v8/src/v8threads.cc
iposva@chromium.org e718576d4f Split handle scopes into an internal version and a version accessible
through the API. This allows us to verify state on entry through the API.
In this change verification in the API entry is checking that the current
thread holds the V8 lock when a HandleScope is instantiated if a v8::Locker
has ever been used by the V8 instance.
Review URL: http://codereview.chromium.org/18707

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1140 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-01-23 17:22:23 +00:00

347 lines
10 KiB
C++

// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "api.h"
#include "debug.h"
#include "execution.h"
#include "v8threads.h"
#include "regexp-stack.h"
namespace v8 {
static internal::Thread::LocalStorageKey thread_state_key =
internal::Thread::CreateThreadLocalKey();
// Track whether this V8 instance has ever called v8::Locker. This allows the
// API code to verify that the lock is always held when V8 is being entered.
bool Locker::active_ = false;
// Constructor for the Locker object. Once the Locker is constructed the
// current thread will be guaranteed to have the big V8 lock.
Locker::Locker() : has_lock_(false), top_level_(true) {
// Record that the Locker has been used at least once.
active_ = true;
// Get the big lock if necessary.
if (!internal::ThreadManager::IsLockedByCurrentThread()) {
internal::ThreadManager::Lock();
has_lock_ = true;
// This may be a locker within an unlocker in which case we have to
// get the saved state for this thread and restore it.
if (internal::ThreadManager::RestoreThread()) {
top_level_ = false;
}
}
ASSERT(internal::ThreadManager::IsLockedByCurrentThread());
}
bool Locker::IsLocked() {
return internal::ThreadManager::IsLockedByCurrentThread();
}
Locker::~Locker() {
ASSERT(internal::ThreadManager::IsLockedByCurrentThread());
if (has_lock_) {
if (!top_level_) {
internal::ThreadManager::ArchiveThread();
}
internal::ThreadManager::Unlock();
}
}
Unlocker::Unlocker() {
ASSERT(internal::ThreadManager::IsLockedByCurrentThread());
internal::ThreadManager::ArchiveThread();
internal::ThreadManager::Unlock();
}
Unlocker::~Unlocker() {
ASSERT(!internal::ThreadManager::IsLockedByCurrentThread());
internal::ThreadManager::Lock();
internal::ThreadManager::RestoreThread();
}
void Locker::StartPreemption(int every_n_ms) {
v8::internal::ContextSwitcher::StartPreemption(every_n_ms);
}
void Locker::StopPreemption() {
v8::internal::ContextSwitcher::StopPreemption();
}
namespace internal {
bool ThreadManager::RestoreThread() {
// First check whether the current thread has been 'lazily archived', ie
// not archived at all. If that is the case we put the state storage we
// had prepared back in the free list, since we didn't need it after all.
if (lazily_archived_thread_.IsSelf()) {
lazily_archived_thread_.Initialize(ThreadHandle::INVALID);
ASSERT(Thread::GetThreadLocal(thread_state_key) ==
lazily_archived_thread_state_);
lazily_archived_thread_state_->LinkInto(ThreadState::FREE_LIST);
lazily_archived_thread_state_ = NULL;
Thread::SetThreadLocal(thread_state_key, NULL);
return true;
}
// If there is another thread that was lazily archived then we have to really
// archive it now.
if (lazily_archived_thread_.IsValid()) {
EagerlyArchiveThread();
}
ThreadState* state =
reinterpret_cast<ThreadState*>(Thread::GetThreadLocal(thread_state_key));
if (state == NULL) {
return false;
}
char* from = state->data();
from = HandleScopeImplementer::RestoreThread(from);
from = Top::RestoreThread(from);
from = Debug::RestoreDebug(from);
from = StackGuard::RestoreStackGuard(from);
from = RegExpStack::RestoreStack(from);
Thread::SetThreadLocal(thread_state_key, NULL);
state->Unlink();
state->LinkInto(ThreadState::FREE_LIST);
return true;
}
void ThreadManager::Lock() {
mutex_->Lock();
mutex_owner_.Initialize(ThreadHandle::SELF);
ASSERT(IsLockedByCurrentThread());
}
void ThreadManager::Unlock() {
mutex_owner_.Initialize(ThreadHandle::INVALID);
mutex_->Unlock();
}
static int ArchiveSpacePerThread() {
return HandleScopeImplementer::ArchiveSpacePerThread() +
Top::ArchiveSpacePerThread() +
Debug::ArchiveSpacePerThread() +
StackGuard::ArchiveSpacePerThread() +
RegExpStack::ArchiveSpacePerThread();
}
ThreadState* ThreadState::free_anchor_ = new ThreadState();
ThreadState* ThreadState::in_use_anchor_ = new ThreadState();
ThreadState::ThreadState() : next_(this), previous_(this) {
}
void ThreadState::AllocateSpace() {
data_ = NewArray<char>(ArchiveSpacePerThread());
