ce05280bfc
Modules now have their own local scope, represented by their own context. Module instance objects have an accessor for every export that forwards access to the respective slot from the module's context. (Exports that are modules themselves, however, are simple data properties.) All modules have a _hosting_ scope/context, which (currently) is the (innermost) enclosing global scope. To deal with recursion, nested modules are hosted by the same scope as global ones. For every (global or nested) module literal, the hosting context has an internal slot that points directly to the respective module context. This enables quick access to (statically resolved) module members by 2-dimensional access through the hosting context. For example, module A { let x; module B { let y; } } module C { let z; } allocates contexts as follows: [header| .A | .B | .C | A | C ] (global) | | | | | +-- [header| z ] (module) | | | +------- [header| y ] (module) | +------------ [header| x | B ] (module) Here, .A, .B, .C are the internal slots pointing to the hosted module contexts, whereas A, B, C hold the actual instance objects (note that every module context also points to the respective instance object through its extension slot in the header). To deal with arbitrary recursion and aliases between modules, they are created and initialized in several stages. Each stage applies to all modules in the hosting global scope, including nested ones. 1. Allocate: for each module _literal_, allocate the module contexts and respective instance object and wire them up. This happens in the PushModuleContext runtime function, as generated by AllocateModules (invoked by VisitDeclarations in the hosting scope). 2. Bind: for each module _declaration_ (i.e. literals as well as aliases), assign the respective instance object to respective local variables. This happens in VisitModuleDeclaration, and uses the instance objects created in the previous stage. For each module _literal_, this phase also constructs a module descriptor for the next stage. This happens in VisitModuleLiteral. 3. Populate: invoke the DeclareModules runtime function to populate each _instance_ object with accessors for it exports. This is generated by DeclareModules (invoked by VisitDeclarations in the hosting scope again), and uses the descriptors generated in the previous stage. 4. Initialize: execute the module bodies (and other code) in sequence. This happens by the separate statements generated for module bodies. To reenter the module scopes properly, the parser inserted ModuleStatements. R=mstarzinger@chromium.org,svenpanne@chromium.org BUG= Review URL: https://codereview.chromium.org/11093074 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@13033 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
643 lines
25 KiB
C++
643 lines
25 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_SCOPES_H_
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#define V8_SCOPES_H_
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#include "ast.h"
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#include "zone.h"
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namespace v8 {
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namespace internal {
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class CompilationInfo;
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// A hash map to support fast variable declaration and lookup.
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class VariableMap: public ZoneHashMap {
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public:
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explicit VariableMap(Zone* zone);
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virtual ~VariableMap();
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Variable* Declare(Scope* scope,
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Handle<String> name,
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VariableMode mode,
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bool is_valid_lhs,
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Variable::Kind kind,
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InitializationFlag initialization_flag,
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Interface* interface = Interface::NewValue());
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Variable* Lookup(Handle<String> name);
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Zone* zone() const { return zone_; }
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private:
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Zone* zone_;
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};
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// The dynamic scope part holds hash maps for the variables that will
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// be looked up dynamically from within eval and with scopes. The objects
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// are allocated on-demand from Scope::NonLocal to avoid wasting memory
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// and setup time for scopes that don't need them.
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class DynamicScopePart : public ZoneObject {
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public:
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explicit DynamicScopePart(Zone* zone) {
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for (int i = 0; i < 3; i++)
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maps_[i] = new(zone->New(sizeof(VariableMap))) VariableMap(zone);
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}
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VariableMap* GetMap(VariableMode mode) {
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int index = mode - DYNAMIC;
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ASSERT(index >= 0 && index < 3);
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return maps_[index];
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}
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private:
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VariableMap *maps_[3];
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};
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// Global invariants after AST construction: Each reference (i.e. identifier)
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// to a JavaScript variable (including global properties) is represented by a
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// VariableProxy node. Immediately after AST construction and before variable
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// allocation, most VariableProxy nodes are "unresolved", i.e. not bound to a
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// corresponding variable (though some are bound during parse time). Variable
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// allocation binds each unresolved VariableProxy to one Variable and assigns
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// a location. Note that many VariableProxy nodes may refer to the same Java-
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// Script variable.
