53b93464d1
of individual changes: - Added infrastructure for custom stub caching. - Push the code object onto the stack in exit calls instead of a debug/non-debug marker. - Remove the DEBUG_EXIT frame type. - Add a new exit stub generator for API getters. Review URL: http://codereview.chromium.org/330017 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3130 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
480 lines
16 KiB
C++
480 lines
16 KiB
C++
// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_API_H_
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#define V8_API_H_
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#include "apiutils.h"
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#include "factory.h"
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namespace v8 {
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// Constants used in the implementation of the API. The most natural thing
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// would usually be to place these with the classes that use them, but
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// we want to keep them out of v8.h because it is an externally
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// visible file.
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class Consts {
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public:
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enum TemplateType {
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FUNCTION_TEMPLATE = 0,
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OBJECT_TEMPLATE = 1
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};
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};
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// Utilities for working with neander-objects, primitive
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// env-independent JSObjects used by the api.
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class NeanderObject {
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public:
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explicit NeanderObject(int size);
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inline NeanderObject(v8::internal::Handle<v8::internal::Object> obj);
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inline NeanderObject(v8::internal::Object* obj);
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inline v8::internal::Object* get(int index);
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inline void set(int index, v8::internal::Object* value);
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inline v8::internal::Handle<v8::internal::JSObject> value() { return value_; }
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int size();
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private:
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v8::internal::Handle<v8::internal::JSObject> value_;
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};
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// Utilities for working with neander-arrays, a simple extensible
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// array abstraction built on neander-objects.
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class NeanderArray {
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public:
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NeanderArray();
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inline NeanderArray(v8::internal::Handle<v8::internal::Object> obj);
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inline v8::internal::Handle<v8::internal::JSObject> value() {
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return obj_.value();
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}
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void add(v8::internal::Handle<v8::internal::Object> value);
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int length();
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v8::internal::Object* get(int index);
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// Change the value at an index to undefined value. If the index is
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// out of bounds, the request is ignored. Returns the old value.
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void set(int index, v8::internal::Object* value);
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private:
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NeanderObject obj_;
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};
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NeanderObject::NeanderObject(v8::internal::Handle<v8::internal::Object> obj)
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: value_(v8::internal::Handle<v8::internal::JSObject>::cast(obj)) { }
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NeanderObject::NeanderObject(v8::internal::Object* obj)
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: value_(v8::internal::Handle<v8::internal::JSObject>(
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v8::internal::JSObject::cast(obj))) { }
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NeanderArray::NeanderArray(v8::internal::Handle<v8::internal::Object> obj)
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: obj_(obj) { }
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v8::internal::Object* NeanderObject::get(int offset) {
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ASSERT(value()->HasFastElements());
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return v8::internal::FixedArray::cast(value()->elements())->get(offset);
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}
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void NeanderObject::set(int offset, v8::internal::Object* value) {
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ASSERT(value_->HasFastElements());
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v8::internal::FixedArray::cast(value_->elements())->set(offset, value);
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}
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template <typename T> static inline T ToCData(v8::internal::Object* obj) {
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STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
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return reinterpret_cast<T>(
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reinterpret_cast<intptr_t>(v8::internal::Proxy::cast(obj)->proxy()));
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}
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template <typename T>
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static inline v8::internal::Handle<v8::internal::Object> FromCData(T obj) {
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STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
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return v8::internal::Factory::NewProxy(
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reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(obj)));
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}
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class ApiFunction {
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public:
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explicit ApiFunction(v8::internal::Address addr) : addr_(addr) { }
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v8::internal::Address address() { return addr_; }
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private:
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v8::internal::Address addr_;
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};
