5d520f9ed1
Change: make bitset uint32_t, to avoid weird sign extension bugs on Win64. BUG= R=svenpanne@chromium.org Review URL: https://codereview.chromium.org/577563002 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@23978 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
1006 lines
36 KiB
C++
1006 lines
36 KiB
C++
// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_TYPES_H_
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#define V8_TYPES_H_
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#include "src/factory.h"
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#include "src/handles.h"
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#include "src/ostreams.h"
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namespace v8 {
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namespace internal {
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// SUMMARY
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//
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// A simple type system for compiler-internal use. It is based entirely on
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// union types, and all subtyping hence amounts to set inclusion. Besides the
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// obvious primitive types and some predefined unions, the type language also
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// can express class types (a.k.a. specific maps) and singleton types (i.e.,
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// concrete constants).
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//
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// Types consist of two dimensions: semantic (value range) and representation.
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// Both are related through subtyping.
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//
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// SEMANTIC DIMENSION
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//
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// The following equations and inequations hold for the semantic axis:
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//
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// None <= T
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// T <= Any
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//
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// Number = Signed32 \/ Unsigned32 \/ Double
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// Smi <= Signed32
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// Name = String \/ Symbol
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// UniqueName = InternalizedString \/ Symbol
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// InternalizedString < String
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//
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// Receiver = Object \/ Proxy
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// Array < Object
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// Function < Object
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// RegExp < Object
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// Undetectable < Object
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// Detectable = Receiver \/ Number \/ Name - Undetectable
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//
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// Class(map) < T iff instance_type(map) < T
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// Constant(x) < T iff instance_type(map(x)) < T
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// Array(T) < Array
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// Function(R, S, T0, T1, ...) < Function
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// Context(T) < Internal
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//
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// Both structural Array and Function types are invariant in all parameters;
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// relaxing this would make Union and Intersect operations more involved.
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// There is no subtyping relation between Array, Function, or Context types
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// and respective Constant types, since these types cannot be reconstructed
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// for arbitrary heap values.
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// Note also that Constant(x) < Class(map(x)) does _not_ hold, since x's map can
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// change! (Its instance type cannot, however.)
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// TODO(rossberg): the latter is not currently true for proxies, because of fix,
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// but will hold once we implement direct proxies.
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// However, we also define a 'temporal' variant of the subtyping relation that
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// considers the _current_ state only, i.e., Constant(x) <_now Class(map(x)).
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//
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// REPRESENTATIONAL DIMENSION
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//
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// For the representation axis, the following holds:
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//
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// None <= R
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// R <= Any
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//
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// UntaggedInt = UntaggedInt1 \/ UntaggedInt8 \/
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// UntaggedInt16 \/ UntaggedInt32
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// UntaggedFloat = UntaggedFloat32 \/ UntaggedFloat64
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// UntaggedNumber = UntaggedInt \/ UntaggedFloat
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// Untagged = UntaggedNumber \/ UntaggedPtr
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// Tagged = TaggedInt \/ TaggedPtr
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//
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// Subtyping relates the two dimensions, for example:
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//
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// Number <= Tagged \/ UntaggedNumber
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// Object <= TaggedPtr \/ UntaggedPtr
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//
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// That holds because the semantic type constructors defined by the API create
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// types that allow for all possible representations, and dually, the ones for
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// representation types initially include all semantic ranges. Representations
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// can then e.g. be narrowed for a given semantic type using intersection:
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//
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// SignedSmall /\ TaggedInt (a 'smi')
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// Number /\ TaggedPtr (a heap number)
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//
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// PREDICATES
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//
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// There are two main functions for testing types:
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//
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// T1->Is(T2) -- tests whether T1 is included in T2 (i.e., T1 <= T2)
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// T1->Maybe(T2) -- tests whether T1 and T2 overlap (i.e., T1 /\ T2 =/= 0)
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//
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// Typically, the former is to be used to select representations (e.g., via
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// T->Is(SignedSmall())), and the latter to check whether a specific case needs
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// handling (e.g., via T->Maybe(Number())).
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//
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// There is no functionality to discover whether a type is a leaf in the
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// lattice. That is intentional. It should always be possible to refine the
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// lattice (e.g., splitting up number types further) without invalidating any
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// existing assumptions or tests.
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// Consequently, do not normally use Equals for type tests, always use Is!
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//
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// The NowIs operator implements state-sensitive subtying, as described above.
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// Any compilation decision based on such temporary properties requires runtime
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// guarding!
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//
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// PROPERTIES
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//
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// Various formal properties hold for constructors, operators, and predicates
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// over types. For example, constructors are injective, subtyping is a complete
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// partial order, union and intersection satisfy the usual algebraic properties.
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//
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// See test/cctest/test-types.cc for a comprehensive executable specification,
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// especially with respect to the properties of the more exotic 'temporal'
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// constructors and predicates (those prefixed 'Now').
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//
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// IMPLEMENTATION
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//
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// Internally, all 'primitive' types, and their unions, are represented as
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// bitsets. Bit 0 is reserved for tagging. Class is a heap pointer to the
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// respective map. Only structured types require allocation.
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// Note that the bitset representation is closed under both Union and Intersect.
