v8/src/global-handles.cc
kmillikin@chromium.org d3ee29a7f6 Add just enough state changes from EXTERNAL (outside V8) to OTHER
(generic state inside V8) in the API to allow the V8 shell to run all
the mjsunit tests with heap protection on.

These state changes are only taken when built with
ENABLE_HEAP_PROTECTION.  The two states OTHER and EXTERNAL are treated
the same because we will not properly reenter OTHER through the API.
Review URL: http://codereview.chromium.org/56060

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1643 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-03-30 13:32:28 +00:00

384 lines
11 KiB
C++

// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "api.h"
#include "global-handles.h"
namespace v8 { namespace internal {
class GlobalHandles::Node : public Malloced {
public:
void Initialize(Object* object) {
// Set the initial value of the handle.
object_ = object;
state_ = NORMAL;
parameter_or_next_free_.parameter = NULL;
callback_ = NULL;
}
explicit Node(Object* object) {
Initialize(object);
// Initialize link structure.
next_ = NULL;
}
~Node() {
if (state_ != DESTROYED) Destroy();
#ifdef DEBUG
// Zap the values for eager trapping.
object_ = NULL;
next_ = NULL;
parameter_or_next_free_.next_free = NULL;
#endif
}
void Destroy() {
if (state_ == WEAK || IsNearDeath()) {
GlobalHandles::number_of_weak_handles_--;
if (object_->IsJSGlobalObject()) {
GlobalHandles::number_of_global_object_weak_handles_--;
}
}
state_ = DESTROYED;
}
// Accessors for next_.
Node* next() { return next_; }
void set_next(Node* value) { next_ = value; }
Node** next_addr() { return &next_; }
// Accessors for next free node in the free list.
Node* next_free() {
ASSERT(state_ == DESTROYED);
return parameter_or_next_free_.next_free;
}
void set_next_free(Node* value) {
ASSERT(state_ == DESTROYED);
parameter_or_next_free_.next_free = value;
}
// Returns a link from the handle.
static Node* FromLocation(Object** location) {
ASSERT(OFFSET_OF(Node, object_) == 0);
return reinterpret_cast<Node*>(location);
}
// Returns the handle.
Handle<Object> handle() { return Handle<Object>(&object_); }
// Make this handle weak.
void MakeWeak(void* parameter, WeakReferenceCallback callback) {
LOG(HandleEvent("GlobalHandle::MakeWeak", handle().location()));
ASSERT(state_ != DESTROYED);
if (state_ != WEAK && !IsNearDeath()) {
GlobalHandles::number_of_weak_handles_++;
if (object_->IsJSGlobalObject()) {
GlobalHandles::number_of_global_object_weak_handles_++;
}
}
state_ = WEAK;
set_parameter(parameter);
callback_ = callback;
}
void ClearWeakness() {
LOG(HandleEvent("GlobalHandle::ClearWeakness", handle().location()));
ASSERT(state_ != DESTROYED);
if (state_ == WEAK || IsNearDeath()) {
GlobalHandles::number_of_weak_handles_--;
if (object_->IsJSGlobalObject()) {
GlobalHandles::number_of_global_object_weak_handles_--;
}
}
state_ = NORMAL;
set_parameter(NULL);
}
bool IsNearDeath() {
// Check for PENDING to ensure correct answer when processing callbacks.
return state_ == PENDING || state_ == NEAR_DEATH;
}
bool IsWeak() {
return state_ == WEAK;
}
// Returns the id for this weak handle.
void set_parameter(void* parameter) {
ASSERT(state_ != DESTROYED);
parameter_or_next_free_.parameter = parameter;
}
void* parameter() {
ASSERT(state_ != DESTROYED);
return parameter_or_next_free_.parameter;
}
// Returns the callback for this weak handle.
WeakReferenceCallback callback() { return callback_; }
void PostGarbageCollectionProcessing() {
if (state_ != Node::PENDING) return;
LOG(HandleEvent("GlobalHandle::Processing", handle().location()));
void* par = parameter();
state_ = NEAR_DEATH;
set_parameter(NULL);
// The callback function is resolved as late as possible to preserve old
// behavior.
WeakReferenceCallback func = callback();
if (func != NULL) {
v8::Persistent<v8::Object> object = ToApi<v8::Object>(handle());
{
// Leaving V8.
VMState state(EXTERNAL);
func(object, par);
}
}
}
// Place the handle address first to avoid offset computation.
Object* object_; // Storage for object pointer.
// Transition diagram:
// NORMAL <-> WEAK -> PENDING -> NEAR_DEATH -> { NORMAL, WEAK, DESTROYED }
enum State {
NORMAL, // Normal global handle.
WEAK, // Flagged as weak but not yet finalized.
PENDING, // Has been recognized as only reachable by weak handles.
NEAR_DEATH, // Callback has informed the handle is near death.
DESTROYED
};
State state_;
private:
// Handle specific callback.
WeakReferenceCallback callback_;
// Provided data for callback. In DESTROYED state, this is used for
// the free list link.
union {
void* parameter;
Node* next_free;
} parameter_or_next_free_;
// Linkage for the list.
Node* next_;
public:
TRACK_MEMORY("GlobalHandles::Node")
};
Handle<Object> GlobalHandles::Create(Object* value) {
