2299242dd1
This reverts commit r23323 for letting arm timeout. Bisect build without the CL: http://build.chromium.org/p/client.v8/builders/V8%20Arm/builds/94 Build with the CL: http://build.chromium.org/p/client.v8/builders/V8%20Arm/builds/95 TBR=rmcilroy@chromium.org, ulan@chromium.org, yangguo@chromium.org Review URL: https://codereview.chromium.org/502723002 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@23325 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
764 lines
23 KiB
C++
764 lines
23 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_GLOBALS_H_
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#define V8_GLOBALS_H_
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#include "include/v8stdint.h"
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#include "src/base/build_config.h"
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#include "src/base/logging.h"
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#include "src/base/macros.h"
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// Unfortunately, the INFINITY macro cannot be used with the '-pedantic'
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// warning flag and certain versions of GCC due to a bug:
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// http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11931
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// For now, we use the more involved template-based version from <limits>, but
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// only when compiling with GCC versions affected by the bug (2.96.x - 4.0.x)
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#if V8_CC_GNU && V8_GNUC_PREREQ(2, 96, 0) && !V8_GNUC_PREREQ(4, 1, 0)
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# include <limits> // NOLINT
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# define V8_INFINITY std::numeric_limits<double>::infinity()
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#elif V8_LIBC_MSVCRT
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# define V8_INFINITY HUGE_VAL
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#else
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# define V8_INFINITY INFINITY
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#endif
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#if V8_TARGET_ARCH_IA32 || V8_TARGET_ARCH_X64 || V8_TARGET_ARCH_ARM || \
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V8_TARGET_ARCH_ARM64
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#define V8_TURBOFAN_BACKEND 1
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#else
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#define V8_TURBOFAN_BACKEND 0
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#endif
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#if V8_TURBOFAN_BACKEND && !(V8_OS_WIN && V8_TARGET_ARCH_X64)
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#define V8_TURBOFAN_TARGET 1
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#else
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#define V8_TURBOFAN_TARGET 0
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#endif
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namespace v8 {
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namespace base {
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class Mutex;
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class RecursiveMutex;
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class VirtualMemory;
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}
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namespace internal {
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// Determine whether we are running in a simulated environment.
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// Setting USE_SIMULATOR explicitly from the build script will force
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// the use of a simulated environment.
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#if !defined(USE_SIMULATOR)
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#if (V8_TARGET_ARCH_ARM64 && !V8_HOST_ARCH_ARM64)
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#define USE_SIMULATOR 1
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#endif
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#if (V8_TARGET_ARCH_ARM && !V8_HOST_ARCH_ARM)
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#define USE_SIMULATOR 1
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#endif
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#if (V8_TARGET_ARCH_MIPS && !V8_HOST_ARCH_MIPS)
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#define USE_SIMULATOR 1
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#endif
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#if (V8_TARGET_ARCH_MIPS64 && !V8_HOST_ARCH_MIPS64)
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#define USE_SIMULATOR 1
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#endif
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#endif
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// Determine whether the architecture uses an out-of-line constant pool.
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#define V8_OOL_CONSTANT_POOL 0
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// Support for alternative bool type. This is only enabled if the code is
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// compiled with USE_MYBOOL defined. This catches some nasty type bugs.
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// For instance, 'bool b = "false";' results in b == true! This is a hidden
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// source of bugs.
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// However, redefining the bool type does have some negative impact on some
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// platforms. It gives rise to compiler warnings (i.e. with
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// MSVC) in the API header files when mixing code that uses the standard
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// bool with code that uses the redefined version.
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// This does not actually belong in the platform code, but needs to be
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// defined here because the platform code uses bool, and platform.h is
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// include very early in the main include file.