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class Scope: public ZoneObject {
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public:
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// ---------------------------------------------------------------------------
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// Construction
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Scope(Scope* outer_scope, ScopeType type, Zone* zone);
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// Compute top scope and allocate variables. For lazy compilation the top
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// scope only contains the single lazily compiled function, so this
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// doesn't re-allocate variables repeatedly.
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static bool Analyze(CompilationInfo* info);
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static Scope* DeserializeScopeChain(Context* context, Scope* global_scope,
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Zone* zone);
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// The scope name is only used for printing/debugging.
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void SetScopeName(Handle<String> scope_name) { scope_name_ = scope_name; }
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void Initialize();
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// Checks if the block scope is redundant, i.e. it does not contain any
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// block scoped declarations. In that case it is removed from the scope
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// tree and its children are reparented.
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Scope* FinalizeBlockScope();
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Zone* zone() const { return zone_; }
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// ---------------------------------------------------------------------------
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// Declarations
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// Lookup a variable in this scope. Returns the variable or NULL if not found.
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Variable* LocalLookup(Handle<String> name);
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// This lookup corresponds to a lookup in the "intermediate" scope sitting
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// between this scope and the outer scope. (ECMA-262, 3rd., requires that
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// the name of named function literal is kept in an intermediate scope
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// in between this scope and the next outer scope.)
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Variable* LookupFunctionVar(Handle<String> name,
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AstNodeFactory<AstNullVisitor>* factory);
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// Lookup a variable in this scope or outer scopes.
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// Returns the variable or NULL if not found.
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Variable* Lookup(Handle<String> name);
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// Declare the function variable for a function literal. This variable
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// is in an intermediate scope between this function scope and the the
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// outer scope. Only possible for function scopes; at most one variable.
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void DeclareFunctionVar(VariableDeclaration* declaration) {
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ASSERT(is_function_scope());
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function_ = declaration;
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}
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// Declare a parameter in this scope. When there are duplicated
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// parameters the rightmost one 'wins'. However, the implementation
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// expects all parameters to be declared and from left to right.
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void DeclareParameter(Handle<String> name, VariableMode mode);
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// Declare a local variable in this scope. If the variable has been
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// declared before, the previously declared variable is returned.
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Variable* DeclareLocal(Handle<String> name,
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VariableMode mode,
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InitializationFlag init_flag,
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Interface* interface = Interface::NewValue());
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// Declare an implicit global variable in this scope which must be a
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// global scope. The variable was introduced (possibly from an inner
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// scope) by a reference to an unresolved variable with no intervening
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// with statements or eval calls.
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Variable* DeclareDynamicGlobal(Handle<String> name);
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// Create a new unresolved variable.
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template<class Visitor>
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VariableProxy* NewUnresolved(AstNodeFactory<Visitor>* factory,
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Handle<String> name,
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Interface* interface = Interface::NewValue(),
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int position = RelocInfo::kNoPosition) {
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// Note that we must not share the unresolved variables with
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// the same name because they may be removed selectively via
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// RemoveUnresolved().
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ASSERT(!already_resolved());
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VariableProxy* proxy =
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factory->NewVariableProxy(name, false, interface, position);
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unresolved_.Add(proxy, zone_);
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return proxy;
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}
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// Remove a unresolved variable. During parsing, an unresolved variable
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// may have been added optimistically, but then only the variable name
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// was used (typically for labels). If the variable was not declared, the
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// addition introduced a new unresolved variable which may end up being
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// allocated globally as a "ghost" variable. RemoveUnresolved removes
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// such a variable again if it was added; otherwise this is a no-op.
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void RemoveUnresolved(VariableProxy* var);
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// Creates a new internal variable in this scope. The name is only used
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// for printing and cannot be used to find the variable. In particular,
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// the only way to get hold of the temporary is by keeping the Variable*
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// around.
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Variable* NewInternal(Handle<String> name);
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// Creates a new temporary variable in this scope. The name is only used
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// for printing and cannot be used to find the variable. In particular,
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// the only way to get hold of the temporary is by keeping the Variable*
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// around. The name should not clash with a legitimate variable names.
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Variable* NewTemporary(Handle<String> name);
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// Adds the specific declaration node to the list of declarations in
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// this scope. The declarations are processed as part of entering
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// the scope; see codegen.cc:ProcessDeclarations.
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void AddDeclaration(Declaration* declaration);
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// ---------------------------------------------------------------------------
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// Illegal redeclaration support.
