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Benedikt Meurer d4da17c6e3 [es2015] Optimize Object.is baseline and interesting cases.
The Object.is builtin provides an entry point to the abstract operation
SameValue, which properly distinguishes -0 and 0, and also identifies
NaNs. Most of the time you don't need these, but rather just regular
strict equality, but when you do, Object.is(o, -0) is the most readable
way to check for minus zero.

This is for example used in Node.js by formatNumber to properly print -0
for negative zero. However since the builtin thus far implemented as C++
builtin and TurboFan didn't know anything about it, Node.js considering
to go with a more performant, less readable version (which also makes
assumptions about the input value) in

  https://github.com/nodejs/node/pull/15726

until the performance of Object.is will be on par (so hopefully we can
go back to Object.is in Node 9).

This CL ports the baseline implementation of Object.is to CSA, which
is pretty straight-forward since SameValue is already available in
CodeStubAssembler, and inlines a few interesting cases into TurboFan,
i.e. comparing same SSA node, and checking for -0 and NaN explicitly.

On the micro-benchmarks we go from

  testNumberIsMinusZero: 1000 ms.
  testObjectIsMinusZero: 929 ms.
  testObjectIsNaN: 954 ms.
  testObjectIsSame: 793 ms.
  testStrictEqualSame: 104 ms.

to

  testNumberIsMinusZero: 89 ms.
  testObjectIsMinusZero: 88 ms.
  testObjectIsNaN: 88 ms.
  testObjectIsSame: 86 ms.
  testStrictEqualSame: 105 ms.

which is a nice 10x to 11x improvement and brings Object.is on par with
strict equality for most cases.

Drive-by-fix: Also refactor and optimize the SameValue check in the
CodeStubAssembler to avoid code bloat (by not inlining StrictEqual
into every user of SameValue, and also avoiding useless checks).

Bug: v8:6882
Change-Id: Ibffd8c36511f219fcce0d89ed4e1073f5d6c6344
Reviewed-on: https://chromium-review.googlesource.com/700254
Reviewed-by: Jaroslav Sevcik <jarin@chromium.org>
Commit-Queue: Benedikt Meurer <bmeurer@chromium.org>
Cr-Commit-Position: refs/heads/master@{#48275}
2017-10-04 06:58:36 +00:00
benchmarks Fix common misspellings 2017-08-02 09:35:28 +00:00
build_overrides Remove build_override for macOS min SDK and deployment target. 2017-07-14 18:24:44 +00:00
docs [Docs] Removed unused docs because they are moved to GitHub 2015-11-19 10:23:30 +00:00
gni Reland "[build] Switch windows default compilation to MSVS 2017" 2017-09-29 09:36:49 +00:00
gypfiles [heap] Enable concurrent marking on all platforms. 2017-09-29 11:38:50 +00:00
include [parser] Add use counter for U+2028 & U+2029 2017-10-02 11:46:36 +00:00
infra [build] Add MB config for win64 asan bots 2017-08-16 14:01:31 +00:00
samples [presubmit] Enable and fix "build/namespaces" linter check. 2017-09-04 11:24:26 +00:00
src [es2015] Optimize Object.is baseline and interesting cases. 2017-10-04 06:58:36 +00:00
test [es2015] Optimize Object.is baseline and interesting cases. 2017-10-04 06:58:36 +00:00
testing Use GTEST_LANG_CXX11 in V8 2016-07-25 13:06:42 +00:00
third_party [build] Port "Add patched eu-strip in third_party" 2017-09-25 09:52:23 +00:00
tools [tools] Increase limits to find stack messages in grokdump.py 2017-10-02 10:09:05 +00:00
.clang-format [clang-format] Don't derive pointer alignment 2017-01-17 09:28:19 +00:00
.editorconfig Add .editorconfig 2017-07-28 13:39:24 +00:00
.gitignore [build] Port "Add patched eu-strip in third_party" 2017-09-25 09:52:23 +00:00
.gn For building v8 using gn on aix_ppc64, linux_s390x and linux_ppc64(both LE and BE). 2017-05-12 01:35:09 +00:00
.ycm_extra_conf.py Use C++11 / gnu++11, not 0x 2016-03-22 15:24:43 +00:00
AUTHORS Update AUTHORS file for Vewd Software 2017-09-28 17:25:36 +00:00
BUILD.gn [wasm] Move memory-related methods to wasm-memory.(cc|h). 2017-10-02 09:09:06 +00:00
ChangeLog [Release] Update ChangeLog file 2016-02-17 21:29:09 +00:00
CODE_OF_CONDUCT.md Explicitly state that the Chromium Code of Conduct also applies to V8 2016-03-02 09:51:24 +00:00
codereview.settings Make Gerrit the default code review for V8 2017-06-30 17:37:37 +00:00
DEPS Update V8 DEPS. 2017-10-04 04:27:41 +00:00
LICENSE Updates to the license information of third party components. 2015-06-16 12:37:50 +00:00
LICENSE.fdlibm Add LICENSE.fdlibm for all the fdlibm imported sources. 2016-06-09 07:17:03 +00:00
LICENSE.strongtalk Add LICENSE.v8, LICENSE.strongtalk and LICENSE.valgrind to the v8 2011-02-03 07:10:06 +00:00
LICENSE.v8 Add LICENSE.v8, LICENSE.strongtalk and LICENSE.valgrind to the v8 2011-02-03 07:10:06 +00:00
LICENSE.valgrind Add LICENSE.v8, LICENSE.strongtalk and LICENSE.valgrind to the v8 2011-02-03 07:10:06 +00:00
Makefile [heap] Port concurrent marking flag to GYP. 2017-08-23 15:26:43 +00:00
Makefile.android [build] Fix d8-for-Android builds 2016-05-20 12:10:45 +00:00
OWNERS Add eholk and gdeepti to toplevel owners 2017-08-12 07:07:29 +00:00
PRESUBMIT.py [iwyu] Turn inclusion presubmit warning into and error. 2017-09-14 10:17:58 +00:00
README.md [Docs] Removed unused docs because they are moved to GitHub 2015-11-19 10:23:30 +00:00
snapshot_toolchain.gni MIPS[64]: Add support for big endian build using GN 2017-06-02 15:02:18 +00:00
WATCHLISTS [V8Tracing] Add lpy@ and fmeawad@ into watchlist for tracing/. 2017-05-22 19:40:17 +00:00

V8 JavaScript Engine

V8 is Google's open source JavaScript engine.

V8 implements ECMAScript as specified in ECMA-262.

V8 is written in C++ and is used in Google Chrome, the open source browser from Google.

V8 can run standalone, or can be embedded into any C++ application.

V8 Project page: https://github.com/v8/v8/wiki

Getting the Code

Checkout depot tools, and run

    fetch v8

This will checkout V8 into the directory v8 and fetch all of its dependencies. To stay up to date, run

    git pull origin
    gclient sync

For fetching all branches, add the following into your remote configuration in .git/config:

    fetch = +refs/branch-heads/*:refs/remotes/branch-heads/*
    fetch = +refs/tags/*:refs/tags/*

Contributing

Please follow the instructions mentioned on the V8 wiki.