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#ifdef USE_MYBOOL
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typedef unsigned int __my_bool__;
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#define bool __my_bool__ // use 'indirection' to avoid name clashes
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#endif
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typedef uint8_t byte;
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typedef byte* Address;
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// -----------------------------------------------------------------------------
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// Constants
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const int KB = 1024;
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const int MB = KB * KB;
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const int GB = KB * KB * KB;
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const int kMaxInt = 0x7FFFFFFF;
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const int kMinInt = -kMaxInt - 1;
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const int kMaxInt8 = (1 << 7) - 1;
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const int kMinInt8 = -(1 << 7);
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const int kMaxUInt8 = (1 << 8) - 1;
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const int kMinUInt8 = 0;
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const int kMaxInt16 = (1 << 15) - 1;
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const int kMinInt16 = -(1 << 15);
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const int kMaxUInt16 = (1 << 16) - 1;
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const int kMinUInt16 = 0;
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const uint32_t kMaxUInt32 = 0xFFFFFFFFu;
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const int kCharSize = sizeof(char); // NOLINT
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const int kShortSize = sizeof(short); // NOLINT
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const int kIntSize = sizeof(int); // NOLINT
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const int kInt32Size = sizeof(int32_t); // NOLINT
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const int kInt64Size = sizeof(int64_t); // NOLINT
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const int kDoubleSize = sizeof(double); // NOLINT
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const int kIntptrSize = sizeof(intptr_t); // NOLINT
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const int kPointerSize = sizeof(void*); // NOLINT
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#if V8_TARGET_ARCH_X64 && V8_TARGET_ARCH_32_BIT
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const int kRegisterSize = kPointerSize + kPointerSize;
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#else
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const int kRegisterSize = kPointerSize;
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#endif
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const int kPCOnStackSize = kRegisterSize;
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const int kFPOnStackSize = kRegisterSize;
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const int kDoubleSizeLog2 = 3;
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#if V8_HOST_ARCH_64_BIT
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const int kPointerSizeLog2 = 3;
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const intptr_t kIntptrSignBit = V8_INT64_C(0x8000000000000000);
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const uintptr_t kUintptrAllBitsSet = V8_UINT64_C(0xFFFFFFFFFFFFFFFF);
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const bool kRequiresCodeRange = true;
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const size_t kMaximalCodeRangeSize = 512 * MB;
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#else
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const int kPointerSizeLog2 = 2;
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const intptr_t kIntptrSignBit = 0x80000000;
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const uintptr_t kUintptrAllBitsSet = 0xFFFFFFFFu;
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#if V8_TARGET_ARCH_X64 && V8_TARGET_ARCH_32_BIT
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// x32 port also requires code range.
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const bool kRequiresCodeRange = true;
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const size_t kMaximalCodeRangeSize = 256 * MB;
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#else
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const bool kRequiresCodeRange = false;
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const size_t kMaximalCodeRangeSize = 0 * MB;
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#endif
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#endif
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STATIC_ASSERT(kPointerSize == (1 << kPointerSizeLog2));
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const int kBitsPerByte = 8;
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const int kBitsPerByteLog2 = 3;
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const int kBitsPerPointer = kPointerSize * kBitsPerByte;
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const int kBitsPerInt = kIntSize * kBitsPerByte;
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// IEEE 754 single precision floating point number bit layout.
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const uint32_t kBinary32SignMask = 0x80000000u;
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const uint32_t kBinary32ExponentMask = 0x7f800000u;
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const uint32_t kBinary32MantissaMask = 0x007fffffu;
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const int kBinary32ExponentBias = 127;
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const int kBinary32MaxExponent = 0xFE;
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const int kBinary32MinExponent = 0x01;
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const int kBinary32MantissaBits = 23;
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const int kBinary32ExponentShift = 23;
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// Quiet NaNs have bits 51 to 62 set, possibly the sign bit, and no
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// other bits set.
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const uint64_t kQuietNaNMask = static_cast<uint64_t>(0xfff) << 51;
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// Latin1/UTF-16 constants
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// Code-point values in Unicode 4.0 are 21 bits wide.
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// Code units in UTF-16 are 16 bits wide.
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typedef uint16_t uc16;
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typedef int32_t uc32;
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const int kOneByteSize = kCharSize;
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const int kUC16Size = sizeof(uc16); // NOLINT
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// Round up n to be a multiple of sz, where sz is a power of 2.
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#define ROUND_UP(n, sz) (((n) + ((sz) - 1)) & ~((sz) - 1))
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// FUNCTION_ADDR(f) gets the address of a C function f.
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#define FUNCTION_ADDR(f) \
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(reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(f)))
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// FUNCTION_CAST<F>(addr) casts an address into a function
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// of type F. Used to invoke generated code from within C.
