ee9ed5cc35
It's not used anywhere else. R=mslekova@chromium.org Change-Id: I2859618faba4da7cc93d9fba881470fc2ae8a6cb Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/1613995 Reviewed-by: Maya Lekova <mslekova@chromium.org> Commit-Queue: Yang Guo <yangguo@chromium.org> Cr-Commit-Position: refs/heads/master@{#61590}
249 lines
7.8 KiB
C++
249 lines
7.8 KiB
C++
// Copyright 2016 the V8 project authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#ifndef V8_COLLECTOR_H_
|
|
#define V8_COLLECTOR_H_
|
|
|
|
#include <vector>
|
|
|
|
#include "src/checks.h"
|
|
#include "src/vector.h"
|
|
|
|
namespace v8 {
|
|
namespace internal {
|
|
|
|
/*
|
|
* A class that collects values into a backing store.
|
|
* Specialized versions of the class can allow access to the backing store
|
|
* in different ways.
|
|
* There is no guarantee that the backing store is contiguous (and, as a
|
|
* consequence, no guarantees that consecutively added elements are adjacent
|
|
* in memory). The collector may move elements unless it has guaranteed not
|
|
* to.
|
|
*/
|
|
template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
|
|
class Collector {
|
|
public:
|
|
explicit Collector(int initial_capacity = kMinCapacity)
|
|
: index_(0), size_(0) {
|
|
current_chunk_ = Vector<T>::New(initial_capacity);
|
|
}
|
|
|
|
virtual ~Collector() {
|
|
// Free backing store (in reverse allocation order).
|
|
current_chunk_.Dispose();
|
|
for (auto rit = chunks_.rbegin(); rit != chunks_.rend(); ++rit) {
|
|
rit->Dispose();
|
|
}
|
|
}
|
|
|
|
// Add a single element.
|
|
inline void Add(T value) {
|
|
if (index_ >= current_chunk_.length()) {
|
|
Grow(1);
|
|
}
|
|
current_chunk_[index_] = value;
|
|
index_++;
|
|
size_++;
|
|
}
|
|
|
|
// Add a block of contiguous elements and return a Vector backed by the
|
|
// memory area.
|
|
// A basic Collector will keep this vector valid as long as the Collector
|
|
// is alive.
|
|
inline Vector<T> AddBlock(int size, T initial_value) {
|
|
DCHECK_GT(size, 0);
|
|
if (size > current_chunk_.length() - index_) {
|
|
Grow(size);
|
|
}
|
|
T* position = current_chunk_.begin() + index_;
|
|
index_ += size;
|
|
size_ += size;
|
|
for (int i = 0; i < size; i++) {
|
|
position[i] = initial_value;
|
|
}
|
|
return Vector<T>(position, size);
|
|
}
|
|
|
|
// Add a contiguous block of elements and return a vector backed
|
|
// by the added block.
|
|
// A basic Collector will keep this vector valid as long as the Collector
|
|
// is alive.
|
|
inline Vector<T> AddBlock(Vector<const T> source) {
|
|
if (source.length() > current_chunk_.length() - index_) {
|
|
Grow(source.length());
|
|
}
|
|
T* position = current_chunk_.begin() + index_;
|
|
index_ += source.length();
|
|
size_ += source.length();
|
|
for (int i = 0; i < source.length(); i++) {
|
|
position[i] = source[i];
|
|
}
|
|
return Vector<T>(position, source.length());
|
|
}
|
|
|
|
// Write the contents of the collector into the provided vector.
|
|
void WriteTo(Vector<T> destination) {
|
|
DCHECK(size_ <= destination.length());
|
|
int position = 0;
|
|
for (const Vector<T>& chunk : chunks_) {
|
|
for (int j = 0; j < chunk.length(); j++) {
|
|
destination[position] = chunk[j];
|
|
position++;
|
|
}
|
|
}
|
|
for (int i = 0; i < index_; i++) {
|
|
destination[position] = current_chunk_[i];
|
|
position++;
|
|
}
|
|
}
|
|
|
|
// Allocate a single contiguous vector, copy all the collected
|
|
// elements to the vector, and return it.
|
|
// The caller is responsible for freeing the memory of the returned
|
|
// vector (e.g., using Vector::Dispose).
|
|
Vector<T> ToVector() {
|
|
Vector<T> new_store = Vector<T>::New(size_);
|
|
WriteTo(new_store);
|
|
return new_store;
|
|
}
|
|
|
|
// Resets the collector to be empty.
|
|
virtual void Reset() {
|
|
for (auto rit = chunks_.rbegin(); rit != chunks_.rend(); ++rit) {
|
|
rit->Dispose();
|
|
}
|
|
chunks_.clear();
|
|
index_ = 0;
|
|
size_ = 0;
|
|
}
|
|
|
|
// Total number of elements added to collector so far.
|
|
inline int size() { return size_; }
|
|
|
|
protected:
|
|
static const int kMinCapacity = 16;
|
|
std::vector<Vector<T>> chunks_;
|
|
Vector<T> current_chunk_; // Block of memory currently being written into.
