v8/include/v8-locker.h
Camillo Bruni 46224e75f3 [api] Advance API deprecation for V8 version v10.2
Previously marked V8_DEPRECATED_SOON that are now V8_DEPRECATED:

File                                    Version  Date        Commit
include/v8-initialization.h:208            v9.9  2021-12-15  277fdd1d
include/v8-initialization.h:226            v9.9  2021-12-15  277fdd1d
include/v8-initialization.h:236            v9.9  2021-12-15  277fdd1d
include/v8-initialization.h:250            v9.9  2021-12-15  277fdd1d
include/v8-locker.h:130                   v10.0  2022-01-20  116ca00f
include/v8-message.h:90                    v9.8  2021-11-09  2b3df06b


Previously marked V8_DEPRECATED that are now removed:

File                                    Version  Date        Commit
include/v8-fast-api-calls.h:886            v9.8  2021-11-11  b295d0b0
include/v8-fast-api-calls.h:893            v9.8  2021-11-11  b295d0b0
include/v8-fast-api-calls.h:902            v9.8  2021-11-11  b295d0b0
include/v8-initialization.h:186           v10.0  2022-01-26  36707481
include/v8-isolate.h:639                  v10.0  2022-01-26  36707481
include/v8-locker.h:132                    v9.8  2021-11-11  b295d0b0
include/v8-object.h:597                    v9.9  2022-01-18  0a61fa51
include/v8-object.h:609                    v9.8  2021-11-11  b295d0b0
include/v8-script.h:50                    v10.0  2022-01-26  36707481
include/v8-script.h:653                   v10.0  2022-01-18  9cf4f131


Output generated by ./tools/release/list_deprecated.py

Bug: v8:11165, chromium:1166077
Change-Id: Ie0d435f7a10f362ed714bdc30ad899ee9c485cb4
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3571804
Commit-Queue: Toon Verwaest <verwaest@chromium.org>
Auto-Submit: Camillo Bruni <cbruni@chromium.org>
Reviewed-by: Toon Verwaest <verwaest@chromium.org>
Reviewed-by: Michael Lippautz <mlippautz@chromium.org>
Cr-Commit-Position: refs/heads/main@{#80337}
2022-05-03 12:16:28 +00:00

148 lines
4.2 KiB
C++

// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_LOCKER_H_
#define INCLUDE_V8_LOCKER_H_
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
namespace internal {
class Isolate;
} // namespace internal
class Isolate;
/**
* Multiple threads in V8 are allowed, but only one thread at a time is allowed
* to use any given V8 isolate, see the comments in the Isolate class. The
* definition of 'using a V8 isolate' includes accessing handles or holding onto
* object pointers obtained from V8 handles while in the particular V8 isolate.
* It is up to the user of V8 to ensure, perhaps with locking, that this
* constraint is not violated. In addition to any other synchronization
* mechanism that may be used, the v8::Locker and v8::Unlocker classes must be
* used to signal thread switches to V8.
*
* v8::Locker is a scoped lock object. While it's active, i.e. between its
* construction and destruction, the current thread is allowed to use the locked
* isolate. V8 guarantees that an isolate can be locked by at most one thread at
* any time. In other words, the scope of a v8::Locker is a critical section.
*
* Sample usage:
* \code
* ...
* {
* v8::Locker locker(isolate);
* v8::Isolate::Scope isolate_scope(isolate);
* ...
* // Code using V8 and isolate goes here.
* ...
* } // Destructor called here
* \endcode
*
* If you wish to stop using V8 in a thread A you can do this either by
* destroying the v8::Locker object as above or by constructing a v8::Unlocker
* object:
*
* \code
* {
* isolate->Exit();
* v8::Unlocker unlocker(isolate);
* ...
* // Code not using V8 goes here while V8 can run in another thread.
* ...
* } // Destructor called here.
* isolate->Enter();
* \endcode
*
* The Unlocker object is intended for use in a long-running callback from V8,
* where you want to release the V8 lock for other threads to use.
*
* The v8::Locker is a recursive lock, i.e. you can lock more than once in a
* given thread. This can be useful if you have code that can be called either
* from code that holds the lock or from code that does not. The Unlocker is
* not recursive so you can not have several Unlockers on the stack at once, and
* you cannot use an Unlocker in a thread that is not inside a Locker's scope.
*
* An unlocker will unlock several lockers if it has to and reinstate the
* correct depth of locking on its destruction, e.g.:
*
* \code
* // V8 not locked.
* {
* v8::Locker locker(isolate);
* Isolate::Scope isolate_scope(isolate);
* // V8 locked.
* {
* v8::Locker another_locker(isolate);
* // V8 still locked (2 levels).
* {
* isolate->Exit();
* v8::Unlocker unlocker(isolate);
* // V8 not locked.
* }
* isolate->Enter();
* // V8 locked again (2 levels).
* }
* // V8 still locked (1 level).
* }
* // V8 Now no longer locked.
* \endcode
*/
class V8_EXPORT Unlocker {
public:
/**
* Initialize Unlocker for a given Isolate.
*/
V8_INLINE explicit Unlocker(Isolate* isolate) { Initialize(isolate); }
~Unlocker();
private:
void Initialize(Isolate* isolate);
internal::Isolate* isolate_;
};
class V8_EXPORT Locker {
public:
/**
* Initialize Locker for a given Isolate.
*/
V8_INLINE explicit Locker(Isolate* isolate) { Initialize(isolate); }
~Locker();
/**
* Returns whether or not the locker for a given isolate, is locked by the
* current thread.
*/
static bool IsLocked(Isolate* isolate);
/**
* Returns whether any v8::Locker has ever been used in this process.
* TODO(cbruni, chromium:1240851): Fix locking checks on a per-thread basis.
* The current implementation is quite confusing and leads to unexpected
* results if anybody uses v8::Locker in the current process.
*/
V8_DEPRECATED("This method will be removed.")
static bool WasEverUsed();
// Disallow copying and assigning.
Locker(const Locker&) = delete;
void operator=(const Locker&) = delete;
private:
void Initialize(Isolate* isolate);
bool has_lock_;
bool top_level_;
internal::Isolate* isolate_;
};
} // namespace v8
#endif // INCLUDE_V8_LOCKER_H_