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template <typename F>
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F FUNCTION_CAST(Address addr) {
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return reinterpret_cast<F>(reinterpret_cast<intptr_t>(addr));
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}
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// -----------------------------------------------------------------------------
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// Forward declarations for frequently used classes
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// (sorted alphabetically)
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class FreeStoreAllocationPolicy;
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template <typename T, class P = FreeStoreAllocationPolicy> class List;
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// -----------------------------------------------------------------------------
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// Declarations for use in both the preparser and the rest of V8.
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// The Strict Mode (ECMA-262 5th edition, 4.2.2).
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enum StrictMode { SLOPPY, STRICT };
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// Mask for the sign bit in a smi.
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const intptr_t kSmiSignMask = kIntptrSignBit;
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const int kObjectAlignmentBits = kPointerSizeLog2;
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const intptr_t kObjectAlignment = 1 << kObjectAlignmentBits;
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const intptr_t kObjectAlignmentMask = kObjectAlignment - 1;
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// Desired alignment for pointers.
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const intptr_t kPointerAlignment = (1 << kPointerSizeLog2);
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const intptr_t kPointerAlignmentMask = kPointerAlignment - 1;
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// Desired alignment for double values.
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const intptr_t kDoubleAlignment = 8;
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const intptr_t kDoubleAlignmentMask = kDoubleAlignment - 1;
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// Desired alignment for generated code is 32 bytes (to improve cache line
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// utilization).
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const int kCodeAlignmentBits = 5;
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const intptr_t kCodeAlignment = 1 << kCodeAlignmentBits;
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const intptr_t kCodeAlignmentMask = kCodeAlignment - 1;
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// The owner field of a page is tagged with the page header tag. We need that
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// to find out if a slot is part of a large object. If we mask out the lower
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// 0xfffff bits (1M pages), go to the owner offset, and see that this field
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// is tagged with the page header tag, we can just look up the owner.
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// Otherwise, we know that we are somewhere (not within the first 1M) in a
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// large object.
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const int kPageHeaderTag = 3;
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const int kPageHeaderTagSize = 2;
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const intptr_t kPageHeaderTagMask = (1 << kPageHeaderTagSize) - 1;
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// Zap-value: The value used for zapping dead objects.
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// Should be a recognizable hex value tagged as a failure.
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#ifdef V8_HOST_ARCH_64_BIT
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const Address kZapValue =
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reinterpret_cast<Address>(V8_UINT64_C(0xdeadbeedbeadbeef));
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const Address kHandleZapValue =
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reinterpret_cast<Address>(V8_UINT64_C(0x1baddead0baddeaf));
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const Address kGlobalHandleZapValue =
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reinterpret_cast<Address>(V8_UINT64_C(0x1baffed00baffedf));
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const Address kFromSpaceZapValue =
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reinterpret_cast<Address>(V8_UINT64_C(0x1beefdad0beefdaf));
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const uint64_t kDebugZapValue = V8_UINT64_C(0xbadbaddbbadbaddb);
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const uint64_t kSlotsZapValue = V8_UINT64_C(0xbeefdeadbeefdeef);
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const uint64_t kFreeListZapValue = 0xfeed1eaffeed1eaf;
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#else
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const Address kZapValue = reinterpret_cast<Address>(0xdeadbeef);
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const Address kHandleZapValue = reinterpret_cast<Address>(0xbaddeaf);
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const Address kGlobalHandleZapValue = reinterpret_cast<Address>(0xbaffedf);
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const Address kFromSpaceZapValue = reinterpret_cast<Address>(0xbeefdaf);
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const uint32_t kSlotsZapValue = 0xbeefdeef;
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const uint32_t kDebugZapValue = 0xbadbaddb;
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const uint32_t kFreeListZapValue = 0xfeed1eaf;
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#endif
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const int kCodeZapValue = 0xbadc0de;
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// On Intel architecture, cache line size is 64 bytes.
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// On ARM it may be less (32 bytes), but as far this constant is
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// used for aligning data, it doesn't hurt to align on a greater value.
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#define PROCESSOR_CACHE_LINE_SIZE 64
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// Constants relevant to double precision floating point numbers.
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// If looking only at the top 32 bits, the QNaN mask is bits 19 to 30.
