6a769ac1df
This enables linter checking for "readability/namespace" violations during presubmit and instead marks the few known exceptions that we allow explicitly. R=bmeurer@chromium.org Review URL: https://codereview.chromium.org/1371083003 Cr-Commit-Position: refs/heads/master@{#31019}
336 lines
9.0 KiB
C++
336 lines
9.0 KiB
C++
// Copyright 2013 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_EFFECTS_H_
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#define V8_EFFECTS_H_
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#include "src/types.h"
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namespace v8 {
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namespace internal {
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// A simple struct to represent (write) effects. A write is represented as a
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// modification of type bounds (e.g. of a variable).
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//
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// An effect can either be definite, if the write is known to have taken place,
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// or 'possible', if it was optional. The difference is relevant when composing
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// effects.
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//
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// There are two ways to compose effects: sequentially (they happen one after
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// the other) or alternatively (either one or the other happens). A definite
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// effect cancels out any previous effect upon sequencing. A possible effect
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// merges into a previous effect, i.e., type bounds are merged. Alternative
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// composition always merges bounds. It yields a possible effect if at least
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// one was only possible.
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struct Effect {
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enum Modality { POSSIBLE, DEFINITE };
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Modality modality;
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Bounds bounds;
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Effect() : modality(DEFINITE) {}
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explicit Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {}
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// The unknown effect.
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static Effect Unknown(Zone* zone) {
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return Effect(Bounds::Unbounded(), POSSIBLE);
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}
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static Effect Forget(Zone* zone) {
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return Effect(Bounds::Unbounded(), DEFINITE);
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}
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// Sequential composition, as in 'e1; e2'.
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static Effect Seq(Effect e1, Effect e2, Zone* zone) {
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if (e2.modality == DEFINITE) return e2;
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return Effect(Bounds::Either(e1.bounds, e2.bounds, zone), e1.modality);
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}
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// Alternative composition, as in 'cond ? e1 : e2'.
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static Effect Alt(Effect e1, Effect e2, Zone* zone) {
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return Effect(
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Bounds::Either(e1.bounds, e2.bounds, zone),
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e1.modality == POSSIBLE ? POSSIBLE : e2.modality);
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}
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};
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// Classes encapsulating sets of effects on variables.
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//
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// Effects maps variables to effects and supports sequential and alternative
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// composition.
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//
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// NestedEffects is an incremental representation that supports persistence
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// through functional extension. It represents the map as an adjoin of a list
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// of maps, whose tail can be shared.
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//
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// Both classes provide similar interfaces, implemented in parts through the
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// EffectsMixin below (using sandwich style, to work around the style guide's
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// MI restriction).
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//
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// We also (ab)use Effects/NestedEffects as a representation for abstract
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// store typings. In that case, only definite effects are of interest.
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template<class Var, class Base, class Effects>
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class EffectsMixin: public Base {
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public:
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explicit EffectsMixin(Zone* zone) : Base(zone) {}
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Effect Lookup(Var var) {
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Locator locator;
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return this->Find(var, &locator)
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? locator.value() : Effect::Unknown(Base::zone());
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}
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Bounds LookupBounds(Var var) {
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Effect effect = Lookup(var);
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return effect.modality == Effect::DEFINITE
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? effect.bounds : Bounds::Unbounded();
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}
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// Sequential composition.
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void Seq(Var var, Effect effect) {
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Locator locator;
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if (!this->Insert(var, &locator)) {
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effect = Effect::Seq(locator.value(), effect, Base::zone());
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}
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locator.set_value(effect);
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}
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void Seq(Effects that) {
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SeqMerger<EffectsMixin> merge = { *this };
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that.ForEach(&merge);
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}
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// Alternative composition.
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void Alt(Var var, Effect effect) {
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Locator locator;
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if (!this->Insert(var, &locator)) {
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effect = Effect::Alt(locator.value(), effect, Base::zone());
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}
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locator.set_value(effect);
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}
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void Alt(Effects that) {
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AltWeakener<EffectsMixin> weaken = { *this, that };
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this->ForEach(&weaken);
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AltMerger<EffectsMixin> merge = { *this };
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that.ForEach(&merge);
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}
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// Invalidation.
