ac9c9fc5ca
Review URL: https://codereview.chromium.org/801813002 Cr-Commit-Position: refs/heads/master@{#25802}
257 lines
9.6 KiB
C++
257 lines
9.6 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_TRANSITIONS_H_
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#define V8_TRANSITIONS_H_
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#include "src/checks.h"
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#include "src/elements-kind.h"
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#include "src/heap/heap.h"
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#include "src/isolate.h"
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#include "src/objects.h"
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namespace v8 {
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namespace internal {
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// TransitionArrays are fixed arrays used to hold map transitions for property,
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// constant, and element changes. They can either be simple transition arrays
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// that store a single property transition, or a full transition array that has
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// prototype transitions and multiple property transitons. The details related
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// to property transitions are accessed in the descriptor array of the target
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// map. In the case of a simple transition, the key is also read from the
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// descriptor array of the target map.
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//
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// The simple format of the these objects is:
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// [0] Undefined or back pointer map
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// [1] Single transition
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//
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// The full format is:
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// [0] Undefined or back pointer map
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// [1] Smi(0) or fixed array of prototype transitions
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// [2] Number of transitions
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// [3] First transition
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// [3 + number of transitions * kTransitionSize]: start of slack
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class TransitionArray: public FixedArray {
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public:
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// Accessors for fetching instance transition at transition number.
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inline Name* GetKey(int transition_number);
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inline void SetKey(int transition_number, Name* value);
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inline Object** GetKeySlot(int transition_number);
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int GetSortedKeyIndex(int transition_number) { return transition_number; }
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Name* GetSortedKey(int transition_number) {
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return GetKey(transition_number);
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}
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inline Map* GetTarget(int transition_number);
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inline void SetTarget(int transition_number, Map* target);
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inline PropertyDetails GetTargetDetails(int transition_number);
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inline Object* GetTargetValue(int transition_number);
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inline bool HasElementsTransition();
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inline Object* back_pointer_storage();
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inline void set_back_pointer_storage(
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Object* back_pointer,
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WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
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inline FixedArray* GetPrototypeTransitions();
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inline void SetPrototypeTransitions(
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FixedArray* prototype_transitions,
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WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
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inline Object** GetPrototypeTransitionsSlot();
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inline bool HasPrototypeTransitions();
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// Returns the number of transitions in the array.
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int number_of_transitions() {
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if (IsSimpleTransition()) return 1;
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if (length() <= kFirstIndex) return 0;
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return Smi::cast(get(kTransitionLengthIndex))->value();
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}
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int number_of_transitions_storage() {
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if (IsSimpleTransition()) return 1;
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if (length() <= kFirstIndex) return 0;
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return (length() - kFirstIndex) / kTransitionSize;
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}
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int NumberOfSlackTransitions() {
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return number_of_transitions_storage() - number_of_transitions();
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}
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inline void SetNumberOfTransitions(int number_of_transitions);
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inline int number_of_entries() { return number_of_transitions(); }
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// Creates a FullTransitionArray from a SimpleTransitionArray in
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// containing_map.
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static Handle<TransitionArray> ExtendToFullTransitionArray(
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Handle<Map> containing_map);
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// Return a transition array, using the array from the owning map if it
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// already has one (copying into a larger array if necessary), otherwise
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// creating a new one according to flag.
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// TODO(verwaest): This should not cause an existing transition to be
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// overwritten.
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static Handle<TransitionArray> Insert(Handle<Map> map, Handle<Name> name,
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Handle<Map> target,
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SimpleTransitionFlag flag);
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// Search a transition for a given kind, property name and attributes.
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int Search(PropertyKind kind, Name* name, PropertyAttributes attributes,
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int* out_insertion_index = NULL);
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// Search a non-property transition (like elements kind, observe or frozen
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// transitions).
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inline int SearchSpecial(Symbol* symbol, int* out_insertion_index = NULL) {
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return SearchName(symbol, out_insertion_index);
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}
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static inline PropertyDetails GetTargetDetails(Name* name, Map* target);
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// Allocates a TransitionArray.
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static Handle<TransitionArray> Allocate(Isolate* isolate,
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int number_of_transitions,
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int slack = 0);
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bool IsSimpleTransition() {
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return length() == kSimpleTransitionSize &&
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get(kSimpleTransitionTarget)->IsHeapObject() &&
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// The IntrusivePrototypeTransitionIterator may have set the map of the
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// prototype transitions array to a smi. In that case, there are
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// prototype transitions, hence this transition array is a full
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// transition array.
