PerformAllocationCallback(ObjectSpace space,
AllocationAction action,
int size);
static void AddMemoryAllocationCallback(MemoryAllocationCallback callback,
ObjectSpace space,
AllocationAction action);
static void RemoveMemoryAllocationCallback(
MemoryAllocationCallback callback);
static bool MemoryAllocationCallbackRegistered(
MemoryAllocationCallback callback);
// Returns the maximum available bytes of heaps.
static int Available() { return capacity_ < size_ ? 0 : capacity_ - size_; }
// Returns allocated spaces in bytes.
static int Size() { return size_; }
// Returns allocated executable spaces in bytes.
static int SizeExecutable() { return size_executable_; }
// Returns maximum available bytes that the old space can have.
static int MaxAvailable() {
return (Available() / Page::kPageSize) * Page::kObjectAreaSize;
}
// Links two pages.
static inline void SetNextPage(Page* prev, Page* next);
// Returns the next page of a given page.
static inline Page* GetNextPage(Page* p);
// Checks whether a page belongs to a space.
static inline bool IsPageInSpace(Page* p, PagedSpace* space);
// Returns the space that owns the given page.
static inline PagedSpace* PageOwner(Page* page);
// Finds the first/last page in the same chunk as a given page.
static Page* FindFirstPageInSameChunk(Page* p);
static Page* FindLastPageInSameChunk(Page* p);
// Relinks list of pages owned by space to make it chunk-ordered.
// Returns new first and last pages of space.
// Also returns last page in relinked list which has WasInUsedBeforeMC
// flag set.
static void RelinkPageListInChunkOrder(PagedSpace* space,
Page** first_page,
Page** last_page,
Page** last_page_in_use);
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect a block of memory by marking it read-only/writable.
static inline void Protect(Address start, size_t size);
static inline void Unprotect(Address start, size_t size,
Executability executable);
// Protect/unprotect a chunk given a page in the chunk.
static inline void ProtectChunkFromPage(Page* page);
static inline void UnprotectChunkFromPage(Page* page);
#endif
#ifdef DEBUG
// Reports statistic info of the space.
static void ReportStatistics();
#endif
// Due to encoding limitation, we can only have 8K chunks.
static const int kMaxNofChunks = 1 << kPageSizeBits;
// If a chunk has at least 16 pages, the maximum heap size is about
// 8K * 8K * 16 = 1G bytes.
#ifdef V8_TARGET_ARCH_X64
static const int kPagesPerChunk = 32;
#else
static const int kPagesPerChunk = 16;
#endif
static const int kChunkSize = kPagesPerChunk * Page::kPageSize;
private:
// Maximum space size in bytes.
static int capacity_;
// Allocated space size in bytes.
static int size_;
// Allocated executable space size in bytes.
static int size_executable_;
struct MemoryAllocationCallbackRegistration {
MemoryAllocationCallbackRegistration(MemoryAllocationCallback callback,
ObjectSpace space,
AllocationAction action)
: callback(callback), space(space), action(action) {
}
MemoryAllocationCallback callback;
ObjectSpace space;
AllocationAction action;
};
// A List of callback that are triggered when memory is allocated or free'd
static List<MemoryAllocationCallbackRegistration>
memory_allocation_callbacks_;
// The initial chunk of virtual memory.
static VirtualMemory* initial_chunk_;
// Allocated chunk info: chunk start address, chunk size, and owning space.
class ChunkInfo BASE_EMBEDDED {
public:
ChunkInfo() : address_(NULL),
size_(0),
owner_(NULL),
executable_(NOT_EXECUTABLE) {}
inline void init(Address a, size_t s, PagedSpace* o);
Address address() { return address_; }
size_t size() { return size_; }
PagedSpace* owner() { return owner_; }
// We save executability of the owner to allow using it
// when collecting stats after the owner has been destroyed.
Executability executable() const { return executable_; }
private:
Address address_;
size_t size_;
PagedSpace* owner_;
Executability executable_;
};
// Chunks_, free_chunk_ids_ and top_ act as a stack of free chunk ids.
static List<ChunkInfo> chunks_;
static List<int> free_chunk_ids_;
static int max_nof_chunks_;
static int top_;
// Push/pop a free chunk id onto/from the stack.
static void Push(int free_chunk_id);
static int Pop();
static bool OutOfChunkIds() { return top_ == 0; }
// Frees a chunk.
static void DeleteChunk(int chunk_id);
// Basic check whether a chunk id is in the valid range.
static inline bool IsValidChunkId(int chunk_id);
// Checks whether a chunk id identifies an allocated chunk.
static inline bool IsValidChunk(int chunk_id);
// Returns the chunk id that a page belongs to.
static inline int GetChunkId(Page* p);
// True if the address lies in the initial chunk.
static inline bool InInitialChunk(Address address);
// Initializes pages in a chunk. Returns the first page address.
// This function and GetChunkId() are provided for the mark-compact
// collector to rebuild page headers in the from space, which is
// used as a marking stack and its page headers are destroyed.
static Page* InitializePagesInChunk(int chunk_id, int pages_in_chunk,
PagedSpace* owner);
static Page* RelinkPagesInChunk(int chunk_id,
Address chunk_start,
size_t chunk_size,
Page* prev,
Page** last_page_in_use);
};
// -----------------------------------------------------------------------------
// Interface for heap object iterator to be implemented by all object space
// object iterators.
//
// NOTE: The space specific object iterators also implements the own next()
// method which is used to avoid using virtual functions
// iterating a specific space.
class ObjectIterator : public Malloced {
public:
virtual ~ObjectIterator() { }
virtual HeapObject* next_object() = 0;
};
// -----------------------------------------------------------------------------
// Heap object iterator in new/old/map spaces.
//
// A HeapObjectIterator iterates objects from a given address to the
// top of a space. The given address must be below the current
// allocation pointer (space top). There are some caveats.
//
// (1) If the space top changes upward during iteration (because of
// allocating new objects), the iterator does not iterate objects
// above the original space top. The caller must create a new
// iterator starting from the old top in order to visit these new
// objects.
//
// (2) If new objects are allocated below the original allocation top
// (e.g., free-list allocation in paged spaces), the new objects
// may or may not be iterated depending on their position with
// respect to the current point of iteration.