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const uint32_t kQuietNaNHighBitsMask = 0xfff << (51 - 32);
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// -----------------------------------------------------------------------------
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// Forward declarations for frequently used classes
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class AccessorInfo;
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class Allocation;
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class Arguments;
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class Assembler;
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class Code;
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class CodeGenerator;
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class CodeStub;
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class Context;
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class Debug;
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class Debugger;
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class DebugInfo;
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class Descriptor;
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class DescriptorArray;
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class TransitionArray;
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class ExternalReference;
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class FixedArray;
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class FunctionTemplateInfo;
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class MemoryChunk;
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class SeededNumberDictionary;
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class UnseededNumberDictionary;
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class NameDictionary;
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template <typename T> class MaybeHandle;
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template <typename T> class Handle;
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class Heap;
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class HeapObject;
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class IC;
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class InterceptorInfo;
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class Isolate;
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class JSReceiver;
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class JSArray;
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class JSFunction;
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class JSObject;
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class LargeObjectSpace;
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class LookupResult;
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class MacroAssembler;
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class Map;
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class MapSpace;
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class MarkCompactCollector;
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class NewSpace;
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class Object;
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class OldSpace;
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class Foreign;
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class Scope;
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class ScopeInfo;
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class Script;
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class Smi;
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template <typename Config, class Allocator = FreeStoreAllocationPolicy>
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class SplayTree;
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class String;
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class Name;
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class Struct;
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class Variable;
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class RelocInfo;
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class Deserializer;
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class MessageLocation;
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typedef bool (*WeakSlotCallback)(Object** pointer);
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typedef bool (*WeakSlotCallbackWithHeap)(Heap* heap, Object** pointer);
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// -----------------------------------------------------------------------------
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// Miscellaneous
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// NOTE: SpaceIterator depends on AllocationSpace enumeration values being
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// consecutive.
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enum AllocationSpace {
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NEW_SPACE, // Semispaces collected with copying collector.
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OLD_POINTER_SPACE, // May contain pointers to new space.
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OLD_DATA_SPACE, // Must not have pointers to new space.
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CODE_SPACE, // No pointers to new space, marked executable.
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MAP_SPACE, // Only and all map objects.
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CELL_SPACE, // Only and all cell objects.
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PROPERTY_CELL_SPACE, // Only and all global property cell objects.
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LO_SPACE, // Promoted large objects.
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INVALID_SPACE, // Only used in AllocationResult to signal success.
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FIRST_SPACE = NEW_SPACE,
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LAST_SPACE = LO_SPACE,
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FIRST_PAGED_SPACE = OLD_POINTER_SPACE,
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LAST_PAGED_SPACE = PROPERTY_CELL_SPACE
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};
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const int kSpaceTagSize = 3;
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const int kSpaceTagMask = (1 << kSpaceTagSize) - 1;
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// A flag that indicates whether objects should be pretenured when
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// allocated (allocated directly into the old generation) or not
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// (allocated in the young generation if the object size and type
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// allows).
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enum PretenureFlag { NOT_TENURED, TENURED };
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enum MinimumCapacity {
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USE_DEFAULT_MINIMUM_CAPACITY,
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USE_CUSTOM_MINIMUM_CAPACITY
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};
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enum GarbageCollector { SCAVENGER, MARK_COMPACTOR };
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enum Executability { NOT_EXECUTABLE, EXECUTABLE };
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enum VisitMode {
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VISIT_ALL,
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VISIT_ALL_IN_SCAVENGE,
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VISIT_ALL_IN_SWEEP_NEWSPACE,
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VISIT_ONLY_STRONG
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};
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// Flag indicating whether code is built into the VM (one of the natives files).
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enum NativesFlag { NOT_NATIVES_CODE, NATIVES_CODE };
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// A CodeDesc describes a buffer holding instructions and relocation
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// information. The instructions start at the beginning of the buffer
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// and grow forward, the relocation information starts at the end of
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// the buffer and grows backward.
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//
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// |<--------------- buffer_size ---------------->|
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// |<-- instr_size -->| |<-- reloc_size -->|
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// +==================+========+==================+
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// | instructions | free | reloc info |
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// +==================+========+==================+
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// ^
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// |
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// buffer
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struct CodeDesc {
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byte* buffer;
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int buffer_size;
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int instr_size;
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int reloc_size;
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Assembler* origin;
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};
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// Callback function used for iterating objects in heap spaces,
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// for example, scanning heap objects.
