99b5f699ab
- Removes JS implementation and InnerArrayFind/InnerArrayFindIndex - Adds TFJ, with TFS for slow continuation path Some quick benchmarks show ~2x improvement for unoptimized code and up to 16% improvement against optimized code (diminishes with larger arrays as iterating dominates). https://github.com/peterwmwong/v8-perf/blob/master/array-find-findIndex/README.md Bug: chromium:791045, v8:1956, v8:5049, v8:7165 Change-Id: Ie16252ed495bbd91fe548b16d5ef6764de791a50 Reviewed-on: https://chromium-review.googlesource.com/804704 Reviewed-by: Jakob Gruber <jgruber@chromium.org> Commit-Queue: Jakob Gruber <jgruber@chromium.org> Cr-Commit-Position: refs/heads/master@{#49851}
426 lines
12 KiB
JavaScript
426 lines
12 KiB
JavaScript
// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Tests for non-standard array iteration functions.
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//
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// See
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//
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// <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array>
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//
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// for an explanation of each of the functions.
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//
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// Array.prototype.filter
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//
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(function() {
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// Simple use.
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var a = [0,1];
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assertArrayEquals([0], a.filter(function(n) { return n == 0; }));
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assertArrayEquals([0,1], a);
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// Use specified object as this object when calling the function.
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var o = { value: 42 }
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a = [1,42,3,42,4];
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assertArrayEquals([42,42],
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a.filter(function(n) { return this.value == n }, o))
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// Modify original array.
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a = [1,42,3,42,4];
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assertArrayEquals([42,42],
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a.filter(function(n, index, array) {
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array[index] = 43; return 42 == n;
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}));
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assertArrayEquals([43,43,43,43,43], a);
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// Only loop through initial part of array eventhough elements are
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// added.
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a = [1,1];
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assertArrayEquals([],
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a.filter(function(n, index, array) { array.push(n+1); return n == 2; }));
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assertArrayEquals([1,1,2,2], a);
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// Respect holes.
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a = new Array(20);
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var count = 0;
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a[2] = 2;
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a[15] = 2;
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a[17] = 4;
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var a = a.filter(function(n) { count++; return n == 2; });
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assertEquals(3, count);
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for (var i in a) assertEquals(2, a[i]);
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// Skip over missing properties.
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a = {
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"0": 0,
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"2": 2,
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length: 3
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};
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var received = [];
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assertArrayEquals([2],
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Array.prototype.filter.call(a, function(n) {
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received.push(n);
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return n == 2;
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}));
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assertArrayEquals([0, 2], received);
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// Modify array prototype
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a = [0, , 2];
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received = [];
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assertArrayEquals([2],
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Array.prototype.filter.call(a, function(n) {
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a.__proto__ = null;
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received.push(n);
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return n == 2;
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}));
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assertArrayEquals([0, 2], received);
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// Create a new object in each function call when receiver is a
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// primitive value. See ECMA-262, Annex C.
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a = [];
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[1, 2].filter(function() { a.push(this) }, "");
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assertTrue(a[0] !== a[1]);
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// Do not create a new object otherwise.
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a = [];
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[1, 2].filter(function() { a.push(this) }, {});
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assertEquals(a[0], a[1]);
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// In strict mode primitive values should not be coerced to an object.
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a = [];
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[1, 2].filter(function() { 'use strict'; a.push(this); }, "");
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assertEquals("", a[0]);
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assertEquals(a[0], a[1]);
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})();
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//
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// Array.prototype.forEach
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//
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(function() {
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// Simple use.
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var a = [0,1];
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var count = 0;
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a.forEach(function(n) { count++; });
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assertEquals(2, count);
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// Use specified object as this object when calling the function.
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var o = { value: 42 }
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var result = [];
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a.forEach(function(n) { result.push(this.value); }, o);
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assertArrayEquals([42,42], result);
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// Modify original array.
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a = [0,1];
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count = 0;
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a.forEach(function(n, index, array) { array[index] = n + 1; count++; });
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assertEquals(2, count);
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assertArrayEquals([1,2], a);
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// Only loop through initial part of array eventhough elements are
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// added.