//
// (3) The space top should not change downward during iteration,
// otherwise the iterator will return not-necessarily-valid
// objects.
class HeapObjectIterator: public ObjectIterator {
public:
// Creates a new object iterator in a given space. If a start
// address is not given, the iterator starts from the space bottom.
// If the size function is not given, the iterator calls the default
// Object::Size().
explicit HeapObjectIterator(PagedSpace* space);
HeapObjectIterator(PagedSpace* space, HeapObjectCallback size_func);
HeapObjectIterator(PagedSpace* space, Address start);
HeapObjectIterator(PagedSpace* space,
Address start,
HeapObjectCallback size_func);
HeapObjectIterator(Page* page, HeapObjectCallback size_func);
inline HeapObject* next() {
return (cur_addr_ < cur_limit_) ? FromCurrentPage() : FromNextPage();
}
// implementation of ObjectIterator.
virtual HeapObject* next_object() { return next(); }
private:
Address cur_addr_; // current iteration point
Address end_addr_; // end iteration point
Address cur_limit_; // current page limit
HeapObjectCallback size_func_; // size function
Page* end_page_; // caches the page of the end address
HeapObject* FromCurrentPage() {
ASSERT(cur_addr_ < cur_limit_);
HeapObject* obj = HeapObject::FromAddress(cur_addr_);
int obj_size = (size_func_ == NULL) ? obj->Size() : size_func_(obj);
ASSERT_OBJECT_SIZE(obj_size);
cur_addr_ += obj_size;
ASSERT(cur_addr_ <= cur_limit_);
return obj;
}
// Slow path of next, goes into the next page.
HeapObject* FromNextPage();
// Initializes fields.
void Initialize(Address start, Address end, HeapObjectCallback size_func);
#ifdef DEBUG
// Verifies whether fields have valid values.
void Verify();
#endif
};
// -----------------------------------------------------------------------------
// A PageIterator iterates the pages in a paged space.
//
// The PageIterator class provides three modes for iterating pages in a space:
// PAGES_IN_USE iterates pages containing allocated objects.
// PAGES_USED_BY_MC iterates pages that hold relocated objects during a
// mark-compact collection.
// ALL_PAGES iterates all pages in the space.
//
// There are some caveats.
//
// (1) If the space expands during iteration, new pages will not be
// returned by the iterator in any mode.
//
// (2) If new objects are allocated during iteration, they will appear
// in pages returned by the iterator. Allocation may cause the
// allocation pointer or MC allocation pointer in the last page to
// change between constructing the iterator and iterating the last
// page.
//
// (3) The space should not shrink during iteration, otherwise the
// iterator will return deallocated pages.
class PageIterator BASE_EMBEDDED {
public:
enum Mode {
PAGES_IN_USE,
PAGES_USED_BY_MC,
ALL_PAGES
};
PageIterator(PagedSpace* space, Mode mode);
inline bool has_next();
inline Page* next();
private:
PagedSpace* space_;
Page* prev_page_; // Previous page returned.
Page* stop_page_; // Page to stop at (last page returned by the iterator).
};
// -----------------------------------------------------------------------------
// A space has a list of pages. The next page can be accessed via
// Page::next_page() call. The next page of the last page is an
// invalid page pointer. A space can expand and shrink dynamically.
// An abstraction of allocation and relocation pointers in a page-structured
// space.
class AllocationInfo {
public:
Address top; // current allocation top
Address limit; // current allocation limit
#ifdef DEBUG
bool VerifyPagedAllocation() {
return (Page::FromAllocationTop(top) == Page::FromAllocationTop(limit))
&& (top <= limit);
}
#endif
};
// An abstraction of the accounting statistics of a page-structured space.
// The 'capacity' of a space is the number of object-area bytes (ie, not
// including page bookkeeping structures) currently in the space. The 'size'
// of a space is the number of allocated bytes, the 'waste' in the space is
// the number of bytes that are not allocated and not available to
// allocation without reorganizing the space via a GC (eg, small blocks due
// to internal fragmentation, top of page areas in map space), and the bytes
// 'available' is the number of unallocated bytes that are not waste. The
// capacity is the sum of size, waste, and available.
//
// The stats are only set by functions that ensure they stay balanced. These
// functions increase or decrease one of the non-capacity stats in
// conjunction with capacity, or else they always balance increases and
// decreases to the non-capacity stats.
class AllocationStats BASE_EMBEDDED {
public:
AllocationStats() { Clear(); }
// Zero out all the allocation statistics (ie, no capacity).
void Clear() {
capacity_ = 0;
available_ = 0;
size_ = 0;
waste_ = 0;
}
// Reset the allocation statistics (ie, available = capacity with no
// wasted or allocated bytes).
void Reset() {
available_ = capacity_;
size_ = 0;
waste_ = 0;
}
// Accessors for the allocation statistics.
int Capacity() { return capacity_; }
int Available() { return available_; }
int Size() { return size_; }
int Waste() { return waste_; }
// Grow the space by adding available bytes.
void ExpandSpace(int size_in_bytes) {
capacity_ += size_in_bytes;
available_ += size_in_bytes;
}
// Shrink the space by removing available bytes.
void ShrinkSpace(int size_in_bytes) {
capacity_ -= size_in_bytes;
available_ -= size_in_bytes;
}
// Allocate from available bytes (available -> size).
void AllocateBytes(int size_in_bytes) {
available_ -= size_in_bytes;
size_ += size_in_bytes;
}
// Free allocated bytes, making them available (size -> available).
void DeallocateBytes(int size_in_bytes) {
size_ -= size_in_bytes;
available_ += size_in_bytes;
}
// Waste free bytes (available -> waste).
void WasteBytes(int size_in_bytes) {
available_ -= size_in_bytes;
waste_ += size_in_bytes;
}
// Consider the wasted bytes to be allocated, as they contain filler
// objects (waste -> size).
void FillWastedBytes(int size_in_bytes) {
waste_ -= size_in_bytes;
size_ += size_in_bytes;
}
private:
int capacity_;
int available_;
int size_;
int waste_;
};
class PagedSpace : public Space {
public:
// Creates a space with a maximum capacity, and an id.
