v8/src/mksnapshot.cc
erik.corry@gmail.com 90045ddd5e Another step on the way to context snapshots. We can now refer to
objects in the startup heap from a partial snapshot.  This happens
through the partial snapshot cache.  A startup snapshot and a
partial snapshot are created together so that the startup snapshot
contains the partial snapshot cache entries needed.
Review URL: http://codereview.chromium.org/548149

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3713 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2010-01-27 08:25:48 +00:00

174 lines
5.5 KiB
C++

// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <signal.h>
#include <string>
#include <map>
#include "v8.h"
#include "bootstrapper.h"
#include "natives.h"
#include "platform.h"
#include "serialize.h"
// use explicit namespace to avoid clashing with types in namespace v8
namespace i = v8::internal;
using namespace v8;
static const unsigned int kMaxCounters = 256;
// A single counter in a counter collection.
class Counter {
public:
static const int kMaxNameSize = 64;
int32_t* Bind(const char* name) {
int i;
for (i = 0; i < kMaxNameSize - 1 && name[i]; i++) {
name_[i] = name[i];
}
name_[i] = '\0';
return &counter_;
}
private:
int32_t counter_;
uint8_t name_[kMaxNameSize];
};
// A set of counters and associated information. An instance of this
// class is stored directly in the memory-mapped counters file if
// the --save-counters options is used
class CounterCollection {
public:
CounterCollection() {
magic_number_ = 0xDEADFACE;
max_counters_ = kMaxCounters;
max_name_size_ = Counter::kMaxNameSize;
counters_in_use_ = 0;
}
Counter* GetNextCounter() {
if (counters_in_use_ == kMaxCounters) return NULL;
return &counters_[counters_in_use_++];
}
private:
uint32_t magic_number_;
uint32_t max_counters_;
uint32_t max_name_size_;
uint32_t counters_in_use_;
Counter counters_[kMaxCounters];
};
// We statically allocate a set of local counters to be used if we
// don't want to store the stats in a memory-mapped file
static CounterCollection local_counters;
typedef std::map<std::string, int*> CounterMap;
typedef std::map<std::string, int*>::iterator CounterMapIterator;
static CounterMap counter_table_;
class CppByteSink : public i::SnapshotByteSink {
public:
explicit CppByteSink(const char* snapshot_file) : bytes_written_(0) {
fp_ = i::OS::FOpen(snapshot_file, "wb");
if (fp_ == NULL) {
i::PrintF("Unable to write to snapshot file \"%s\"\n", snapshot_file);
exit(1);
}
fprintf(fp_, "// Autogenerated snapshot file. Do not edit.\n\n");
fprintf(fp_, "#include \"v8.h\"\n");
fprintf(fp_, "#include \"platform.h\"\n\n");
fprintf(fp_, "#include \"snapshot.h\"\n\n");
fprintf(fp_, "namespace v8 {\nnamespace internal {\n\n");
fprintf(fp_, "const byte Snapshot::data_[] = {");
}
virtual ~CppByteSink() {
if (fp_ != NULL) {
fprintf(fp_, "};\n\n");
fprintf(fp_, "int Snapshot::size_ = %d;\n\n", bytes_written_);
fprintf(fp_, "} } // namespace v8::internal\n");
fclose(fp_);
}
}
virtual void Put(int byte, const char* description) {
if (bytes_written_ != 0) {
fprintf(fp_, ",");
}
fprintf(fp_, "%d", byte);
bytes_written_++;
if ((bytes_written_ & 0x3f) == 0) {
fprintf(fp_, "\n");
}
}
virtual int Position() {
return bytes_written_;
}
private:
FILE* fp_;
int bytes_written_;
};
int main(int argc, char** argv) {
#ifdef ENABLE_LOGGING_AND_PROFILING
// By default, log code create information in the snapshot.
i::FLAG_log_code = true;
#endif
// Print the usage if an error occurs when parsing the command line
// flags or if the help flag is set.
int result = i::FlagList::SetFlagsFromCommandLine(&argc, argv, true);
if (result > 0 || argc != 2 || i::FLAG_help) {
::printf("Usage: %s [flag] ... outfile\n", argv[0]);
i::FlagList::PrintHelp();
return !i::FLAG_help;
}
i::Serializer::Enable();
Persistent<Context> context = v8::Context::New();
ASSERT(!context.IsEmpty());
// Make sure all builtin scripts are cached.
{ HandleScope scope;
for (int i = 0; i < i::Natives::GetBuiltinsCount(); i++) {
i::Bootstrapper::NativesSourceLookup(i);
}
}
context.Dispose();
CppByteSink sink(argv[1]);
// This results in a somewhat smaller snapshot, probably because it gets rid
// of some things that are cached between garbage collections.
i::Heap::CollectAllGarbage(true);
i::StartupSerializer ser(&sink);
ser.Serialize();
return 0;
}