522937cb49
This gets Variable and VariableProxy out of the business of worrying about Interfaces. At the same time, get rid of the notion of "module variables". In ES6, variables that refer to modules will be simply be CONST bindings to module namespace objects. The only change in logic here is one more early error: duplicate export names are now rejected. BUG=v8:1569 LOG=n Review URL: https://codereview.chromium.org/918373002 Cr-Commit-Position: refs/heads/master@{#26708}
495 lines
16 KiB
C++
495 lines
16 KiB
C++
// Copyright 2011 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/v8.h"
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#include "src/bootstrapper.h"
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#include "src/debug.h"
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#include "src/scopeinfo.h"
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namespace v8 {
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namespace internal {
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Handle<ScriptContextTable> ScriptContextTable::Extend(
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Handle<ScriptContextTable> table, Handle<Context> script_context) {
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Handle<ScriptContextTable> result;
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int used = table->used();
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int length = table->length();
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CHECK(used >= 0 && length > 0 && used < length);
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if (used + 1 == length) {
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CHECK(length < Smi::kMaxValue / 2);
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result = Handle<ScriptContextTable>::cast(
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FixedArray::CopySize(table, length * 2));
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} else {
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result = table;
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}
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result->set_used(used + 1);
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DCHECK(script_context->IsScriptContext());
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result->set(used + 1, *script_context);
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return result;
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}
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bool ScriptContextTable::Lookup(Handle<ScriptContextTable> table,
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Handle<String> name, LookupResult* result) {
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for (int i = 0; i < table->used(); i++) {
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Handle<Context> context = GetContext(table, i);
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DCHECK(context->IsScriptContext());
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Handle<ScopeInfo> scope_info(ScopeInfo::cast(context->extension()));
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int slot_index = ScopeInfo::ContextSlotIndex(
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scope_info, name, &result->mode, &result->init_flag,
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&result->maybe_assigned_flag);
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if (slot_index >= 0) {
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result->context_index = i;
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result->slot_index = slot_index;
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return true;
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}
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}
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return false;
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}
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Context* Context::declaration_context() {
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Context* current = this;
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while (!current->IsFunctionContext() && !current->IsNativeContext() &&
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!current->IsScriptContext()) {
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current = current->previous();
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DCHECK(current->closure() == closure());
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}
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return current;
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}
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JSBuiltinsObject* Context::builtins() {
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GlobalObject* object = global_object();
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if (object->IsJSGlobalObject()) {
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return JSGlobalObject::cast(object)->builtins();
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} else {
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DCHECK(object->IsJSBuiltinsObject());
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return JSBuiltinsObject::cast(object);
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}
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}
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Context* Context::script_context() {
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Context* current = this;
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while (!current->IsScriptContext()) {
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current = current->previous();
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}
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return current;
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}
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Context* Context::native_context() {
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// Fast case: the global object for this context has been set. In
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// that case, the global object has a direct pointer to the global
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// context.
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if (global_object()->IsGlobalObject()) {
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return global_object()->native_context();
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}
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// During bootstrapping, the global object might not be set and we
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// have to search the context chain to find the native context.
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DCHECK(this->GetIsolate()->bootstrapper()->IsActive());
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Context* current = this;
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while (!current->IsNativeContext()) {
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JSFunction* closure = JSFunction::cast(current->closure());
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current = Context::cast(closure->context());
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}
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return current;
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}
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JSObject* Context::global_proxy() {
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return native_context()->global_proxy_object();
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}
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void Context::set_global_proxy(JSObject* object) {
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native_context()->set_global_proxy_object(object);
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}
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/**
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* Lookups a property in an object environment, taking the unscopables into
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* account. This is used For HasBinding spec algorithms for ObjectEnvironment.