PagedSpace(int max_capacity, AllocationSpace id, Executability executable);
virtual ~PagedSpace() {}
// Set up the space using the given address range of virtual memory (from
// the memory allocator's initial chunk) if possible. If the block of
// addresses is not big enough to contain a single page-aligned page, a
// fresh chunk will be allocated.
bool Setup(Address start, size_t size);
// Returns true if the space has been successfully set up and not
// subsequently torn down.
bool HasBeenSetup();
// Cleans up the space, frees all pages in this space except those belonging
// to the initial chunk, uncommits addresses in the initial chunk.
void TearDown();
// Checks whether an object/address is in this space.
inline bool Contains(Address a);
bool Contains(HeapObject* o) { return Contains(o->address()); }
// Given an address occupied by a live object, return that object if it is
// in this space, or Failure::Exception() if it is not. The implementation
// iterates over objects in the page containing the address, the cost is
// linear in the number of objects in the page. It may be slow.
Object* FindObject(Address addr);
// Checks whether page is currently in use by this space.
bool IsUsed(Page* page);
void MarkAllPagesClean();
// Prepares for a mark-compact GC.
virtual void PrepareForMarkCompact(bool will_compact);
// The top of allocation in a page in this space. Undefined if page is unused.
Address PageAllocationTop(Page* page) {
return page == TopPageOf(allocation_info_) ? top()
: PageAllocationLimit(page);
}
// The limit of allocation for a page in this space.
virtual Address PageAllocationLimit(Page* page) = 0;
void FlushTopPageWatermark() {
AllocationTopPage()->SetCachedAllocationWatermark(top());
AllocationTopPage()->InvalidateWatermark(true);
}
// Current capacity without growing (Size() + Available() + Waste()).
int Capacity() { return accounting_stats_.Capacity(); }
// Total amount of memory committed for this space. For paged
// spaces this equals the capacity.
int CommittedMemory() { return Capacity(); }
// Available bytes without growing.
int Available() { return accounting_stats_.Available(); }
// Allocated bytes in this space.
virtual int Size() { return accounting_stats_.Size(); }
// Wasted bytes due to fragmentation and not recoverable until the
// next GC of this space.
int Waste() { return accounting_stats_.Waste(); }
// Returns the address of the first object in this space.
Address bottom() { return first_page_->ObjectAreaStart(); }
// Returns the allocation pointer in this space.
Address top() { return allocation_info_.top; }
// Allocate the requested number of bytes in the space if possible, return a
// failure object if not.
inline Object* AllocateRaw(int size_in_bytes);
// Allocate the requested number of bytes for relocation during mark-compact
// collection.
inline Object* MCAllocateRaw(int size_in_bytes);
virtual bool ReserveSpace(int bytes);
// Used by ReserveSpace.
virtual void PutRestOfCurrentPageOnFreeList(Page* current_page) = 0;
// Free all pages in range from prev (exclusive) to last (inclusive).
// Freed pages are moved to the end of page list.
void FreePages(Page* prev, Page* last);
// Deallocates a block.
virtual void DeallocateBlock(Address start,
int size_in_bytes,
bool add_to_freelist) = 0;
// Set space allocation info.
void SetTop(Address top) {
allocation_info_.top = top;
allocation_info_.limit = PageAllocationLimit(Page::FromAllocationTop(top));
}
// ---------------------------------------------------------------------------
// Mark-compact collection support functions
// Set the relocation point to the beginning of the space.
void MCResetRelocationInfo();
// Writes relocation info to the top page.
void MCWriteRelocationInfoToPage() {
TopPageOf(mc_forwarding_info_)->
SetAllocationWatermark(mc_forwarding_info_.top);
}
// Computes the offset of a given address in this space to the beginning
// of the space.
int MCSpaceOffsetForAddress(Address addr);
// Updates the allocation pointer to the relocation top after a mark-compact
// collection.
virtual void MCCommitRelocationInfo() = 0;
// Releases half of unused pages.
void Shrink();
// Ensures that the capacity is at least 'capacity'. Returns false on failure.
bool EnsureCapacity(int capacity);
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect the space by marking it read-only/writable.
void Protect();
void Unprotect();
#endif
#ifdef DEBUG
// Print meta info and objects in this space.
virtual void Print();
// Verify integrity of this space.
virtual void Verify(ObjectVisitor* visitor);
// Overridden by subclasses to verify space-specific object
// properties (e.g., only maps or free-list nodes are in map space).
virtual void VerifyObject(HeapObject* obj) {}
// Report code object related statistics
void CollectCodeStatistics();
static void ReportCodeStatistics();
static void ResetCodeStatistics();
#endif
// Returns the page of the allocation pointer.
Page* AllocationTopPage() { return TopPageOf(allocation_info_); }
void RelinkPageListInChunkOrder(bool deallocate_blocks);
protected:
// Maximum capacity of this space.
int max_capacity_;
// Accounting information for this space.
AllocationStats accounting_stats_;
// The first page in this space.
Page* first_page_;
// The last page in this space. Initially set in Setup, updated in
// Expand and Shrink.
Page* last_page_;
// True if pages owned by this space are linked in chunk-order.
// See comment for class MemoryAllocator for definition of chunk-order.
bool page_list_is_chunk_ordered_;
// Normal allocation information.
AllocationInfo allocation_info_;
// Relocation information during mark-compact collections.
AllocationInfo mc_forwarding_info_;
// Bytes of each page that cannot be allocated. Possibly non-zero
// for pages in spaces with only fixed-size objects. Always zero
// for pages in spaces with variable sized objects (those pages are
// padded with free-list nodes).
int page_extra_;
// Sets allocation pointer to a page bottom.
static void SetAllocationInfo(AllocationInfo* alloc_info, Page* p);
// Returns the top page specified by an allocation info structure.
static Page* TopPageOf(AllocationInfo alloc_info) {
return Page::FromAllocationTop(alloc_info.limit);
}
int CountPagesToTop() {
Page* p = Page::FromAllocationTop(allocation_info_.top);
PageIterator it(this, PageIterator::ALL_PAGES);
int counter = 1;
while (it.has_next()) {
if (it.next() == p) return counter;
counter++;
}
UNREACHABLE();
return -1;
}
// Expands the space by allocating a fixed number of pages. Returns false if
// it cannot allocate requested number of pages from OS. Newly allocated
// pages are append to the last_page;
bool Expand(Page* last_page);
// Generic fast case allocation function that tries linear allocation in
// the top page of 'alloc_info'. Returns NULL on failure.
inline HeapObject* AllocateLinearly(AllocationInfo* alloc_info,
int size_in_bytes);
// During normal allocation or deserialization, roll to the next page in
// the space (there is assumed to be one) and allocate there. This
// function is space-dependent.
virtual HeapObject* AllocateInNextPage(Page* current_page,
int size_in_bytes) = 0;
// Slow path of AllocateRaw. This function is space-dependent.
virtual HeapObject* SlowAllocateRaw(int size_in_bytes) = 0;
// Slow path of MCAllocateRaw.