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//
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// There are two type representations, using different allocation:
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//
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// - class Type (zone-allocated, for compiler and concurrent compilation)
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// - class HeapType (heap-allocated, for persistent types)
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//
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// Both provide the same API, and the Convert method can be used to interconvert
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// them. For zone types, no query method touches the heap, only constructors do.
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// -----------------------------------------------------------------------------
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// Values for bitset types
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#define MASK_BITSET_TYPE_LIST(V) \
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V(Representation, 0xff800000u) \
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V(Semantic, 0x007ffffeu)
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#define REPRESENTATION(k) ((k) & BitsetType::kRepresentation)
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#define SEMANTIC(k) ((k) & BitsetType::kSemantic)
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#define REPRESENTATION_BITSET_TYPE_LIST(V) \
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V(None, 0) \
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V(UntaggedInt1, 1u << 23 | kSemantic) \
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V(UntaggedInt8, 1u << 24 | kSemantic) \
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V(UntaggedInt16, 1u << 25 | kSemantic) \
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V(UntaggedInt32, 1u << 26 | kSemantic) \
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V(UntaggedFloat32, 1u << 27 | kSemantic) \
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V(UntaggedFloat64, 1u << 28 | kSemantic) \
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V(UntaggedPtr, 1u << 29 | kSemantic) \
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V(TaggedInt, 1u << 30 | kSemantic) \
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V(TaggedPtr, 1u << 31 | kSemantic) \
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\
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V(UntaggedInt, kUntaggedInt1 | kUntaggedInt8 | \
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kUntaggedInt16 | kUntaggedInt32) \
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V(UntaggedFloat, kUntaggedFloat32 | kUntaggedFloat64) \
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V(UntaggedNumber, kUntaggedInt | kUntaggedFloat) \
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V(Untagged, kUntaggedNumber | kUntaggedPtr) \
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V(Tagged, kTaggedInt | kTaggedPtr)
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#define SEMANTIC_BITSET_TYPE_LIST(V) \
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V(Null, 1u << 1 | REPRESENTATION(kTaggedPtr)) \
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V(Undefined, 1u << 2 | REPRESENTATION(kTaggedPtr)) \
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V(Boolean, 1u << 3 | REPRESENTATION(kTaggedPtr)) \
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V(UnsignedSmall, 1u << 4 | REPRESENTATION(kTagged | kUntaggedNumber)) \
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V(OtherSignedSmall, 1u << 5 | REPRESENTATION(kTagged | kUntaggedNumber)) \
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V(OtherUnsigned31, 1u << 6 | REPRESENTATION(kTagged | kUntaggedNumber)) \
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V(OtherUnsigned32, 1u << 7 | REPRESENTATION(kTagged | kUntaggedNumber)) \
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V(OtherSigned32, 1u << 8 | REPRESENTATION(kTagged | kUntaggedNumber)) \
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V(MinusZero, 1u << 9 | REPRESENTATION(kTagged | kUntaggedNumber)) \
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V(NaN, 1u << 10 | REPRESENTATION(kTagged | kUntaggedNumber)) \
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V(OtherNumber, 1u << 11 | REPRESENTATION(kTagged | kUntaggedNumber)) \
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V(Symbol, 1u << 12 | REPRESENTATION(kTaggedPtr)) \
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V(InternalizedString, 1u << 13 | REPRESENTATION(kTaggedPtr)) \
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V(OtherString, 1u << 14 | REPRESENTATION(kTaggedPtr)) \
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V(Undetectable, 1u << 15 | REPRESENTATION(kTaggedPtr)) \
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V(Array, 1u << 16 | REPRESENTATION(kTaggedPtr)) \
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V(Buffer, 1u << 17 | REPRESENTATION(kTaggedPtr)) \
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V(Function, 1u << 18 | REPRESENTATION(kTaggedPtr)) \
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V(RegExp, 1u << 19 | REPRESENTATION(kTaggedPtr)) \
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V(OtherObject, 1u << 20 | REPRESENTATION(kTaggedPtr)) \
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V(Proxy, 1u << 21 | REPRESENTATION(kTaggedPtr)) \
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V(Internal, 1u << 22 | REPRESENTATION(kTagged | kUntagged)) \
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\
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V(SignedSmall, kUnsignedSmall | kOtherSignedSmall) \
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V(Signed32, kSignedSmall | kOtherUnsigned31 | kOtherSigned32) \
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V(Unsigned32, kUnsignedSmall | kOtherUnsigned31 | kOtherUnsigned32) \
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V(Integral32, kSigned32 | kUnsigned32) \
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V(OrderedNumber, kIntegral32 | kMinusZero | kOtherNumber) \
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V(Number, kOrderedNumber | kNaN) \
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V(String, kInternalizedString | kOtherString) \
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V(UniqueName, kSymbol | kInternalizedString) \
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V(Name, kSymbol | kString) \
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V(NumberOrString, kNumber | kString) \
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V(Primitive, kNumber | kName | kBoolean | kNull | kUndefined) \
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V(DetectableObject, kArray | kFunction | kRegExp | kOtherObject) \
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V(DetectableReceiver, kDetectableObject | kProxy) \
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V(Detectable, kDetectableReceiver | kNumber | kName) \
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V(Object, kDetectableObject | kUndetectable) \
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V(Receiver, kObject | kProxy) \
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V(NonNumber, kBoolean | kName | kNull | kReceiver | \
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kUndefined | kInternal) \
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V(Any, 0xfffffffeu)
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#define BITSET_TYPE_LIST(V) \
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MASK_BITSET_TYPE_LIST(V) \
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REPRESENTATION_BITSET_TYPE_LIST(V) \
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SEMANTIC_BITSET_TYPE_LIST(V)
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// -----------------------------------------------------------------------------
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// The abstract Type class, parameterized over the low-level representation.
