v8/src/v8threads.cc
mstarzinger 5f57ebe222 Make isolate.h usable without objects-inl.h header.
This CL us a pure refactoring that makes an empty compilation unit
including just "isolate.h" or "contexts.h" but not "objects-inl.h"
compile without warnings or errors. This is needed to further reduce
the header dependency tangle.

R=bmeurer@chromium.org

Review URL: https://codereview.chromium.org/1322883002

Cr-Commit-Position: refs/heads/master@{#30500}
2015-09-01 09:25:27 +00:00

366 lines
11 KiB
C++

// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/v8threads.h"
#include "src/api.h"
#include "src/bootstrapper.h"
#include "src/debug/debug.h"
#include "src/execution.h"
#include "src/isolate-inl.h"
#include "src/regexp/regexp-stack.h"
namespace v8 {
namespace {
// Track whether this V8 instance has ever called v8::Locker. This allows the
// API code to verify that the lock is always held when V8 is being entered.
base::Atomic32 g_locker_was_ever_used_ = 0;
} // namespace
// Once the Locker is initialized, the current thread will be guaranteed to have
// the lock for a given isolate.
void Locker::Initialize(v8::Isolate* isolate) {
DCHECK(isolate != NULL);
has_lock_ = false;
top_level_ = true;
isolate_ = reinterpret_cast<i::Isolate*>(isolate);
// Record that the Locker has been used at least once.
base::NoBarrier_Store(&g_locker_was_ever_used_, 1);
// Get the big lock if necessary.
if (!isolate_->thread_manager()->IsLockedByCurrentThread()) {
isolate_->thread_manager()->Lock();
has_lock_ = true;
// This may be a locker within an unlocker in which case we have to
// get the saved state for this thread and restore it.
if (isolate_->thread_manager()->RestoreThread()) {
top_level_ = false;
} else {
internal::ExecutionAccess access(isolate_);
isolate_->stack_guard()->ClearThread(access);
isolate_->stack_guard()->InitThread(access);
}
}
DCHECK(isolate_->thread_manager()->IsLockedByCurrentThread());
}
bool Locker::IsLocked(v8::Isolate* isolate) {
DCHECK(isolate != NULL);
i::Isolate* internal_isolate = reinterpret_cast<i::Isolate*>(isolate);
return internal_isolate->thread_manager()->IsLockedByCurrentThread();
}
bool Locker::IsActive() {
return !!base::NoBarrier_Load(&g_locker_was_ever_used_);
}
Locker::~Locker() {
DCHECK(isolate_->thread_manager()->IsLockedByCurrentThread());
if (has_lock_) {
if (top_level_) {
isolate_->thread_manager()->FreeThreadResources();
} else {
isolate_->thread_manager()->ArchiveThread();
}
isolate_->thread_manager()->Unlock();
}
}
void Unlocker::Initialize(v8::Isolate* isolate) {
DCHECK(isolate != NULL);
isolate_ = reinterpret_cast<i::Isolate*>(isolate);
DCHECK(isolate_->thread_manager()->IsLockedByCurrentThread());
isolate_->thread_manager()->ArchiveThread();
isolate_->thread_manager()->Unlock();
}
Unlocker::~Unlocker() {
DCHECK(!isolate_->thread_manager()->IsLockedByCurrentThread());
isolate_->thread_manager()->Lock();
isolate_->thread_manager()->RestoreThread();
}
namespace internal {
bool ThreadManager::RestoreThread() {
DCHECK(IsLockedByCurrentThread());
// First check whether the current thread has been 'lazily archived', i.e.
// not archived at all. If that is the case we put the state storage we
// had prepared back in the free list, since we didn't need it after all.
if (lazily_archived_thread_.Equals(ThreadId::Current())) {
lazily_archived_thread_ = ThreadId::Invalid();
Isolate::PerIsolateThreadData* per_thread =
isolate_->FindPerThreadDataForThisThread();
DCHECK(per_thread != NULL);