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// Set an expression node that will be executed when the scope is
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// entered. We only keep track of one illegal redeclaration node per
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// scope - the first one - so if you try to set it multiple times
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// the additional requests will be silently ignored.
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void SetIllegalRedeclaration(Expression* expression);
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// Visit the illegal redeclaration expression. Do not call if the
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// scope doesn't have an illegal redeclaration node.
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void VisitIllegalRedeclaration(AstVisitor* visitor);
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// Check if the scope has (at least) one illegal redeclaration.
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bool HasIllegalRedeclaration() const { return illegal_redecl_ != NULL; }
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// For harmony block scoping mode: Check if the scope has conflicting var
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// declarations, i.e. a var declaration that has been hoisted from a nested
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// scope over a let binding of the same name.
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Declaration* CheckConflictingVarDeclarations();
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// For harmony block scoping mode: Check if the scope has variable proxies
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// that are used as lvalues and point to const variables. Assumes that scopes
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// have been analyzed and variables been resolved.
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VariableProxy* CheckAssignmentToConst();
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// ---------------------------------------------------------------------------
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// Scope-specific info.
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// Inform the scope that the corresponding code contains a with statement.
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void RecordWithStatement() { scope_contains_with_ = true; }
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// Inform the scope that the corresponding code contains an eval call.
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void RecordEvalCall() { if (!is_global_scope()) scope_calls_eval_ = true; }
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// Set the strict mode flag (unless disabled by a global flag).
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void SetLanguageMode(LanguageMode language_mode) {
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language_mode_ = language_mode;
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}
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// Position in the source where this scope begins and ends.
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//
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// * For the scope of a with statement
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// with (obj) stmt
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// start position: start position of first token of 'stmt'
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// end position: end position of last token of 'stmt'
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// * For the scope of a block
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// { stmts }
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// start position: start position of '{'
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// end position: end position of '}'
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// * For the scope of a function literal or decalaration
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// function fun(a,b) { stmts }
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// start position: start position of '('
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// end position: end position of '}'
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// * For the scope of a catch block
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// try { stms } catch(e) { stmts }
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// start position: start position of '('
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// end position: end position of ')'
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// * For the scope of a for-statement
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// for (let x ...) stmt
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// start position: start position of '('
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// end position: end position of last token of 'stmt'
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int start_position() const { return start_position_; }
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void set_start_position(int statement_pos) {
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start_position_ = statement_pos;
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}
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int end_position() const { return end_position_; }
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void set_end_position(int statement_pos) {
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end_position_ = statement_pos;
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}
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// ---------------------------------------------------------------------------
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// Predicates.
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// Specific scope types.
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bool is_eval_scope() const { return type_ == EVAL_SCOPE; }
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bool is_function_scope() const { return type_ == FUNCTION_SCOPE; }
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bool is_module_scope() const { return type_ == MODULE_SCOPE; }
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bool is_global_scope() const { return type_ == GLOBAL_SCOPE; }
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bool is_catch_scope() const { return type_ == CATCH_SCOPE; }
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bool is_block_scope() const { return type_ == BLOCK_SCOPE; }
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bool is_with_scope() const { return type_ == WITH_SCOPE; }
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bool is_declaration_scope() const {
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return is_eval_scope() || is_function_scope() ||
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is_module_scope() || is_global_scope();
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}
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bool is_classic_mode() const {
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return language_mode() == CLASSIC_MODE;
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}
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bool is_extended_mode() const {
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return language_mode() == EXTENDED_MODE;
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}
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bool is_strict_or_extended_eval_scope() const {
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return is_eval_scope() && !is_classic_mode();
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}
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// Information about which scopes calls eval.
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bool calls_eval() const { return scope_calls_eval_; }
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bool calls_non_strict_eval() {
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return scope_calls_eval_ && is_classic_mode();
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}
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bool outer_scope_calls_non_strict_eval() const {
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return outer_scope_calls_non_strict_eval_;
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}
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// Is this scope inside a with statement.
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bool inside_with() const { return scope_inside_with_; }
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// Does this scope contain a with statement.
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bool contains_with() const { return scope_contains_with_; }
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// ---------------------------------------------------------------------------
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// Accessors.
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// The type of this scope.
