42ef2c3d77
Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
491 lines
16 KiB
C++
491 lines
16 KiB
C++
// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_API_H_
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#define V8_API_H_
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#include "factory.h"
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namespace v8 {
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// Constants used in the implementation of the API. The most natural thing
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// would usually be to place these with the classes that use them, but
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// we want to keep them out of v8.h because it is an externally
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// visible file.
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class Consts {
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public:
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enum TemplateType {
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FUNCTION_TEMPLATE = 0,
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OBJECT_TEMPLATE = 1
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};
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};
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// Utilities for working with neander-objects, primitive
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// env-independent JSObjects used by the api.
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class NeanderObject {
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public:
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explicit NeanderObject(int size);
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inline NeanderObject(v8::internal::Handle<v8::internal::Object> obj);
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inline NeanderObject(v8::internal::Object* obj);
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inline v8::internal::Object* get(int index);
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inline void set(int index, v8::internal::Object* value);
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inline v8::internal::Handle<v8::internal::JSObject> value() { return value_; }
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int size();
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private:
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v8::internal::Handle<v8::internal::JSObject> value_;
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};
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// Utilities for working with neander-arrays, a simple extensible
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// array abstraction built on neander-objects.
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class NeanderArray {
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public:
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NeanderArray();
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inline NeanderArray(v8::internal::Handle<v8::internal::Object> obj);
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inline v8::internal::Handle<v8::internal::JSObject> value() {
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return obj_.value();
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}
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void add(v8::internal::Handle<v8::internal::Object> value);
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int length();
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v8::internal::Object* get(int index);
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// Change the value at an index to undefined value. If the index is
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// out of bounds, the request is ignored. Returns the old value.
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void set(int index, v8::internal::Object* value);
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private:
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NeanderObject obj_;
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};
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NeanderObject::NeanderObject(v8::internal::Handle<v8::internal::Object> obj)
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: value_(v8::internal::Handle<v8::internal::JSObject>::cast(obj)) { }
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NeanderObject::NeanderObject(v8::internal::Object* obj)
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: value_(v8::internal::Handle<v8::internal::JSObject>(
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v8::internal::JSObject::cast(obj))) { }
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NeanderArray::NeanderArray(v8::internal::Handle<v8::internal::Object> obj)
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: obj_(obj) { }
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v8::internal::Object* NeanderObject::get(int offset) {
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ASSERT(value()->HasFastElements());
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return v8::internal::FixedArray::cast(value()->elements())->get(offset);
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}
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void NeanderObject::set(int offset, v8::internal::Object* value) {
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ASSERT(value_->HasFastElements());
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v8::internal::FixedArray::cast(value_->elements())->set(offset, value);
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}
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template <typename T> static inline T ToCData(v8::internal::Object* obj) {
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STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
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return reinterpret_cast<T>(
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reinterpret_cast<intptr_t>(v8::internal::Proxy::cast(obj)->proxy()));
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}
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template <typename T>
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static inline v8::internal::Handle<v8::internal::Object> FromCData(T obj) {
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STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
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return v8::internal::Factory::NewProxy(
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reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(obj)));
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}
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v8::Arguments::Arguments(v8::Local<v8::Value> data,
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v8::Local<v8::Object> holder,
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v8::Local<v8::Function> callee,
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bool is_construct_call,
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void** values, int length)
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: data_(data), holder_(holder), callee_(callee),
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is_construct_call_(is_construct_call),
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values_(values), length_(length) { }
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enum ExtensionTraversalState {
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UNVISITED, VISITED, INSTALLED
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};
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class RegisteredExtension {
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public:
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explicit RegisteredExtension(Extension* extension);
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static void Register(RegisteredExtension* that);
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Extension* extension() { return extension_; }
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RegisteredExtension* next() { return next_; }
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RegisteredExtension* next_auto() { return next_auto_; }
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ExtensionTraversalState state() { return state_; }
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void set_state(ExtensionTraversalState value) { state_ = value; }
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static RegisteredExtension* first_extension() { return first_extension_; }
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private:
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Extension* extension_;
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RegisteredExtension* next_;
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RegisteredExtension* next_auto_;
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ExtensionTraversalState state_;
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static RegisteredExtension* first_extension_;
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static RegisteredExtension* first_auto_extension_;
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};
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class ImplementationUtilities {
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public:
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static v8::Handle<v8::Primitive> Undefined();
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static v8::Handle<v8::Primitive> Null();
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static v8::Handle<v8::Boolean> True();
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static v8::Handle<v8::Boolean> False();
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static int GetNameCount(ExtensionConfiguration* that) {
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return that->name_count_;
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}
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static const char** GetNames(ExtensionConfiguration* that) {
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return that->names_;
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}
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static v8::Arguments NewArguments(Local<Value> data,
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Local<Object> holder,
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Local<Function> callee,
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bool is_construct_call,
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void** argv, int argc) {
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return v8::Arguments(data, holder, callee, is_construct_call, argv, argc);
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}
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// Introduce an alias for the handle scope data to allow non-friends
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// to access the HandleScope data.
