v8/test/fuzzer/wasm-code.cc
Clemens Hammacher 1bf5ac8cd9 [wasm] Extract WasmVal to own header and rename to WasmValue
This allows to reuse the class e.g. in the baseline compiler.

R=titzer@chromium.org

Change-Id: I7251af16e8c74f267834a9cefb676edf3c9f3a07
Reviewed-on: https://chromium-review.googlesource.com/570020
Reviewed-by: Ben Titzer <titzer@chromium.org>
Commit-Queue: Clemens Hammacher <clemensh@chromium.org>
Cr-Commit-Position: refs/heads/master@{#46735}
2017-07-18 13:12:56 +00:00

49 lines
1.6 KiB
C++

// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdint.h>
#include "src/isolate.h"
#include "src/objects-inl.h"
#include "src/objects.h"
#include "src/wasm/wasm-interpreter.h"
#include "src/wasm/wasm-module-builder.h"
#include "test/common/wasm/test-signatures.h"
#include "test/fuzzer/wasm-fuzzer-common.h"
using namespace v8::internal;
using namespace v8::internal::wasm;
using namespace v8::internal::wasm::fuzzer;
class WasmCodeFuzzer : public WasmExecutionFuzzer {
virtual bool GenerateModule(
Isolate* isolate, Zone* zone, const uint8_t* data, size_t size,
ZoneBuffer& buffer, int32_t& num_args,
std::unique_ptr<WasmValue[]>& interpreter_args,
std::unique_ptr<Handle<Object>[]>& compiler_args) override {
TestSignatures sigs;
WasmModuleBuilder builder(zone);
WasmFunctionBuilder* f = builder.AddFunction(sigs.i_iii());
f->EmitCode(data, static_cast<uint32_t>(size));
uint8_t end_opcode = kExprEnd;
f->EmitCode(&end_opcode, 1);
builder.AddExport(CStrVector("main"), f);
builder.WriteTo(buffer);
num_args = 3;
interpreter_args.reset(
new WasmValue[3]{WasmValue(1), WasmValue(2), WasmValue(3)});
compiler_args.reset(new Handle<Object>[3]{
handle(Smi::FromInt(1), isolate), handle(Smi::FromInt(2), isolate),
handle(Smi::FromInt(3), isolate)});
return true;
}
};
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
return WasmCodeFuzzer().FuzzWasmModule(data, size);
}