7b7bb25a24
[Re-retry of r21696 and r21739] If the embedder chooses, the 'natives' (library sources) and the precompiled startup blob can be written to files during the build process and handed over to V8 at startup. The main purpose would be to reduce the size of the compiled binary for space constrained platforms. The build-time option is off by default. Nothing should change if it's not enabled. BUG= R=jochen@chromium.org Review URL: https://codereview.chromium.org/334913004 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@21941 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
557 lines
18 KiB
C++
557 lines
18 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_SERIALIZE_H_
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#define V8_SERIALIZE_H_
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#include "src/hashmap.h"
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#include "src/heap-profiler.h"
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#include "src/isolate.h"
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#include "src/snapshot-source-sink.h"
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namespace v8 {
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namespace internal {
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// A TypeCode is used to distinguish different kinds of external reference.
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// It is a single bit to make testing for types easy.
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enum TypeCode {
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UNCLASSIFIED, // One-of-a-kind references.
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BUILTIN,
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RUNTIME_FUNCTION,
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IC_UTILITY,
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STATS_COUNTER,
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TOP_ADDRESS,
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C_BUILTIN,
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EXTENSION,
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ACCESSOR,
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RUNTIME_ENTRY,
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STUB_CACHE_TABLE,
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LAZY_DEOPTIMIZATION
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};
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const int kTypeCodeCount = LAZY_DEOPTIMIZATION + 1;
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const int kFirstTypeCode = UNCLASSIFIED;
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const int kReferenceIdBits = 16;
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const int kReferenceIdMask = (1 << kReferenceIdBits) - 1;
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const int kReferenceTypeShift = kReferenceIdBits;
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const int kDeoptTableSerializeEntryCount = 64;
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// ExternalReferenceTable is a helper class that defines the relationship
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// between external references and their encodings. It is used to build
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// hashmaps in ExternalReferenceEncoder and ExternalReferenceDecoder.
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class ExternalReferenceTable {
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public:
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static ExternalReferenceTable* instance(Isolate* isolate);
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~ExternalReferenceTable() { }
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int size() const { return refs_.length(); }
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Address address(int i) { return refs_[i].address; }
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uint32_t code(int i) { return refs_[i].code; }
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const char* name(int i) { return refs_[i].name; }
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int max_id(int code) { return max_id_[code]; }
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private:
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explicit ExternalReferenceTable(Isolate* isolate) : refs_(64) {
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PopulateTable(isolate);
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}
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struct ExternalReferenceEntry {
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Address address;
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uint32_t code;
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const char* name;
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};
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void PopulateTable(Isolate* isolate);
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// For a few types of references, we can get their address from their id.
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void AddFromId(TypeCode type,
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uint16_t id,
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const char* name,
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Isolate* isolate);
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// For other types of references, the caller will figure out the address.
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void Add(Address address, TypeCode type, uint16_t id, const char* name);
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List<ExternalReferenceEntry> refs_;
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int max_id_[kTypeCodeCount];
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};
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class ExternalReferenceEncoder {
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public:
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explicit ExternalReferenceEncoder(Isolate* isolate);
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uint32_t Encode(Address key) const;
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const char* NameOfAddress(Address key) const;
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private:
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HashMap encodings_;
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static uint32_t Hash(Address key) {
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return static_cast<uint32_t>(reinterpret_cast<uintptr_t>(key) >> 2);
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}
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int IndexOf(Address key) const;
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void Put(Address key, int index);
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Isolate* isolate_;
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};
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class ExternalReferenceDecoder {
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public:
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explicit ExternalReferenceDecoder(Isolate* isolate);
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~ExternalReferenceDecoder();
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Address Decode(uint32_t key) const {
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if (key == 0) return NULL;
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return *Lookup(key);
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}
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private:
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Address** encodings_;
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Address* Lookup(uint32_t key) const {
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int type = key >> kReferenceTypeShift;
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ASSERT(kFirstTypeCode <= type && type < kTypeCodeCount);
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int id = key & kReferenceIdMask;
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return &encodings_[type][id];
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}
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void Put(uint32_t key, Address value) {
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*Lookup(key) = value;
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}
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Isolate* isolate_;
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};
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// The Serializer/Deserializer class is a common superclass for Serializer and
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// Deserializer which is used to store common constants and methods used by
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// both.
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class SerializerDeserializer: public ObjectVisitor {
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public:
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static void Iterate(Isolate* isolate, ObjectVisitor* visitor);
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static int nop() { return kNop; }
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protected:
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// Where the pointed-to object can be found:
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enum Where {
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kNewObject = 0, // Object is next in snapshot.
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// 1-6 One per space.
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kRootArray = 0x9, // Object is found in root array.
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kPartialSnapshotCache = 0xa, // Object is in the cache.