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a = [1,1];
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count = 0;
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a.forEach(function(n, index, array) { array.push(n+1); count++; });
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assertEquals(2, count);
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assertArrayEquals([1,1,2,2], a);
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// Respect holes.
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a = new Array(20);
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count = 0;
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a[15] = 2;
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a.forEach(function(n) { count++; });
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assertEquals(1, count);
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// Skip over missing properties.
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a = {
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"0": 0,
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"2": 2,
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length: 3
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};
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var received = [];
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Array.prototype.forEach.call(a, function(n) { received.push(n); });
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assertArrayEquals([0, 2], received);
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// Modify array prototype
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a = [0, , 2];
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received = [];
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Array.prototype.forEach.call(a, function(n) {
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a.__proto__ = null;
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received.push(n);
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return n == 2;
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});
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assertArrayEquals([0, 2], received);
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// Create a new object in each function call when receiver is a
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// primitive value. See ECMA-262, Annex C.
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a = [];
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[1, 2].forEach(function() { a.push(this) }, "");
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assertTrue(a[0] !== a[1]);
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// Do not create a new object otherwise.
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a = [];
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[1, 2].forEach(function() { a.push(this) }, {});
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assertEquals(a[0], a[1]);
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// In strict mode primitive values should not be coerced to an object.
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a = [];
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[1, 2].forEach(function() { 'use strict'; a.push(this); }, "");
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assertEquals("", a[0]);
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assertEquals(a[0], a[1]);
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})();
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//
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// Array.prototype.every
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//
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(function() {
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// Simple use.
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var a = [0,1];
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assertFalse(a.every(function(n) { return n == 0 }));
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a = [0,0];
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assertTrue(a.every(function(n) { return n == 0 }));
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assertTrue([].every(function(n) { return n == 0}));
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// Use specified object as this object when calling the function.
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var o = { value: 42 }
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a = [0];
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assertFalse(a.every(function(n) { return this.value == n; }, o));
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a = [42];
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assertTrue(a.every(function(n) { return this.value == n; }, o));
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// Modify original array.
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a = [0,1];
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assertFalse(
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a.every(function(n, index, array) {
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array[index] = n + 1; return n == 1;
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}));
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assertArrayEquals([1,1], a);
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// Only loop through initial part of array eventhough elements are
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// added.
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a = [1,1];
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assertTrue(
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a.every(function(n, index, array) {
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array.push(n + 1); return n == 1;
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}));
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assertArrayEquals([1,1,2,2], a);
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// Respect holes.
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a = new Array(20);
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var count = 0;
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a[2] = 2;
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a[15] = 2;
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assertTrue(a.every(function(n) { count++; return n == 2; }));
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assertEquals(2, count);
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// Skip over missing properties.
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a = {
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"0": 2,
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"2": 2,
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length: 3
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};
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var received = [];
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assertTrue(
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Array.prototype.every.call(a, function(n) {
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received.push(n);
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return n == 2;
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}));
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assertArrayEquals([2, 2], received);
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// Modify array prototype
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a = [2, , 2];
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received = [];
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assertTrue(
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Array.prototype.every.call(a, function(n) {
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a.__proto__ = null;
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received.push(n);
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return n == 2;
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}));
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assertArrayEquals([2, 2], received);
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// Create a new object in each function call when receiver is a
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// primitive value. See ECMA-262, Annex C.
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a = [];
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[1, 2].every(function() { a.push(this); return true; }, "");
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assertTrue(a[0] !== a[1]);
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// Do not create a new object otherwise.
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a = [];
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[1, 2].every(function() { a.push(this); return true; }, {});
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assertEquals(a[0], a[1]);
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// In strict mode primitive values should not be coerced to an object.
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a = [];
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[1, 2].every(function() { 'use strict'; a.push(this); return true; }, "");
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assertEquals("", a[0]);
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assertEquals(a[0], a[1]);
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})();
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//
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// Array.prototype.map
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//
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(function() {
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var a = [0,1,2,3,4];
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// Simple use.