DCHECK(per_thread->thread_state() == lazily_archived_thread_state_);
lazily_archived_thread_state_->set_id(ThreadId::Invalid());
lazily_archived_thread_state_->LinkInto(ThreadState::FREE_LIST);
lazily_archived_thread_state_ = NULL;
per_thread->set_thread_state(NULL);
return true;
}
// Make sure that the preemption thread cannot modify the thread state while
// it is being archived or restored.
ExecutionAccess access(isolate_);
// If there is another thread that was lazily archived then we have to really
// archive it now.
if (lazily_archived_thread_.IsValid()) {
EagerlyArchiveThread();
}
Isolate::PerIsolateThreadData* per_thread =
isolate_->FindPerThreadDataForThisThread();
if (per_thread == NULL || per_thread->thread_state() == NULL) {
// This is a new thread.
isolate_->stack_guard()->InitThread(access);
return false;
}
ThreadState* state = per_thread->thread_state();
char* from = state->data();
from = isolate_->handle_scope_implementer()->RestoreThread(from);
from = isolate_->RestoreThread(from);
from = Relocatable::RestoreState(isolate_, from);
from = isolate_->debug()->RestoreDebug(from);
from = isolate_->stack_guard()->RestoreStackGuard(from);
from = isolate_->regexp_stack()->RestoreStack(from);
from = isolate_->bootstrapper()->RestoreState(from);
per_thread->set_thread_state(NULL);
if (state->terminate_on_restore()) {
isolate_->stack_guard()->RequestTerminateExecution();
state->set_terminate_on_restore(false);
}
state->set_id(ThreadId::Invalid());
state->Unlink();
state->LinkInto(ThreadState::FREE_LIST);
return true;
}
void ThreadManager::Lock() {
mutex_.Lock();
mutex_owner_ = ThreadId::Current();
DCHECK(IsLockedByCurrentThread());
}
void ThreadManager::Unlock() {
mutex_owner_ = ThreadId::Invalid();
mutex_.Unlock();
}
static int ArchiveSpacePerThread() {
return HandleScopeImplementer::ArchiveSpacePerThread() +
Isolate::ArchiveSpacePerThread() +
Debug::ArchiveSpacePerThread() +
StackGuard::ArchiveSpacePerThread() +
RegExpStack::ArchiveSpacePerThread() +
Bootstrapper::ArchiveSpacePerThread() +
Relocatable::ArchiveSpacePerThread();
}
ThreadState::ThreadState(ThreadManager* thread_manager)
: id_(ThreadId::Invalid()),
terminate_on_restore_(false),
data_(NULL),
next_(this),
previous_(this),
thread_manager_(thread_manager) {
}
ThreadState::~ThreadState() {
DeleteArray<char>(data_);
}
void ThreadState::AllocateSpace() {
data_ = NewArray<char>(ArchiveSpacePerThread());
}
void ThreadState::Unlink() {
next_->previous_ = previous_;
previous_->next_ = next_;
}
void ThreadState::LinkInto(List list) {
ThreadState* flying_anchor =
list == FREE_LIST ? thread_manager_->free_anchor_
: thread_manager_->in_use_anchor_;
next_ = flying_anchor->next_;
previous_ = flying_anchor;
flying_anchor->next_ = this;
next_->previous_ = this;
}
ThreadState* ThreadManager::GetFreeThreadState() {
ThreadState* gotten = free_anchor_->next_;
if (gotten == free_anchor_) {
ThreadState* new_thread_state = new ThreadState(this);
new_thread_state->AllocateSpace();
return new_thread_state;
}
return gotten;
}
// Gets the first in the list of archived threads.
ThreadState* ThreadManager::FirstThreadStateInUse() {
return in_use_anchor_->Next();
}
ThreadState* ThreadState::Next() {
if (next_ == thread_manager_->in_use_anchor_) return NULL;
return next_;
}
// Thread ids must start with 1, because in TLS having thread id 0 can't
// be distinguished from not having a thread id at all (since NULL is
// defined as 0.)
ThreadManager::ThreadManager()
: mutex_owner_(ThreadId::Invalid()),