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kExternalReference = 0xb, // Pointer to an external reference.
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kSkip = 0xc, // Skip n bytes.
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kNop = 0xd, // Does nothing, used to pad.
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// 0xe-0xf Free.
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kBackref = 0x10, // Object is described relative to end.
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// 0x11-0x16 One per space.
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kBackrefWithSkip = 0x18, // Object is described relative to end.
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// 0x19-0x1e One per space.
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// 0x20-0x3f Used by misc. tags below.
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kPointedToMask = 0x3f
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};
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// How to code the pointer to the object.
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enum HowToCode {
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kPlain = 0, // Straight pointer.
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// What this means depends on the architecture:
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kFromCode = 0x40, // A pointer inlined in code.
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kHowToCodeMask = 0x40
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};
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// For kRootArrayConstants
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enum WithSkip {
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kNoSkipDistance = 0,
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kHasSkipDistance = 0x40,
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kWithSkipMask = 0x40
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};
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// Where to point within the object.
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enum WhereToPoint {
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kStartOfObject = 0,
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kInnerPointer = 0x80, // First insn in code object or payload of cell.
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kWhereToPointMask = 0x80
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};
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// Misc.
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// Raw data to be copied from the snapshot. This byte code does not advance
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// the current pointer, which is used for code objects, where we write the
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// entire code in one memcpy, then fix up stuff with kSkip and other byte
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// codes that overwrite data.
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static const int kRawData = 0x20;
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// Some common raw lengths: 0x21-0x3f. These autoadvance the current pointer.
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// A tag emitted at strategic points in the snapshot to delineate sections.
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// If the deserializer does not find these at the expected moments then it
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// is an indication that the snapshot and the VM do not fit together.
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// Examine the build process for architecture, version or configuration
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// mismatches.
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static const int kSynchronize = 0x70;
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// Used for the source code of the natives, which is in the executable, but
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// is referred to from external strings in the snapshot.
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static const int kNativesStringResource = 0x71;
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static const int kRepeat = 0x72;
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static const int kConstantRepeat = 0x73;
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// 0x73-0x7f Repeat last word (subtract 0x72 to get the count).
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static const int kMaxRepeats = 0x7f - 0x72;
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static int CodeForRepeats(int repeats) {
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ASSERT(repeats >= 1 && repeats <= kMaxRepeats);
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return 0x72 + repeats;
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}
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static int RepeatsForCode(int byte_code) {
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ASSERT(byte_code >= kConstantRepeat && byte_code <= 0x7f);
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return byte_code - 0x72;
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}
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static const int kRootArrayConstants = 0xa0;
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// 0xa0-0xbf Things from the first 32 elements of the root array.
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static const int kRootArrayNumberOfConstantEncodings = 0x20;
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static int RootArrayConstantFromByteCode(int byte_code) {
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return byte_code & 0x1f;
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}
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static const int kNumberOfSpaces = LO_SPACE;
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static const int kAnyOldSpace = -1;
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// A bitmask for getting the space out of an instruction.
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static const int kSpaceMask = 7;
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};
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// A Deserializer reads a snapshot and reconstructs the Object graph it defines.
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class Deserializer: public SerializerDeserializer {
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public:
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// Create a deserializer from a snapshot byte source.
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explicit Deserializer(SnapshotByteSource* source);
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virtual ~Deserializer();
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// Deserialize the snapshot into an empty heap.
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void Deserialize(Isolate* isolate);
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// Deserialize a single object and the objects reachable from it.
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void DeserializePartial(Isolate* isolate, Object** root);
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void set_reservation(int space_number, int reservation) {
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ASSERT(space_number >= 0);
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ASSERT(space_number <= LAST_SPACE);
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reservations_[space_number] = reservation;
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}
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private:
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virtual void VisitPointers(Object** start, Object** end);
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virtual void VisitRuntimeEntry(RelocInfo* rinfo) {
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UNREACHABLE();
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}
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// Allocation sites are present in the snapshot, and must be linked into
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// a list at deserialization time.
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void RelinkAllocationSite(AllocationSite* site);
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// Fills in some heap data in an area from start to end (non-inclusive). The
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// space id is used for the write barrier. The object_address is the address
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// of the object we are writing into, or NULL if we are not writing into an
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// object, i.e. if we are writing a series of tagged values that are not on
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// the heap.
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void ReadChunk(
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Object** start, Object** end, int space, Address object_address);
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void ReadObject(int space_number, Object** write_back);
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// This routine both allocates a new object, and also keeps
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// track of where objects have been allocated so that we can
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// fix back references when deserializing.
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Address Allocate(int space_index, int size) {
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Address address = high_water_[space_index];
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high_water_[space_index] = address + size;
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return address;
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}
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// This returns the address of an object that has been described in the
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// snapshot as being offset bytes back in a particular space.