|
|
int index_; // Current index in current chunk.
|
|
int size_; // Total number of elements in collector.
|
|
|
|
// Creates a new current chunk, and stores the old chunk in the chunks_ list.
|
|
void Grow(int min_capacity) {
|
|
DCHECK_GT(growth_factor, 1);
|
|
int new_capacity;
|
|
int current_length = current_chunk_.length();
|
|
if (current_length < kMinCapacity) {
|
|
// The collector started out as empty.
|
|
new_capacity = min_capacity * growth_factor;
|
|
if (new_capacity < kMinCapacity) new_capacity = kMinCapacity;
|
|
} else {
|
|
int growth = current_length * (growth_factor - 1);
|
|
if (growth > max_growth) {
|
|
growth = max_growth;
|
|
}
|
|
new_capacity = current_length + growth;
|
|
if (new_capacity < min_capacity) {
|
|
new_capacity = min_capacity + growth;
|
|
}
|
|
}
|
|
NewChunk(new_capacity);
|
|
DCHECK(index_ + min_capacity <= current_chunk_.length());
|
|
}
|
|
|
|
// Before replacing the current chunk, give a subclass the option to move
|
|
// some of the current data into the new chunk. The function may update
|
|
// the current index_ value to represent data no longer in the current chunk.
|
|
// Returns the initial index of the new chunk (after copied data).
|
|
virtual void NewChunk(int new_capacity) {
|
|
Vector<T> new_chunk = Vector<T>::New(new_capacity);
|
|
if (index_ > 0) {
|
|
chunks_.push_back(current_chunk_.SubVector(0, index_));
|
|
} else {
|
|
current_chunk_.Dispose();
|
|
}
|
|
current_chunk_ = new_chunk;
|
|
index_ = 0;
|
|
}
|
|
};
|
|
|
|
/*
|
|
* A collector that allows sequences of values to be guaranteed to
|
|
* stay consecutive.
|
|
* If the backing store grows while a sequence is active, the current
|
|
* sequence might be moved, but after the sequence is ended, it will
|
|
* not move again.
|
|
* NOTICE: Blocks allocated using Collector::AddBlock(int) can move
|
|
* as well, if inside an active sequence where another element is added.
|
|
*/
|
|
template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
|
|
class SequenceCollector : public Collector<T, growth_factor, max_growth> {
|
|
public:
|
|
explicit SequenceCollector(int initial_capacity)
|
|
: Collector<T, growth_factor, max_growth>(initial_capacity),
|
|
sequence_start_(kNoSequence) {}
|
|
|
|
~SequenceCollector() override = default;
|
|
|
|
void StartSequence() {
|
|
DCHECK_EQ(sequence_start_, kNoSequence);
|
|
sequence_start_ = this->index_;
|
|
}
|
|
|
|
Vector<T> EndSequence() {
|
|
DCHECK_NE(sequence_start_, kNoSequence);
|
|
int sequence_start = sequence_start_;
|
|
sequence_start_ = kNoSequence;
|
|
if (sequence_start == this->index_) return Vector<T>();
|
|
return this->current_chunk_.SubVector(sequence_start, this->index_);
|
|
}
|
|
|
|
// Drops the currently added sequence, and all collected elements in it.
|
|
void DropSequence() {
|
|
DCHECK_NE(sequence_start_, kNoSequence);
|
|
int sequence_length = this->index_ - sequence_start_;
|
|
this->index_ = sequence_start_;
|
|
this->size_ -= sequence_length;
|
|
sequence_start_ = kNoSequence;
|
|
}
|
|
|
|
void Reset() override {
|
|
sequence_start_ = kNoSequence;
|
|
this->Collector<T, growth_factor, max_growth>::Reset();
|
|
}
|
|
|
|
private:
|
|
static const int kNoSequence = -1;
|
|
int sequence_start_;
|
|
|
|
// Move the currently active sequence to the new chunk.
|
|
void NewChunk(int new_capacity) override {
|
|
if (sequence_start_ == kNoSequence) {
|
|
// Fall back on default behavior if no sequence has been started.
|
|
this->Collector<T, growth_factor, max_growth>::NewChunk(new_capacity);
|
|
return;
|
|
}
|
|
int sequence_length = this->index_ - sequence_start_;
|
|
Vector<T> new_chunk = Vector<T>::New(sequence_length + new_capacity);
|
|
DCHECK(sequence_length < new_chunk.length());
|
|
for (int i = 0; i < sequence_length; i++) {
|
|
new_chunk[i] = this->current_chunk_[sequence_start_ + i];
|
|
}
|
|
if (sequence_start_ > 0) {
|
|
this->chunks_.push_back(
|
|
this->current_chunk_.SubVector(0, sequence_start_));
|
|
} else {
|
|
this->current_chunk_.Dispose();
|
|
}
|
|
this->current_chunk_ = new_chunk;
|
|
this->index_ = sequence_length;
|
|
sequence_start_ = 0;
|
|
}
|
|
};
|
|
|
|
} // namespace internal
|
|
} // namespace v8
|
|
|
|
#endif // V8_COLLECTOR_H_
|