lazily_archived_thread_(ThreadId::Invalid()),
lazily_archived_thread_state_(NULL),
free_anchor_(NULL),
in_use_anchor_(NULL) {
free_anchor_ = new ThreadState(this);
in_use_anchor_ = new ThreadState(this);
}
ThreadManager::~ThreadManager() {
DeleteThreadStateList(free_anchor_);
DeleteThreadStateList(in_use_anchor_);
}
void ThreadManager::DeleteThreadStateList(ThreadState* anchor) {
// The list starts and ends with the anchor.
for (ThreadState* current = anchor->next_; current != anchor;) {
ThreadState* next = current->next_;
delete current;
current = next;
}
delete anchor;
}
void ThreadManager::ArchiveThread() {
DCHECK(lazily_archived_thread_.Equals(ThreadId::Invalid()));
DCHECK(!IsArchived());
DCHECK(IsLockedByCurrentThread());
ThreadState* state = GetFreeThreadState();
state->Unlink();
Isolate::PerIsolateThreadData* per_thread =
isolate_->FindOrAllocatePerThreadDataForThisThread();
per_thread->set_thread_state(state);
lazily_archived_thread_ = ThreadId::Current();
lazily_archived_thread_state_ = state;
DCHECK(state->id().Equals(ThreadId::Invalid()));
state->set_id(CurrentId());
DCHECK(!state->id().Equals(ThreadId::Invalid()));
}
void ThreadManager::EagerlyArchiveThread() {
DCHECK(IsLockedByCurrentThread());
ThreadState* state = lazily_archived_thread_state_;
state->LinkInto(ThreadState::IN_USE_LIST);
char* to = state->data();
// Ensure that data containing GC roots are archived first, and handle them
// in ThreadManager::Iterate(ObjectVisitor*).
to = isolate_->handle_scope_implementer()->ArchiveThread(to);
to = isolate_->ArchiveThread(to);
to = Relocatable::ArchiveState(isolate_, to);
to = isolate_->debug()->ArchiveDebug(to);
to = isolate_->stack_guard()->ArchiveStackGuard(to);
to = isolate_->regexp_stack()->ArchiveStack(to);
to = isolate_->bootstrapper()->ArchiveState(to);
lazily_archived_thread_ = ThreadId::Invalid();
lazily_archived_thread_state_ = NULL;
}
void ThreadManager::FreeThreadResources() {
DCHECK(!isolate_->has_pending_exception());
DCHECK(!isolate_->external_caught_exception());
DCHECK(isolate_->try_catch_handler() == NULL);
isolate_->handle_scope_implementer()->FreeThreadResources();
isolate_->FreeThreadResources();
isolate_->debug()->FreeThreadResources();
isolate_->stack_guard()->FreeThreadResources();
isolate_->regexp_stack()->FreeThreadResources();
isolate_->bootstrapper()->FreeThreadResources();
}
bool ThreadManager::IsArchived() {
Isolate::PerIsolateThreadData* data =
isolate_->FindPerThreadDataForThisThread();
return data != NULL && data->thread_state() != NULL;
}
void ThreadManager::Iterate(ObjectVisitor* v) {
// Expecting no threads during serialization/deserialization
for (ThreadState* state = FirstThreadStateInUse();
state != NULL;
state = state->Next()) {
char* data = state->data();
data = HandleScopeImplementer::Iterate(v, data);
data = isolate_->Iterate(v, data);
data = Relocatable::Iterate(v, data);
}
}
void ThreadManager::IterateArchivedThreads(ThreadVisitor* v) {
for (ThreadState* state = FirstThreadStateInUse();
state != NULL;
state = state->Next()) {
char* data = state->data();
data += HandleScopeImplementer::ArchiveSpacePerThread();
isolate_->IterateThread(v, data);
}
}
ThreadId ThreadManager::CurrentId() {
return ThreadId::Current();
}
void ThreadManager::TerminateExecution(ThreadId thread_id) {
for (ThreadState* state = FirstThreadStateInUse();
state != NULL;
state = state->Next()) {
if (thread_id.Equals(state->id())) {
state->set_terminate_on_restore(true);
}
}
}
} // namespace internal
} // namespace v8