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// struct Config {
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// typedef TypeImpl<Config> Type;
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// typedef Base;
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// typedef Struct;
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// typedef Region;
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// template<class> struct Handle { typedef type; } // No template typedefs...
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// template<class T> static Handle<T>::type handle(T* t); // !is_bitset(t)
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// template<class T> static Handle<T>::type cast(Handle<Type>::type);
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// static bool is_bitset(Type*);
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// static bool is_class(Type*);
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// static bool is_struct(Type*, int tag);
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// static bitset as_bitset(Type*);
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// static i::Handle<i::Map> as_class(Type*);
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// static Handle<Struct>::type as_struct(Type*);
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// static Type* from_bitset(bitset);
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// static Handle<Type>::type from_bitset(bitset, Region*);
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// static Handle<Type>::type from_class(i::Handle<Map>, Region*);
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// static Handle<Type>::type from_struct(Handle<Struct>::type, int tag);
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// static Handle<Struct>::type struct_create(int tag, int length, Region*);
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// static void struct_shrink(Handle<Struct>::type, int length);
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// static int struct_tag(Handle<Struct>::type);
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// static int struct_length(Handle<Struct>::type);
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// static Handle<Type>::type struct_get(Handle<Struct>::type, int);
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// static void struct_set(Handle<Struct>::type, int, Handle<Type>::type);
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// template<class V>
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// static i::Handle<V> struct_get_value(Handle<Struct>::type, int);
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// template<class V>
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// static void struct_set_value(Handle<Struct>::type, int, i::Handle<V>);
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// }
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template<class Config>
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class TypeImpl : public Config::Base {
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public:
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// Auxiliary types.
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typedef uint32_t bitset; // Internal
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class BitsetType; // Internal
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class StructuralType; // Internal
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class UnionType; // Internal
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class ClassType;
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class ConstantType;
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class RangeType;
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class ContextType;
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class ArrayType;
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class FunctionType;
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typedef typename Config::template Handle<TypeImpl>::type TypeHandle;
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typedef typename Config::template Handle<ClassType>::type ClassHandle;
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typedef typename Config::template Handle<ConstantType>::type ConstantHandle;
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typedef typename Config::template Handle<RangeType>::type RangeHandle;
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typedef typename Config::template Handle<ContextType>::type ContextHandle;
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typedef typename Config::template Handle<ArrayType>::type ArrayHandle;
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typedef typename Config::template Handle<FunctionType>::type FunctionHandle;
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typedef typename Config::template Handle<UnionType>::type UnionHandle;
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typedef typename Config::Region Region;
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// Constructors.
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#define DEFINE_TYPE_CONSTRUCTOR(type, value) \
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static TypeImpl* type() { \
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return BitsetType::New(BitsetType::k##type); \
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} \
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static TypeHandle type(Region* region) { \
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return BitsetType::New(BitsetType::k##type, region); \
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}
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BITSET_TYPE_LIST(DEFINE_TYPE_CONSTRUCTOR)
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#undef DEFINE_TYPE_CONSTRUCTOR
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static TypeHandle Class(i::Handle<i::Map> map, Region* region) {
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return ClassType::New(map, region);
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}
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static TypeHandle Constant(i::Handle<i::Object> value, Region* region) {
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// TODO(neis): Return RangeType for numerical values.
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return ConstantType::New(value, region);
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}
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static TypeHandle Range(double min, double max, Region* region) {
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return RangeType::New(min, max, region);
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}
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static TypeHandle Context(TypeHandle outer, Region* region) {
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return ContextType::New(outer, region);
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}
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static TypeHandle Array(TypeHandle element, Region* region) {
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return ArrayType::New(element, region);
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}
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static FunctionHandle Function(
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TypeHandle result, TypeHandle receiver, int arity, Region* region) {
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return FunctionType::New(result, receiver, arity, region);
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}
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static TypeHandle Function(TypeHandle result, Region* region) {
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return Function(result, Any(region), 0, region);
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}
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static TypeHandle Function(
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TypeHandle result, TypeHandle param0, Region* region) {
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FunctionHandle function = Function(result, Any(region), 1, region);
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function->InitParameter(0, param0);
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return function;
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}
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static TypeHandle Function(
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TypeHandle result, TypeHandle param0, TypeHandle param1, Region* region) {
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FunctionHandle function = Function(result, Any(region), 2, region);
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function->InitParameter(0, param0);
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function->InitParameter(1, param1);
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return function;
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}
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static TypeHandle Function(
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TypeHandle result, TypeHandle param0, TypeHandle param1,
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TypeHandle param2, Region* region) {
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FunctionHandle function = Function(result, Any(region), 3, region);
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function->InitParameter(0, param0);
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function->InitParameter(1, param1);
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function->InitParameter(2, param2);
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return function;
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}
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static TypeHandle Union(TypeHandle type1, TypeHandle type2, Region* reg);
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static TypeHandle Intersect(TypeHandle type1, TypeHandle type2, Region* reg);
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static TypeHandle Of(double value, Region* region) {
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return Config::from_bitset(BitsetType::Lub(value), region);
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}
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static TypeHandle Of(i::Object* value, Region* region) {
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return Config::from_bitset(BitsetType::Lub(value), region);
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}
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static TypeHandle Of(i::Handle<i::Object> value, Region* region) {
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return Of(*value, region);
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}
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// Predicates.