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HeapObject::cast(get(kSimpleTransitionTarget))->map()->IsMap() &&
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get(kSimpleTransitionTarget)->IsMap();
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}
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bool IsFullTransitionArray() {
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return length() > kFirstIndex ||
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(length() == kFirstIndex && !IsSimpleTransition());
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}
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// Casting.
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static inline TransitionArray* cast(Object* obj);
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// Constant for denoting key was not found.
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static const int kNotFound = -1;
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static const int kBackPointerStorageIndex = 0;
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// Layout for full transition arrays.
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static const int kPrototypeTransitionsIndex = 1;
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static const int kTransitionLengthIndex = 2;
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static const int kFirstIndex = 3;
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// Layout for simple transition arrays.
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static const int kSimpleTransitionTarget = 1;
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static const int kSimpleTransitionSize = 2;
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static const int kSimpleTransitionIndex = 0;
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STATIC_ASSERT(kSimpleTransitionIndex != kNotFound);
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static const int kBackPointerStorageOffset = FixedArray::kHeaderSize;
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// Layout for the full transition array header.
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static const int kPrototypeTransitionsOffset = kBackPointerStorageOffset +
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kPointerSize;
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static const int kTransitionLengthOffset =
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kPrototypeTransitionsOffset + kPointerSize;
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// Layout of map transition entries in full transition arrays.
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static const int kTransitionKey = 0;
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static const int kTransitionTarget = 1;
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static const int kTransitionSize = 2;
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#if defined(DEBUG) || defined(OBJECT_PRINT)
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// For our gdb macros, we should perhaps change these in the future.
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void Print();
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// Print all the transitions.
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void PrintTransitions(std::ostream& os, bool print_header = true); // NOLINT
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#endif
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#ifdef DEBUG
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bool IsSortedNoDuplicates(int valid_entries = -1);
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bool IsConsistentWithBackPointers(Map* current_map);
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bool IsEqualTo(TransitionArray* other);
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// Returns true for a non-property transitions like elements kind, observed
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// or frozen transitions.
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static inline bool IsSpecialTransition(Name* name);
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#endif
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// The maximum number of transitions we want in a transition array (should
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// fit in a page).
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static const int kMaxNumberOfTransitions = 1024 + 512;
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// Returns the fixed array length required to hold number_of_transitions
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// transitions.
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static int LengthFor(int number_of_transitions) {
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return ToKeyIndex(number_of_transitions);
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}
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private:
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// Conversion from transition number to array indices.
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static int ToKeyIndex(int transition_number) {
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return kFirstIndex +
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(transition_number * kTransitionSize) +
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kTransitionKey;
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}
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static int ToTargetIndex(int transition_number) {
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return kFirstIndex +
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(transition_number * kTransitionSize) +
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kTransitionTarget;
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}
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static Handle<TransitionArray> AllocateSimple(
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Isolate* isolate, Handle<Map> target);
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// Allocate a new transition array with a single entry.
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static Handle<TransitionArray> NewWith(Handle<Map> map,
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Handle<Name> name,
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Handle<Map> target,
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SimpleTransitionFlag flag);
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// Search a first transition for a given property name.
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inline int SearchName(Name* name, int* out_insertion_index = NULL);
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int SearchDetails(int transition, PropertyKind kind,
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PropertyAttributes attributes, int* out_insertion_index);
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// Compares two tuples <key, kind, attributes>, returns -1 if
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// tuple1 is "less" than tuple2, 0 if tuple1 equal to tuple2 and 1 otherwise.
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static inline int CompareKeys(Name* key1, uint32_t hash1, PropertyKind kind1,
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PropertyAttributes attributes1, Name* key2,
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uint32_t hash2, PropertyKind kind2,
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PropertyAttributes attributes2);
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// Compares keys, returns -1 if key1 is "less" than key2,
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// 0 if key1 equal to key2 and 1 otherwise.
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static inline int CompareNames(Name* key1, uint32_t hash1, Name* key2,
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uint32_t hash2);
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// Compares two details, returns -1 if details1 is "less" than details2,
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// 0 if details1 equal to details2 and 1 otherwise.
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static inline int CompareDetails(PropertyKind kind1,
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PropertyAttributes attributes1,
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PropertyKind kind2,
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PropertyAttributes attributes2);
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inline void NoIncrementalWriteBarrierSet(int transition_number,
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Name* key,
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Map* target);
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// Copy a single transition from the origin array.
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inline void NoIncrementalWriteBarrierCopyFrom(TransitionArray* origin,
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int origin_transition,
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int target_transition);
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DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
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};
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} } // namespace v8::internal
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#endif // V8_TRANSITIONS_H_
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