HeapObject* SlowMCAllocateRaw(int size_in_bytes);
#ifdef DEBUG
// Returns the number of total pages in this space.
int CountTotalPages();
#endif
private:
// Returns a pointer to the page of the relocation pointer.
Page* MCRelocationTopPage() { return TopPageOf(mc_forwarding_info_); }
friend class PageIterator;
};
#if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)
class NumberAndSizeInfo BASE_EMBEDDED {
public:
NumberAndSizeInfo() : number_(0), bytes_(0) {}
int number() const { return number_; }
void increment_number(int num) { number_ += num; }
int bytes() const { return bytes_; }
void increment_bytes(int size) { bytes_ += size; }
void clear() {
number_ = 0;
bytes_ = 0;
}
private:
int number_;
int bytes_;
};
// HistogramInfo class for recording a single "bar" of a histogram. This
// class is used for collecting statistics to print to stdout (when compiled
// with DEBUG) or to the log file (when compiled with
// ENABLE_LOGGING_AND_PROFILING).
class HistogramInfo: public NumberAndSizeInfo {
public:
HistogramInfo() : NumberAndSizeInfo() {}
const char* name() { return name_; }
void set_name(const char* name) { name_ = name; }
private:
const char* name_;
};
#endif
// -----------------------------------------------------------------------------
// SemiSpace in young generation
//
// A semispace is a contiguous chunk of memory. The mark-compact collector
// uses the memory in the from space as a marking stack when tracing live
// objects.
class SemiSpace : public Space {
public:
// Constructor.
SemiSpace() :Space(NEW_SPACE, NOT_EXECUTABLE) {
start_ = NULL;
age_mark_ = NULL;
}
// Sets up the semispace using the given chunk.
bool Setup(Address start, int initial_capacity, int maximum_capacity);
// Tear down the space. Heap memory was not allocated by the space, so it
// is not deallocated here.
void TearDown();
// True if the space has been set up but not torn down.
bool HasBeenSetup() { return start_ != NULL; }
// Grow the size of the semispace by committing extra virtual memory.
// Assumes that the caller has checked that the semispace has not reached
// its maximum capacity (and thus there is space available in the reserved
// address range to grow).
bool Grow();
// Grow the semispace to the new capacity. The new capacity
// requested must be larger than the current capacity.
bool GrowTo(int new_capacity);
// Shrinks the semispace to the new capacity. The new capacity
// requested must be more than the amount of used memory in the
// semispace and less than the current capacity.
bool ShrinkTo(int new_capacity);
// Returns the start address of the space.
Address low() { return start_; }
// Returns one past the end address of the space.
Address high() { return low() + capacity_; }
// Age mark accessors.
Address age_mark() { return age_mark_; }
void set_age_mark(Address mark) { age_mark_ = mark; }
// True if the address is in the address range of this semispace (not
// necessarily below the allocation pointer).
bool Contains(Address a) {
return (reinterpret_cast<uintptr_t>(a) & address_mask_)
== reinterpret_cast<uintptr_t>(start_);
}
// True if the object is a heap object in the address range of this
// semispace (not necessarily below the allocation pointer).
bool Contains(Object* o) {
return (reinterpret_cast<uintptr_t>(o) & object_mask_) == object_expected_;
}
// The offset of an address from the beginning of the space.
int SpaceOffsetForAddress(Address addr) {
return static_cast<int>(addr - low());
}
// If we don't have these here then SemiSpace will be abstract. However
// they should never be called.
virtual int Size() {
UNREACHABLE();
return 0;
}
virtual bool ReserveSpace(int bytes) {
UNREACHABLE();
return false;
}
bool is_committed() { return committed_; }
bool Commit();
bool Uncommit();
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect the space by marking it read-only/writable.
virtual void Protect() {}
virtual void Unprotect() {}
#endif
#ifdef DEBUG
virtual void Print();
virtual void Verify();
#endif
// Returns the current capacity of the semi space.
int Capacity() { return capacity_; }
// Returns the maximum capacity of the semi space.
int MaximumCapacity() { return maximum_capacity_; }
// Returns the initial capacity of the semi space.
int InitialCapacity() { return initial_capacity_; }
private:
// The current and maximum capacity of the space.
int capacity_;
int maximum_capacity_;
int initial_capacity_;
// The start address of the space.
Address start_;
// Used to govern object promotion during mark-compact collection.
Address age_mark_;
// Masks and comparison values to test for containment in this semispace.
uintptr_t address_mask_;
uintptr_t object_mask_;
uintptr_t object_expected_;
bool committed_;
public:
TRACK_MEMORY("SemiSpace")
};
// A SemiSpaceIterator is an ObjectIterator that iterates over the active
// semispace of the heap's new space. It iterates over the objects in the
// semispace from a given start address (defaulting to the bottom of the
// semispace) to the top of the semispace. New objects allocated after the
// iterator is created are not iterated.
class SemiSpaceIterator : public ObjectIterator {
public:
// Create an iterator over the objects in the given space. If no start
// address is given, the iterator starts from the bottom of the space. If
// no size function is given, the iterator calls Object::Size().
explicit SemiSpaceIterator(NewSpace* space);
SemiSpaceIterator(NewSpace* space, HeapObjectCallback size_func);
SemiSpaceIterator(NewSpace* space, Address start);
HeapObject* next() {
if (current_ == limit_) return NULL;
HeapObject* object = HeapObject::FromAddress(current_);
int size = (size_func_ == NULL) ? object->Size() : size_func_(object);
current_ += size;
return object;
}
// Implementation of the ObjectIterator functions.
virtual HeapObject* next_object() { return next(); }
private:
void Initialize(NewSpace* space, Address start, Address end,
HeapObjectCallback size_func);
// The semispace.
SemiSpace* space_;
// The current iteration point.