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bool IsInhabited() { return BitsetType::IsInhabited(this->BitsetLub()); }
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bool Is(TypeImpl* that) { return this == that || this->SlowIs(that); }
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template<class TypeHandle>
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bool Is(TypeHandle that) { return this->Is(*that); }
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bool Maybe(TypeImpl* that);
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template<class TypeHandle>
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bool Maybe(TypeHandle that) { return this->Maybe(*that); }
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bool Equals(TypeImpl* that) { return this->Is(that) && that->Is(this); }
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template<class TypeHandle>
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bool Equals(TypeHandle that) { return this->Equals(*that); }
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// Equivalent to Constant(value)->Is(this), but avoiding allocation.
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bool Contains(i::Object* val);
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bool Contains(i::Handle<i::Object> val) { return this->Contains(*val); }
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// State-dependent versions of the above that consider subtyping between
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// a constant and its map class.
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inline static TypeHandle NowOf(i::Object* value, Region* region);
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static TypeHandle NowOf(i::Handle<i::Object> value, Region* region) {
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return NowOf(*value, region);
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}
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bool NowIs(TypeImpl* that);
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template<class TypeHandle>
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bool NowIs(TypeHandle that) { return this->NowIs(*that); }
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inline bool NowContains(i::Object* val);
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bool NowContains(i::Handle<i::Object> val) { return this->NowContains(*val); }
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bool NowStable();
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// Inspection.
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bool IsClass() {
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return Config::is_class(this)
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|| Config::is_struct(this, StructuralType::kClassTag);
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}
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bool IsConstant() {
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return Config::is_struct(this, StructuralType::kConstantTag);
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}
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bool IsRange() {
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return Config::is_struct(this, StructuralType::kRangeTag);
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}
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bool IsContext() {
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return Config::is_struct(this, StructuralType::kContextTag);
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}
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bool IsArray() {
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return Config::is_struct(this, StructuralType::kArrayTag);
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}
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bool IsFunction() {
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return Config::is_struct(this, StructuralType::kFunctionTag);
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}
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ClassType* AsClass() { return ClassType::cast(this); }
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ConstantType* AsConstant() { return ConstantType::cast(this); }
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RangeType* AsRange() { return RangeType::cast(this); }
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ContextType* AsContext() { return ContextType::cast(this); }
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ArrayType* AsArray() { return ArrayType::cast(this); }
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FunctionType* AsFunction() { return FunctionType::cast(this); }
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int NumClasses();
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int NumConstants();
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template<class T> class Iterator;
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Iterator<i::Map> Classes() {
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if (this->IsBitset()) return Iterator<i::Map>();
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return Iterator<i::Map>(Config::handle(this));
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}
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Iterator<i::Object> Constants() {
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if (this->IsBitset()) return Iterator<i::Object>();
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return Iterator<i::Object>(Config::handle(this));
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}
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// Casting and conversion.
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static inline TypeImpl* cast(typename Config::Base* object);
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template<class OtherTypeImpl>
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static TypeHandle Convert(
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typename OtherTypeImpl::TypeHandle type, Region* region);
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// Printing.
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enum PrintDimension { BOTH_DIMS, SEMANTIC_DIM, REPRESENTATION_DIM };
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void PrintTo(OStream& os, PrintDimension dim = BOTH_DIMS); // NOLINT
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#ifdef DEBUG
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void Print();
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#endif
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protected:
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// Friends.
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template<class> friend class Iterator;
|
|
template<class> friend class TypeImpl;
|
|
|
|
// Handle conversion.
|
|
|
|
template<class T>
|
|
static typename Config::template Handle<T>::type handle(T* type) {
|
|
return Config::handle(type);
|
|
}
|
|
TypeImpl* unhandle() { return this; }
|
|
|
|
// Internal inspection.
|
|
|
|
bool IsNone() { return this == None(); }
|
|
bool IsAny() { return this == Any(); }
|
|
bool IsBitset() { return Config::is_bitset(this); }
|
|
bool IsUnion() { return Config::is_struct(this, StructuralType::kUnionTag); }
|
|
|
|
bitset AsBitset() {
|
|
DCHECK(this->IsBitset());
|
|
return static_cast<BitsetType*>(this)->Bitset();
|
|
}
|
|
UnionType* AsUnion() { return UnionType::cast(this); }
|
|
|
|
// Auxiliary functions.
|
|
|
|
bitset BitsetGlb() { return BitsetType::Glb(this); }
|
|
bitset BitsetLub() { return BitsetType::Lub(this); }
|
|
bitset InherentBitsetLub() { return BitsetType::InherentLub(this); }
|
|
|
|
bool SlowIs(TypeImpl* that);
|
|
|
|
TypeHandle Rebound(bitset bound, Region* region);
|
|
bitset BoundBy(TypeImpl* that);
|
|
int IndexInUnion(bitset bound, UnionHandle unioned, int current_size);
|
|
static int ExtendUnion(
|
|
UnionHandle unioned, int current_size, TypeHandle t,
|
|
TypeHandle other, bool is_intersect, Region* region);
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Bitset types (internal).