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HeapObject* GetAddressFromEnd(int space) {
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int offset = source_->GetInt();
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offset <<= kObjectAlignmentBits;
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return HeapObject::FromAddress(high_water_[space] - offset);
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}
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void FlushICacheForNewCodeObjects();
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// Cached current isolate.
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Isolate* isolate_;
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SnapshotByteSource* source_;
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// This is the address of the next object that will be allocated in each
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// space. It is used to calculate the addresses of back-references.
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Address high_water_[LAST_SPACE + 1];
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int reservations_[LAST_SPACE + 1];
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static const intptr_t kUninitializedReservation = -1;
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ExternalReferenceDecoder* external_reference_decoder_;
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DISALLOW_COPY_AND_ASSIGN(Deserializer);
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};
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// Mapping objects to their location after deserialization.
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// This is used during building, but not at runtime by V8.
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class SerializationAddressMapper {
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public:
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SerializationAddressMapper()
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: no_allocation_(),
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serialization_map_(new HashMap(HashMap::PointersMatch)) { }
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~SerializationAddressMapper() {
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delete serialization_map_;
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}
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bool IsMapped(HeapObject* obj) {
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return serialization_map_->Lookup(Key(obj), Hash(obj), false) != NULL;
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}
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int MappedTo(HeapObject* obj) {
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ASSERT(IsMapped(obj));
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return static_cast<int>(reinterpret_cast<intptr_t>(
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serialization_map_->Lookup(Key(obj), Hash(obj), false)->value));
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}
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void AddMapping(HeapObject* obj, int to) {
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ASSERT(!IsMapped(obj));
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HashMap::Entry* entry =
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serialization_map_->Lookup(Key(obj), Hash(obj), true);
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entry->value = Value(to);
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}
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private:
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static uint32_t Hash(HeapObject* obj) {
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return static_cast<int32_t>(reinterpret_cast<intptr_t>(obj->address()));
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}
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static void* Key(HeapObject* obj) {
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return reinterpret_cast<void*>(obj->address());
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}
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static void* Value(int v) {
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return reinterpret_cast<void*>(v);
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}
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DisallowHeapAllocation no_allocation_;
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HashMap* serialization_map_;
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DISALLOW_COPY_AND_ASSIGN(SerializationAddressMapper);
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};
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class CodeAddressMap;
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// There can be only one serializer per V8 process.
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class Serializer : public SerializerDeserializer {
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public:
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Serializer(Isolate* isolate, SnapshotByteSink* sink);
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~Serializer();
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void VisitPointers(Object** start, Object** end);
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// You can call this after serialization to find out how much space was used
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// in each space.
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int CurrentAllocationAddress(int space) const {
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ASSERT(space < kNumberOfSpaces);
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return fullness_[space];
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}
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Isolate* isolate() const { return isolate_; }
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SerializationAddressMapper* address_mapper() { return &address_mapper_; }
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void PutRoot(int index,
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HeapObject* object,
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HowToCode how,
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WhereToPoint where,
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int skip);
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protected:
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static const int kInvalidRootIndex = -1;
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int RootIndex(HeapObject* heap_object, HowToCode from);
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intptr_t root_index_wave_front() { return root_index_wave_front_; }
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void set_root_index_wave_front(intptr_t value) {
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ASSERT(value >= root_index_wave_front_);
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root_index_wave_front_ = value;
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}
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class ObjectSerializer : public ObjectVisitor {
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public:
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ObjectSerializer(Serializer* serializer,
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Object* o,
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SnapshotByteSink* sink,
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HowToCode how_to_code,
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WhereToPoint where_to_point)
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: serializer_(serializer),
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object_(HeapObject::cast(o)),
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sink_(sink),
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reference_representation_(how_to_code + where_to_point),
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bytes_processed_so_far_(0),
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code_object_(o->IsCode()),
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code_has_been_output_(false) { }
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void Serialize();
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void VisitPointers(Object** start, Object** end);
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void VisitEmbeddedPointer(RelocInfo* target);
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void VisitExternalReference(Address* p);
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void VisitExternalReference(RelocInfo* rinfo);
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void VisitCodeTarget(RelocInfo* target);
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void VisitCodeEntry(Address entry_address);
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void VisitCell(RelocInfo* rinfo);
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void VisitRuntimeEntry(RelocInfo* reloc);
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// Used for seralizing the external strings that hold the natives source.
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void VisitExternalAsciiString(
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v8::String::ExternalAsciiStringResource** resource);
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// We can't serialize a heap with external two byte strings.