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ScopeType type() const { return type_; }
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// The language mode of this scope.
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LanguageMode language_mode() const { return language_mode_; }
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// The variable corresponding the 'this' value.
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Variable* receiver() { return receiver_; }
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// The variable holding the function literal for named function
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// literals, or NULL. Only valid for function scopes.
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VariableDeclaration* function() const {
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ASSERT(is_function_scope());
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return function_;
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}
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// Parameters. The left-most parameter has index 0.
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// Only valid for function scopes.
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Variable* parameter(int index) const {
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ASSERT(is_function_scope());
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return params_[index];
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}
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int num_parameters() const { return params_.length(); }
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// The local variable 'arguments' if we need to allocate it; NULL otherwise.
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Variable* arguments() const { return arguments_; }
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// Declarations list.
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ZoneList<Declaration*>* declarations() { return &decls_; }
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// Inner scope list.
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ZoneList<Scope*>* inner_scopes() { return &inner_scopes_; }
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// The scope immediately surrounding this scope, or NULL.
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Scope* outer_scope() const { return outer_scope_; }
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// The interface as inferred so far; only for module scopes.
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Interface* interface() const { return interface_; }
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// ---------------------------------------------------------------------------
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// Variable allocation.
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// Collect stack and context allocated local variables in this scope. Note
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// that the function variable - if present - is not collected and should be
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// handled separately.
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void CollectStackAndContextLocals(ZoneList<Variable*>* stack_locals,
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ZoneList<Variable*>* context_locals);
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// Current number of var or const locals.
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int num_var_or_const() { return num_var_or_const_; }
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// Result of variable allocation.
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int num_stack_slots() const { return num_stack_slots_; }
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int num_heap_slots() const { return num_heap_slots_; }
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int StackLocalCount() const;
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int ContextLocalCount() const;
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// For global scopes, the number of module literals (including nested ones).
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int num_modules() const { return num_modules_; }
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// For module scopes, the host scope's internal variable binding this module.
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Variable* module_var() const { return module_var_; }
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// Make sure this scope and all outer scopes are eagerly compiled.
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void ForceEagerCompilation() { force_eager_compilation_ = true; }
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// Determine if we can use lazy compilation for this scope.
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bool AllowsLazyCompilation() const;
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// Determine if we can use lazy compilation for this scope without a context.
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bool AllowsLazyCompilationWithoutContext() const;
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// True if the outer context of this scope is always the native context.
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bool HasTrivialOuterContext() const;
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// True if the outer context allows lazy compilation of this scope.
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bool HasLazyCompilableOuterContext() const;
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// The number of contexts between this and scope; zero if this == scope.
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int ContextChainLength(Scope* scope);
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// Find the innermost global scope.
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Scope* GlobalScope();
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// Find the first function, global, or eval scope. This is the scope
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// where var declarations will be hoisted to in the implementation.
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Scope* DeclarationScope();
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Handle<ScopeInfo> GetScopeInfo();
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// Get the chain of nested scopes within this scope for the source statement
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// position. The scopes will be added to the list from the outermost scope to
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// the innermost scope. Only nested block, catch or with scopes are tracked
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// and will be returned, but no inner function scopes.
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void GetNestedScopeChain(List<Handle<ScopeInfo> >* chain,
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int statement_position);
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// ---------------------------------------------------------------------------
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// Strict mode support.
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bool IsDeclared(Handle<String> name) {
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// During formal parameter list parsing the scope only contains
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// two variables inserted at initialization: "this" and "arguments".
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// "this" is an invalid parameter name and "arguments" is invalid parameter
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// name in strict mode. Therefore looking up with the map which includes
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// "this" and "arguments" in addition to all formal parameters is safe.
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return variables_.Lookup(name) != NULL;
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}
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// ---------------------------------------------------------------------------
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// Debugging.
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#ifdef DEBUG
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void Print(int n = 0); // n = indentation; n < 0 => don't print recursively
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#endif
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// ---------------------------------------------------------------------------
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// Implementation.
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protected:
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friend class ParserFactory;
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Isolate* const isolate_;
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// Scope tree.
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Scope* outer_scope_; // the immediately enclosing outer scope, or NULL
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ZoneList<Scope*> inner_scopes_; // the immediately enclosed inner scopes
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// The scope type.
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ScopeType type_;
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// Debugging support.