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typedef v8::HandleScope::Data HandleScopeData;
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static HandleScopeData* CurrentHandleScope() {
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return &v8::HandleScope::current_;
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}
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#ifdef DEBUG
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static void ZapHandleRange(void** begin, void** end) {
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v8::HandleScope::ZapRange(begin, end);
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}
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#endif
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};
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class Utils {
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public:
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static bool ReportApiFailure(const char* location, const char* message);
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static Local<FunctionTemplate> ToFunctionTemplate(NeanderObject obj);
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static Local<ObjectTemplate> ToObjectTemplate(NeanderObject obj);
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static inline Local<Context> ToLocal(
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v8::internal::Handle<v8::internal::Context> obj);
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static inline Local<Value> ToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<Function> ToLocal(
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v8::internal::Handle<v8::internal::JSFunction> obj);
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static inline Local<String> ToLocal(
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v8::internal::Handle<v8::internal::String> obj);
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static inline Local<Object> ToLocal(
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v8::internal::Handle<v8::internal::JSObject> obj);
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static inline Local<Array> ToLocal(
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v8::internal::Handle<v8::internal::JSArray> obj);
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static inline Local<External> ToLocal(
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v8::internal::Handle<v8::internal::Proxy> obj);
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static inline Local<Message> MessageToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<Number> NumberToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<Integer> IntegerToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<Uint32> Uint32ToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<FunctionTemplate> ToLocal(
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v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
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static inline Local<ObjectTemplate> ToLocal(
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v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj);
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static inline Local<Signature> ToLocal(
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v8::internal::Handle<v8::internal::SignatureInfo> obj);
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static inline Local<TypeSwitch> ToLocal(
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v8::internal::Handle<v8::internal::TypeSwitchInfo> obj);
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static inline v8::internal::Handle<v8::internal::TemplateInfo>
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OpenHandle(Template* that);
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static inline v8::internal::Handle<v8::internal::FunctionTemplateInfo>
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OpenHandle(FunctionTemplate* that);
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static inline v8::internal::Handle<v8::internal::ObjectTemplateInfo>
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OpenHandle(ObjectTemplate* that);
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static inline v8::internal::Handle<v8::internal::Object>
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OpenHandle(Data* data);
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static inline v8::internal::Handle<v8::internal::JSObject>
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OpenHandle(v8::Object* data);
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static inline v8::internal::Handle<v8::internal::JSArray>
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OpenHandle(v8::Array* data);
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static inline v8::internal::Handle<v8::internal::String>
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OpenHandle(String* data);
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static inline v8::internal::Handle<v8::internal::JSFunction>
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OpenHandle(Script* data);
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static inline v8::internal::Handle<v8::internal::JSFunction>
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OpenHandle(Function* data);
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static inline v8::internal::Handle<v8::internal::JSObject>
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OpenHandle(Message* message);
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static inline v8::internal::Handle<v8::internal::Context>
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OpenHandle(v8::Context* context);
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static inline v8::internal::Handle<v8::internal::SignatureInfo>
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OpenHandle(v8::Signature* sig);
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static inline v8::internal::Handle<v8::internal::TypeSwitchInfo>
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OpenHandle(v8::TypeSwitch* that);
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static inline v8::internal::Handle<v8::internal::Proxy>
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OpenHandle(v8::External* that);
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};
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template <class T>
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static inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) {
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return reinterpret_cast<T*>(obj.location());
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}