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var result = [1,2,3,4,5];
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assertArrayEquals(result, a.map(function(n) { return n + 1; }));
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assertEquals(a, a);
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// Use specified object as this object when calling the function.
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var o = { delta: 42 }
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result = [42,43,44,45,46];
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assertArrayEquals(result, a.map(function(n) { return this.delta + n; }, o));
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// Modify original array.
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a = [0,1,2,3,4];
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result = [1,2,3,4,5];
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assertArrayEquals(result,
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a.map(function(n, index, array) {
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array[index] = n + 1; return n + 1;
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}));
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assertArrayEquals(result, a);
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// Only loop through initial part of array eventhough elements are
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// added.
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a = [0,1,2,3,4];
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result = [1,2,3,4,5];
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assertArrayEquals(result,
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a.map(function(n, index, array) { array.push(n); return n + 1; }));
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assertArrayEquals([0,1,2,3,4,0,1,2,3,4], a);
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// Respect holes.
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a = new Array(20);
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a[15] = 2;
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a = a.map(function(n) { return 2*n; });
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for (var i in a) assertEquals(4, a[i]);
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// Skip over missing properties.
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a = {
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"0": 1,
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"2": 2,
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length: 3
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};
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var received = [];
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assertArrayEquals([2, , 4],
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Array.prototype.map.call(a, function(n) {
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received.push(n);
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return n * 2;
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}));
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assertArrayEquals([1, 2], received);
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// Modify array prototype
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a = [1, , 2];
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received = [];
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assertArrayEquals([2, , 4],
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Array.prototype.map.call(a, function(n) {
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a.__proto__ = null;
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received.push(n);
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return n * 2;
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}));
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assertArrayEquals([1, 2], received);
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// Create a new object in each function call when receiver is a
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// primitive value. See ECMA-262, Annex C.
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a = [];
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[1, 2].map(function() { a.push(this) }, "");
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assertTrue(a[0] !== a[1]);
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// Do not create a new object otherwise.
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a = [];
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[1, 2].map(function() { a.push(this) }, {});
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assertEquals(a[0], a[1]);
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// In strict mode primitive values should not be coerced to an object.
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a = [];
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[1, 2].map(function() { 'use strict'; a.push(this); }, "");
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assertEquals("", a[0]);
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assertEquals(a[0], a[1]);
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})();
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//
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// Array.prototype.some
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//
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(function() {
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var a = [0,1,2,3,4];
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// Simple use.
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assertTrue(a.some(function(n) { return n == 3}));
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assertFalse(a.some(function(n) { return n == 5}));
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// Use specified object as this object when calling the function.
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var o = { element: 42 };
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a = [1,42,3];
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assertTrue(a.some(function(n) { return this.element == n; }, o));
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a = [1];
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assertFalse(a.some(function(n) { return this.element == n; }, o));
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// Modify original array.
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a = [0,1,2,3];
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assertTrue(
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a.some(function(n, index, array) {
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array[index] = n + 1; return n == 2; }));
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assertArrayEquals([1,2,3,3], a);
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// Only loop through initial part when elements are added.
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a = [0,1,2];
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assertFalse(
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a.some(function(n, index, array) { array.push(42); return n == 42; }));
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assertArrayEquals([0,1,2,42,42,42], a);
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// Respect holes.
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a = new Array(20);
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var count = 0;
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a[2] = 42;
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a[10] = 2;
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a[15] = 42;
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assertTrue(a.some(function(n) { count++; return n == 2; }));
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assertEquals(2, count);
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// Create a new object in each function call when receiver is a
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// primitive value. See ECMA-262, Annex C.
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a = [];
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[1, 2].some(function() { a.push(this) }, "");
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assertTrue(a[0] !== a[1]);
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// Do not create a new object otherwise.
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a = [];
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[1, 2].some(function() { a.push(this) }, {});
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assertEquals(a[0], a[1]);
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// In strict mode primitive values should not be coerced to an object.
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a = [];
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[1, 2].some(function() { 'use strict'; a.push(this); }, "");
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assertEquals("", a[0]);
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assertEquals(a[0], a[1]);
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})();
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