Address current_;
// The end of iteration.
Address limit_;
// The callback function.
HeapObjectCallback size_func_;
};
// -----------------------------------------------------------------------------
// The young generation space.
//
// The new space consists of a contiguous pair of semispaces. It simply
// forwards most functions to the appropriate semispace.
class NewSpace : public Space {
public:
// Constructor.
NewSpace() : Space(NEW_SPACE, NOT_EXECUTABLE) {}
// Sets up the new space using the given chunk.
bool Setup(Address start, int size);
// Tears down the space. Heap memory was not allocated by the space, so it
// is not deallocated here.
void TearDown();
// True if the space has been set up but not torn down.
bool HasBeenSetup() {
return to_space_.HasBeenSetup() && from_space_.HasBeenSetup();
}
// Flip the pair of spaces.
void Flip();
// Grow the capacity of the semispaces. Assumes that they are not at
// their maximum capacity.
void Grow();
// Shrink the capacity of the semispaces.
void Shrink();
// True if the address or object lies in the address range of either
// semispace (not necessarily below the allocation pointer).
bool Contains(Address a) {
return (reinterpret_cast<uintptr_t>(a) & address_mask_)
== reinterpret_cast<uintptr_t>(start_);
}
bool Contains(Object* o) {
return (reinterpret_cast<uintptr_t>(o) & object_mask_) == object_expected_;
}
// Return the allocated bytes in the active semispace.
virtual int Size() { return static_cast<int>(top() - bottom()); }
// Return the current capacity of a semispace.
int Capacity() {
ASSERT(to_space_.Capacity() == from_space_.Capacity());
return to_space_.Capacity();
}
// Return the total amount of memory committed for new space.
int CommittedMemory() {
if (from_space_.is_committed()) return 2 * Capacity();
return Capacity();
}
// Return the available bytes without growing in the active semispace.
int Available() { return Capacity() - Size(); }
// Return the maximum capacity of a semispace.
int MaximumCapacity() {
ASSERT(to_space_.MaximumCapacity() == from_space_.MaximumCapacity());
return to_space_.MaximumCapacity();
}
// Returns the initial capacity of a semispace.
int InitialCapacity() {
ASSERT(to_space_.InitialCapacity() == from_space_.InitialCapacity());
return to_space_.InitialCapacity();
}
// Return the address of the allocation pointer in the active semispace.
Address top() { return allocation_info_.top; }
// Return the address of the first object in the active semispace.
Address bottom() { return to_space_.low(); }
// Get the age mark of the inactive semispace.
Address age_mark() { return from_space_.age_mark(); }
// Set the age mark in the active semispace.
void set_age_mark(Address mark) { to_space_.set_age_mark(mark); }
// The start address of the space and a bit mask. Anding an address in the
// new space with the mask will result in the start address.
Address start() { return start_; }
uintptr_t mask() { return address_mask_; }
// The allocation top and limit addresses.
Address* allocation_top_address() { return &allocation_info_.top; }
Address* allocation_limit_address() { return &allocation_info_.limit; }
Object* AllocateRaw(int size_in_bytes) {
return AllocateRawInternal(size_in_bytes, &allocation_info_);
}
// Allocate the requested number of bytes for relocation during mark-compact
// collection.
Object* MCAllocateRaw(int size_in_bytes) {
return AllocateRawInternal(size_in_bytes, &mc_forwarding_info_);
}
// Reset the allocation pointer to the beginning of the active semispace.
void ResetAllocationInfo();
// Reset the reloction pointer to the bottom of the inactive semispace in
// preparation for mark-compact collection.
void MCResetRelocationInfo();
// Update the allocation pointer in the active semispace after a
// mark-compact collection.
void MCCommitRelocationInfo();
// Get the extent of the inactive semispace (for use as a marking stack).
Address FromSpaceLow() { return from_space_.low(); }
Address FromSpaceHigh() { return from_space_.high(); }
// Get the extent of the active semispace (to sweep newly copied objects
// during a scavenge collection).
Address ToSpaceLow() { return to_space_.low(); }
Address ToSpaceHigh() { return to_space_.high(); }
// Offsets from the beginning of the semispaces.
int ToSpaceOffsetForAddress(Address a) {
return to_space_.SpaceOffsetForAddress(a);
}
int FromSpaceOffsetForAddress(Address a) {
return from_space_.SpaceOffsetForAddress(a);
}
// True if the object is a heap object in the address range of the
// respective semispace (not necessarily below the allocation pointer of the
// semispace).
bool ToSpaceContains(Object* o) { return to_space_.Contains(o); }
bool FromSpaceContains(Object* o) { return from_space_.Contains(o); }
bool ToSpaceContains(Address a) { return to_space_.Contains(a); }
bool FromSpaceContains(Address a) { return from_space_.Contains(a); }
virtual bool ReserveSpace(int bytes);
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect the space by marking it read-only/writable.
virtual void Protect();
virtual void Unprotect();
#endif
#ifdef DEBUG
// Verify the active semispace.
virtual void Verify();
// Print the active semispace.
virtual void Print() { to_space_.Print(); }
#endif
#if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)
// Iterates the active semispace to collect statistics.
void CollectStatistics();
// Reports previously collected statistics of the active semispace.
void ReportStatistics();
// Clears previously collected statistics.
void ClearHistograms();
// Record the allocation or promotion of a heap object. Note that we don't
// record every single allocation, but only those that happen in the
// to space during a scavenge GC.
void RecordAllocation(HeapObject* obj);
void RecordPromotion(HeapObject* obj);
#endif
// Return whether the operation succeded.
bool CommitFromSpaceIfNeeded() {
if (from_space_.is_committed()) return true;
return from_space_.Commit();
}
bool UncommitFromSpace() {
if (!from_space_.is_committed()) return true;
return from_space_.Uncommit();
}
private:
// The semispaces.
SemiSpace to_space_;
SemiSpace from_space_;
// Start address and bit mask for containment testing.
Address start_;
uintptr_t address_mask_;
uintptr_t object_mask_;
uintptr_t object_expected_;
// Allocation pointer and limit for normal allocation and allocation during
// mark-compact collection.