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v8::Arguments::Arguments(v8::Local<v8::Value> data,
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v8::Local<v8::Object> holder,
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v8::Local<v8::Function> callee,
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bool is_construct_call,
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void** values, int length)
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: data_(data), holder_(holder), callee_(callee),
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is_construct_call_(is_construct_call),
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values_(values), length_(length) { }
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enum ExtensionTraversalState {
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UNVISITED, VISITED, INSTALLED
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};
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class RegisteredExtension {
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public:
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explicit RegisteredExtension(Extension* extension);
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static void Register(RegisteredExtension* that);
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Extension* extension() { return extension_; }
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RegisteredExtension* next() { return next_; }
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RegisteredExtension* next_auto() { return next_auto_; }
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ExtensionTraversalState state() { return state_; }
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void set_state(ExtensionTraversalState value) { state_ = value; }
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static RegisteredExtension* first_extension() { return first_extension_; }
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private:
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Extension* extension_;
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RegisteredExtension* next_;
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RegisteredExtension* next_auto_;
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ExtensionTraversalState state_;
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static RegisteredExtension* first_extension_;
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static RegisteredExtension* first_auto_extension_;
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};
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class Utils {
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public:
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static bool ReportApiFailure(const char* location, const char* message);
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static Local<FunctionTemplate> ToFunctionTemplate(NeanderObject obj);
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static Local<ObjectTemplate> ToObjectTemplate(NeanderObject obj);
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static inline Local<Context> ToLocal(
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v8::internal::Handle<v8::internal::Context> obj);
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static inline Local<Value> ToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<Function> ToLocal(
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v8::internal::Handle<v8::internal::JSFunction> obj);
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static inline Local<String> ToLocal(
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v8::internal::Handle<v8::internal::String> obj);
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static inline Local<Object> ToLocal(
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v8::internal::Handle<v8::internal::JSObject> obj);
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static inline Local<Array> ToLocal(
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v8::internal::Handle<v8::internal::JSArray> obj);
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static inline Local<External> ToLocal(
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v8::internal::Handle<v8::internal::Proxy> obj);
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static inline Local<Message> MessageToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<Number> NumberToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<Integer> IntegerToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<Uint32> Uint32ToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<FunctionTemplate> ToLocal(
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v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
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static inline Local<ObjectTemplate> ToLocal(
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v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj);
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static inline Local<Signature> ToLocal(
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v8::internal::Handle<v8::internal::SignatureInfo> obj);
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static inline Local<TypeSwitch> ToLocal(
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v8::internal::Handle<v8::internal::TypeSwitchInfo> obj);
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static inline v8::internal::Handle<v8::internal::TemplateInfo>
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OpenHandle(const Template* that);
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static inline v8::internal::Handle<v8::internal::FunctionTemplateInfo>
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OpenHandle(const FunctionTemplate* that);
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static inline v8::internal::Handle<v8::internal::ObjectTemplateInfo>
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OpenHandle(const ObjectTemplate* that);
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static inline v8::internal::Handle<v8::internal::Object>
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OpenHandle(const Data* data);
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static inline v8::internal::Handle<v8::internal::JSObject>
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OpenHandle(const v8::Object* data);
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static inline v8::internal::Handle<v8::internal::JSArray>
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OpenHandle(const v8::Array* data);
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static inline v8::internal::Handle<v8::internal::String>
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OpenHandle(const String* data);
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static inline v8::internal::Handle<v8::internal::JSFunction>
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OpenHandle(const Script* data);
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static inline v8::internal::Handle<v8::internal::JSFunction>
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OpenHandle(const Function* data);
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static inline v8::internal::Handle<v8::internal::JSObject>
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OpenHandle(const Message* message);
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static inline v8::internal::Handle<v8::internal::Context>
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OpenHandle(const v8::Context* context);
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static inline v8::internal::Handle<v8::internal::SignatureInfo>