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void Forget() {
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Overrider override = {
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Effect::Forget(Base::zone()), Effects(Base::zone()) };
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this->ForEach(&override);
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Seq(override.effects);
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}
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protected:
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typedef typename Base::Locator Locator;
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template<class Self>
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struct SeqMerger {
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void Call(Var var, Effect effect) { self.Seq(var, effect); }
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Self self;
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};
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template<class Self>
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struct AltMerger {
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void Call(Var var, Effect effect) { self.Alt(var, effect); }
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Self self;
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};
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template<class Self>
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struct AltWeakener {
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void Call(Var var, Effect effect) {
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if (effect.modality == Effect::DEFINITE && !other.Contains(var)) {
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effect.modality = Effect::POSSIBLE;
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Locator locator;
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self.Insert(var, &locator);
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locator.set_value(effect);
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}
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}
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Self self;
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Effects other;
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};
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struct Overrider {
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void Call(Var var, Effect effect) { effects.Seq(var, new_effect); }
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Effect new_effect;
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Effects effects;
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};
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};
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template<class Var, Var kNoVar> class Effects;
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template<class Var, Var kNoVar> class NestedEffectsBase;
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template<class Var, Var kNoVar>
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class EffectsBase {
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public:
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explicit EffectsBase(Zone* zone) : map_(new(zone) Mapping(zone)) {}
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bool IsEmpty() { return map_->is_empty(); }
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protected:
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friend class NestedEffectsBase<Var, kNoVar>;
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friend class
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EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >;
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Zone* zone() { return map_->allocator().zone(); }
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struct SplayTreeConfig {
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typedef Var Key;
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typedef Effect Value;
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static const Var kNoKey = kNoVar;
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static Effect NoValue() { return Effect(); }
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static int Compare(int x, int y) { return y - x; }
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};
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typedef ZoneSplayTree<SplayTreeConfig> Mapping;
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typedef typename Mapping::Locator Locator;
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bool Contains(Var var) {
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DCHECK(var != kNoVar);
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return map_->Contains(var);
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}
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bool Find(Var var, Locator* locator) {
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DCHECK(var != kNoVar);
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return map_->Find(var, locator);
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}
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bool Insert(Var var, Locator* locator) {
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DCHECK(var != kNoVar);
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return map_->Insert(var, locator);
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}
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template<class Callback>
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void ForEach(Callback* callback) {
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return map_->ForEach(callback);
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}
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private:
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Mapping* map_;
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};
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template<class Var, Var kNoVar>
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const Var EffectsBase<Var, kNoVar>::SplayTreeConfig::kNoKey;
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template<class Var, Var kNoVar>
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class Effects: public
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EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > {
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public:
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explicit Effects(Zone* zone)
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: EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(zone)
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{}
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};
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template<class Var, Var kNoVar>
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class NestedEffectsBase {
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public:
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explicit NestedEffectsBase(Zone* zone) : node_(new(zone) Node(zone)) {}
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template<class Callback>
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void ForEach(Callback* callback) {
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if (node_->previous) NestedEffectsBase(node_->previous).ForEach(callback);
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node_->effects.ForEach(callback);
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}
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Effects<Var, kNoVar> Top() { return node_->effects; }
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bool IsEmpty() {
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for (Node* node = node_; node != NULL; node = node->previous) {
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if (!node->effects.IsEmpty()) return false;
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}
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return true;
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}
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protected:
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typedef typename EffectsBase<Var, kNoVar>::Locator Locator;
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Zone* zone() { return node_->zone; }
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void push() { node_ = new(node_->zone) Node(node_->zone, node_); }
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void pop() { node_ = node_->previous; }
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bool is_empty() { return node_ == NULL; }
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bool Contains(Var var) {
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DCHECK(var != kNoVar);
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for (Node* node = node_; node != NULL; node = node->previous) {
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if (node->effects.Contains(var)) return true;
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}
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return false;
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}
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bool Find(Var var, Locator* locator) {
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DCHECK(var != kNoVar);
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for (Node* node = node_; node != NULL; node = node->previous) {
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if (node->effects.Find(var, locator)) return true;
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}
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return false;
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}
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bool Insert(Var var, Locator* locator);
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private:
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struct Node: ZoneObject {
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Zone* zone;
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Effects<Var, kNoVar> effects;
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Node* previous;
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explicit Node(Zone* zone, Node* previous = NULL)
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: zone(zone), effects(zone), previous(previous) {}
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};
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explicit NestedEffectsBase(Node* node) : node_(node) {}
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Node* node_;
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};
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template<class Var, Var kNoVar>
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bool NestedEffectsBase<Var, kNoVar>::Insert(Var var, Locator* locator) {
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DCHECK(var != kNoVar);
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if (!node_->effects.Insert(var, locator)) return false;
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Locator shadowed;
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for (Node* node = node_->previous; node != NULL; node = node->previous) {
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if (node->effects.Find(var, &shadowed)) {
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// Initialize with shadowed entry.
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locator->set_value(shadowed.value());
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return false;
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}
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}
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return true;
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}
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template<class Var, Var kNoVar>
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class NestedEffects: public
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EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > {
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public:
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explicit NestedEffects(Zone* zone) :
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EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(
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zone) {}
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// Create an extension of the current effect set. The current set should not
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// be modified while the extension is in use.
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NestedEffects Push() {
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NestedEffects result = *this;
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result.push();
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return result;
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}
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NestedEffects Pop() {
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NestedEffects result = *this;
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result.pop();
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DCHECK(!this->is_empty());
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return result;
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}
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_EFFECTS_H_
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