0a0285bf5d
Rebuilding (after touching certain files) is crazy slow because includes are out of control. Fixing it: - Don't include stuff in headers unless necessary. - Include the stuff you need, not some other stuff that happens to include the stuff you need. BUG=v8:5294 Review-Url: https://codereview.chromium.org/2246203005 Cr-Commit-Position: refs/heads/master@{#38708}
100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
// Copyright 2013 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_ALLOCATION_SITE_SCOPES_H_
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#define V8_ALLOCATION_SITE_SCOPES_H_
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#include "src/handles.h"
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#include "src/objects.h"
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namespace v8 {
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namespace internal {
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// AllocationSiteContext is the base class for walking and copying a nested
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// boilerplate with AllocationSite and AllocationMemento support.
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class AllocationSiteContext {
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public:
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explicit AllocationSiteContext(Isolate* isolate) {
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isolate_ = isolate;
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}
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Handle<AllocationSite> top() { return top_; }
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Handle<AllocationSite> current() { return current_; }
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bool ShouldCreateMemento(Handle<JSObject> object) { return false; }
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Isolate* isolate() { return isolate_; }
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protected:
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void update_current_site(AllocationSite* site) {
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*(current_.location()) = site;
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}
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void InitializeTraversal(Handle<AllocationSite> site) {
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top_ = site;
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current_ = Handle<AllocationSite>::New(*top_, isolate());
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}
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private:
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Isolate* isolate_;
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Handle<AllocationSite> top_;
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Handle<AllocationSite> current_;
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};
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// AllocationSiteCreationContext aids in the creation of AllocationSites to
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// accompany object literals.
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class AllocationSiteCreationContext : public AllocationSiteContext {
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public:
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explicit AllocationSiteCreationContext(Isolate* isolate)
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: AllocationSiteContext(isolate) { }
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Handle<AllocationSite> EnterNewScope();
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void ExitScope(Handle<AllocationSite> site, Handle<JSObject> object);
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};
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// AllocationSiteUsageContext aids in the creation of AllocationMementos placed
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// behind some/all components of a copied object literal.
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class AllocationSiteUsageContext : public AllocationSiteContext {
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public:
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AllocationSiteUsageContext(Isolate* isolate, Handle<AllocationSite> site,
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bool activated)
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: AllocationSiteContext(isolate),
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top_site_(site),
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activated_(activated) { }
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inline Handle<AllocationSite> EnterNewScope() {
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if (top().is_null()) {
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InitializeTraversal(top_site_);
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} else {
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// Advance current site
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Object* nested_site = current()->nested_site();
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// Something is wrong if we advance to the end of the list here.
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update_current_site(AllocationSite::cast(nested_site));
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}
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return Handle<AllocationSite>(*current(), isolate());
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}
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inline void ExitScope(Handle<AllocationSite> scope_site,
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Handle<JSObject> object) {
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// This assert ensures that we are pointing at the right sub-object in a
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// recursive walk of a nested literal.
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DCHECK(object.is_null() || *object == scope_site->transition_info());
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}
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bool ShouldCreateMemento(Handle<JSObject> object);
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private:
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Handle<AllocationSite> top_site_;
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bool activated_;
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_ALLOCATION_SITE_SCOPES_H_
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