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OpenHandle(const v8::Signature* sig);
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static inline v8::internal::Handle<v8::internal::TypeSwitchInfo>
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OpenHandle(const v8::TypeSwitch* that);
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static inline v8::internal::Handle<v8::internal::Proxy>
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OpenHandle(const v8::External* that);
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};
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template <class T>
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static inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) {
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return reinterpret_cast<T*>(obj.location());
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}
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template <class T>
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v8::internal::Handle<T> v8::internal::Handle<T>::EscapeFrom(
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v8::HandleScope* scope) {
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return Utils::OpenHandle(*scope->Close(Utils::ToLocal(*this)));
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}
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// Implementations of ToLocal
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#define MAKE_TO_LOCAL(Name, From, To) \
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Local<v8::To> Utils::Name(v8::internal::Handle<v8::internal::From> obj) { \
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ASSERT(!obj->IsTheHole()); \
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return Local<To>(reinterpret_cast<To*>(obj.location())); \
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}
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MAKE_TO_LOCAL(ToLocal, Context, Context)
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MAKE_TO_LOCAL(ToLocal, Object, Value)
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MAKE_TO_LOCAL(ToLocal, JSFunction, Function)
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MAKE_TO_LOCAL(ToLocal, String, String)
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MAKE_TO_LOCAL(ToLocal, JSObject, Object)
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MAKE_TO_LOCAL(ToLocal, JSArray, Array)
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MAKE_TO_LOCAL(ToLocal, Proxy, External)
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MAKE_TO_LOCAL(ToLocal, FunctionTemplateInfo, FunctionTemplate)
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MAKE_TO_LOCAL(ToLocal, ObjectTemplateInfo, ObjectTemplate)
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MAKE_TO_LOCAL(ToLocal, SignatureInfo, Signature)
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MAKE_TO_LOCAL(ToLocal, TypeSwitchInfo, TypeSwitch)
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MAKE_TO_LOCAL(MessageToLocal, Object, Message)
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MAKE_TO_LOCAL(NumberToLocal, Object, Number)
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MAKE_TO_LOCAL(IntegerToLocal, Object, Integer)
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MAKE_TO_LOCAL(Uint32ToLocal, Object, Uint32)
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#undef MAKE_TO_LOCAL
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// Implementations of OpenHandle
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#define MAKE_OPEN_HANDLE(From, To) \
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v8::internal::Handle<v8::internal::To> Utils::OpenHandle(\
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const v8::From* that) { \
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return v8::internal::Handle<v8::internal::To>( \
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reinterpret_cast<v8::internal::To**>(const_cast<v8::From*>(that))); \
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}
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MAKE_OPEN_HANDLE(Template, TemplateInfo)
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MAKE_OPEN_HANDLE(FunctionTemplate, FunctionTemplateInfo)
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MAKE_OPEN_HANDLE(ObjectTemplate, ObjectTemplateInfo)
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MAKE_OPEN_HANDLE(Signature, SignatureInfo)
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MAKE_OPEN_HANDLE(TypeSwitch, TypeSwitchInfo)
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MAKE_OPEN_HANDLE(Data, Object)
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MAKE_OPEN_HANDLE(Object, JSObject)
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MAKE_OPEN_HANDLE(Array, JSArray)
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MAKE_OPEN_HANDLE(String, String)
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MAKE_OPEN_HANDLE(Script, JSFunction)
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MAKE_OPEN_HANDLE(Function, JSFunction)
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MAKE_OPEN_HANDLE(Message, JSObject)
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MAKE_OPEN_HANDLE(Context, Context)
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MAKE_OPEN_HANDLE(External, Proxy)
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#undef MAKE_OPEN_HANDLE
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namespace internal {
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// This class is here in order to be able to declare it a friend of
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// HandleScope. Moving these methods to be members of HandleScope would be
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// neat in some ways, but it would expose external implementation details in
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// our public header file, which is undesirable.
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//
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// There is a singleton instance of this class to hold the per-thread data.
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// For multithreaded V8 programs this data is copied in and out of storage
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// so that the currently executing thread always has its own copy of this
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// data.
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class HandleScopeImplementer {
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public:
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HandleScopeImplementer()
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: blocks_(0),
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entered_contexts_(0),
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saved_contexts_(0),
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spare_(NULL),
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ignore_out_of_memory_(false),
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call_depth_(0) { }
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static HandleScopeImplementer* instance();
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// Threading support for handle data.
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static int ArchiveSpacePerThread();
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static char* RestoreThread(char* from);
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static char* ArchiveThread(char* to);
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static void FreeThreadResources();
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// Garbage collection support.
