d4b533d41b
R=svenpanne@chromium.org Review URL: https://codereview.chromium.org/259183002 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@21035 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
214 lines
7.1 KiB
C++
214 lines
7.1 KiB
C++
// Copyright 2011 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_LIST_H_
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#define V8_LIST_H_
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#include "utils.h"
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namespace v8 {
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namespace internal {
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// ----------------------------------------------------------------------------
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// The list is a template for very light-weight lists. We are not
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// using the STL because we want full control over space and speed of
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// the code. This implementation is based on code by Robert Griesemer
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// and Rob Pike.
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//
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// The list is parameterized by the type of its elements (T) and by an
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// allocation policy (P). The policy is used for allocating lists in
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// the C free store or the zone; see zone.h.
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// Forward defined as
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// template <typename T,
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// class AllocationPolicy = FreeStoreAllocationPolicy> class List;
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template <typename T, class AllocationPolicy>
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class List {
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public:
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explicit List(AllocationPolicy allocator = AllocationPolicy()) {
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Initialize(0, allocator);
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}
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INLINE(explicit List(int capacity,
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AllocationPolicy allocator = AllocationPolicy())) {
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Initialize(capacity, allocator);
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}
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INLINE(~List()) { DeleteData(data_); }
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// Deallocates memory used by the list and leaves the list in a consistent
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// empty state.
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void Free() {
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DeleteData(data_);
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Initialize(0);
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}
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INLINE(void* operator new(size_t size,
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AllocationPolicy allocator = AllocationPolicy())) {
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return allocator.New(static_cast<int>(size));
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}
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INLINE(void operator delete(void* p)) {
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AllocationPolicy::Delete(p);
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}
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// Please the MSVC compiler. We should never have to execute this.
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INLINE(void operator delete(void* p, AllocationPolicy allocator)) {
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UNREACHABLE();
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}
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// Returns a reference to the element at index i. This reference is
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// not safe to use after operations that can change the list's
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// backing store (e.g. Add).
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inline T& operator[](int i) const {
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ASSERT(0 <= i);
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SLOW_ASSERT(i < length_);
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return data_[i];
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}
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inline T& at(int i) const { return operator[](i); }
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inline T& last() const { return at(length_ - 1); }
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inline T& first() const { return at(0); }
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typedef T* iterator;
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inline iterator begin() const { return &data_[0]; }
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inline iterator end() const { return &data_[length_]; }
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INLINE(bool is_empty() const) { return length_ == 0; }
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INLINE(int length() const) { return length_; }
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INLINE(int capacity() const) { return capacity_; }
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Vector<T> ToVector() const { return Vector<T>(data_, length_); }
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Vector<const T> ToConstVector() { return Vector<const T>(data_, length_); }
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// Adds a copy of the given 'element' to the end of the list,
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// expanding the list if necessary.
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void Add(const T& element, AllocationPolicy allocator = AllocationPolicy());
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// Add all the elements from the argument list to this list.
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void AddAll(const List<T, AllocationPolicy>& other,
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AllocationPolicy allocator = AllocationPolicy());
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// Add all the elements from the vector to this list.
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void AddAll(const Vector<T>& other,
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AllocationPolicy allocator = AllocationPolicy());
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// Inserts the element at the specific index.
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void InsertAt(int index, const T& element,
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AllocationPolicy allocator = AllocationPolicy());
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// Overwrites the element at the specific index.
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void Set(int index, const T& element);
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// Added 'count' elements with the value 'value' and returns a
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// vector that allows access to the elements. The vector is valid
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// until the next change is made to this list.
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Vector<T> AddBlock(T value, int count,
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AllocationPolicy allocator = AllocationPolicy());
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// Removes the i'th element without deleting it even if T is a
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// pointer type; moves all elements above i "down". Returns the
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// removed element. This function's complexity is linear in the
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// size of the list.
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T Remove(int i);
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// Remove the given element from the list. Returns whether or not
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// the input is included in the list in the first place.
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bool RemoveElement(const T& elm);
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// Removes the last element without deleting it even if T is a
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// pointer type. Returns the removed element.
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INLINE(T RemoveLast()) { return Remove(length_ - 1); }
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// Deletes current list contents and allocates space for 'length' elements.
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INLINE(void Allocate(int length,
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AllocationPolicy allocator = AllocationPolicy()));
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// Clears the list by setting the length to zero. Even if T is a
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// pointer type, clearing the list doesn't delete the entries.
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INLINE(void Clear());
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// Drops all but the first 'pos' elements from the list.
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INLINE(void Rewind(int pos));
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// Drop the last 'count' elements from the list.
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INLINE(void RewindBy(int count)) { Rewind(length_ - count); }
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// Halve the capacity if fill level is less than a quarter.
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INLINE(void Trim(AllocationPolicy allocator = AllocationPolicy()));
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bool Contains(const T& elm) const;
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int CountOccurrences(const T& elm, int start, int end) const;
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// Iterate through all list entries, starting at index 0.
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void Iterate(void (*callback)(T* x));
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template<class Visitor>
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void Iterate(Visitor* visitor);
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// Sort all list entries (using QuickSort)
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void Sort(int (*cmp)(const T* x, const T* y));
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void Sort();
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INLINE(void Initialize(int capacity,
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AllocationPolicy allocator = AllocationPolicy()));
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private:
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T* data_;
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int capacity_;
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int length_;
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INLINE(T* NewData(int n, AllocationPolicy allocator)) {
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return static_cast<T*>(allocator.New(n * sizeof(T)));
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}
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INLINE(void DeleteData(T* data)) {
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AllocationPolicy::Delete(data);
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}
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// Increase the capacity of a full list, and add an element.
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// List must be full already.
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void ResizeAdd(const T& element, AllocationPolicy allocator);
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// Inlined implementation of ResizeAdd, shared by inlined and
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// non-inlined versions of ResizeAdd.
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void ResizeAddInternal(const T& element, AllocationPolicy allocator);
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// Resize the list.
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void Resize(int new_capacity, AllocationPolicy allocator);
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DISALLOW_COPY_AND_ASSIGN(List);
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};
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template<typename T, class P>
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size_t GetMemoryUsedByList(const List<T, P>& list) {
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return list.length() * sizeof(T) + sizeof(list);
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}
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class Map;
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template<class> class TypeImpl;
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struct HeapTypeConfig;
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typedef TypeImpl<HeapTypeConfig> HeapType;
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class Code;
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template<typename T> class Handle;
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typedef List<Map*> MapList;
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typedef List<Code*> CodeList;
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typedef List<Handle<Map> > MapHandleList;
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typedef List<Handle<HeapType> > TypeHandleList;
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typedef List<Handle<Code> > CodeHandleList;
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// Perform binary search for an element in an already sorted
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// list. Returns the index of the element of -1 if it was not found.
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// |cmp| is a predicate that takes a pointer to an element of the List
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// and returns +1 if it is greater, -1 if it is less than the element
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// being searched.
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template <typename T, class P>
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int SortedListBSearch(const List<T>& list, P cmp);
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template <typename T>
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int SortedListBSearch(const List<T>& list, T elem);
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} } // namespace v8::internal
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#endif // V8_LIST_H_
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