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typedef int (*HeapObjectCallback)(HeapObject* obj);
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// Callback function used for checking constraints when copying/relocating
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// objects. Returns true if an object can be copied/relocated from its
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// old_addr to a new_addr.
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typedef bool (*ConstraintCallback)(Address new_addr, Address old_addr);
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// Callback function on inline caches, used for iterating over inline caches
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// in compiled code.
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typedef void (*InlineCacheCallback)(Code* code, Address ic);
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// State for inline cache call sites. Aliased as IC::State.
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enum InlineCacheState {
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// Has never been executed.
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UNINITIALIZED,
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// Has been executed but monomorhic state has been delayed.
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PREMONOMORPHIC,
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// Has been executed and only one receiver type has been seen.
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MONOMORPHIC,
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// Check failed due to prototype (or map deprecation).
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PROTOTYPE_FAILURE,
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// Multiple receiver types have been seen.
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POLYMORPHIC,
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// Many receiver types have been seen.
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MEGAMORPHIC,
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// A generic handler is installed and no extra typefeedback is recorded.
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GENERIC,
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// Special state for debug break or step in prepare stubs.
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DEBUG_STUB,
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// Type-vector-based ICs have a default state, with the full calculation
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// of IC state only determined by a look at the IC and the typevector
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// together.
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DEFAULT
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};
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enum CallFunctionFlags {
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NO_CALL_FUNCTION_FLAGS,
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CALL_AS_METHOD,
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// Always wrap the receiver and call to the JSFunction. Only use this flag
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// both the receiver type and the target method are statically known.
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WRAP_AND_CALL
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};
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enum CallConstructorFlags {
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NO_CALL_CONSTRUCTOR_FLAGS,
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// The call target is cached in the instruction stream.
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RECORD_CONSTRUCTOR_TARGET
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};
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enum CacheHolderFlag {
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kCacheOnPrototype,
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kCacheOnPrototypeReceiverIsDictionary,
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kCacheOnPrototypeReceiverIsPrimitive,
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kCacheOnReceiver
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};
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// The Store Buffer (GC).
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typedef enum {
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kStoreBufferFullEvent,
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kStoreBufferStartScanningPagesEvent,
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kStoreBufferScanningPageEvent
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} StoreBufferEvent;
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typedef void (*StoreBufferCallback)(Heap* heap,
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MemoryChunk* page,
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StoreBufferEvent event);
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// Union used for fast testing of specific double values.
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union DoubleRepresentation {
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double value;
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int64_t bits;
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DoubleRepresentation(double x) { value = x; }
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bool operator==(const DoubleRepresentation& other) const {
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return bits == other.bits;
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}
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};
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// Union used for customized checking of the IEEE double types
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// inlined within v8 runtime, rather than going to the underlying
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// platform headers and libraries
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union IeeeDoubleLittleEndianArchType {
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double d;
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struct {
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unsigned int man_low :32;
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unsigned int man_high :20;
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unsigned int exp :11;
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unsigned int sign :1;
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} bits;
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};
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union IeeeDoubleBigEndianArchType {
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double d;
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struct {
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unsigned int sign :1;
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unsigned int exp :11;
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unsigned int man_high :20;
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unsigned int man_low :32;
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} bits;
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};
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// AccessorCallback
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struct AccessorDescriptor {
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Object* (*getter)(Isolate* isolate, Object* object, void* data);
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Object* (*setter)(
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Isolate* isolate, JSObject* object, Object* value, void* data);
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void* data;
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};
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// Logging and profiling. A StateTag represents a possible state of
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// the VM. The logger maintains a stack of these. Creating a VMState
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// object enters a state by pushing on the stack, and destroying a
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// VMState object leaves a state by popping the current state from the
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// stack.
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enum StateTag {
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JS,
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GC,
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COMPILER,
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OTHER,
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EXTERNAL,
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IDLE
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};
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// -----------------------------------------------------------------------------
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// Macros
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// Testers for test.