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template <class T>
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v8::internal::Handle<T> v8::internal::Handle<T>::EscapeFrom(
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HandleScope* scope) {
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return Utils::OpenHandle(*scope->Close(Utils::ToLocal(*this)));
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}
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// Implementations of ToLocal
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#define MAKE_TO_LOCAL(Name, From, To) \
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Local<v8::To> Utils::Name(v8::internal::Handle<v8::internal::From> obj) { \
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return Local<To>(reinterpret_cast<To*>(obj.location())); \
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}
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MAKE_TO_LOCAL(ToLocal, Context, Context)
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MAKE_TO_LOCAL(ToLocal, Object, Value)
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MAKE_TO_LOCAL(ToLocal, JSFunction, Function)
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MAKE_TO_LOCAL(ToLocal, String, String)
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MAKE_TO_LOCAL(ToLocal, JSObject, Object)
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MAKE_TO_LOCAL(ToLocal, JSArray, Array)
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MAKE_TO_LOCAL(ToLocal, Proxy, External)
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MAKE_TO_LOCAL(ToLocal, FunctionTemplateInfo, FunctionTemplate)
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MAKE_TO_LOCAL(ToLocal, ObjectTemplateInfo, ObjectTemplate)
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MAKE_TO_LOCAL(ToLocal, SignatureInfo, Signature)
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MAKE_TO_LOCAL(ToLocal, TypeSwitchInfo, TypeSwitch)
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MAKE_TO_LOCAL(MessageToLocal, Object, Message)
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MAKE_TO_LOCAL(NumberToLocal, Object, Number)
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MAKE_TO_LOCAL(IntegerToLocal, Object, Integer)
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MAKE_TO_LOCAL(Uint32ToLocal, Object, Uint32)
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#undef MAKE_TO_LOCAL
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// Implementations of OpenHandle
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#define MAKE_OPEN_HANDLE(From, To) \
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v8::internal::Handle<v8::internal::To> Utils::OpenHandle(v8::From* that) { \
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return v8::internal::Handle<v8::internal::To>( \
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reinterpret_cast<v8::internal::To**>(that)); \
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}
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MAKE_OPEN_HANDLE(Template, TemplateInfo)
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MAKE_OPEN_HANDLE(FunctionTemplate, FunctionTemplateInfo)
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MAKE_OPEN_HANDLE(ObjectTemplate, ObjectTemplateInfo)
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MAKE_OPEN_HANDLE(Signature, SignatureInfo)
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MAKE_OPEN_HANDLE(TypeSwitch, TypeSwitchInfo)
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MAKE_OPEN_HANDLE(Data, Object)
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MAKE_OPEN_HANDLE(Object, JSObject)
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MAKE_OPEN_HANDLE(Array, JSArray)
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MAKE_OPEN_HANDLE(String, String)
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MAKE_OPEN_HANDLE(Script, JSFunction)
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MAKE_OPEN_HANDLE(Function, JSFunction)
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MAKE_OPEN_HANDLE(Message, JSObject)
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MAKE_OPEN_HANDLE(Context, Context)
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MAKE_OPEN_HANDLE(External, Proxy)
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#undef MAKE_OPEN_HANDLE
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namespace internal {
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// This class is here in order to be able to declare it a friend of
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// HandleScope. Moving these methods to be members of HandleScope would be
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// neat in some ways, but it would expose external implementation details in
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// our public header file, which is undesirable.
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//
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// There is a singleton instance of this class to hold the per-thread data.
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// For multithreaded V8 programs this data is copied in and out of storage
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// so that the currently executing thread always has its own copy of this
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// data.
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class HandleScopeImplementer {
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public:
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HandleScopeImplementer()
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: blocks(0),
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entered_contexts_(0),
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saved_contexts_(0) {
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Initialize();
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}
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void Initialize() {
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blocks.Initialize(0);
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entered_contexts_.Initialize(0);
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saved_contexts_.Initialize(0);
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spare = NULL;
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ignore_out_of_memory = false;
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call_depth = 0;
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}
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static HandleScopeImplementer* instance();
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// Threading support for handle data.