}
void ThreadState::Unlink() {
next_->previous_ = previous_;
previous_->next_ = next_;
}
void ThreadState::LinkInto(List list) {
ThreadState* flying_anchor =
list == FREE_LIST ? free_anchor_ : in_use_anchor_;
next_ = flying_anchor->next_;
previous_ = flying_anchor;
flying_anchor->next_ = this;
next_->previous_ = this;
}
ThreadState* ThreadState::GetFree() {
ThreadState* gotten = free_anchor_->next_;
if (gotten == free_anchor_) {
ThreadState* new_thread_state = new ThreadState();
new_thread_state->AllocateSpace();
return new_thread_state;
}
return gotten;
}
// Gets the first in the list of archived threads.
ThreadState* ThreadState::FirstInUse() {
return in_use_anchor_->Next();
}
ThreadState* ThreadState::Next() {
if (next_ == in_use_anchor_) return NULL;
return next_;
}
Mutex* ThreadManager::mutex_ = OS::CreateMutex();
ThreadHandle ThreadManager::mutex_owner_(ThreadHandle::INVALID);
ThreadHandle ThreadManager::lazily_archived_thread_(ThreadHandle::INVALID);
ThreadState* ThreadManager::lazily_archived_thread_state_ = NULL;
void ThreadManager::ArchiveThread() {
ASSERT(!lazily_archived_thread_.IsValid());
ASSERT(Thread::GetThreadLocal(thread_state_key) == NULL);
ThreadState* state = ThreadState::GetFree();
state->Unlink();
Thread::SetThreadLocal(thread_state_key, reinterpret_cast<void*>(state));
lazily_archived_thread_.Initialize(ThreadHandle::SELF);
lazily_archived_thread_state_ = state;
}
void ThreadManager::EagerlyArchiveThread() {
ThreadState* state = lazily_archived_thread_state_;
state->LinkInto(ThreadState::IN_USE_LIST);
char* to = state->data();
to = HandleScopeImplementer::ArchiveThread(to);
to = Top::ArchiveThread(to);
to = Debug::ArchiveDebug(to);
to = StackGuard::ArchiveStackGuard(to);
to = RegExpStack::ArchiveStack(to);
lazily_archived_thread_.Initialize(ThreadHandle::INVALID);
lazily_archived_thread_state_ = NULL;
}
void ThreadManager::Iterate(ObjectVisitor* v) {
// Expecting no threads during serialization/deserialization
for (ThreadState* state = ThreadState::FirstInUse();
state != NULL;
state = state->Next()) {
char* data = state->data();
data = HandleScopeImplementer::Iterate(v, data);
data = Top::Iterate(v, data);
}
}
void ThreadManager::MarkCompactPrologue() {
for (ThreadState* state = ThreadState::FirstInUse();
state != NULL;
state = state->Next()) {
char* data = state->data();
data += HandleScopeImplementer::ArchiveSpacePerThread();
Top::MarkCompactPrologue(data);
}
}
void ThreadManager::MarkCompactEpilogue() {
for (ThreadState* state = ThreadState::FirstInUse();
state != NULL;
state = state->Next()) {
char* data = state->data();
data += HandleScopeImplementer::ArchiveSpacePerThread();
Top::MarkCompactEpilogue(data);
}
}
// This is the ContextSwitcher singleton. There is at most a single thread
// running which delivers preemption events to V8 threads.
ContextSwitcher* ContextSwitcher::singleton_ = NULL;
ContextSwitcher::ContextSwitcher(int every_n_ms)
: keep_going_(true),
sleep_ms_(every_n_ms) {
}
// Set the scheduling interval of V8 threads. This function starts the
// ContextSwitcher thread if needed.
void ContextSwitcher::StartPreemption(int every_n_ms) {
ASSERT(Locker::IsLocked());
if (singleton_ == NULL) {
// If the ContextSwitcher thread is not running at the moment start it now.
singleton_ = new ContextSwitcher(every_n_ms);
singleton_->Start();
} else {
// ContextSwitcher thread is already running, so we just change the
// scheduling interval.
singleton_->sleep_ms_ = every_n_ms;
}
}
// Disable preemption of V8 threads. If multiple threads want to use V8 they
// must cooperatively schedule amongst them from this point on.
void ContextSwitcher::StopPreemption() {
ASSERT(Locker::IsLocked());
if (singleton_ != NULL) {
// The ContextSwitcher thread is running. We need to stop it and release
// its resources.
singleton_->keep_going_ = false;
singleton_->Join(); // Wait for the ContextSwitcher thread to exit.
// Thread has exited, now we can delete it.
delete(singleton_);
singleton_ = NULL;
}
}
// Main loop of the ContextSwitcher thread: Preempt the currently running V8
// thread at regular intervals.
void ContextSwitcher::Run() {
while (keep_going_) {
OS::Sleep(sleep_ms_);
StackGuard::Preempt();
}
}
// Acknowledge the preemption by the receiving thread.
void ContextSwitcher::PreemptionReceived() {
ASSERT(Locker::IsLocked());
// There is currently no accounting being done for this. But could be in the
// future, which is why we leave this in.
}
} // namespace internal
} // namespace v8