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*/
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static Maybe<PropertyAttributes> UnscopableLookup(LookupIterator* it) {
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Isolate* isolate = it->isolate();
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Maybe<PropertyAttributes> attrs = JSReceiver::GetPropertyAttributes(it);
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DCHECK(attrs.has_value || isolate->has_pending_exception());
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if (!attrs.has_value || attrs.value == ABSENT) return attrs;
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Handle<Symbol> unscopables_symbol = isolate->factory()->unscopables_symbol();
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Handle<Object> receiver = it->GetReceiver();
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Handle<Object> unscopables;
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MaybeHandle<Object> maybe_unscopables =
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Object::GetProperty(receiver, unscopables_symbol);
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if (!maybe_unscopables.ToHandle(&unscopables)) {
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return Maybe<PropertyAttributes>();
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}
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if (!unscopables->IsSpecObject()) return attrs;
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Handle<Object> blacklist;
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MaybeHandle<Object> maybe_blacklist =
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Object::GetProperty(unscopables, it->name());
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if (!maybe_blacklist.ToHandle(&blacklist)) {
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DCHECK(isolate->has_pending_exception());
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return Maybe<PropertyAttributes>();
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}
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if (!blacklist->IsUndefined()) return maybe(ABSENT);
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return attrs;
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}
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static void GetAttributesAndBindingFlags(VariableMode mode,
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InitializationFlag init_flag,
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PropertyAttributes* attributes,
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BindingFlags* binding_flags) {
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switch (mode) {
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case INTERNAL: // Fall through.
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case VAR:
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*attributes = NONE;
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*binding_flags = MUTABLE_IS_INITIALIZED;
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break;
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case LET:
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*attributes = NONE;
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*binding_flags = (init_flag == kNeedsInitialization)
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? MUTABLE_CHECK_INITIALIZED
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: MUTABLE_IS_INITIALIZED;
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break;
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case CONST_LEGACY:
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*attributes = READ_ONLY;
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*binding_flags = (init_flag == kNeedsInitialization)
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? IMMUTABLE_CHECK_INITIALIZED
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: IMMUTABLE_IS_INITIALIZED;
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break;
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case CONST:
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*attributes = READ_ONLY;
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*binding_flags = (init_flag == kNeedsInitialization)
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? IMMUTABLE_CHECK_INITIALIZED_HARMONY
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: IMMUTABLE_IS_INITIALIZED_HARMONY;
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break;
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case DYNAMIC:
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case DYNAMIC_GLOBAL:
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case DYNAMIC_LOCAL:
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case TEMPORARY:
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// Note: Fixed context slots are statically allocated by the compiler.
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// Statically allocated variables always have a statically known mode,
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// which is the mode with which they were declared when added to the
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// scope. Thus, the DYNAMIC mode (which corresponds to dynamically
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// declared variables that were introduced through declaration nodes)
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// must not appear here.
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UNREACHABLE();
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break;
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}
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}
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Handle<Object> Context::Lookup(Handle<String> name,
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ContextLookupFlags flags,
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int* index,
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PropertyAttributes* attributes,
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BindingFlags* binding_flags) {
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Isolate* isolate = GetIsolate();
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Handle<Context> context(this, isolate);
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bool follow_context_chain = (flags & FOLLOW_CONTEXT_CHAIN) != 0;
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*index = -1;
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*attributes = ABSENT;
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*binding_flags = MISSING_BINDING;
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if (FLAG_trace_contexts) {
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PrintF("Context::Lookup(");
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name->ShortPrint();
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PrintF(")\n");
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}
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do {
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if (FLAG_trace_contexts) {
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PrintF(" - looking in context %p", reinterpret_cast<void*>(*context));
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if (context->IsScriptContext()) PrintF(" (script context)");
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if (context->IsNativeContext()) PrintF(" (native context)");
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PrintF("\n");
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}
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// 1. Check global objects, subjects of with, and extension objects.
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if (context->IsNativeContext() ||
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context->IsWithContext() ||
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(context->IsFunctionContext() && context->has_extension())) {
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Handle<JSReceiver> object(
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JSReceiver::cast(context->extension()), isolate);
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if (context->IsNativeContext()) {
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if (FLAG_trace_contexts) {
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PrintF(" - trying other script contexts\n");
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}
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// Try other script contexts.
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Handle<ScriptContextTable> script_contexts(
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context->global_object()->native_context()->script_context_table());
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ScriptContextTable::LookupResult r;
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if (ScriptContextTable::Lookup(script_contexts, name, &r)) {
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if (FLAG_trace_contexts) {
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Handle<Context> c = ScriptContextTable::GetContext(script_contexts,
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r.context_index);
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PrintF("=> found property in script context %d: %p\n",
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r.context_index, reinterpret_cast<void*>(*c));
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}
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*index = r.slot_index;
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GetAttributesAndBindingFlags(r.mode, r.init_flag, attributes,
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binding_flags);
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return ScriptContextTable::GetContext(script_contexts,
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r.context_index);
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}
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}
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// Context extension objects needs to behave as if they have no
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// prototype. So even if we want to follow prototype chains, we need
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// to only do a local lookup for context extension objects.