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Handle<String> scope_name_;
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// The variables declared in this scope:
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//
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// All user-declared variables (incl. parameters). For global scopes
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// variables may be implicitly 'declared' by being used (possibly in
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// an inner scope) with no intervening with statements or eval calls.
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VariableMap variables_;
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// Compiler-allocated (user-invisible) internals.
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ZoneList<Variable*> internals_;
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// Compiler-allocated (user-invisible) temporaries.
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ZoneList<Variable*> temps_;
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// Parameter list in source order.
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ZoneList<Variable*> params_;
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// Variables that must be looked up dynamically.
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DynamicScopePart* dynamics_;
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// Unresolved variables referred to from this scope.
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|
ZoneList<VariableProxy*> unresolved_;
|
|
// Declarations.
|
|
ZoneList<Declaration*> decls_;
|
|
// Convenience variable.
|
|
Variable* receiver_;
|
|
// Function variable, if any; function scopes only.
|
|
VariableDeclaration* function_;
|
|
// Convenience variable; function scopes only.
|
|
Variable* arguments_;
|
|
// Interface; module scopes only.
|
|
Interface* interface_;
|
|
|
|
// Illegal redeclaration.
|
|
Expression* illegal_redecl_;
|
|
|
|
// Scope-specific information computed during parsing.
|
|
//
|
|
// This scope is inside a 'with' of some outer scope.
|
|
bool scope_inside_with_;
|
|
// This scope contains a 'with' statement.
|
|
bool scope_contains_with_;
|
|
// This scope or a nested catch scope or with scope contain an 'eval' call. At
|
|
// the 'eval' call site this scope is the declaration scope.
|
|
bool scope_calls_eval_;
|
|
// The language mode of this scope.
|
|
LanguageMode language_mode_;
|
|
// Source positions.
|
|
int start_position_;
|
|
int end_position_;
|
|
|
|
// Computed via PropagateScopeInfo.
|
|
bool outer_scope_calls_non_strict_eval_;
|
|
bool inner_scope_calls_eval_;
|
|
bool force_eager_compilation_;
|
|
|
|
// True if it doesn't need scope resolution (e.g., if the scope was
|
|
// constructed based on a serialized scope info or a catch context).
|
|
bool already_resolved_;
|
|
|
|
// Computed as variables are declared.
|
|
int num_var_or_const_;
|
|
|
|
// Computed via AllocateVariables; function, block and catch scopes only.
|
|
int num_stack_slots_;
|
|
int num_heap_slots_;
|
|
|
|
// The number of modules (including nested ones).
|
|
int num_modules_;
|
|
|
|
// For module scopes, the host scope's internal variable binding this module.
|
|
Variable* module_var_;
|
|
|
|
// Serialized scope info support.
|
|
Handle<ScopeInfo> scope_info_;
|
|
bool already_resolved() { return already_resolved_; }
|
|
|
|
// Create a non-local variable with a given name.
|
|
// These variables are looked up dynamically at runtime.
|
|
Variable* NonLocal(Handle<String> name, VariableMode mode);
|
|
|
|
// Variable resolution.
|
|
// Possible results of a recursive variable lookup telling if and how a
|
|
// variable is bound. These are returned in the output parameter *binding_kind
|
|
// of the LookupRecursive function.
|
|
enum BindingKind {
|
|
// The variable reference could be statically resolved to a variable binding
|
|
// which is returned. There is no 'with' statement between the reference and
|
|
// the binding and no scope between the reference scope (inclusive) and
|
|
// binding scope (exclusive) makes a non-strict 'eval' call.
|
|
BOUND,
|
|
|
|
// The variable reference could be statically resolved to a variable binding
|
|
// which is returned. There is no 'with' statement between the reference and
|
|
// the binding, but some scope between the reference scope (inclusive) and
|
|
// binding scope (exclusive) makes a non-strict 'eval' call, that might
|
|
// possibly introduce variable bindings shadowing the found one. Thus the
|
|
// found variable binding is just a guess.
|
|
BOUND_EVAL_SHADOWED,
|
|
|
|
// The variable reference could not be statically resolved to any binding
|
|
// and thus should be considered referencing a global variable. NULL is
|
|
// returned. The variable reference is not inside any 'with' statement and
|
|
// no scope between the reference scope (inclusive) and global scope
|
|
// (exclusive) makes a non-strict 'eval' call.