AllocationInfo allocation_info_;
AllocationInfo mc_forwarding_info_;
#if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)
HistogramInfo* allocated_histogram_;
HistogramInfo* promoted_histogram_;
#endif
// Implementation of AllocateRaw and MCAllocateRaw.
inline Object* AllocateRawInternal(int size_in_bytes,
AllocationInfo* alloc_info);
friend class SemiSpaceIterator;
public:
TRACK_MEMORY("NewSpace")
};
// -----------------------------------------------------------------------------
// Free lists for old object spaces
//
// Free-list nodes are free blocks in the heap. They look like heap objects
// (free-list node pointers have the heap object tag, and they have a map like
// a heap object). They have a size and a next pointer. The next pointer is
// the raw address of the next free list node (or NULL).
class FreeListNode: public HeapObject {
public:
// Obtain a free-list node from a raw address. This is not a cast because
// it does not check nor require that the first word at the address is a map
// pointer.
static FreeListNode* FromAddress(Address address) {
return reinterpret_cast<FreeListNode*>(HeapObject::FromAddress(address));
}
static inline bool IsFreeListNode(HeapObject* object);
// Set the size in bytes, which can be read with HeapObject::Size(). This
// function also writes a map to the first word of the block so that it
// looks like a heap object to the garbage collector and heap iteration
// functions.
void set_size(int size_in_bytes);
// Accessors for the next field.
inline Address next();
inline void set_next(Address next);
private:
static const int kNextOffset = POINTER_SIZE_ALIGN(ByteArray::kHeaderSize);
DISALLOW_IMPLICIT_CONSTRUCTORS(FreeListNode);
};
// The free list for the old space.
class OldSpaceFreeList BASE_EMBEDDED {
public:
explicit OldSpaceFreeList(AllocationSpace owner);
// Clear the free list.
void Reset();
// Return the number of bytes available on the free list.
int available() { return available_; }
// Place a node on the free list. The block of size 'size_in_bytes'
// starting at 'start' is placed on the free list. The return value is the
// number of bytes that have been lost due to internal fragmentation by
// freeing the block. Bookkeeping information will be written to the block,
// ie, its contents will be destroyed. The start address should be word
// aligned, and the size should be a non-zero multiple of the word size.
int Free(Address start, int size_in_bytes);
// Allocate a block of size 'size_in_bytes' from the free list. The block
// is unitialized. A failure is returned if no block is available. The
// number of bytes lost to fragmentation is returned in the output parameter
// 'wasted_bytes'. The size should be a non-zero multiple of the word size.
Object* Allocate(int size_in_bytes, int* wasted_bytes);
private:
// The size range of blocks, in bytes. (Smaller allocations are allowed, but
// will always result in waste.)
static const int kMinBlockSize = 2 * kPointerSize;
static const int kMaxBlockSize = Page::kMaxHeapObjectSize;
// The identity of the owning space, for building allocation Failure
// objects.
AllocationSpace owner_;
// Total available bytes in all blocks on this free list.
int available_;
// Blocks are put on exact free lists in an array, indexed by size in words.
// The available sizes are kept in an increasingly ordered list. Entries
// corresponding to sizes < kMinBlockSize always have an empty free list
// (but index kHead is used for the head of the size list).
struct SizeNode {
// Address of the head FreeListNode of the implied block size or NULL.
Address head_node_;
// Size (words) of the next larger available size if head_node_ != NULL.
int next_size_;
};
static const int kFreeListsLength = kMaxBlockSize / kPointerSize + 1;
SizeNode free_[kFreeListsLength];
// Sentinel elements for the size list. Real elements are in ]kHead..kEnd[.
static const int kHead = kMinBlockSize / kPointerSize - 1;
static const int kEnd = kMaxInt;
// We keep a "finger" in the size list to speed up a common pattern:
// repeated requests for the same or increasing sizes.
int finger_;
// Starting from *prev, find and return the smallest size >= index (words),
// or kEnd. Update *prev to be the largest size < index, or kHead.
int FindSize(int index, int* prev) {
int cur = free_[*prev].next_size_;
while (cur < index) {
*prev = cur;
cur = free_[cur].next_size_;
}
return cur;
}
// Remove an existing element from the size list.
void RemoveSize(int index) {
int prev = kHead;
int cur = FindSize(index, &prev);
ASSERT(cur == index);
free_[prev].next_size_ = free_[cur].next_size_;
finger_ = prev;
}
// Insert a new element into the size list.
void InsertSize(int index) {
int prev = kHead;
int cur = FindSize(index, &prev);
ASSERT(cur != index);
free_[prev].next_size_ = index;
free_[index].next_size_ = cur;
}
// The size list is not updated during a sequence of calls to Free, but is
// rebuilt before the next allocation.
void RebuildSizeList();
bool needs_rebuild_;
#ifdef DEBUG
// Does this free list contain a free block located at the address of 'node'?
bool Contains(FreeListNode* node);
#endif
DISALLOW_COPY_AND_ASSIGN(OldSpaceFreeList);
};
// The free list for the map space.
class FixedSizeFreeList BASE_EMBEDDED {
public:
FixedSizeFreeList(AllocationSpace owner, int object_size);
// Clear the free list.
void Reset();
// Return the number of bytes available on the free list.
int available() { return available_; }
// Place a node on the free list. The block starting at 'start' (assumed to
// have size object_size_) is placed on the free list. Bookkeeping
// information will be written to the block, ie, its contents will be
// destroyed. The start address should be word aligned.
void Free(Address start);
// Allocate a fixed sized block from the free list. The block is unitialized.
// A failure is returned if no block is available.
Object* Allocate();
private:
// Available bytes on the free list.
int available_;
// The head of the free list.
Address head_;
// The tail of the free list.
Address tail_;
// The identity of the owning space, for building allocation Failure
// objects.
AllocationSpace owner_;
// The size of the objects in this space.
int object_size_;
DISALLOW_COPY_AND_ASSIGN(FixedSizeFreeList);
};
// -----------------------------------------------------------------------------
// Old object space (excluding map objects)
class OldSpace : public PagedSpace {
public:
// Creates an old space object with a given maximum capacity.
// The constructor does not allocate pages from OS.
explicit OldSpace(int max_capacity,
AllocationSpace id,
Executability executable)
: PagedSpace(max_capacity, id, executable), free_list_(id) {
page_extra_ = 0;
}
// The bytes available on the free list (ie, not above the linear allocation
// pointer).
int AvailableFree() { return free_list_.available(); }
// The limit of allocation for a page in this space.
virtual Address PageAllocationLimit(Page* page) {
return page->ObjectAreaEnd();
}
// Give a block of memory to the space's free list. It might be added to
// the free list or accounted as waste.