|
|
|
|
template<class Config>
|
|
class TypeImpl<Config>::BitsetType : public TypeImpl<Config> {
|
|
protected:
|
|
friend class TypeImpl<Config>;
|
|
|
|
enum {
|
|
#define DECLARE_TYPE(type, value) k##type = (value),
|
|
BITSET_TYPE_LIST(DECLARE_TYPE)
|
|
#undef DECLARE_TYPE
|
|
kUnusedEOL = 0
|
|
};
|
|
|
|
bitset Bitset() { return Config::as_bitset(this); }
|
|
|
|
static TypeImpl* New(bitset bits) { return Config::from_bitset(bits); }
|
|
static TypeHandle New(bitset bits, Region* region) {
|
|
return Config::from_bitset(bits, region);
|
|
}
|
|
|
|
static bool IsInhabited(bitset bits) {
|
|
return (bits & kRepresentation) && (bits & kSemantic);
|
|
}
|
|
|
|
static bool Is(bitset bits1, bitset bits2) {
|
|
return (bits1 | bits2) == bits2;
|
|
}
|
|
|
|
static bitset Glb(TypeImpl* type); // greatest lower bound that's a bitset
|
|
static bitset Lub(TypeImpl* type); // least upper bound that's a bitset
|
|
static bitset Lub(i::Object* value);
|
|
static bitset Lub(double value);
|
|
static bitset Lub(int32_t value);
|
|
static bitset Lub(uint32_t value);
|
|
static bitset Lub(i::Map* map);
|
|
static bitset Lub(double min, double max);
|
|
static bitset InherentLub(TypeImpl* type);
|
|
|
|
static const char* Name(bitset);
|
|
static void Print(OStream& os, bitset); // NOLINT
|
|
using TypeImpl::PrintTo;
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Superclass for non-bitset types (internal).
|
|
// Contains a tag and a variable number of type or value fields.
|
|
|
|
template<class Config>
|
|
class TypeImpl<Config>::StructuralType : public TypeImpl<Config> {
|
|
protected:
|
|
template<class> friend class TypeImpl;
|
|
friend struct ZoneTypeConfig; // For tags.
|
|
friend struct HeapTypeConfig;
|
|
|
|
enum Tag {
|
|
kClassTag,
|
|
kConstantTag,
|
|
kRangeTag,
|
|
kContextTag,
|
|
kArrayTag,
|
|
kFunctionTag,
|
|
kUnionTag
|
|
};
|
|
|
|
int Length() {
|
|
return Config::struct_length(Config::as_struct(this));
|
|
}
|
|
TypeHandle Get(int i) {
|
|
DCHECK(0 <= i && i < this->Length());
|
|
return Config::struct_get(Config::as_struct(this), i);
|
|
}
|
|
void Set(int i, TypeHandle type) {
|
|
DCHECK(0 <= i && i < this->Length());
|
|
Config::struct_set(Config::as_struct(this), i, type);
|
|
}
|
|
void Shrink(int length) {
|
|
DCHECK(2 <= length && length <= this->Length());
|
|
Config::struct_shrink(Config::as_struct(this), length);
|
|
}
|
|
template<class V> i::Handle<V> GetValue(int i) {
|
|
DCHECK(0 <= i && i < this->Length());
|
|
return Config::template struct_get_value<V>(Config::as_struct(this), i);
|
|
}
|
|
template<class V> void SetValue(int i, i::Handle<V> x) {
|
|
DCHECK(0 <= i && i < this->Length());
|
|
Config::struct_set_value(Config::as_struct(this), i, x);
|
|
}
|
|
|
|
static TypeHandle New(Tag tag, int length, Region* region) {
|
|
DCHECK(1 <= length);
|
|
return Config::from_struct(Config::struct_create(tag, length, region));
|
|
}
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Union types (internal).
|
|
// A union is a structured type with the following invariants:
|
|
// - its length is at least 2
|
|
// - at most one field is a bitset, and it must go into index 0
|
|
// - no field is a union
|
|
// - no field is a subtype of any other field
|
|
template<class Config>
|
|
class TypeImpl<Config>::UnionType : public StructuralType {
|
|
public:
|
|
static UnionHandle New(int length, Region* region) {
|
|
return Config::template cast<UnionType>(
|
|
StructuralType::New(StructuralType::kUnionTag, length, region));
|
|
}
|
|
|
|
static UnionType* cast(TypeImpl* type) {
|
|
DCHECK(type->IsUnion());
|
|
return static_cast<UnionType*>(type);
|
|
}
|
|
|
|
bool Wellformed();
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Class types.