|
|
UNBOUND,
|
|
|
|
// The variable reference could not be statically resolved to any binding
|
|
// NULL is returned. The variable reference is not inside any 'with'
|
|
// statement, but some scope between the reference scope (inclusive) and
|
|
// global scope (exclusive) makes a non-strict 'eval' call, that might
|
|
// possibly introduce a variable binding. Thus the reference should be
|
|
// considered referencing a global variable unless it is shadowed by an
|
|
// 'eval' introduced binding.
|
|
UNBOUND_EVAL_SHADOWED,
|
|
|
|
// The variable could not be statically resolved and needs to be looked up
|
|
// dynamically. NULL is returned. There are two possible reasons:
|
|
// * A 'with' statement has been encountered and there is no variable
|
|
// binding for the name between the variable reference and the 'with'.
|
|
// The variable potentially references a property of the 'with' object.
|
|
// * The code is being executed as part of a call to 'eval' and the calling
|
|
// context chain contains either a variable binding for the name or it
|
|
// contains a 'with' context.
|
|
DYNAMIC_LOOKUP
|
|
};
|
|
|
|
// Lookup a variable reference given by name recursively starting with this
|
|
// scope. If the code is executed because of a call to 'eval', the context
|
|
// parameter should be set to the calling context of 'eval'.
|
|
Variable* LookupRecursive(Handle<String> name,
|
|
BindingKind* binding_kind,
|
|
AstNodeFactory<AstNullVisitor>* factory);
|
|
MUST_USE_RESULT
|
|
bool ResolveVariable(CompilationInfo* info,
|
|
VariableProxy* proxy,
|
|
AstNodeFactory<AstNullVisitor>* factory);
|
|
MUST_USE_RESULT
|
|
bool ResolveVariablesRecursively(CompilationInfo* info,
|
|
AstNodeFactory<AstNullVisitor>* factory);
|
|
|
|
// Scope analysis.
|
|
bool PropagateScopeInfo(bool outer_scope_calls_non_strict_eval);
|
|
bool HasTrivialContext() const;
|
|
|
|
// Predicates.
|
|
bool MustAllocate(Variable* var);
|
|
bool MustAllocateInContext(Variable* var);
|
|
bool HasArgumentsParameter();
|
|
|
|
// Variable allocation.
|
|
void AllocateStackSlot(Variable* var);
|
|
void AllocateHeapSlot(Variable* var);
|
|
void AllocateParameterLocals();
|
|
void AllocateNonParameterLocal(Variable* var);
|
|
void AllocateNonParameterLocals();
|
|
void AllocateVariablesRecursively();
|
|
void AllocateModulesRecursively(Scope* host_scope);
|
|
|
|
// Resolve and fill in the allocation information for all variables
|
|
// in this scopes. Must be called *after* all scopes have been
|
|
// processed (parsed) to ensure that unresolved variables can be
|
|
// resolved properly.
|
|
//
|
|
// In the case of code compiled and run using 'eval', the context
|
|
// parameter is the context in which eval was called. In all other
|
|
// cases the context parameter is an empty handle.
|
|
MUST_USE_RESULT
|
|
bool AllocateVariables(CompilationInfo* info,
|
|
AstNodeFactory<AstNullVisitor>* factory);
|
|
|
|
private:
|
|
// Construct a scope based on the scope info.
|
|
Scope(Scope* inner_scope, ScopeType type, Handle<ScopeInfo> scope_info,
|
|
Zone* zone);
|
|
|
|
// Construct a catch scope with a binding for the name.
|
|
Scope(Scope* inner_scope, Handle<String> catch_variable_name, Zone* zone);
|
|
|
|
void AddInnerScope(Scope* inner_scope) {
|
|
if (inner_scope != NULL) {
|
|
inner_scopes_.Add(inner_scope, zone_);
|
|
inner_scope->outer_scope_ = this;
|
|
}
|
|
}
|
|
|
|
void SetDefaults(ScopeType type,
|
|
Scope* outer_scope,
|
|
Handle<ScopeInfo> scope_info);
|
|
|
|
Zone* zone_;
|
|
};
|
|
|
|
} } // namespace v8::internal
|
|
|
|
#endif // V8_SCOPES_H_
|