// If add_to_freelist is false then just accounting stats are updated and
// no attempt to add area to free list is made.
void Free(Address start, int size_in_bytes, bool add_to_freelist) {
accounting_stats_.DeallocateBytes(size_in_bytes);
if (add_to_freelist) {
int wasted_bytes = free_list_.Free(start, size_in_bytes);
accounting_stats_.WasteBytes(wasted_bytes);
}
}
virtual void DeallocateBlock(Address start,
int size_in_bytes,
bool add_to_freelist);
// Prepare for full garbage collection. Resets the relocation pointer and
// clears the free list.
virtual void PrepareForMarkCompact(bool will_compact);
// Updates the allocation pointer to the relocation top after a mark-compact
// collection.
virtual void MCCommitRelocationInfo();
virtual void PutRestOfCurrentPageOnFreeList(Page* current_page);
#ifdef DEBUG
// Reports statistics for the space
void ReportStatistics();
#endif
protected:
// Virtual function in the superclass. Slow path of AllocateRaw.
HeapObject* SlowAllocateRaw(int size_in_bytes);
// Virtual function in the superclass. Allocate linearly at the start of
// the page after current_page (there is assumed to be one).
HeapObject* AllocateInNextPage(Page* current_page, int size_in_bytes);
private:
// The space's free list.
OldSpaceFreeList free_list_;
public:
TRACK_MEMORY("OldSpace")
};
// -----------------------------------------------------------------------------
// Old space for objects of a fixed size
class FixedSpace : public PagedSpace {
public:
FixedSpace(int max_capacity,
AllocationSpace id,
int object_size_in_bytes,
const char* name)
: PagedSpace(max_capacity, id, NOT_EXECUTABLE),
object_size_in_bytes_(object_size_in_bytes),
name_(name),
free_list_(id, object_size_in_bytes) {
page_extra_ = Page::kObjectAreaSize % object_size_in_bytes;
}
// The limit of allocation for a page in this space.
virtual Address PageAllocationLimit(Page* page) {
return page->ObjectAreaEnd() - page_extra_;
}
int object_size_in_bytes() { return object_size_in_bytes_; }
// Give a fixed sized block of memory to the space's free list.
// If add_to_freelist is false then just accounting stats are updated and
// no attempt to add area to free list is made.
void Free(Address start, bool add_to_freelist) {
if (add_to_freelist) {
free_list_.Free(start);
}
accounting_stats_.DeallocateBytes(object_size_in_bytes_);
}
// Prepares for a mark-compact GC.
virtual void PrepareForMarkCompact(bool will_compact);
// Updates the allocation pointer to the relocation top after a mark-compact
// collection.
virtual void MCCommitRelocationInfo();
virtual void PutRestOfCurrentPageOnFreeList(Page* current_page);
virtual void DeallocateBlock(Address start,
int size_in_bytes,
bool add_to_freelist);
#ifdef DEBUG
// Reports statistic info of the space
void ReportStatistics();
#endif
protected:
// Virtual function in the superclass. Slow path of AllocateRaw.
HeapObject* SlowAllocateRaw(int size_in_bytes);
// Virtual function in the superclass. Allocate linearly at the start of
// the page after current_page (there is assumed to be one).
HeapObject* AllocateInNextPage(Page* current_page, int size_in_bytes);
void ResetFreeList() {
free_list_.Reset();
}
private:
// The size of objects in this space.
int object_size_in_bytes_;
// The name of this space.
const char* name_;
// The space's free list.
FixedSizeFreeList free_list_;
};
// -----------------------------------------------------------------------------
// Old space for all map objects
class MapSpace : public FixedSpace {
public:
// Creates a map space object with a maximum capacity.
MapSpace(int max_capacity, int max_map_space_pages, AllocationSpace id)
: FixedSpace(max_capacity, id, Map::kSize, "map"),
max_map_space_pages_(max_map_space_pages) {
ASSERT(max_map_space_pages < kMaxMapPageIndex);
}
// Prepares for a mark-compact GC.
virtual void PrepareForMarkCompact(bool will_compact);
// Given an index, returns the page address.
Address PageAddress(int page_index) { return page_addresses_[page_index]; }
static const int kMaxMapPageIndex = 1 << MapWord::kMapPageIndexBits;
// Are map pointers encodable into map word?
bool MapPointersEncodable() {
if (!FLAG_use_big_map_space) {
ASSERT(CountPagesToTop() <= kMaxMapPageIndex);
return true;
}
return CountPagesToTop() <= max_map_space_pages_;
}
// Should be called after forced sweep to find out if map space needs
// compaction.
bool NeedsCompaction(int live_maps) {
return !MapPointersEncodable() && live_maps <= CompactionThreshold();
}
Address TopAfterCompaction(int live_maps) {
ASSERT(NeedsCompaction(live_maps));
int pages_left = live_maps / kMapsPerPage;
PageIterator it(this, PageIterator::ALL_PAGES);
while (pages_left-- > 0) {
ASSERT(it.has_next());
it.next()->SetRegionMarks(Page::kAllRegionsCleanMarks);
}
ASSERT(it.has_next());
Page* top_page = it.next();
top_page->SetRegionMarks(Page::kAllRegionsCleanMarks);
ASSERT(top_page->is_valid());
int offset = live_maps % kMapsPerPage * Map::kSize;
Address top = top_page->ObjectAreaStart() + offset;
ASSERT(top < top_page->ObjectAreaEnd());
ASSERT(Contains(top));
return top;
}
void FinishCompaction(Address new_top, int live_maps) {
Page* top_page = Page::FromAddress(new_top);
ASSERT(top_page->is_valid());
SetAllocationInfo(&allocation_info_, top_page);
allocation_info_.top = new_top;
int new_size = live_maps * Map::kSize;
accounting_stats_.DeallocateBytes(accounting_stats_.Size());
accounting_stats_.AllocateBytes(new_size);
#ifdef DEBUG
if (FLAG_enable_slow_asserts) {
intptr_t actual_size = 0;
for (Page* p = first_page_; p != top_page; p = p->next_page())
actual_size += kMapsPerPage * Map::kSize;
actual_size += (new_top - top_page->ObjectAreaStart());
ASSERT(accounting_stats_.Size() == actual_size);
}
#endif
Shrink();
ResetFreeList();
}
protected:
#ifdef DEBUG
virtual void VerifyObject(HeapObject* obj);
#endif
private:
static const int kMapsPerPage = Page::kObjectAreaSize / Map::kSize;
// Do map space compaction if there is a page gap.
int CompactionThreshold() {
return kMapsPerPage * (max_map_space_pages_ - 1);
}
const int max_map_space_pages_;
// An array of page start address in a map space.