|
|
|
|
template<class Config>
|
|
class TypeImpl<Config>::ClassType : public StructuralType {
|
|
public:
|
|
TypeHandle Bound(Region* region) {
|
|
return Config::is_class(this)
|
|
? BitsetType::New(BitsetType::Lub(*Config::as_class(this)), region)
|
|
: this->Get(0);
|
|
}
|
|
i::Handle<i::Map> Map() {
|
|
return Config::is_class(this)
|
|
? Config::as_class(this)
|
|
: this->template GetValue<i::Map>(1);
|
|
}
|
|
|
|
static ClassHandle New(
|
|
i::Handle<i::Map> map, TypeHandle bound, Region* region) {
|
|
DCHECK(BitsetType::Is(bound->AsBitset(), BitsetType::Lub(*map)));
|
|
ClassHandle type = Config::template cast<ClassType>(
|
|
StructuralType::New(StructuralType::kClassTag, 2, region));
|
|
type->Set(0, bound);
|
|
type->SetValue(1, map);
|
|
return type;
|
|
}
|
|
|
|
static ClassHandle New(i::Handle<i::Map> map, Region* region) {
|
|
ClassHandle type =
|
|
Config::template cast<ClassType>(Config::from_class(map, region));
|
|
if (type->IsClass()) {
|
|
return type;
|
|
} else {
|
|
TypeHandle bound = BitsetType::New(BitsetType::Lub(*map), region);
|
|
return New(map, bound, region);
|
|
}
|
|
}
|
|
|
|
static ClassType* cast(TypeImpl* type) {
|
|
DCHECK(type->IsClass());
|
|
return static_cast<ClassType*>(type);
|
|
}
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Constant types.
|
|
|
|
template<class Config>
|
|
class TypeImpl<Config>::ConstantType : public StructuralType {
|
|
public:
|
|
TypeHandle Bound() { return this->Get(0); }
|
|
i::Handle<i::Object> Value() { return this->template GetValue<i::Object>(1); }
|
|
|
|
static ConstantHandle New(
|
|
i::Handle<i::Object> value, TypeHandle bound, Region* region) {
|
|
DCHECK(BitsetType::Is(bound->AsBitset(), BitsetType::Lub(*value)));
|
|
ConstantHandle type = Config::template cast<ConstantType>(
|
|
StructuralType::New(StructuralType::kConstantTag, 2, region));
|
|
type->Set(0, bound);
|
|
type->SetValue(1, value);
|
|
return type;
|
|
}
|
|
|
|
static ConstantHandle New(i::Handle<i::Object> value, Region* region) {
|
|
TypeHandle bound = BitsetType::New(BitsetType::Lub(*value), region);
|
|
return New(value, bound, region);
|
|
}
|
|
|
|
static ConstantType* cast(TypeImpl* type) {
|
|
DCHECK(type->IsConstant());
|
|
return static_cast<ConstantType*>(type);
|
|
}
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Range types.
|
|
|
|
template<class Config>
|
|
class TypeImpl<Config>::RangeType : public StructuralType {
|
|
public:
|
|
TypeHandle Bound() { return this->Get(0); }
|
|
double Min() { return this->template GetValue<i::HeapNumber>(1)->value(); }
|
|
double Max() { return this->template GetValue<i::HeapNumber>(2)->value(); }
|
|
|
|
static RangeHandle New(
|
|
double min, double max, TypeHandle bound, Region* region) {
|
|
DCHECK(BitsetType::Is(bound->AsBitset(), BitsetType::Lub(min, max)));
|
|
RangeHandle type = Config::template cast<RangeType>(
|
|
StructuralType::New(StructuralType::kRangeTag, 3, region));
|
|
type->Set(0, bound);
|
|
Factory* factory = Config::isolate(region)->factory();
|
|
Handle<HeapNumber> minV = factory->NewHeapNumber(min);
|
|
Handle<HeapNumber> maxV = factory->NewHeapNumber(max);
|
|
type->SetValue(1, minV);
|
|
type->SetValue(2, maxV);
|
|
return type;
|
|
}
|
|
|
|
static RangeHandle New(double min, double max, Region* region) {
|
|
TypeHandle bound = BitsetType::New(BitsetType::Lub(min, max), region);
|
|
return New(min, max, bound, region);
|
|
}
|
|
|
|
static RangeType* cast(TypeImpl* type) {
|
|
DCHECK(type->IsRange());
|
|
return static_cast<RangeType*>(type);
|
|
}
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Context types.
|
|
|
|
template<class Config>
|
|
class TypeImpl<Config>::ContextType : public StructuralType {
|
|
public:
|
|
TypeHandle Bound() { return this->Get(0); }
|
|
TypeHandle Outer() { return this->Get(1); }
|
|
|
|
static ContextHandle New(TypeHandle outer, TypeHandle bound, Region* region) {
|
|
DCHECK(BitsetType::Is(
|
|
bound->AsBitset(), BitsetType::kInternal & BitsetType::kTaggedPtr));
|
|
ContextHandle type = Config::template cast<ContextType>(
|
|
StructuralType::New(StructuralType::kContextTag, 2, region));
|
|
type->Set(0, bound);
|
|
type->Set(1, outer);
|
|
return type;
|
|
}
|
|
|
|
static ContextHandle New(TypeHandle outer, Region* region) {
|
|
TypeHandle bound = BitsetType::New(
|
|
BitsetType::kInternal & BitsetType::kTaggedPtr, region);
|
|
return New(outer, bound, region);
|
|
}
|
|
|
|
static ContextType* cast(TypeImpl* type) {
|
|
DCHECK(type->IsContext());
|
|
return static_cast<ContextType*>(type);
|
|
}
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Array types.