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static int ArchiveSpacePerThread();
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static char* RestoreThread(char* from);
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static char* ArchiveThread(char* to);
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// Garbage collection support.
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static void Iterate(v8::internal::ObjectVisitor* v);
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static char* Iterate(v8::internal::ObjectVisitor* v, char* data);
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inline void** GetSpareOrNewBlock();
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inline void DeleteExtensions(int extensions);
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inline void IncrementCallDepth() {call_depth++;}
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inline void DecrementCallDepth() {call_depth--;}
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inline bool CallDepthIsZero() { return call_depth == 0; }
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inline void EnterContext(Handle<Object> context);
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inline bool LeaveLastContext();
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// Returns the last entered context or an empty handle if no
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// contexts have been entered.
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inline Handle<Object> LastEnteredContext();
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inline void SaveContext(Handle<Object> context);
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inline Handle<Object> RestoreContext();
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inline bool HasSavedContexts();
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inline List<void**>* Blocks() { return &blocks; }
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inline bool IgnoreOutOfMemory() { return ignore_out_of_memory; }
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inline void SetIgnoreOutOfMemory(bool value) { ignore_out_of_memory = value; }
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private:
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List<void**> blocks;
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Object** spare;
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int call_depth;
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// Used as a stack to keep track of entered contexts.
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List<Handle<Object> > entered_contexts_;
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// Used as a stack to keep track of saved contexts.
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List<Handle<Object> > saved_contexts_;
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bool ignore_out_of_memory;
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// This is only used for threading support.
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ImplementationUtilities::HandleScopeData handle_scope_data_;
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static void Iterate(ObjectVisitor* v,
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List<void**>* blocks,
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ImplementationUtilities::HandleScopeData* handle_data);
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char* RestoreThreadHelper(char* from);
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char* ArchiveThreadHelper(char* to);
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DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer);
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};
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static const int kHandleBlockSize = v8::internal::KB - 2; // fit in one page
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void HandleScopeImplementer::SaveContext(Handle<Object> context) {
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saved_contexts_.Add(context);
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}
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Handle<Object> HandleScopeImplementer::RestoreContext() {
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return saved_contexts_.RemoveLast();
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}
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bool HandleScopeImplementer::HasSavedContexts() {
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return !saved_contexts_.is_empty();
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}
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void HandleScopeImplementer::EnterContext(Handle<Object> context) {
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entered_contexts_.Add(context);
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}
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bool HandleScopeImplementer::LeaveLastContext() {
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if (entered_contexts_.is_empty()) return false;
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entered_contexts_.RemoveLast();
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return true;
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}
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Handle<Object> HandleScopeImplementer::LastEnteredContext() {
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if (entered_contexts_.is_empty()) return Handle<Object>::null();
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return entered_contexts_.last();
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}
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// If there's a spare block, use it for growing the current scope.
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void** HandleScopeImplementer::GetSpareOrNewBlock() {
|
|
void** block = (spare != NULL) ?
|
|
reinterpret_cast<void**>(spare) :
|
|
NewArray<void*>(kHandleBlockSize);
|
|
spare = NULL;
|
|
return block;
|
|
}
|
|
|
|
|
|
void HandleScopeImplementer::DeleteExtensions(int extensions) {
|
|
if (spare != NULL) {
|
|
DeleteArray(spare);
|
|
spare = NULL;
|
|
}
|
|
for (int i = extensions; i > 1; --i) {
|
|
void** block = blocks.RemoveLast();
|
|
#ifdef DEBUG
|
|
ImplementationUtilities::ZapHandleRange(block, &block[kHandleBlockSize]);
|
|
#endif
|
|
DeleteArray(block);
|
|
}
|
|
spare = reinterpret_cast<Object**>(blocks.RemoveLast());
|
|
#ifdef DEBUG
|
|
ImplementationUtilities::ZapHandleRange(
|
|
reinterpret_cast<void**>(spare),
|
|
reinterpret_cast<void**>(&spare[kHandleBlockSize]));
|
|
#endif
|
|
}
|
|
|
|
} } // namespace v8::internal
|
|
|
|
#endif // V8_API_H_
|