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static void Iterate(v8::internal::ObjectVisitor* v);
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static char* Iterate(v8::internal::ObjectVisitor* v, char* data);
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inline internal::Object** GetSpareOrNewBlock();
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inline void DeleteExtensions(int extensions);
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inline void IncrementCallDepth() {call_depth_++;}
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inline void DecrementCallDepth() {call_depth_--;}
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inline bool CallDepthIsZero() { return call_depth_ == 0; }
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inline void EnterContext(Handle<Object> context);
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inline bool LeaveLastContext();
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// Returns the last entered context or an empty handle if no
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// contexts have been entered.
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inline Handle<Object> LastEnteredContext();
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inline void SaveContext(Context* context);
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inline Context* RestoreContext();
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inline bool HasSavedContexts();
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inline List<internal::Object**>* blocks() { return &blocks_; }
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inline bool ignore_out_of_memory() { return ignore_out_of_memory_; }
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inline void set_ignore_out_of_memory(bool value) {
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ignore_out_of_memory_ = value;
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}
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private:
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void ResetAfterArchive() {
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blocks_.Initialize(0);
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entered_contexts_.Initialize(0);
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saved_contexts_.Initialize(0);
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spare_ = NULL;
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ignore_out_of_memory_ = false;
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call_depth_ = 0;
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}
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void Free() {
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ASSERT(blocks_.length() == 0);
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ASSERT(entered_contexts_.length() == 0);
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ASSERT(saved_contexts_.length() == 0);
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blocks_.Free();
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entered_contexts_.Free();
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saved_contexts_.Free();
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if (spare_ != NULL) {
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DeleteArray(spare_);
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spare_ = NULL;
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}
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ASSERT(call_depth_ == 0);
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}
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List<internal::Object**> blocks_;
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// Used as a stack to keep track of entered contexts.
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List<Handle<Object> > entered_contexts_;
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// Used as a stack to keep track of saved contexts.
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List<Context*> saved_contexts_;
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Object** spare_;
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bool ignore_out_of_memory_;
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int call_depth_;
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// This is only used for threading support.
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v8::ImplementationUtilities::HandleScopeData handle_scope_data_;
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void IterateThis(ObjectVisitor* v);
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char* RestoreThreadHelper(char* from);
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char* ArchiveThreadHelper(char* to);
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DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer);
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};
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static const int kHandleBlockSize = v8::internal::KB - 2; // fit in one page
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void HandleScopeImplementer::SaveContext(Context* context) {
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saved_contexts_.Add(context);
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}
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Context* HandleScopeImplementer::RestoreContext() {
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return saved_contexts_.RemoveLast();
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}
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bool HandleScopeImplementer::HasSavedContexts() {
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return !saved_contexts_.is_empty();
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}
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void HandleScopeImplementer::EnterContext(Handle<Object> context) {
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entered_contexts_.Add(context);
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}
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bool HandleScopeImplementer::LeaveLastContext() {
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if (entered_contexts_.is_empty()) return false;
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entered_contexts_.RemoveLast();
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return true;
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}
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Handle<Object> HandleScopeImplementer::LastEnteredContext() {
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if (entered_contexts_.is_empty()) return Handle<Object>::null();
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return entered_contexts_.last();
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}
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// If there's a spare block, use it for growing the current scope.
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internal::Object** HandleScopeImplementer::GetSpareOrNewBlock() {
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internal::Object** block = (spare_ != NULL) ?
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spare_ :
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NewArray<internal::Object*>(kHandleBlockSize);
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spare_ = NULL;
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return block;
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}
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void HandleScopeImplementer::DeleteExtensions(int extensions) {
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if (spare_ != NULL) {
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DeleteArray(spare_);
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spare_ = NULL;
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}
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for (int i = extensions; i > 1; --i) {
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internal::Object** block = blocks_.RemoveLast();
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#ifdef DEBUG
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v8::ImplementationUtilities::ZapHandleRange(block,
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&block[kHandleBlockSize]);
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#endif
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DeleteArray(block);
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}
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spare_ = blocks_.RemoveLast();
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#ifdef DEBUG
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v8::ImplementationUtilities::ZapHandleRange(
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spare_,
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&spare_[kHandleBlockSize]);
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#endif
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}
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} } // namespace v8::internal
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#endif // V8_API_H_
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