|
|
|
|
template<class Config>
|
|
class TypeImpl<Config>::ArrayType : public StructuralType {
|
|
public:
|
|
TypeHandle Bound() { return this->Get(0); }
|
|
TypeHandle Element() { return this->Get(1); }
|
|
|
|
static ArrayHandle New(TypeHandle element, TypeHandle bound, Region* region) {
|
|
DCHECK(BitsetType::Is(bound->AsBitset(), BitsetType::kArray));
|
|
ArrayHandle type = Config::template cast<ArrayType>(
|
|
StructuralType::New(StructuralType::kArrayTag, 2, region));
|
|
type->Set(0, bound);
|
|
type->Set(1, element);
|
|
return type;
|
|
}
|
|
|
|
static ArrayHandle New(TypeHandle element, Region* region) {
|
|
TypeHandle bound = BitsetType::New(BitsetType::kArray, region);
|
|
return New(element, bound, region);
|
|
}
|
|
|
|
static ArrayType* cast(TypeImpl* type) {
|
|
DCHECK(type->IsArray());
|
|
return static_cast<ArrayType*>(type);
|
|
}
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Function types.
|
|
|
|
template<class Config>
|
|
class TypeImpl<Config>::FunctionType : public StructuralType {
|
|
public:
|
|
int Arity() { return this->Length() - 3; }
|
|
TypeHandle Bound() { return this->Get(0); }
|
|
TypeHandle Result() { return this->Get(1); }
|
|
TypeHandle Receiver() { return this->Get(2); }
|
|
TypeHandle Parameter(int i) { return this->Get(3 + i); }
|
|
|
|
void InitParameter(int i, TypeHandle type) { this->Set(3 + i, type); }
|
|
|
|
static FunctionHandle New(
|
|
TypeHandle result, TypeHandle receiver, TypeHandle bound,
|
|
int arity, Region* region) {
|
|
DCHECK(BitsetType::Is(bound->AsBitset(), BitsetType::kFunction));
|
|
FunctionHandle type = Config::template cast<FunctionType>(
|
|
StructuralType::New(StructuralType::kFunctionTag, 3 + arity, region));
|
|
type->Set(0, bound);
|
|
type->Set(1, result);
|
|
type->Set(2, receiver);
|
|
return type;
|
|
}
|
|
|
|
static FunctionHandle New(
|
|
TypeHandle result, TypeHandle receiver, int arity, Region* region) {
|
|
TypeHandle bound = BitsetType::New(BitsetType::kFunction, region);
|
|
return New(result, receiver, bound, arity, region);
|
|
}
|
|
|
|
static FunctionType* cast(TypeImpl* type) {
|
|
DCHECK(type->IsFunction());
|
|
return static_cast<FunctionType*>(type);
|
|
}
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Type iterators.
|
|
|
|
template<class Config> template<class T>
|
|
class TypeImpl<Config>::Iterator {
|
|
public:
|
|
bool Done() const { return index_ < 0; }
|
|
i::Handle<T> Current();
|
|
void Advance();
|
|
|
|
private:
|
|
template<class> friend class TypeImpl;
|
|
|
|
Iterator() : index_(-1) {}
|
|
explicit Iterator(TypeHandle type) : type_(type), index_(-1) {
|
|
Advance();
|
|
}
|
|
|
|
inline bool matches(TypeHandle type);
|
|
inline TypeHandle get_type();
|
|
|
|
TypeHandle type_;
|
|
int index_;
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Zone-allocated types; they are either (odd) integers to represent bitsets, or
|
|
// (even) pointers to structures for everything else.
|
|
|
|
struct ZoneTypeConfig {
|
|
typedef TypeImpl<ZoneTypeConfig> Type;
|
|
class Base {};
|
|
typedef void* Struct;
|
|
typedef i::Zone Region;
|
|
template<class T> struct Handle { typedef T* type; };
|
|
|
|
// TODO(neis): This will be removed again once we have struct_get_double().
|
|
static inline i::Isolate* isolate(Region* region) {
|
|
return region->isolate();
|
|
}
|
|
|
|
template<class T> static inline T* handle(T* type);
|
|
template<class T> static inline T* cast(Type* type);
|
|
|
|
static inline bool is_bitset(Type* type);
|
|
static inline bool is_class(Type* type);
|
|
static inline bool is_struct(Type* type, int tag);
|
|
|
|
static inline Type::bitset as_bitset(Type* type);
|
|
static inline i::Handle<i::Map> as_class(Type* type);
|
|
static inline Struct* as_struct(Type* type);
|
|
|
|
static inline Type* from_bitset(Type::bitset);
|
|
static inline Type* from_bitset(Type::bitset, Zone* zone);
|
|
static inline Type* from_class(i::Handle<i::Map> map, Zone* zone);
|
|
static inline Type* from_struct(Struct* structured);
|
|
|
|
static inline Struct* struct_create(int tag, int length, Zone* zone);
|
|
static inline void struct_shrink(Struct* structure, int length);
|
|
static inline int struct_tag(Struct* structure);
|
|
static inline int struct_length(Struct* structure);
|
|
static inline Type* struct_get(Struct* structure, int i);
|
|
static inline void struct_set(Struct* structure, int i, Type* type);
|
|
template<class V>
|
|
static inline i::Handle<V> struct_get_value(Struct* structure, int i);
|
|
template<class V> static inline void struct_set_value(
|
|
Struct* structure, int i, i::Handle<V> x);
|
|
};
|
|
|
|
typedef TypeImpl<ZoneTypeConfig> Type;
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Heap-allocated types; either smis for bitsets, maps for classes, boxes for
|
|
// constants, or fixed arrays for unions.