Address page_addresses_[kMaxMapPageIndex];
public:
TRACK_MEMORY("MapSpace")
};
// -----------------------------------------------------------------------------
// Old space for all global object property cell objects
class CellSpace : public FixedSpace {
public:
// Creates a property cell space object with a maximum capacity.
CellSpace(int max_capacity, AllocationSpace id)
: FixedSpace(max_capacity, id, JSGlobalPropertyCell::kSize, "cell") {}
protected:
#ifdef DEBUG
virtual void VerifyObject(HeapObject* obj);
#endif
public:
TRACK_MEMORY("CellSpace")
};
// -----------------------------------------------------------------------------
// Large objects ( > Page::kMaxHeapObjectSize ) are allocated and managed by
// the large object space. A large object is allocated from OS heap with
// extra padding bytes (Page::kPageSize + Page::kObjectStartOffset).
// A large object always starts at Page::kObjectStartOffset to a page.
// Large objects do not move during garbage collections.
// A LargeObjectChunk holds exactly one large object page with exactly one
// large object.
class LargeObjectChunk {
public:
// Allocates a new LargeObjectChunk that contains a large object page
// (Page::kPageSize aligned) that has at least size_in_bytes (for a large
// object) bytes after the object area start of that page.
// The allocated chunk size is set in the output parameter chunk_size.
static LargeObjectChunk* New(int size_in_bytes,
size_t* chunk_size,
Executability executable);
// Interpret a raw address as a large object chunk.
static LargeObjectChunk* FromAddress(Address address) {
return reinterpret_cast<LargeObjectChunk*>(address);
}
// Returns the address of this chunk.
Address address() { return reinterpret_cast<Address>(this); }
// Accessors for the fields of the chunk.
LargeObjectChunk* next() { return next_; }
void set_next(LargeObjectChunk* chunk) { next_ = chunk; }
size_t size() { return size_ & ~Page::kPageFlagMask; }
void set_size(size_t size_in_bytes) { size_ = size_in_bytes; }
// Returns the object in this chunk.
inline HeapObject* GetObject();
// Given a requested size returns the physical size of a chunk to be
// allocated.
static int ChunkSizeFor(int size_in_bytes);
// Given a chunk size, returns the object size it can accommodate. Used by
// LargeObjectSpace::Available.
static int ObjectSizeFor(int chunk_size) {
if (chunk_size <= (Page::kPageSize + Page::kObjectStartOffset)) return 0;
return chunk_size - Page::kPageSize - Page::kObjectStartOffset;
}
private:
// A pointer to the next large object chunk in the space or NULL.
LargeObjectChunk* next_;
// The size of this chunk.
size_t size_;
public:
TRACK_MEMORY("LargeObjectChunk")
};
class LargeObjectSpace : public Space {
public:
explicit LargeObjectSpace(AllocationSpace id);
virtual ~LargeObjectSpace() {}
// Initializes internal data structures.
bool Setup();
// Releases internal resources, frees objects in this space.
void TearDown();
// Allocates a (non-FixedArray, non-Code) large object.
Object* AllocateRaw(int size_in_bytes);
// Allocates a large Code object.
Object* AllocateRawCode(int size_in_bytes);
// Allocates a large FixedArray.
Object* AllocateRawFixedArray(int size_in_bytes);
// Available bytes for objects in this space.
int Available() {
return LargeObjectChunk::ObjectSizeFor(MemoryAllocator::Available());
}
virtual int Size() {
return size_;
}
int PageCount() {
return page_count_;
}
// Finds an object for a given address, returns Failure::Exception()
// if it is not found. The function iterates through all objects in this
// space, may be slow.
Object* FindObject(Address a);
// Finds a large object page containing the given pc, returns NULL
// if such a page doesn't exist.
LargeObjectChunk* FindChunkContainingPc(Address pc);
// Iterates objects covered by dirty regions.
void IterateDirtyRegions(ObjectSlotCallback func);
// Frees unmarked objects.
void FreeUnmarkedObjects();
// Checks whether a heap object is in this space; O(1).
bool Contains(HeapObject* obj);
// Checks whether the space is empty.
bool IsEmpty() { return first_chunk_ == NULL; }
// See the comments for ReserveSpace in the Space class. This has to be
// called after ReserveSpace has been called on the paged spaces, since they
// may use some memory, leaving less for large objects.
virtual bool ReserveSpace(int bytes);
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect the space by marking it read-only/writable.
void Protect();
void Unprotect();
#endif
#ifdef DEBUG
virtual void Verify();
virtual void Print();
void ReportStatistics();
void CollectCodeStatistics();
#endif
// Checks whether an address is in the object area in this space. It
// iterates all objects in the space. May be slow.
bool SlowContains(Address addr) { return !FindObject(addr)->IsFailure(); }
private:
// The head of the linked list of large object chunks.
LargeObjectChunk* first_chunk_;
int size_; // allocated bytes
int page_count_; // number of chunks
// Shared implementation of AllocateRaw, AllocateRawCode and
// AllocateRawFixedArray.
Object* AllocateRawInternal(int requested_size,
int object_size,
Executability executable);
friend class LargeObjectIterator;
public:
TRACK_MEMORY("LargeObjectSpace")
};
class LargeObjectIterator: public ObjectIterator {
public:
explicit LargeObjectIterator(LargeObjectSpace* space);
LargeObjectIterator(LargeObjectSpace* space, HeapObjectCallback size_func);
HeapObject* next();
// implementation of ObjectIterator.
virtual HeapObject* next_object() { return next(); }
private:
LargeObjectChunk* current_;
HeapObjectCallback size_func_;
};
} } // namespace v8::internal
#endif // V8_SPACES_H_