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#define HAS_SMI_TAG(value) \
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((reinterpret_cast<intptr_t>(value) & kSmiTagMask) == kSmiTag)
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#define HAS_FAILURE_TAG(value) \
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((reinterpret_cast<intptr_t>(value) & kFailureTagMask) == kFailureTag)
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// OBJECT_POINTER_ALIGN returns the value aligned as a HeapObject pointer
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#define OBJECT_POINTER_ALIGN(value) \
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(((value) + kObjectAlignmentMask) & ~kObjectAlignmentMask)
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// POINTER_SIZE_ALIGN returns the value aligned as a pointer.
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#define POINTER_SIZE_ALIGN(value) \
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(((value) + kPointerAlignmentMask) & ~kPointerAlignmentMask)
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|
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// CODE_POINTER_ALIGN returns the value aligned as a generated code segment.
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#define CODE_POINTER_ALIGN(value) \
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(((value) + kCodeAlignmentMask) & ~kCodeAlignmentMask)
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|
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// Support for tracking C++ memory allocation. Insert TRACK_MEMORY("Fisk")
|
|
// inside a C++ class and new and delete will be overloaded so logging is
|
|
// performed.
|
|
// This file (globals.h) is included before log.h, so we use direct calls to
|
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// the Logger rather than the LOG macro.
|
|
#ifdef DEBUG
|
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#define TRACK_MEMORY(name) \
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void* operator new(size_t size) { \
|
|
void* result = ::operator new(size); \
|
|
Logger::NewEventStatic(name, result, size); \
|
|
return result; \
|
|
} \
|
|
void operator delete(void* object) { \
|
|
Logger::DeleteEventStatic(name, object); \
|
|
::operator delete(object); \
|
|
}
|
|
#else
|
|
#define TRACK_MEMORY(name)
|
|
#endif
|
|
|
|
|
|
// CPU feature flags.
|
|
enum CpuFeature {
|
|
// x86
|
|
SSE4_1,
|
|
SSE3,
|
|
SAHF,
|
|
// ARM
|
|
VFP3,
|
|
ARMv7,
|
|
SUDIV,
|
|
MLS,
|
|
UNALIGNED_ACCESSES,
|
|
MOVW_MOVT_IMMEDIATE_LOADS,
|
|
VFP32DREGS,
|
|
NEON,
|
|
// MIPS, MIPS64
|
|
FPU,
|
|
FP64FPU,
|
|
MIPSr1,
|
|
MIPSr2,
|
|
MIPSr6,
|
|
// ARM64
|
|
ALWAYS_ALIGN_CSP,
|
|
NUMBER_OF_CPU_FEATURES
|
|
};
|
|
|
|
|
|
// Used to specify if a macro instruction must perform a smi check on tagged
|
|
// values.
|
|
enum SmiCheckType {
|
|
DONT_DO_SMI_CHECK,
|
|
DO_SMI_CHECK
|
|
};
|
|
|
|
|
|
enum ScopeType {
|
|
EVAL_SCOPE, // The top-level scope for an eval source.
|
|
FUNCTION_SCOPE, // The top-level scope for a function.
|
|
MODULE_SCOPE, // The scope introduced by a module literal
|
|
GLOBAL_SCOPE, // The top-level scope for a program or a top-level eval.
|
|
CATCH_SCOPE, // The scope introduced by catch.
|
|
BLOCK_SCOPE, // The scope introduced by a new block.
|
|
WITH_SCOPE // The scope introduced by with.
|
|
};
|
|
|
|
|
|
const uint32_t kHoleNanUpper32 = 0x7FFFFFFF;
|
|
const uint32_t kHoleNanLower32 = 0xFFFFFFFF;
|
|
const uint32_t kNaNOrInfinityLowerBoundUpper32 = 0x7FF00000;
|
|
|
|
const uint64_t kHoleNanInt64 =
|
|
(static_cast<uint64_t>(kHoleNanUpper32) << 32) | kHoleNanLower32;
|
|
const uint64_t kLastNonNaNInt64 =
|
|
(static_cast<uint64_t>(kNaNOrInfinityLowerBoundUpper32) << 32);
|
|
|
|
|
|
// The order of this enum has to be kept in sync with the predicates below.