|
|
|
|
struct HeapTypeConfig {
|
|
typedef TypeImpl<HeapTypeConfig> Type;
|
|
typedef i::Object Base;
|
|
typedef i::FixedArray Struct;
|
|
typedef i::Isolate Region;
|
|
template<class T> struct Handle { typedef i::Handle<T> type; };
|
|
|
|
// TODO(neis): This will be removed again once we have struct_get_double().
|
|
static inline i::Isolate* isolate(Region* region) {
|
|
return region;
|
|
}
|
|
|
|
template<class T> static inline i::Handle<T> handle(T* type);
|
|
template<class T> static inline i::Handle<T> cast(i::Handle<Type> type);
|
|
|
|
static inline bool is_bitset(Type* type);
|
|
static inline bool is_class(Type* type);
|
|
static inline bool is_struct(Type* type, int tag);
|
|
|
|
static inline Type::bitset as_bitset(Type* type);
|
|
static inline i::Handle<i::Map> as_class(Type* type);
|
|
static inline i::Handle<Struct> as_struct(Type* type);
|
|
|
|
static inline Type* from_bitset(Type::bitset);
|
|
static inline i::Handle<Type> from_bitset(Type::bitset, Isolate* isolate);
|
|
static inline i::Handle<Type> from_class(
|
|
i::Handle<i::Map> map, Isolate* isolate);
|
|
static inline i::Handle<Type> from_struct(i::Handle<Struct> structure);
|
|
|
|
static inline i::Handle<Struct> struct_create(
|
|
int tag, int length, Isolate* isolate);
|
|
static inline void struct_shrink(i::Handle<Struct> structure, int length);
|
|
static inline int struct_tag(i::Handle<Struct> structure);
|
|
static inline int struct_length(i::Handle<Struct> structure);
|
|
static inline i::Handle<Type> struct_get(i::Handle<Struct> structure, int i);
|
|
static inline void struct_set(
|
|
i::Handle<Struct> structure, int i, i::Handle<Type> type);
|
|
template<class V>
|
|
static inline i::Handle<V> struct_get_value(
|
|
i::Handle<Struct> structure, int i);
|
|
template<class V>
|
|
static inline void struct_set_value(
|
|
i::Handle<Struct> structure, int i, i::Handle<V> x);
|
|
};
|
|
|
|
typedef TypeImpl<HeapTypeConfig> HeapType;
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Type bounds. A simple struct to represent a pair of lower/upper types.
|
|
|
|
template<class Config>
|
|
struct BoundsImpl {
|
|
typedef TypeImpl<Config> Type;
|
|
typedef typename Type::TypeHandle TypeHandle;
|
|
typedef typename Type::Region Region;
|
|
|
|
TypeHandle lower;
|
|
TypeHandle upper;
|
|
|
|
BoundsImpl() {}
|
|
explicit BoundsImpl(TypeHandle t) : lower(t), upper(t) {}
|
|
BoundsImpl(TypeHandle l, TypeHandle u) : lower(l), upper(u) {
|
|
DCHECK(lower->Is(upper));
|
|
}
|
|
|
|
// Unrestricted bounds.
|
|
static BoundsImpl Unbounded(Region* region) {
|
|
return BoundsImpl(Type::None(region), Type::Any(region));
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}
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// Meet: both b1 and b2 are known to hold.
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static BoundsImpl Both(BoundsImpl b1, BoundsImpl b2, Region* region) {
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TypeHandle lower = Type::Union(b1.lower, b2.lower, region);
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TypeHandle upper = Type::Intersect(b1.upper, b2.upper, region);
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// Lower bounds are considered approximate, correct as necessary.
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lower = Type::Intersect(lower, upper, region);
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return BoundsImpl(lower, upper);
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}
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// Join: either b1 or b2 is known to hold.
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static BoundsImpl Either(BoundsImpl b1, BoundsImpl b2, Region* region) {
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TypeHandle lower = Type::Intersect(b1.lower, b2.lower, region);
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TypeHandle upper = Type::Union(b1.upper, b2.upper, region);
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return BoundsImpl(lower, upper);
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}
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static BoundsImpl NarrowLower(BoundsImpl b, TypeHandle t, Region* region) {
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// Lower bounds are considered approximate, correct as necessary.
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t = Type::Intersect(t, b.upper, region);
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TypeHandle lower = Type::Union(b.lower, t, region);
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return BoundsImpl(lower, b.upper);
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}
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static BoundsImpl NarrowUpper(BoundsImpl b, TypeHandle t, Region* region) {
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TypeHandle lower = Type::Intersect(b.lower, t, region);
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TypeHandle upper = Type::Intersect(b.upper, t, region);
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return BoundsImpl(lower, upper);
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}
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bool Narrows(BoundsImpl that) {
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return that.lower->Is(this->lower) && this->upper->Is(that.upper);
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}
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};
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typedef BoundsImpl<ZoneTypeConfig> Bounds;
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} } // namespace v8::internal
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#endif // V8_TYPES_H_
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