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Maybe<PropertyAttributes> maybe;
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if ((flags & FOLLOW_PROTOTYPE_CHAIN) == 0 ||
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object->IsJSContextExtensionObject()) {
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maybe = JSReceiver::GetOwnPropertyAttributes(object, name);
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} else if (context->IsWithContext()) {
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LookupIterator it(object, name);
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maybe = UnscopableLookup(&it);
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} else {
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maybe = JSReceiver::GetPropertyAttributes(object, name);
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}
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if (!maybe.has_value) return Handle<Object>();
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DCHECK(!isolate->has_pending_exception());
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*attributes = maybe.value;
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if (maybe.value != ABSENT) {
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if (FLAG_trace_contexts) {
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PrintF("=> found property in context object %p\n",
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reinterpret_cast<void*>(*object));
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}
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return object;
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}
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}
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// 2. Check the context proper if it has slots.
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if (context->IsFunctionContext() || context->IsBlockContext() ||
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(FLAG_harmony_scoping && context->IsScriptContext())) {
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// Use serialized scope information of functions and blocks to search
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// for the context index.
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Handle<ScopeInfo> scope_info;
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if (context->IsFunctionContext()) {
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scope_info = Handle<ScopeInfo>(
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context->closure()->shared()->scope_info(), isolate);
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} else {
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scope_info = Handle<ScopeInfo>(
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ScopeInfo::cast(context->extension()), isolate);
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}
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VariableMode mode;
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InitializationFlag init_flag;
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// TODO(sigurds) Figure out whether maybe_assigned_flag should
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// be used to compute binding_flags.
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MaybeAssignedFlag maybe_assigned_flag;
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int slot_index = ScopeInfo::ContextSlotIndex(
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scope_info, name, &mode, &init_flag, &maybe_assigned_flag);
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DCHECK(slot_index < 0 || slot_index >= MIN_CONTEXT_SLOTS);
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if (slot_index >= 0) {
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if (FLAG_trace_contexts) {
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PrintF("=> found local in context slot %d (mode = %d)\n",
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slot_index, mode);
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}
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*index = slot_index;
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GetAttributesAndBindingFlags(mode, init_flag, attributes,
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binding_flags);
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return context;
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}
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// Check the slot corresponding to the intermediate context holding
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// only the function name variable.
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if (follow_context_chain && context->IsFunctionContext()) {
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VariableMode mode;
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int function_index = scope_info->FunctionContextSlotIndex(*name, &mode);
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if (function_index >= 0) {
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if (FLAG_trace_contexts) {
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PrintF("=> found intermediate function in context slot %d\n",
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function_index);
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}
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*index = function_index;
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*attributes = READ_ONLY;
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DCHECK(mode == CONST_LEGACY || mode == CONST);
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*binding_flags = (mode == CONST_LEGACY)
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? IMMUTABLE_IS_INITIALIZED : IMMUTABLE_IS_INITIALIZED_HARMONY;
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return context;
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}
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}
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} else if (context->IsCatchContext()) {
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// Catch contexts have the variable name in the extension slot.
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if (String::Equals(name, handle(String::cast(context->extension())))) {
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if (FLAG_trace_contexts) {
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PrintF("=> found in catch context\n");
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}
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*index = Context::THROWN_OBJECT_INDEX;
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*attributes = NONE;
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*binding_flags = MUTABLE_IS_INITIALIZED;
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return context;
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}
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}
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// 3. Prepare to continue with the previous (next outermost) context.
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if (context->IsNativeContext()) {
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follow_context_chain = false;
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} else {
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context = Handle<Context>(context->previous(), isolate);
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}
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} while (follow_context_chain);
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if (FLAG_trace_contexts) {
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PrintF("=> no property/slot found\n");
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}
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return Handle<Object>::null();
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}
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void Context::AddOptimizedFunction(JSFunction* function) {
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DCHECK(IsNativeContext());
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#ifdef ENABLE_SLOW_DCHECKS
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if (FLAG_enable_slow_asserts) {
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Object* element = get(OPTIMIZED_FUNCTIONS_LIST);
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while (!element->IsUndefined()) {
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CHECK(element != function);
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element = JSFunction::cast(element)->next_function_link();
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}
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}
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// Check that the context belongs to the weak native contexts list.