|
|
enum VariableMode {
|
|
// User declared variables:
|
|
VAR, // declared via 'var', and 'function' declarations
|
|
|
|
CONST_LEGACY, // declared via legacy 'const' declarations
|
|
|
|
LET, // declared via 'let' declarations (first lexical)
|
|
|
|
CONST, // declared via 'const' declarations
|
|
|
|
MODULE, // declared via 'module' declaration (last lexical)
|
|
|
|
// Variables introduced by the compiler:
|
|
INTERNAL, // like VAR, but not user-visible (may or may not
|
|
// be in a context)
|
|
|
|
TEMPORARY, // temporary variables (not user-visible), stack-allocated
|
|
// unless the scope as a whole has forced context allocation
|
|
|
|
DYNAMIC, // always require dynamic lookup (we don't know
|
|
// the declaration)
|
|
|
|
DYNAMIC_GLOBAL, // requires dynamic lookup, but we know that the
|
|
// variable is global unless it has been shadowed
|
|
// by an eval-introduced variable
|
|
|
|
DYNAMIC_LOCAL // requires dynamic lookup, but we know that the
|
|
// variable is local and where it is unless it
|
|
// has been shadowed by an eval-introduced
|
|
// variable
|
|
};
|
|
|
|
|
|
inline bool IsDynamicVariableMode(VariableMode mode) {
|
|
return mode >= DYNAMIC && mode <= DYNAMIC_LOCAL;
|
|
}
|
|
|
|
|
|
inline bool IsDeclaredVariableMode(VariableMode mode) {
|
|
return mode >= VAR && mode <= MODULE;
|
|
}
|
|
|
|
|
|
inline bool IsLexicalVariableMode(VariableMode mode) {
|
|
return mode >= LET && mode <= MODULE;
|
|
}
|
|
|
|
|
|
inline bool IsImmutableVariableMode(VariableMode mode) {
|
|
return (mode >= CONST && mode <= MODULE) || mode == CONST_LEGACY;
|
|
}
|
|
|
|
|
|
// ES6 Draft Rev3 10.2 specifies declarative environment records with mutable
|
|
// and immutable bindings that can be in two states: initialized and
|
|
// uninitialized. In ES5 only immutable bindings have these two states. When
|
|
// accessing a binding, it needs to be checked for initialization. However in
|
|
// the following cases the binding is initialized immediately after creation
|
|
// so the initialization check can always be skipped:
|
|
// 1. Var declared local variables.
|
|
// var foo;
|
|
// 2. A local variable introduced by a function declaration.
|
|
// function foo() {}
|
|
// 3. Parameters
|
|
// function x(foo) {}
|
|
// 4. Catch bound variables.
|
|
// try {} catch (foo) {}
|
|
// 6. Function variables of named function expressions.
|
|
// var x = function foo() {}
|
|
// 7. Implicit binding of 'this'.
|
|
// 8. Implicit binding of 'arguments' in functions.
|
|
//
|
|
// ES5 specified object environment records which are introduced by ES elements
|
|
// such as Program and WithStatement that associate identifier bindings with the
|
|
// properties of some object. In the specification only mutable bindings exist
|
|
// (which may be non-writable) and have no distinct initialization step. However
|
|
// V8 allows const declarations in global code with distinct creation and
|
|
// initialization steps which are represented by non-writable properties in the
|
|
// global object. As a result also these bindings need to be checked for
|
|
// initialization.
|
|
//
|
|
// The following enum specifies a flag that indicates if the binding needs a
|
|
// distinct initialization step (kNeedsInitialization) or if the binding is
|
|
// immediately initialized upon creation (kCreatedInitialized).
|
|
enum InitializationFlag {
|
|
kNeedsInitialization,
|
|
kCreatedInitialized
|
|
};
|
|
|
|
|
|
enum MaybeAssignedFlag { kNotAssigned, kMaybeAssigned };
|
|
|
|
|
|
enum ClearExceptionFlag {
|
|
KEEP_EXCEPTION,
|
|
CLEAR_EXCEPTION
|
|
};
|
|
|
|
|
|
enum MinusZeroMode {
|
|
TREAT_MINUS_ZERO_AS_ZERO,
|
|
FAIL_ON_MINUS_ZERO
|
|
};
|
|
|
|
} } // namespace v8::internal
|
|
|
|
namespace i = v8::internal;
|
|
|
|
#endif // V8_GLOBALS_H_
|