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void VisitExternalTwoByteString(
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v8::String::ExternalStringResource** resource) {
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UNREACHABLE();
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}
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private:
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enum ReturnSkip { kCanReturnSkipInsteadOfSkipping, kIgnoringReturn };
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// This function outputs or skips the raw data between the last pointer and
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// up to the current position. It optionally can just return the number of
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// bytes to skip instead of performing a skip instruction, in case the skip
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// can be merged into the next instruction.
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int OutputRawData(Address up_to, ReturnSkip return_skip = kIgnoringReturn);
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Serializer* serializer_;
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HeapObject* object_;
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SnapshotByteSink* sink_;
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int reference_representation_;
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int bytes_processed_so_far_;
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bool code_object_;
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bool code_has_been_output_;
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};
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virtual void SerializeObject(Object* o,
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HowToCode how_to_code,
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WhereToPoint where_to_point,
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int skip) = 0;
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void SerializeReferenceToPreviousObject(
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int space,
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int address,
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HowToCode how_to_code,
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WhereToPoint where_to_point,
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int skip);
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void InitializeAllocators();
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// This will return the space for an object.
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static int SpaceOfObject(HeapObject* object);
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int Allocate(int space, int size);
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int EncodeExternalReference(Address addr) {
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return external_reference_encoder_->Encode(addr);
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}
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int SpaceAreaSize(int space);
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// Some roots should not be serialized, because their actual value depends on
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// absolute addresses and they are reset after deserialization, anyway.
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bool ShouldBeSkipped(Object** current);
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Isolate* isolate_;
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// Keep track of the fullness of each space in order to generate
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// relative addresses for back references.
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int fullness_[LAST_SPACE + 1];
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SnapshotByteSink* sink_;
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ExternalReferenceEncoder* external_reference_encoder_;
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SerializationAddressMapper address_mapper_;
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intptr_t root_index_wave_front_;
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void Pad();
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friend class ObjectSerializer;
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friend class Deserializer;
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// We may not need the code address map for logging for every instance
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// of the serializer. Initialize it on demand.
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void InitializeCodeAddressMap();
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private:
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CodeAddressMap* code_address_map_;
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DISALLOW_COPY_AND_ASSIGN(Serializer);
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};
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class PartialSerializer : public Serializer {
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public:
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PartialSerializer(Isolate* isolate,
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Serializer* startup_snapshot_serializer,
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SnapshotByteSink* sink)
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: Serializer(isolate, sink),
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startup_serializer_(startup_snapshot_serializer) {
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set_root_index_wave_front(Heap::kStrongRootListLength);
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InitializeCodeAddressMap();
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}
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// Serialize the objects reachable from a single object pointer.
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void Serialize(Object** o);
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virtual void SerializeObject(Object* o,
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HowToCode how_to_code,
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WhereToPoint where_to_point,
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int skip);
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private:
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int PartialSnapshotCacheIndex(HeapObject* o);
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bool ShouldBeInThePartialSnapshotCache(HeapObject* o) {
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// Scripts should be referred only through shared function infos. We can't
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// allow them to be part of the partial snapshot because they contain a
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// unique ID, and deserializing several partial snapshots containing script
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// would cause dupes.
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ASSERT(!o->IsScript());
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return o->IsName() || o->IsSharedFunctionInfo() ||
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o->IsHeapNumber() || o->IsCode() ||
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o->IsScopeInfo() ||
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o->map() ==
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startup_serializer_->isolate()->heap()->fixed_cow_array_map();
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}
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|
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Serializer* startup_serializer_;
|
|
DISALLOW_COPY_AND_ASSIGN(PartialSerializer);
|
|
};
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|
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class StartupSerializer : public Serializer {
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|
public:
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StartupSerializer(Isolate* isolate, SnapshotByteSink* sink)
|
|
: Serializer(isolate, sink) {
|
|
// Clear the cache of objects used by the partial snapshot. After the
|
|
// strong roots have been serialized we can create a partial snapshot
|
|
// which will repopulate the cache with objects needed by that partial
|
|
// snapshot.
|
|
isolate->set_serialize_partial_snapshot_cache_length(0);
|
|
InitializeCodeAddressMap();
|
|
}
|
|
// Serialize the current state of the heap. The order is:
|
|
// 1) Strong references.
|
|
// 2) Partial snapshot cache.
|
|
// 3) Weak references (e.g. the string table).
|
|
virtual void SerializeStrongReferences();
|
|
virtual void SerializeObject(Object* o,
|
|
HowToCode how_to_code,
|
|
WhereToPoint where_to_point,
|
|
int skip);
|
|
void SerializeWeakReferences();
|
|
void Serialize() {
|
|
SerializeStrongReferences();
|
|
SerializeWeakReferences();
|
|
Pad();
|
|
}
|
|
};
|
|
|
|
|
|
} } // namespace v8::internal
|
|
|
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#endif // V8_SERIALIZE_H_
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