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bool found = false;
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Object* context = GetHeap()->native_contexts_list();
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while (!context->IsUndefined()) {
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if (context == this) {
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found = true;
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break;
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}
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context = Context::cast(context)->get(Context::NEXT_CONTEXT_LINK);
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}
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CHECK(found);
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#endif
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// If the function link field is already used then the function was
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// enqueued as a code flushing candidate and we remove it now.
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if (!function->next_function_link()->IsUndefined()) {
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CodeFlusher* flusher = GetHeap()->mark_compact_collector()->code_flusher();
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flusher->EvictCandidate(function);
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}
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DCHECK(function->next_function_link()->IsUndefined());
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function->set_next_function_link(get(OPTIMIZED_FUNCTIONS_LIST));
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set(OPTIMIZED_FUNCTIONS_LIST, function);
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}
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void Context::RemoveOptimizedFunction(JSFunction* function) {
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DCHECK(IsNativeContext());
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Object* element = get(OPTIMIZED_FUNCTIONS_LIST);
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JSFunction* prev = NULL;
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while (!element->IsUndefined()) {
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JSFunction* element_function = JSFunction::cast(element);
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DCHECK(element_function->next_function_link()->IsUndefined() ||
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element_function->next_function_link()->IsJSFunction());
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if (element_function == function) {
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if (prev == NULL) {
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set(OPTIMIZED_FUNCTIONS_LIST, element_function->next_function_link());
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} else {
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prev->set_next_function_link(element_function->next_function_link());
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}
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element_function->set_next_function_link(GetHeap()->undefined_value());
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return;
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}
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prev = element_function;
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element = element_function->next_function_link();
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}
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UNREACHABLE();
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}
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void Context::SetOptimizedFunctionsListHead(Object* head) {
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DCHECK(IsNativeContext());
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set(OPTIMIZED_FUNCTIONS_LIST, head);
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}
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Object* Context::OptimizedFunctionsListHead() {
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DCHECK(IsNativeContext());
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return get(OPTIMIZED_FUNCTIONS_LIST);
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}
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void Context::AddOptimizedCode(Code* code) {
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DCHECK(IsNativeContext());
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DCHECK(code->kind() == Code::OPTIMIZED_FUNCTION);
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DCHECK(code->next_code_link()->IsUndefined());
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code->set_next_code_link(get(OPTIMIZED_CODE_LIST));
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set(OPTIMIZED_CODE_LIST, code);
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}
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void Context::SetOptimizedCodeListHead(Object* head) {
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DCHECK(IsNativeContext());
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set(OPTIMIZED_CODE_LIST, head);
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}
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Object* Context::OptimizedCodeListHead() {
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DCHECK(IsNativeContext());
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return get(OPTIMIZED_CODE_LIST);
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}
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void Context::SetDeoptimizedCodeListHead(Object* head) {
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DCHECK(IsNativeContext());
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set(DEOPTIMIZED_CODE_LIST, head);
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}
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Object* Context::DeoptimizedCodeListHead() {
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DCHECK(IsNativeContext());
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return get(DEOPTIMIZED_CODE_LIST);
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}
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Handle<Object> Context::ErrorMessageForCodeGenerationFromStrings() {
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Isolate* isolate = GetIsolate();
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Handle<Object> result(error_message_for_code_gen_from_strings(), isolate);
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if (!result->IsUndefined()) return result;
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return isolate->factory()->NewStringFromStaticChars(
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"Code generation from strings disallowed for this context");
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}
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#ifdef DEBUG
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bool Context::IsBootstrappingOrValidParentContext(
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Object* object, Context* child) {
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// During bootstrapping we allow all objects to pass as
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// contexts. This is necessary to fix circular dependencies.
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if (child->GetIsolate()->bootstrapper()->IsActive()) return true;
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if (!object->IsContext()) return false;
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Context* context = Context::cast(object);
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return context->IsNativeContext() || context->IsScriptContext() ||
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context->IsModuleContext() || !child->IsModuleContext();
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}
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bool Context::IsBootstrappingOrGlobalObject(Isolate* isolate, Object* object) {
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// During bootstrapping we allow all objects to pass as global
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// objects. This is necessary to fix circular dependencies.
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return isolate->heap()->gc_state() != Heap::NOT_IN_GC ||
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isolate->bootstrapper()->IsActive() ||
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object->IsGlobalObject();
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}
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#endif
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} } // namespace v8::internal
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