Counters::global_handles.Increment();
Node* result;
if (first_free() == NULL) {
// Allocate a new node.
result = new Node(value);
result->set_next(head());
set_head(result);
} else {
// Take the first node in the free list.
result = first_free();
set_first_free(result->next_free());
result->Initialize(value);
}
return result->handle();
}
void GlobalHandles::Destroy(Object** location) {
Counters::global_handles.Decrement();
if (location == NULL) return;
Node* node = Node::FromLocation(location);
node->Destroy();
// Link the destroyed.
node->set_next_free(first_free());
set_first_free(node);
}
void GlobalHandles::MakeWeak(Object** location, void* parameter,
WeakReferenceCallback callback) {
ASSERT(callback != NULL);
Node::FromLocation(location)->MakeWeak(parameter, callback);
}
void GlobalHandles::ClearWeakness(Object** location) {
Node::FromLocation(location)->ClearWeakness();
}
bool GlobalHandles::IsNearDeath(Object** location) {
return Node::FromLocation(location)->IsNearDeath();
}
bool GlobalHandles::IsWeak(Object** location) {
return Node::FromLocation(location)->IsWeak();
}
void GlobalHandles::IterateWeakRoots(ObjectVisitor* v) {
// Traversal of GC roots in the global handle list that are marked as
// WEAK or PENDING.
for (Node* current = head_; current != NULL; current = current->next()) {
if (current->state_ == Node::WEAK
|| current->state_ == Node::PENDING
|| current->state_ == Node::NEAR_DEATH) {
v->VisitPointer(&current->object_);
}
}
}
void GlobalHandles::MarkWeakRoots(WeakSlotCallback f) {
for (Node* current = head_; current != NULL; current = current->next()) {
if (current->state_ == Node::WEAK) {
if (f(&current->object_)) {
current->state_ = Node::PENDING;
LOG(HandleEvent("GlobalHandle::Pending", current->handle().location()));
}
}
}
}
void GlobalHandles::PostGarbageCollectionProcessing() {
// Process weak global handle callbacks. This must be done after the
// GC is completely done, because the callbacks may invoke arbitrary
// API functions.
// At the same time deallocate all DESTROYED nodes
ASSERT(Heap::gc_state() == Heap::NOT_IN_GC);
Node** p = &head_;
while (*p != NULL) {
(*p)->PostGarbageCollectionProcessing();
if ((*p)->state_ == Node::DESTROYED) {
// Delete the link.
Node* node = *p;
*p = node->next(); // Update the link.
delete node;
} else {
p = (*p)->next_addr();
}
}
set_first_free(NULL);
}
void GlobalHandles::IterateRoots(ObjectVisitor* v) {
// Traversal of global handles marked as NORMAL or NEAR_DEATH.
for (Node* current = head_; current != NULL; current = current->next()) {
if (current->state_ == Node::NORMAL) {
v->VisitPointer(&current->object_);
}
}
}
void GlobalHandles::TearDown() {
// Delete all the nodes in the linked list.
Node* current = head_;
while (current != NULL) {
Node* n = current;
current = current->next();
delete n;
}
// Reset the head and free_list.
set_head(NULL);
set_first_free(NULL);
}
int GlobalHandles::number_of_weak_handles_ = 0;
int GlobalHandles::number_of_global_object_weak_handles_ = 0;
GlobalHandles::Node* GlobalHandles::head_ = NULL;
GlobalHandles::Node* GlobalHandles::first_free_ = NULL;
#ifdef DEBUG
void GlobalHandles::PrintStats() {
int total = 0;
int weak = 0;
int pending = 0;
int near_death = 0;
int destroyed = 0;
for (Node* current = head_; current != NULL; current = current->next()) {
total++;
if (current->state_ == Node::WEAK) weak++;
if (current->state_ == Node::PENDING) pending++;
if (current->state_ == Node::NEAR_DEATH) near_death++;
if (current->state_ == Node::DESTROYED) destroyed++;
}
PrintF("Global Handle Statistics:\n");
PrintF(" allocated memory = %dB\n", sizeof(Node) * total);
PrintF(" # weak = %d\n", weak);
PrintF(" # pending = %d\n", pending);
PrintF(" # near_death = %d\n", near_death);
PrintF(" # destroyed = %d\n", destroyed);
PrintF(" # total = %d\n", total);
}
void GlobalHandles::Print() {
PrintF("Global handles:\n");
for (Node* current = head_; current != NULL; current = current->next()) {
PrintF(" handle %p to %p (weak=%d)\n", current->handle().location(),
*current->handle(), current->state_ == Node::WEAK);
}
}
#endif
List<ObjectGroup*>* GlobalHandles::ObjectGroups() {
// Lazily initialize the list to avoid startup time static constructors.
static List<ObjectGroup*> groups(4);
return &groups;
}
void GlobalHandles::AddGroup(Object*** handles, size_t length) {
ObjectGroup* new_entry = new ObjectGroup(length);
for (size_t i = 0; i < length; ++i)
new_entry->objects_.Add(handles[i]);
ObjectGroups()->Add(new_entry);
}
void GlobalHandles::RemoveObjectGroups() {
List<ObjectGroup*>* object_groups = ObjectGroups();
for (int i = 0; i< object_groups->length(); i++) {
delete object_groups->at(i);
}
object_groups->Clear();
}
} } // namespace v8::internal